* some bugfixes in FreeTypeGX (no springing text by scrolling)

* add 4 FTGX_ALIGN_... Modes
* scrolling now pixel by pixel (softscrolling)
This commit is contained in:
ardi@ist-einmalig.de 2009-05-26 21:54:30 +00:00
parent 75774a0421
commit 516baef59f
6 changed files with 280 additions and 203 deletions

View File

@ -26,6 +26,37 @@
#include "main.h"
#include "cfg.h"
/*! \struct ftgxCharData_
*
* Font face character glyph relevant data structure.
*/
typedef struct ftgxCharData_ {
int16_t renderOffsetX; /**< Texture X axis bearing offset. */
uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
uint16_t glyphIndex; /**< Charachter glyph index in the font face. */
uint16_t textureWidth; /**< Texture width in pixels/bytes. */
uint16_t textureHeight; /**< Texture glyph height in pixels/bytes. */
int16_t renderOffsetY; /**< Texture Y axis bearing offset. */
int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
uint32_t* glyphDataTexture; /**< Glyph texture bitmap data buffer. */
} ftgxCharData;
/*! \struct ftgxDataOffset_
*
* Offset structure which hold both a maximum and minimum value.
*/
typedef struct ftgxDataOffset_ {
int16_t ascender; /**< Maximum data offset. */
int16_t descender; /**< Minimum data offset. */
int16_t max; /**< Maximum data offset. */
int16_t min; /**< Minimum data offset. */
} ftgxDataOffset;
/**
* Default constructor for the FreeTypeGX class.
*
@ -406,16 +437,16 @@ void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData) {
* @param width Current pixel width of the string.
* @param format Positional format of the string.
*/
uint16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) {
int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) {
if (format & FTGX_JUSTIFY_LEFT ) {
return 0;
}
else if (format & FTGX_JUSTIFY_CENTER ) {
return width >> 1;
return -(width >> 1);
}
else if (format & FTGX_JUSTIFY_RIGHT ) {
return width;
return -width;
}
return 0;
@ -429,15 +460,31 @@ uint16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) {
* @param offset Current pixel offset data of the string.
* @param format Positional format of the string.
*/
uint16_t FreeTypeGX::getStyleOffsetHeight(ftgxDataOffset offset, uint16_t format) {
if (format & FTGX_ALIGN_TOP ) {
return -offset.max;
}
else if (format & FTGX_ALIGN_MIDDLE ) {
return -offset.max;
}
else if (format & FTGX_ALIGN_BOTTOM ) {
return offset.min;
int16_t FreeTypeGX::getStyleOffsetHeight(ftgxDataOffset *offset, uint16_t format)
{
switch(format & FTGX_ALIGN_MASK)
{
case FTGX_ALIGN_TOP:
return offset->ascender;
default:
case FTGX_ALIGN_MIDDLE:
return (offset->ascender + offset->descender + 1) >> 1;
case FTGX_ALIGN_BOTTOM:
return offset->descender;
case FTGX_ALIGN_BASELINE:
return 0;
case FTGX_ALIGN_GLYPH_TOP:
return offset->max;
case FTGX_ALIGN_GLYPH_MIDDLE:
return (offset->max + offset->min + 1) >> 1;
case FTGX_ALIGN_GLYPH_BOTTOM:
return offset->min;
}
return 0;
@ -462,12 +509,13 @@ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color
uint16_t x_offset = 0, y_offset = 0;
GXTexObj glyphTexture;
FT_Vector pairDelta;
ftgxDataOffset offset;
if(textStyle & 0x000F) {
if(textStyle & FTGX_JUSTIFY_MASK) {
x_offset = this->getStyleOffsetWidth(this->getWidth(text), textStyle);
}
if(textStyle & 0x00F0) {
y_offset = this->getStyleOffsetHeight(this->getOffset(text), textStyle);
if(textStyle & FTGX_ALIGN_MASK) {
y_offset = this->getStyleOffsetHeight(this->getOffset(text, &offset), textStyle);
}
for (uint16_t i = 0; i < strLength; i++) {
@ -488,15 +536,15 @@ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t *text, GXColor color
}
GX_InitTexObj(&glyphTexture, glyphData->glyphDataTexture, glyphData->textureWidth, glyphData->textureHeight, this->textureFormat, GX_CLAMP, GX_CLAMP, GX_FALSE);
this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos + glyphData->renderOffsetX - x_offset, y - glyphData->renderOffsetY - y_offset, color);
this->copyTextureToFramebuffer(&glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos + glyphData->renderOffsetX + x_offset, y - glyphData->renderOffsetY + y_offset, color);
x_pos += glyphData->glyphAdvanceX;
printed++;
}
}
if(textStyle & 0x0F00) {
this->drawTextFeature(x - x_offset, y, this->getWidth(text), this->getOffset(text), textStyle, color);
if(textStyle & FTGX_STYLE_MASK) {
this->drawTextFeature(x + x_offset, y + y_offset, this->getWidth(text), this->getOffset(text, &offset), textStyle, color);
}
return printed;
@ -509,20 +557,22 @@ uint16_t FreeTypeGX::drawText(int16_t x, int16_t y, wchar_t const *text, GXColor
return this->drawText(x, y, (wchar_t *)text, color, textStyle);
}
void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataOffset offsetData, uint16_t format, GXColor color) {
void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataOffset *offsetData, uint16_t format, GXColor color) {
uint16_t featureHeight = this->ftPointSize >> 4 > 0 ? this->ftPointSize >> 4 : 1;
if (format & FTGX_STYLE_UNDERLINE ) {
switch(format & 0x00F0) {
switch(format & FTGX_ALIGN_MASK) {
/*
case FTGX_ALIGN_TOP:
this->copyFeatureToFramebuffer(width, featureHeight, x, y + offsetData.max + 1, color);
this->copyFeatureToFramebuffer(width, featureHeight, x, y + offsetData->max + 1, color);
break;
case FTGX_ALIGN_MIDDLE:
this->copyFeatureToFramebuffer(width, featureHeight, x, y + ((offsetData.max - offsetData.min) >> 1) + 1, color);
this->copyFeatureToFramebuffer(width, featureHeight, x, y + ((offsetData->max - offsetData->min + 1) >> 1), color);
break;
case FTGX_ALIGN_BOTTOM:
this->copyFeatureToFramebuffer(width, featureHeight, x, y - offsetData.min, color);
this->copyFeatureToFramebuffer(width, featureHeight, x, y - offsetData->min, color);
break;
*/
default:
this->copyFeatureToFramebuffer(width, featureHeight, x, y + 1, color);
break;
@ -530,18 +580,21 @@ void FreeTypeGX::drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataO
}
if (format & FTGX_STYLE_STRIKE ) {
switch(format & 0x00F0) {
switch(format & FTGX_ALIGN_MASK) {
/*
case FTGX_ALIGN_TOP:
this->copyFeatureToFramebuffer(width, featureHeight, x, y + ((offsetData.max + offsetData.min) >> 1), color);
this->copyFeatureToFramebuffer(width, featureHeight, x, y + ((offsetData->max - offsetData->min + 1) >> 1), color);
break;
case FTGX_ALIGN_MIDDLE:
this->copyFeatureToFramebuffer(width, featureHeight, x, y, color);
break;
case FTGX_ALIGN_BOTTOM:
this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData.max + offsetData.min) >> 1), color);
this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData->max + offsetData->min) >> 1), color);
break;
*/
default:
this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData.max - offsetData.min) >> 1), color);
// this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData->max - offsetData->min) >> 1), color);
this->copyFeatureToFramebuffer(width, featureHeight, x, y - ((offsetData->max) >> 1), color);
break;
}
}
@ -602,9 +655,10 @@ uint16_t FreeTypeGX::getWidth(wchar_t const *text) {
* @return The height of the text string in pixels.
*/
uint16_t FreeTypeGX::getHeight(wchar_t *text) {
ftgxDataOffset offset = this->getOffset(text);
ftgxDataOffset offset;
this->getOffset(text, &offset);
return offset.max + offset.min;
return offset.max - offset.min;
}
/**
@ -622,11 +676,12 @@ uint16_t FreeTypeGX::getHeight(wchar_t const *text) {
* pixel height below the font origin line and returns the values in an addressible structure.
*
* @param text NULL terminated string to calculate.
* @return The max and min values above and below the font origin line.
* @param offset returns the max and min values above and below the font origin line
*
*/
ftgxDataOffset FreeTypeGX::getOffset(wchar_t *text) {
ftgxDataOffset* FreeTypeGX::getOffset(wchar_t *text, ftgxDataOffset* offset) {
uint16_t strLength = wcslen(text);
int16_t strMax = 0, strMin = 0;
int16_t strMax = 0, strMin = 9999;
for (uint16_t i = 0; i < strLength; i++) {
@ -640,19 +695,22 @@ ftgxDataOffset FreeTypeGX::getOffset(wchar_t *text) {
if(glyphData != NULL) {
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
strMin = glyphData->renderOffsetMin > strMin ? glyphData->renderOffsetMin : strMin;
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
}
}
return (ftgxDataOffset){strMax, strMin};
offset->ascender = this->ftFace->size->metrics.ascender>>6;
offset->descender = this->ftFace->size->metrics.descender>>6;
offset->max = strMax;
offset->min = strMin;
return offset;
}
/**
*
* \overload
*/
ftgxDataOffset FreeTypeGX::getOffset(wchar_t const *text) {
return this->getOffset(text);
ftgxDataOffset* FreeTypeGX::getOffset(wchar_t const *text, ftgxDataOffset* offset) {
return this->getOffset(text, offset);
}
/**

View File

@ -161,47 +161,32 @@
#include <string.h>
#include <map>
/*! \struct ftgxCharData_
/*! forward deklaration of private structures
*
* Font face character glyph relevant data structure.
*/
typedef struct ftgxCharData_ {
int16_t renderOffsetX; /**< Texture X axis bearing offset. */
uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
uint16_t glyphIndex; /**< Charachter glyph index in the font face. */
uint16_t textureWidth; /**< Texture width in pixels/bytes. */
uint16_t textureHeight; /**< Texture glyph height in pixels/bytes. */
int16_t renderOffsetY; /**< Texture Y axis bearing offset. */
int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
uint32_t* glyphDataTexture; /**< Glyph texture bitmap data buffer. */
} ftgxCharData;
/*! \struct ftgxDataOffset_
*
* Offset structure which hold both a maximum and minimum value.
*/
typedef struct ftgxDataOffset_ {
int16_t max; /**< Maximum data offset. */
int16_t min; /**< Minimum data offset. */
} ftgxDataOffset;
typedef struct ftgxCharData_ ftgxCharData;
typedef struct ftgxDataOffset_ ftgxDataOffset;
#define _TEXT(t) L ## t /**< Unicode helper macro. */
#define FTGX_NULL 0x0000
#define FTGX_JUSTIFY_LEFT 0x0001
#define FTGX_JUSTIFY_CENTER 0x0002
#define FTGX_JUSTIFY_RIGHT 0x0004
#define FTGX_NULL 0x0000
#define FTGX_JUSTIFY_LEFT 0x0001
#define FTGX_JUSTIFY_CENTER 0x0002
#define FTGX_JUSTIFY_RIGHT 0x0003
#define FTGX_JUSTIFY_MASK 0x000f
#define FTGX_ALIGN_TOP 0x0010
#define FTGX_ALIGN_MIDDLE 0x0020
#define FTGX_ALIGN_BOTTOM 0x0040
#define FTGX_ALIGN_TOP 0x0010
#define FTGX_ALIGN_MIDDLE 0x0020
#define FTGX_ALIGN_BOTTOM 0x0030
#define FTGX_ALIGN_BASELINE 0x0040
#define FTGX_ALIGN_GLYPH_TOP 0x0050
#define FTGX_ALIGN_GLYPH_MIDDLE 0x0060
#define FTGX_ALIGN_GLYPH_BOTTOM 0x0070
#define FTGX_ALIGN_MASK 0x00f0
#define FTGX_STYLE_UNDERLINE 0x0100
#define FTGX_STYLE_STRIKE 0x0200
#define FTGX_STYLE_UNDERLINE 0x0100
#define FTGX_STYLE_STRIKE 0x0200
#define FTGX_STYLE_MASK 0x0f00
#define FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_MODULATE 0X0001
#define FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_DECAL 0X0002
@ -246,8 +231,8 @@ class FreeTypeGX {
static uint16_t adjustTextureWidth(uint16_t textureWidth, uint8_t textureFormat);
static uint16_t adjustTextureHeight(uint16_t textureHeight, uint8_t textureFormat);
static uint16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
static uint16_t getStyleOffsetHeight(ftgxDataOffset offset, uint16_t format);
static int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
static int16_t getStyleOffsetHeight(ftgxDataOffset *offset, uint16_t format);
void unloadFont();
ftgxCharData *cacheGlyphData(wchar_t charCode);
@ -256,7 +241,7 @@ class FreeTypeGX {
void setDefaultMode();
void drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataOffset offsetData, uint16_t format, GXColor color);
void drawTextFeature(int16_t x, int16_t y, uint16_t width, ftgxDataOffset *offsetData, uint16_t format, GXColor color);
void copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX, int16_t screenY, GXColor color);
void copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, int16_t screenX, int16_t screenY, GXColor color);
@ -280,8 +265,8 @@ class FreeTypeGX {
uint16_t getWidth(wchar_t const *text);
uint16_t getHeight(wchar_t *text);
uint16_t getHeight(wchar_t const *text);
ftgxDataOffset getOffset(wchar_t *text);
ftgxDataOffset getOffset(wchar_t const *text);
ftgxDataOffset* getOffset(wchar_t *text, ftgxDataOffset* offset);
ftgxDataOffset* getOffset(wchar_t const *text, ftgxDataOffset* offset);
};
#endif /* FREETYPEGX_H_ */

View File

@ -64,7 +64,7 @@ enum
ALIGN_BOTTOM,
ALIGN_MIDDLE
};
#define ALIGN_CENTER ALIGN_CENTRE
enum
{
STATE_DEFAULT,
@ -631,23 +631,32 @@ class GuiText : public GuiElement
//!\param sz Font size
//!\param c Font color
//!\param w Maximum width of texture image (for text wrapping)
//!\param s Font size
//!\param wrap Wrapmode when w>0
//!\param s Font style
//!\param h Text alignment (horizontal)
//!\param v Text alignment (vertical)
void SetPresets(int sz, GXColor c, int w, u16 s, int h, int v);
static void SetPresets(int sz, GXColor c, int w, int wrap, u16 s, int h, int v);
//!Sets the font size
//!\param s Font size
void SetFontSize(int s);
//!Sets the maximum width of the drawn texture image
//!If the text exceeds this, it is wrapped to the next line
//!\param w Maximum width
//!\param m WrapMode
enum {
WRAP,
DOTTED,
SCROLL,
MARQUEE
};
void SetMaxWidth(int w, short m=GuiText::WRAP);
//!Sets the font color
//!\param c Font color
void SetColor(GXColor c);
//!Sets the FreeTypeGX style attributes
//!\param s Style attributes
void SetStyle(u16 s);
//!\param m Style-Mask attributes
void SetStyle(u16 s, u16 m=0xffff);
//!Sets the text alignment
//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE)
//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
@ -661,11 +670,6 @@ class GuiText : public GuiElement
void SetWidescreen(bool w);
//!Constantly called to draw the text
void Draw();
enum {
WRAP,
DOTTED,
SCROLL
};
protected:
wchar_t* text; //!< Unicode text value
int size; //!< Font size
@ -673,6 +677,7 @@ class GuiText : public GuiElement
short wrapMode;
short scrollPos1;
short scrollPos2;
short scrollOffset;
u32 scrollDelay;
u16 style; //!< FreeTypeGX style attributes
GXColor color; //!< Font color

View File

@ -300,10 +300,10 @@ void GuiGameBrowser::Draw()
}
if(scrollbaron == 1) {
scrollbarImg->Draw();
arrowUpBtn->Draw();
arrowDownBtn->Draw();
scrollbarBoxBtn->Draw();
scrollbarImg->Draw();
arrowUpBtn->Draw();
arrowDownBtn->Draw();
scrollbarBoxBtn->Draw();
}
this->UpdateEffects();
}

View File

@ -13,12 +13,12 @@
static int currentSize = 0;
static int currentWidescreen = 0;
static int presetSize = 0;
static GXColor presetColor = (GXColor){255, 255, 255, 255};
static int presetMaxWidth = 0;
static int presetWrapMode = GuiText::WRAP;
static int presetWrapMode = 0;
static u16 presetStyle = 0;
static int presetAlignmentHor = 0;
static int presetAlignmentVert = 0;
static u16 presetStyle = 0;
static GXColor presetColor = (GXColor){255, 255, 255, 255};
/**
* Constructor for the GuiText class.
@ -35,14 +35,14 @@ GuiText::GuiText(const char * t, int s, GXColor c)
scrollPos1 = 0;
scrollPos2 = 0;
scrollDelay = 0;
font = NULL;
font = fontSystem;
widescreen = 0; //added
alignmentHor = ALIGN_CENTRE;
alignmentVert = ALIGN_MIDDLE;
if(t)
text = fontSystem->charToWideChar((char *)t);
text = FreeTypeGX::charToWideChar((char *)t);
}
/**
@ -60,14 +60,14 @@ GuiText::GuiText(const char * t)
scrollPos1 = 0;
scrollPos2 = 0;
scrollDelay = 0;
font = NULL;
font = fontSystem;
widescreen = 0; //added
alignmentHor = presetAlignmentHor;
alignmentVert = presetAlignmentVert;
if(t)
text = fontSystem->charToWideChar((char *)t);
text = FreeTypeGX::charToWideChar((char *)t);
}
/**
@ -90,17 +90,18 @@ void GuiText::SetText(const char * t)
text = NULL;
if(t)
text = fontSystem->charToWideChar((char *)t);
text = FreeTypeGX::charToWideChar((char *)t);
scrollPos2 = 0;
scrollDelay = 0;
}
void GuiText::SetPresets(int sz, GXColor c, int w, u16 s, int h, int v)
void GuiText::SetPresets(int sz, GXColor c, int w, int wrap, u16 s, int h, int v)
{
presetSize = sz;
presetColor = c;
presetStyle = s;
presetMaxWidth = w;
presetWrapMode = wrap;
presetStyle = s;
presetAlignmentHor = h;
presetAlignmentVert = v;
}
@ -125,16 +126,17 @@ void GuiText::SetColor(GXColor c)
alpha = c.a;
}
void GuiText::SetStyle(u16 s)
void GuiText::SetStyle(u16 s, u16 m/*=0xffff*/)
{
LOCK(this);
style = s;
style &= ~m;
style |= s & m;
}
void GuiText::SetAlignment(int hor, int vert)
{
LOCK(this);
style = 0;
style = FTGX_NULL;
switch(hor)
{
@ -170,7 +172,7 @@ void GuiText::SetAlignment(int hor, int vert)
void GuiText::SetFont(FreeTypeGX *f)
{
LOCK(this);
font = f;
font = f ? f : fontSystem;
}
int GuiText::GetTextWidth()
@ -180,12 +182,11 @@ int GuiText::GetTextWidth()
if(newSize != currentSize || currentWidescreen != widescreen)
{
//fontSystem->changeSize(newSize);
(font ? font : fontSystem)->changeSize(newSize, widescreen ? newSize*0.8 : 0);
font->changeSize(newSize, widescreen ? newSize*0.8 : 0);
currentSize = newSize;
currentWidescreen = widescreen;
}
return (font ? font : fontSystem)->getWidth(text);
return font->getWidth(text);
}
void GuiText::SetWidescreen(bool w)
@ -212,18 +213,17 @@ void GuiText::Draw()
if(newSize != currentSize || currentWidescreen != widescreen)
{
//fontSystem->changeSize(newSize);
(font ? font : fontSystem)->changeSize(newSize, widescreen ? newSize*0.8 : 0);
font->changeSize(newSize, widescreen ? newSize*0.8 : 0);
currentSize = newSize;
currentWidescreen = widescreen;
}
int voffset = 0;
if(alignmentVert == ALIGN_MIDDLE)
voffset = -newSize/2 + 2;
// if(alignmentVert == ALIGN_MIDDLE)
// voffset = -newSize/2 + 2;
if(maxWidth > 0 && (font ? font : fontSystem)->getWidth(text) > maxWidth)
if(maxWidth > 0 && font->getWidth(text) > maxWidth)
{
if(wrapMode == GuiText::WRAP) // text wrapping
{
@ -246,8 +246,7 @@ void GuiText::Draw()
if(text[ch] == ' ' || ch == strlen-1)
{
if((font ? font : fontSystem)->getWidth(tmptext[linenum]) >= maxWidth)
//if(fontSystem->getWidth(tmptext[linenum]) >= maxWidth)
if(font->getWidth(tmptext[linenum]) >= maxWidth)
{
if(lastSpace >= 0)
{
@ -278,7 +277,7 @@ void GuiText::Draw()
for(i=0; i < linenum; i++)
{
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style);
font->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style);
delete tmptext[i];
}
}
@ -296,9 +295,9 @@ void GuiText::Draw()
save[i] = text[dotPos+i];
text[dotPos+i] = (i != 3 ? _TEXT('.') : 0);
}
if(((font ? font : fontSystem)->getWidth(text)) <= maxWidth)
if((font->getWidth(text)) <= maxWidth)
{
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
font->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
drawed = true;
}
@ -307,7 +306,7 @@ void GuiText::Draw()
dotPos--;
}
if(!drawed)
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
font->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
}
else if(wrapMode == GuiText::SCROLL) // text scroller
{
@ -316,11 +315,12 @@ void GuiText::Draw()
if(scrollPos2 == 0 || frameCount > scrollDelay+5)
{
scrollPos1 = 0;
scrollOffset = 0;
for(scrollPos2 = wcslen(text); scrollPos2 > 1; scrollPos2--)
{
save = text[scrollPos2]; // save Pos2
text[scrollPos2] = 0;
int textWidth = (font ? font : fontSystem)->getWidth(text);
int textWidth = font->getWidth(text);
text[scrollPos2] = save; // restore Pos2
if(textWidth <= maxWidth)
break;
@ -329,15 +329,22 @@ void GuiText::Draw()
}
else if(scrollPos2 > 0 && frameCount >= scrollDelay)
{
scrollPos1++;
if(--scrollOffset < 0)
{
wchar_t tmp[] = { text[scrollPos1], text[scrollPos1+1], 0 };
scrollOffset += font->getWidth(tmp) - font->getWidth(tmp+1);
scrollPos1++;
}
int strlen = wcslen(text);
for(; scrollPos2 < strlen; scrollPos2++)
{
save = text[scrollPos2+1]; // save Pos2
text[scrollPos2+1] = 0;
int textWidth = (font ? font : fontSystem)->getWidth(&text[scrollPos1]);
int textWidth = font->getWidth(&text[scrollPos1]);
text[scrollPos2+1] = save; // restore Pos2
if(textWidth > maxWidth)
if(textWidth+scrollOffset > maxWidth)
break;
}
if(scrollPos2 == strlen)
@ -346,20 +353,28 @@ void GuiText::Draw()
scrollDelay = frameCount+25; // when dir-change wait 25 Frames
}
else
scrollDelay = frameCount+10; // wait 10 Frames
scrollDelay = frameCount+1; // wait 1 Frames
}
else if(frameCount >= scrollDelay)
{
scrollPos2 = -scrollPos2;
scrollOffset++;
wchar_t tmp[] = { text[scrollPos1-1], text[scrollPos1], 0 };
int tmpOffset = font->getWidth(tmp) - font->getWidth(tmp+1);
if(scrollOffset >= tmpOffset)
{
scrollOffset -= tmpOffset;
scrollPos1--;
}
scrollPos1--;
for(; scrollPos2 > scrollPos1; scrollPos2--)
{
save = text[scrollPos2]; // save Pos2
text[scrollPos2] = 0;
int textWidth = (font ? font : fontSystem)->getWidth(&text[scrollPos1]);
int textWidth = font->getWidth(&text[scrollPos1]);
text[scrollPos2] = save; // restore Pos2
if(textWidth <= maxWidth)
if(textWidth+scrollOffset <= maxWidth)
break;
}
if(scrollPos1 == 0)
@ -368,19 +383,34 @@ void GuiText::Draw()
scrollDelay = frameCount+25; // when dir-change wait 25 Frames
}
else
scrollDelay = frameCount+10; // wait 10 Frames
scrollDelay = frameCount+1; // wait 10 Frames
scrollPos2 = -scrollPos2;
}
uint16_t drawStyle = style;
uint16_t drawX = this->GetLeft() + scrollOffset;
if((drawStyle & FTGX_JUSTIFY_MASK) == FTGX_JUSTIFY_CENTER)
{
drawStyle = (drawStyle & ~FTGX_JUSTIFY_MASK) | FTGX_JUSTIFY_LEFT;
drawX -= maxWidth >> 1;
}
else if((drawStyle & FTGX_JUSTIFY_MASK) == FTGX_JUSTIFY_RIGHT)
{
drawStyle = (drawStyle & ~FTGX_JUSTIFY_MASK) | FTGX_JUSTIFY_LEFT;
drawX -= maxWidth;
}
save = text[abs(scrollPos2)]; // save Pos2
text[abs(scrollPos2)] = 0;
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset, &text[scrollPos1], c, style);
font->drawText(drawX, this->GetTop()+voffset, &text[scrollPos1], c, drawStyle);
text[abs(scrollPos2)] = save; // restore Pos2
}
}
else
{
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
font->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
}
this->UpdateEffects();
}

View File

@ -43,7 +43,6 @@
#include "fatmounter.h"
#define MAX_CHARACTERS 38
extern FreeTypeGX *fontClock; //CLOCK
static GuiImage * coverImg = NULL;
@ -84,7 +83,7 @@ static int datag = 0;
int datagB =0;
int dataed = -1;
int cosa=0,sina=0,offa=0;
u8 dispFave=0;
u8 dispFave=0;
//downloadvariables
static char missingFiles[500][12]; //fixed
@ -227,7 +226,7 @@ static void WindowCredits(void * ptr)
txt[i] = new GuiText(LANGUAGE.OfficialSite, 20, (GXColor){255, 255, 255, 255});
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(-180,y); i++; y+=28;
txt[i]->SetPresets(22, (GXColor){255, 255, 255, 255}, 0,
GuiText::SetPresets(22, (GXColor){255, 255, 255, 255}, 0, GuiText::WRAP,
FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
txt[i] = new GuiText("Coding:");
@ -987,7 +986,7 @@ int GameWindowPrompt()
f32 size = 0.0;
char ID[4];
char IDFull[7];
u8 faveChoice = 0;
u8 faveChoice = 0;
u16 playCount = 0;
GuiWindow promptWindow(472,320);
@ -999,10 +998,10 @@ int GameWindowPrompt()
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sfavorite.png", CFG.theme_path);
GuiImageData imgFavorite(imgPath, favorite_png);
snprintf(imgPath, sizeof(imgPath), "%snot_favorite.png", CFG.theme_path);
snprintf(imgPath, sizeof(imgPath), "%sfavorite.png", CFG.theme_path);
GuiImageData imgFavorite(imgPath, favorite_png);
snprintf(imgPath, sizeof(imgPath), "%snot_favorite.png", CFG.theme_path);
GuiImageData imgNotFavorite(imgPath, not_favorite_png);
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
@ -1066,11 +1065,11 @@ int GameWindowPrompt()
diskImg2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
diskImg2.SetPosition(0, -20);
diskImg2.SetAngle(angle);
diskImg2.SetBeta(180);
diskImg2.SetBeta(180);
char PlayCnt[25] = "";
GuiText playcntTxt(PlayCnt, 18, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
playcntTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
GuiText playcntTxt(PlayCnt, 18, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
playcntTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
playcntTxt.SetPosition(-115,45);
GuiButton btn1(160, 160);
@ -1125,17 +1124,17 @@ int GameWindowPrompt()
btn3.SetSoundClick(&btnClick);
btn3.SetTrigger(&trigA);
btn3.SetEffectGrow();
GuiImage btnFavoriteImg;
btnFavoriteImg.SetWidescreen(CFG.widescreen);
GuiButton btnFavorite(imgFavorite.GetWidth(), imgFavorite.GetHeight());
btnFavorite.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
btnFavorite.SetPosition(-125, -60);
btnFavorite.SetImage(&btnFavoriteImg);
btnFavorite.SetSoundOver(&btnSoundOver);
btnFavorite.SetSoundClick(&btnClick);
btnFavorite.SetTrigger(&trigA);
btnFavorite.SetEffectGrow();
GuiImage btnFavoriteImg;
btnFavoriteImg.SetWidescreen(CFG.widescreen);
GuiButton btnFavorite(imgFavorite.GetWidth(), imgFavorite.GetHeight());
btnFavorite.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
btnFavorite.SetPosition(-125, -60);
btnFavorite.SetImage(&btnFavoriteImg);
btnFavorite.SetSoundOver(&btnSoundOver);
btnFavorite.SetSoundClick(&btnClick);
btnFavorite.SetTrigger(&trigA);
btnFavorite.SetEffectGrow();
GuiImage btnLeftImg(&imgLeft);
if (Settings.wsprompt == yes)
@ -1169,13 +1168,13 @@ int GameWindowPrompt()
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&nameBtn);
promptWindow.Append(&sizeTxt);
promptWindow.Append(&sizeTxt);
promptWindow.Append(&playcntTxt);
// promptWindow.Append(&btn1); // move down at last apended
promptWindow.Append(&btn2);
promptWindow.Append(&btnLeft);
promptWindow.Append(&btnRight);
promptWindow.Append(&btnFavorite);
promptWindow.Append(&btnRight);
promptWindow.Append(&btnFavorite);
//check if unlocked
if (CFG.godmode == 1)
@ -1288,18 +1287,18 @@ int GameWindowPrompt()
diskImg.SetImage(diskCover);
sizeTxt.SetText(sizeText);
nameTxt.SetText(get_title(header));
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
playCount = game_num->count;
playCount = game_num->count;
faveChoice = game_num->favorite;
} else {
playCount = 0;
faveChoice = 0;
}
sprintf(PlayCnt,"%s: %i",LANGUAGE.Plays, playCount);
playcntTxt.SetText(PlayCnt);
btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
} else {
playCount = 0;
faveChoice = 0;
}
sprintf(PlayCnt,"%s: %i",LANGUAGE.Plays, playCount);
playcntTxt.SetText(PlayCnt);
btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
nameTxt.SetPosition(0, 1);
@ -1367,23 +1366,23 @@ int GameWindowPrompt()
choice = 3;
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
}
else if(btnFavorite.GetState() == STATE_CLICKED){//switch favorite
if(isSdInserted()) {
faveChoice = !faveChoice;
btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
extern u8 favorite;
else if(btnFavorite.GetState() == STATE_CLICKED){//switch favorite
if(isSdInserted()) {
faveChoice = !faveChoice;
btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
extern u8 favorite;
extern u8 count;
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
favorite = game_num->favorite;
favorite = game_num->favorite;
count = game_num->count;
}
}
favorite = faveChoice;
CFG_save_game_num(header->id);
}
btnFavorite.ResetState();
}
}
btnFavorite.ResetState();
}
// this next part is long because nobody could agree on what the left/right buttons should do
else if((btnRight.GetState() == STATE_CLICKED) && (Settings.xflip == no)){//next game
@ -2406,9 +2405,9 @@ s32 __Menu_GetEntries(void)
/* Get header list */
ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
if (ret < 0) {
if (ret < 0) {
if(buffer) free(buffer);
return ret;
return ret;
}
/* Filters */
@ -2434,17 +2433,17 @@ s32 __Menu_GetEntries(void)
memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
cnt2++;
}
}
}
if (buffer2) {
free(buffer);
buffer = buffer2;
buffer2 = NULL;
} else {
memset(buffer, 0, len);
buffer2 = NULL;
} else {
memset(buffer, 0, len);
}
cnt = cnt2;
}
if (CFG.parentalcontrol && !CFG.godmode)
{
u32 cnt3 = 0;
@ -2463,22 +2462,22 @@ s32 __Menu_GetEntries(void)
memcpy((buffer2 + cnt3), (buffer + i), sizeof(struct discHdr));
cnt3++;
}
}
}
if (buffer2) {
free(buffer);
buffer = buffer2;
buffer2 = NULL;
} else {
memset(buffer, 0, len);
buffer2 = NULL;
} else {
memset(buffer, 0, len);
}
cnt = cnt3;
}
if (Settings.sort==pcount) {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
}
else {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
if (Settings.sort==pcount) {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
}
else {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
}
/* Free memory */
@ -2486,7 +2485,7 @@ s32 __Menu_GetEntries(void)
free(gameList);
/* Set values */
gameList = buffer;
gameList = buffer;
buffer = NULL;
gameCnt = cnt;
@ -2824,7 +2823,7 @@ static int MenuDiscList()
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_png);
snprintf(imgPath, sizeof(imgPath), "%sfavIcon.png", CFG.theme_path);
GuiImageData imgfavIcon(imgPath, favIcon_png);
snprintf(imgPath, sizeof(imgPath), "%sfavIcon_gray.png", CFG.theme_path);
@ -3042,7 +3041,7 @@ static int MenuDiscList()
carosselleBtn.SetTrigger(&trigA);
carosselleBtn.SetEffectGrow();
carosselleBtn.SetAlpha(180);
if (Settings.fave)
{
favoriteBtn.SetImage(&favoriteBtnImg);
@ -3269,7 +3268,7 @@ static int MenuDiscList()
else if(sdcardBtn.GetState() == STATE_CLICKED)
{
SDCard_deInit();
SDCard_deInit();
SDCard_Init();
if (Settings.gameDisplay==list){
startat = gameBrowser.GetSelectedOption();
@ -3365,7 +3364,7 @@ static int MenuDiscList()
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
gameBrowser.Reload(gameList, gameCnt);
// gameBrowser.Reload(gameList, gameCnt);
sprintf(GamesCnt,"%s: %i",LANGUAGE.Games, gameCnt);
gamecntTxt.SetText(GamesCnt);
selectedold = 1;
@ -3375,7 +3374,7 @@ static int MenuDiscList()
else if(abcBtn.GetState() == STATE_CLICKED)
{
if(Settings.sort != all) {
if(Settings.sort != all) {
Settings.sort=all;
if(isSdInserted()) {
cfg_save_global();
@ -3385,19 +3384,19 @@ static int MenuDiscList()
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
selectedold = 1;
selectedold = 1;
abcBtn.SetImage(&abcBtnImg);
abcBtn.SetAlpha(255);
countBtn.SetImage(&countBtnImg_g);
countBtn.SetAlpha(180);
countBtn.SetAlpha(180);
}
abcBtn.ResetState();
}
else if(countBtn.GetState() == STATE_CLICKED)
{
if(Settings.sort != pcount) {
Settings.sort=pcount;
if(Settings.sort != pcount) {
Settings.sort=pcount;
if(isSdInserted()) {
cfg_save_global();
}
@ -3406,11 +3405,11 @@ static int MenuDiscList()
gameBrowser.Reload(gameList, gameCnt);}
else if (Settings.gameDisplay==grid){
gameGrid.Reload(gameList, gameCnt);}
selectedold = 1;
selectedold = 1;
abcBtn.SetImage(&abcBtnImg_g);
abcBtn.SetAlpha(180);
countBtn.SetImage(&countBtnImg);
countBtn.SetAlpha(255);
countBtn.SetAlpha(255);
}
countBtn.ResetState();