diff --git a/gui.pnproj b/gui.pnproj index 6e78162b..de715c18 100644 --- a/gui.pnproj +++ b/gui.pnproj @@ -1 +1 @@ - \ No newline at end of file + \ No newline at end of file diff --git a/source/cfg.c b/source/cfg.c index b9e65a79..d6a2e1e0 100644 --- a/source/cfg.c +++ b/source/cfg.c @@ -1169,7 +1169,7 @@ bool cfg_load_games() bool cfg_load_game_num() { - return cfg_parsefile("SD:/config/GXGameCount.cfg", &game_set_num); + return cfg_parsefile("SD:/config/GXGameFavorites.cfg", &game_set_num); } bool cfg_save_games()// save per game setings @@ -1208,9 +1208,9 @@ bool cfg_save_game_num() FILE *f; int i; mkdir("SD:/config/", 0777); - f = fopen("SD:/config/GXGameCount.cfg", "wb"); + f = fopen("SD:/config/GXGameFavorites.cfg", "wb"); if (!f) { - printf("Error saving %s\n", "GXGameCount.cfg"); + printf("Error saving %s\n", "GXGameFavorites.cfg"); sleep(1); return false; } diff --git a/source/menu.cpp b/source/menu.cpp index 9b143afb..85c94a96 100644 --- a/source/menu.cpp +++ b/source/menu.cpp @@ -1299,6 +1299,27 @@ int GameWindowPrompt() Sys_Reboot(); if(btn1.GetState() == STATE_CLICKED) { //boot + //////////save game play count//////////////// + extern u8 favorite; + extern u8 count; + struct Game_NUM* game_num = CFG_get_game_num(header->id); + if (game_num) + { + favorite = game_num->favorite; + count = game_num->count;//count+=1; + }count+=1; + if(isSdInserted() == 1) { + if (CFG_save_game_num(header->id)) + { + //WindowPrompt(LANGUAGE.SuccessfullySaved, 0, LANGUAGE.ok, 0,0,0); + } + else + { + //WindowPrompt(LANGUAGE.SaveFailed, 0, LANGUAGE.ok, 0,0,0); + } + } + ////////////end save play count////////////// + choice = 1; SDCard_deInit(); } @@ -3253,8 +3274,6 @@ static int MenuDiscList() { WindowPrompt(LANGUAGE.SaveFailed, 0, LANGUAGE.ok, 0,0,0); } - } else { - WindowPrompt(LANGUAGE.NoSDcardinserted, LANGUAGE.InsertaSDCardtosave, LANGUAGE.ok, 0,0,0); } ////////////end save play count////////////// @@ -3353,36 +3372,8 @@ static int MenuDiscList() { wiilight(0); - //////////save game play count//////////////// - extern u8 favorite; - extern u8 count; - struct Game_NUM* game_num = CFG_get_game_num(header->id); - - if (game_num) - { - favorite = game_num->favorite; - count = game_num->count;//count+=1; - - }count+=1; - - - if(isSdInserted() == 1) { - if (CFG_save_game_num(header->id)) - { - //WindowPrompt(LANGUAGE.SuccessfullySaved, 0, LANGUAGE.ok, 0,0,0); - } - else - { - WindowPrompt(LANGUAGE.SaveFailed, 0, LANGUAGE.ok, 0,0,0); - } - } else { - WindowPrompt(LANGUAGE.NoSDcardinserted, LANGUAGE.InsertaSDCardtosave, LANGUAGE.ok, 0,0,0); - } - ////////////end save play count////////////// - - struct Game_CFG* game_cfg = CFG_get_game_opt(header->id); - - if (game_cfg)//if there are saved settings for this game use them + struct Game_CFG* game_cfg = CFG_get_game_opt(header->id); + if (game_cfg)//if there are saved settings for this game use them { iosChoice = game_cfg->ios; }