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Don't make cases totally black as they're not IRL
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@ -409,6 +409,11 @@ static int InternalShowGameInfo(struct discHdr *header)
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{
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{
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boxCov->SetBoxColor((GXColor) { 198, 34, 4, 255 });
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boxCov->SetBoxColor((GXColor) { 198, 34, 4, 255 });
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}
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}
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else if(GameInfo.CaseColor == 0x000000)
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{
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// None of the cases are totally black
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boxCov->SetBoxColor((GXColor) { 30, 30, 30, 255 });
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}
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else if(GameInfo.CaseColor >= 0)
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else if(GameInfo.CaseColor >= 0)
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{
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{
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u8 * Color = (u8 *) &GameInfo.CaseColor;
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u8 * Color = (u8 *) &GameInfo.CaseColor;
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