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https://github.com/wiidev/usbloadergx.git
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fix issue 694
This commit is contained in:
parent
6c8953531a
commit
5945ca4fc9
@ -96,24 +96,15 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
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imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
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imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
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int btnHeight = (int) lround(sqrt(RADIUS*RADIUS - 90000)-RADIUS-50);
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int btnHeight = (int) lround(sqrt(RADIUS*RADIUS - 90000)-RADIUS-50);
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btnLeftImg = new GuiImage(imgLeft);
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btnLeft = new GuiButton(0,0);
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btnLeft = new GuiButton(0,0);
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetPosition(20, btnHeight);
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btnLeft->SetPosition(20, btnHeight);
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btnLeft->SetParent(this);
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btnLeft->SetParent(this);
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//btnLeft->SetImage(btnLeftImg);
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btnLeft->SetSoundOver(btnSoundOver);
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btnLeft->SetSoundOver(btnSoundOver);
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btnLeft->SetTrigger(trigA);
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btnLeft->SetTrigger(trigL);
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btnLeft->SetTrigger(trigL);
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btnLeft->SetTrigger(trigMinus);
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btnLeft->SetTrigger(trigMinus);
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btnLeft->SetEffectGrow();
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/*debugTxt = new GuiText("fag", 14, (GXColor){0,0,0, 255});
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/*debugTxt = new GuiText("fag", 14, (GXColor){0,0,0, 255});
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debugTxt->SetParent(this);
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debugTxt->SetParent(this);
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@ -121,17 +112,13 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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debugTxt->SetPosition(0,180);*/
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debugTxt->SetPosition(0,180);*/
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btnRightImg = new GuiImage(imgRight);
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btnRight = new GuiButton(0,0);
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btnRight = new GuiButton(0,0);
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btnRight->SetParent(this);
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btnRight->SetParent(this);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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btnRight->SetPosition(-20, btnHeight);
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btnRight->SetPosition(-20, btnHeight);
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//btnRight->SetImage(btnRightImg);
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btnRight->SetSoundOver(btnSoundOver);
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btnRight->SetSoundOver(btnSoundOver);
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btnRight->SetTrigger(trigA);
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btnRight->SetTrigger(trigR);
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btnRight->SetTrigger(trigR);
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btnRight->SetTrigger(trigPlus);
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btnRight->SetTrigger(trigPlus);
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btnRight->SetEffectGrow();
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btnRowUp = new GuiButton(0,0);
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btnRowUp = new GuiButton(0,0);
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btnRowUp->SetParent(this);
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btnRowUp->SetParent(this);
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@ -495,10 +482,6 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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GuiGameGrid::~GuiGameGrid()
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GuiGameGrid::~GuiGameGrid()
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{
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{
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delete imgRight;
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delete imgLeft;
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delete btnLeftImg;
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delete btnRightImg;
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delete btnRight;
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delete btnRight;
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delete btnLeft;
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delete btnLeft;
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delete btnRowUp;
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delete btnRowUp;
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@ -1014,7 +997,7 @@ void GuiGameGrid::Update(GuiTrigger * t)
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if(!focus || gameCnt < pagesize || (c==0)||(game[bob[0]]->GetEffect() && game[bob[pagesize-1]]->GetEffect()))
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if(!focus || gameCnt < pagesize || (c==0)||(game[bob[0]]->GetEffect() && game[bob[pagesize-1]]->GetEffect()))
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return; // skip navigation
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return; // skip navigation
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if (t->Left() || btnLeft->GetState() == STATE_CLICKED) {
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if (btnLeft->GetState() == STATE_CLICKED) {
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WPAD_ScanPads();
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WPAD_ScanPads();
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u16 buttons = 0;
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u16 buttons = 0;
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for(int i=0; i<4; i++)
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for(int i=0; i<4; i++)
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@ -1023,7 +1006,12 @@ void GuiGameGrid::Update(GuiTrigger * t)
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btnLeft->ResetState();
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btnLeft->ResetState();
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speed = SHIFT_SPEED;
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speed = SHIFT_SPEED;
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return;
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return;
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}goLeft=12;
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}
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if (Settings.xflip==sysmenu ||Settings.xflip==yes)
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goRight=12;
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else
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goLeft=12;
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wait=0;wait1=0;
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wait=0;wait1=0;
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@ -1347,17 +1335,20 @@ void GuiGameGrid::Update(GuiTrigger * t)
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}
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}
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}
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}
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else if(t->Right() || btnRight->GetState() == STATE_CLICKED) {
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else if(btnRight->GetState() == STATE_CLICKED) {
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WPAD_ScanPads();
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WPAD_ScanPads();
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u16 buttons = 0;
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u16 buttons = 0;
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for(int i=0; i<4; i++)
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for(int i=0; i<4; i++)
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buttons |= WPAD_ButtonsHeld(i);
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buttons |= WPAD_ButtonsHeld(i);
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if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right())) {
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if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right()|| t->Left()|| (buttons & WPAD_BUTTON_MINUS))) {
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btnRight->ResetState();
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btnRight->ResetState();
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speed=SHIFT_SPEED;
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speed=SHIFT_SPEED;
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return;
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return;
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}
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}
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goRight=12;
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if (Settings.xflip==sysmenu ||Settings.xflip==yes)
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goLeft=12;
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else
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goRight=12;
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wait=0;wait1=0;
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wait=0;wait1=0;
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