mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 11:19:17 +01:00
Remove automatic update check
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parent
0bc90dbdd4
commit
48956ad8a4
@ -38,8 +38,6 @@
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#include "wpad.h"
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#include "wpad.h"
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#include "sys.h"
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#include "sys.h"
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extern bool updateavailable;
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struct discHdr *dvdheader = NULL;
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struct discHdr *dvdheader = NULL;
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static bool Exiting = false;
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static bool Exiting = false;
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@ -905,16 +903,7 @@ int GameBrowseMenu::MainLoop()
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UpdateClock();
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UpdateClock();
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CheckDiscSlotUpdate();
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CheckDiscSlotUpdate();
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if (updateavailable == true)
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if (poweroffBtn->GetState() == STATE_CLICKED)
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{
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gprintf("\tUpdate Available\n");
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SetState(STATE_DISABLED);
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UpdateApp();
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updateavailable = false;
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SetState(STATE_DEFAULT);
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}
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else if (poweroffBtn->GetState() == STATE_CLICKED)
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{
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{
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gprintf("\tpoweroffBtn clicked\n");
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gprintf("\tpoweroffBtn clicked\n");
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int choice = 0;
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int choice = 0;
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@ -11,6 +11,7 @@
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#include "networkops.h"
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#include "networkops.h"
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#include "https.h"
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#include "https.h"
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#include "update.h"
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#include "update.h"
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#include "gecko.h"
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#include "settings/ProxySettings.h"
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#include "settings/ProxySettings.h"
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#define PORT 4299
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#define PORT 4299
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@ -19,10 +20,8 @@
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u32 infilesize = 0;
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u32 infilesize = 0;
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u32 uncfilesize = 0;
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u32 uncfilesize = 0;
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bool updateavailable = false;
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s32 connection;
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s32 connection;
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static s32 socket;
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static s32 socket;
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static bool updatechecked = false;
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static bool networkinitialized = false;
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static bool networkinitialized = false;
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static bool checkincomming = false;
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static bool checkincomming = false;
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static bool waitforanswer = false;
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static bool waitforanswer = false;
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@ -56,6 +55,7 @@ void Initialize_Network(int retries)
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getProxyInfo();
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getProxyInfo();
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wolfSSL_Init();
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wolfSSL_Init();
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networkinitialized = true;
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networkinitialized = true;
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gprintf("Initialized network\n");
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return;
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return;
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}
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}
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}
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}
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@ -248,7 +248,7 @@ void ResumeNetworkWait()
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}
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}
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/*********************************************************************************
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/*********************************************************************************
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* Networkthread for background network initialize and update check with idle prio
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* Networkthread for background network initialize
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*********************************************************************************/
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*********************************************************************************/
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static void *networkinitcallback(void *arg)
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static void *networkinitcallback(void *arg)
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{
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{
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@ -259,16 +259,8 @@ static void *networkinitcallback(void *arg)
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Initialize_Network();
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Initialize_Network();
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if (networkinitialized == true && updatechecked == false)
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if (networkinitialized)
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{
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if (CheckUpdate() > 0)
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updateavailable = true;
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//suspend thread
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updatechecked = true;
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networkHalt = true;
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networkHalt = true;
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}
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if (checkincomming)
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if (checkincomming)
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NetworkWait();
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NetworkWait();
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