mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 00:11:55 +01:00
*Better fix for zero entries (fixes teh problem instead of avoiding it)
*Moved a button
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4cb00becda
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59905d623d
@ -643,24 +643,16 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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if(updateCB)
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updateCB(this);
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}
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}
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void GuiGameBrowser::Reload(struct discHdr * l, int count)
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{
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LOCK(this);
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gameList = l;
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gameCnt = count;
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if (gameCnt == 0) {
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focus = 0;
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dontsetfocus = 1;
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} else {
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dontsetfocus = 0;
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focus = 1;
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selectedItem = 0;
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}
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gameList = l;
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scrollbaron = (gameCnt > THEME.pagesize) ? 1 : 0;
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pagesize = (gameCnt > THEME.pagesize) ? THEME.pagesize : gameCnt;
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gameList = l;
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gameCnt = count;
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scrollbaron = (gameCnt > THEME.pagesize) ? 1 : 0;
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pagesize = (gameCnt > THEME.pagesize) ? THEME.pagesize : gameCnt;
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selectedItem = 0;
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listOffset = 0;
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for(int i=0; i<pagesize; i++)
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@ -772,7 +772,7 @@ WindowExitPrompt(const char *title, const char *msg, const char *btn1Label,
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GuiButton closeBtn(close.GetWidth(), close.GetHeight());
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closeBtn.SetImage(&closeImg);
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closeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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closeBtn.SetPosition(220,48);
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closeBtn.SetPosition(205,40);
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closeBtn.SetLabel(&closeTxt);
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closeBtn.SetRumble(false);
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closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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@ -2407,36 +2407,44 @@ s32 __Menu_GetEntries(void)
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memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
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cnt2++;
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}
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}
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if (buffer2) {
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free(buffer);
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buffer = buffer2;
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buffer2 = NULL;
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} else {
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memset(buffer, 0, len);
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}
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free(buffer);
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buffer = buffer2;
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buffer2 = NULL;
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cnt = cnt2;
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}
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if (CFG.parentalcontrol && !CFG.godmode)
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{
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u32 cnt2 = 0;
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u32 cnt3 = 0;
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for (u32 i = 0; i < cnt; i++)
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{
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if (get_block(header) < CFG.parentalcontrol)
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{
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buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
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buffer2 = (discHdr *) realloc(buffer2, (cnt3+1) * sizeof(struct discHdr));
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if (!buffer2)
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{
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free(buffer);
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return -1;
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}
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memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
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cnt2++;
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memcpy((buffer2 + cnt3), (buffer + i), sizeof(struct discHdr));
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cnt3++;
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}
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}
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if (buffer2) {
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free(buffer);
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buffer = buffer2;
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buffer2 = NULL;
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} else {
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memset(buffer, 0, len);
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}
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free(buffer);
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buffer = buffer2;
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buffer2 = NULL;
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cnt = cnt2;
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cnt = cnt3;
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}
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if (Settings.sort==pcount) {
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