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https://github.com/wiidev/usbloadergx.git
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Update Wiimmfi patch (0.7.5)
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8435e1f09f
commit
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40
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40
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# Build:
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# DOCKER_BUILDKIT=1 docker build -o output .
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# for Windows, use
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# { "features": { "buildkit": true } }
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# instead of the environment variable
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# Build a Debian base container
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FROM debian:buster as usbloader
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ENV DEBIAN_FRONTEND="noninteractive" TZ="Europe/London"
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RUN apt-get update -y && apt-get install -y \
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xz-utils make git && \
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apt-get -qq remove subversion
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ADD https://wii.leseratte10.de/devkitPro/file.php/devkitPPC-r38-1-linux_x86_64.pkg.tar.xz /
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ADD https://wii.leseratte10.de/devkitPro/file.php/libogc-2.1.0-1-any.pkg.tar.xz /
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ADD https://wii.leseratte10.de/devkitPro/file.php/devkitppc-rules-1.1.0-1-any.pkg.tar.xz /
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ADD https://wii.leseratte10.de/devkitPro/file.php/general-tools-1.2.0-1-linux.pkg.tar.xz /
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ADD https://wii.leseratte10.de/devkitPro/file.php/gamecube-tools-1.0.2-1-linux.pkg.tar.xz /
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RUN tar -xf /devkitPPC-r38-1-linux_x86_64.pkg.tar.xz opt/devkitpro/devkitPPC --strip-components=1 && \
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tar -xf /libogc-2.1.0-1-any.pkg.tar.xz opt/devkitpro/libogc --strip-components=1 && \
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tar -xf /devkitppc-rules-1.1.0-1-any.pkg.tar.xz opt/devkitpro/devkitPPC --strip-components=1 && \
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tar -C /usr/local/bin -xf /general-tools-1.2.0-1-linux.pkg.tar.xz opt/devkitpro/tools/bin/bin2s --strip-components=4 && \
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tar -C /usr/local/bin -xf /gamecube-tools-1.0.2-1-linux.pkg.tar.xz opt/devkitpro/tools/bin/elf2dol --strip-components=4 && \
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mkdir /projectroot
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ENV DEVKITPRO=/devkitpro
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ENV DEVKITPPC=/devkitpro/devkitPPC
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# Now we have a container that has the dev environment set up.
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# Copy current folder into container, then compile
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COPY . /projectroot/
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RUN cd /projectroot && make
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# Copy the DOL and ELF out of the container
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FROM scratch AS export-stage
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COPY --from=usbloader /projectroot/boot.* /
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File diff suppressed because it is too large
Load Diff
@ -11,14 +11,15 @@ void RegisterDOL(u8 *dst, int len);
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void ClearDOLList();
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void ClearDOLList();
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void gamepatches(u8 videoSelected, u8 videoPatchDol, u8 aspectForce, u8 languageChoice, u8 patchcountrystring,
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void gamepatches(u8 videoSelected, u8 videoPatchDol, u8 aspectForce, u8 languageChoice, u8 patchcountrystring,
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u8 vipatch, u8 sneekVideoPatch, u8 hooktype, u64 returnTo, u8 privateServer, const char *serverAddr);
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u8 vipatch, u8 sneekVideoPatch, u8 hooktype, u64 returnTo, u8 privateServer, const char *serverAddr);
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bool Anti_002_fix(u8 * Address, int Size);
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bool Anti_002_fix(u8 *Address, int Size);
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void PrivateServerPatcher(void *addr, u32 len, u8 privateServer, const char *serverAddr);
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void PrivateServerPatcher(void *addr, u32 len, u8 privateServer, const char *serverAddr);
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void PatchFix480p();
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void PatchFix480p();
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s8 do_new_wiimmfi();
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s8 do_new_wiimmfi();
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void domainpatcher(void *addr, u32 len, const char* domain);
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s8 do_new_wiimmfi_nonMKWii(void *addr, u32 len);
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void domainpatcher(void *addr, u32 len, const char *domain);
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bool NSMBPatch();
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bool NSMBPatch();
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bool PoPPatch();
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bool PoPPatch();
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void VideoModePatcher(u8 * dst, int len, u8 videoSelected, u8 VideoPatchDol);
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void VideoModePatcher(u8 *dst, int len, u8 videoSelected, u8 VideoPatchDol);
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void sneek_video_patch(void *addr, u32 len);
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void sneek_video_patch(void *addr, u32 len);
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bool PatchReturnTo(void *Address, int Size, u32 id);
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bool PatchReturnTo(void *Address, int Size, u32 id);
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int PatchNewReturnTo(int es_fd, u64 title);
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int PatchNewReturnTo(int es_fd, u64 title);
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