mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 00:11:55 +01:00
* added two new wrapmodes for gui_text "DOTTED" & "SCROLL"
- DOTTED: cuts the text and appends "..." - SCROLL: scrolls the text * added dotted/scrolled text for gamebrowser, gamepromt and so on (more will come later) * remove CFG.maxcharacters and THEME.maxcharacters (no more needed)
This commit is contained in:
parent
ccc2b7215a
commit
5cf5cd6ae7
@ -246,7 +246,7 @@ void CFG_Default(int widescreen) // -1 = non forced Mode
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sprintf(CFG.ogg_path, "notset");
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CFG.parentalcontrol = 0;
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CFG.maxcharacters = 38;
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// CFG.maxcharacters = 38;
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CFG.godmode = 0;
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CFG.xflip = 0;
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CFG.wsprompt = 0;
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@ -260,7 +260,7 @@ void CFG_Default(int widescreen) // -1 = non forced Mode
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THEME.cover_x = 26;
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THEME.cover_y = 55;
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THEME.showID = 1;
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THEME.maxcharacters = 36;
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// THEME.maxcharacters = 36;
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THEME.id_x = 68;
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THEME.id_y = 305;
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THEME.region_x = 68;
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@ -689,13 +689,14 @@ void theme_set(char *name, char *val)
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}
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}
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/*
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else if (strcmp(cfg_name, "maxcharacters") == 0) {
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short x;
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if (sscanf(val, "%hd", &x) == 1) {
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THEME.maxcharacters = x;
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}
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}
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*/
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@ -60,7 +60,7 @@ struct CFG
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// short savesettings;
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short widescreen;
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short parentalcontrol;
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short maxcharacters;
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// short maxcharacters;
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short godmode;
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short xflip;
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short wsprompt;
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@ -85,7 +85,7 @@ struct THEME
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short cover_x;
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short cover_y;
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short showID;
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short maxcharacters;
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// short maxcharacters;
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short batteryUnused;
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short id_x;
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short id_y;
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@ -641,7 +641,7 @@ class GuiText : public GuiElement
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//!Sets the maximum width of the drawn texture image
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//!If the text exceeds this, it is wrapped to the next line
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//!\param w Maximum width
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void SetMaxWidth(int w);
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void SetMaxWidth(int w, short m=GuiText::WRAP);
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//!Sets the font color
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//!\param c Font color
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void SetColor(GXColor c);
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@ -661,10 +661,19 @@ class GuiText : public GuiElement
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void SetWidescreen(bool w);
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//!Constantly called to draw the text
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void Draw();
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enum {
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WRAP,
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DOTTED,
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SCROLL
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};
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protected:
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wchar_t* text; //!< Unicode text value
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int size; //!< Font size
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int maxWidth; //!< Maximum width of the generated text object (for text wrapping)
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short wrapMode;
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short scrollPos1;
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short scrollPos2;
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u32 scrollDelay;
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u16 style; //!< FreeTypeGX style attributes
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GXColor color; //!< Font color
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FreeTypeGX *font;
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@ -48,6 +48,8 @@ GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, co
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bgGameImg = new GuiImage(bgGames);
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bgGameImg->SetParent(this);
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bgGameImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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maxTextWidth = bgGameImg->GetWidth() - 24 - 4;
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snprintf(imgPath, sizeof(imgPath), "%sbg_options_entry.png", themePath);
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bgGamesEntry = new GuiImageData(imgPath, bg_options_entry_png);
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@ -59,6 +61,8 @@ GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, co
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scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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scrollbarImg->SetPosition(0, 4);
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maxTextWidth -= scrollbarImg->GetWidth() + 4;
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snprintf(imgPath, sizeof(imgPath), "%sscrollbar_arrowdown.png", themePath);
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arrowDown = new GuiImageData(imgPath, scrollbar_arrowdown_png);
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arrowDownImg = new GuiImage(arrowDown);
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@ -115,37 +119,35 @@ GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, co
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gameIndex = new int[pagesize];
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game = new GuiButton * [pagesize];
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gameTxt = new GuiText * [pagesize];
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gameTxtOver = new GuiText * [pagesize];
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gameBg = new GuiImage * [pagesize];
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char buffer[THEME.maxcharacters + 4];
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for(int i=0; i < pagesize; i++)
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{
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if (strlen(get_title(&gameList[i])) < (u32)(THEME.maxcharacters + 3))
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{
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sprintf(buffer, "%s", get_title(&gameList[i]));
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}
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else
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{
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sprintf(buffer, get_title(&gameList[i]), THEME.maxcharacters);
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buffer[THEME.maxcharacters] = '\0';
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strncat(buffer, "...", 3);
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}
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gameTxt[i] = new GuiText(buffer, 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
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gameTxt[i] = new GuiText(get_title(&gameList[i]), 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
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gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxt[i]->SetPosition(24,0);
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gameTxt[i]->SetMaxWidth(maxTextWidth, GuiText::DOTTED);
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gameTxtOver[i] = new GuiText(get_title(&gameList[i]), 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
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gameTxtOver[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxtOver[i]->SetPosition(24,0);
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gameTxtOver[i]->SetMaxWidth(maxTextWidth, GuiText::SCROLL);
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gameBg[i] = new GuiImage(bgGamesEntry);
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game[i] = new GuiButton(width-28,GAMESELECTSIZE);
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game[i]->SetParent(this);
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game[i]->SetLabel(gameTxt[i]);
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game[i]->SetLabelOver(gameTxtOver[i]);
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game[i]->SetImageOver(gameBg[i]);
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game[i]->SetPosition(5,GAMESELECTSIZE*i+4);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundClick(btnSoundClick);
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gameIndex[i] = i;
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}
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}
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@ -182,12 +184,14 @@ GuiGameBrowser::~GuiGameBrowser()
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for(int i=0; i<pagesize; i++)
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{
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delete gameTxt[i];
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delete gameTxtOver[i];
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delete gameBg[i];
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delete game[i];
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}
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delete [] gameIndex;
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delete [] game;
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delete [] gameTxt;
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delete [] gameTxtOver;
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delete [] gameBg;
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}
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@ -303,6 +307,34 @@ void GuiGameBrowser::Draw()
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}
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this->UpdateEffects();
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}
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void GuiGameBrowser::UpdateListEntries()
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{
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int next = listOffset;
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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if(game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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gameTxt[i]->SetText(get_title(&gameList[next]));
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gameTxt[i]->SetPosition(24, 0);
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gameTxtOver[i]->SetText(get_title(&gameList[next]));
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gameTxtOver[i]->SetPosition(24, 0);
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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// }
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}
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}
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void GuiGameBrowser::Update(GuiTrigger * t)
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{
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@ -311,6 +343,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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return;
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int next, prev;
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int old_listOffset = listOffset;
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static int position2;
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// scrolldelay affects how fast the list scrolls
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// when the arrows are clicked
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@ -324,40 +357,11 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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next = listOffset;
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char buffer[THEME.maxcharacters + 4];
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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if(game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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if (strlen(get_title(&gameList[next])) < (u32)(THEME.maxcharacters + 3))
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{
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sprintf(buffer, "%s", get_title(&gameList[next]));
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}
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else
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{
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sprintf(buffer, get_title(&gameList[next]), THEME.maxcharacters);
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buffer[THEME.maxcharacters] = '\0';
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strncat(buffer, "...", 3);
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}
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gameTxt[i]->SetText(buffer);
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gameTxt[i]->SetPosition(24, 0);
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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if(focus)
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{
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@ -379,246 +383,259 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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if(!focus)
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return; // skip navigation
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if (scrollbaron == 1) {
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if (t->Down() ||
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arrowDownBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////down
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arrowDownBtn->GetState() == STATE_HELD)
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if (scrollbaron == 1)
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{
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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if(next >= 0)
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if (t->Down() ||
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arrowDownBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////down
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arrowDownBtn->GetState() == STATE_HELD)
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{
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if(selectedItem == pagesize-1)
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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if(next >= 0)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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if(selectedItem == pagesize-1)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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// UpdateEntries();
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}
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else if(game[selectedItem+1]->IsVisible())
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{
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game[selectedItem]->ResetState();
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game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
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selectedItem++;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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else if(game[selectedItem+1]->IsVisible())
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WPAD_ScanPads();
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u8 cnt, buttons = NULL;
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/* Get pressed buttons */
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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if (buttons == WPAD_BUTTON_A)
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{
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game[selectedItem]->ResetState();
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game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
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selectedItem++;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}WPAD_ScanPads();
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u8 cnt, buttons = NULL;
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/* Get pressed buttons */
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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if (buttons == WPAD_BUTTON_A) {
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} else {
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arrowDownBtn->ResetState();
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}
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}
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else if(t->Up() ||
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arrowUpBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////up
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arrowUpBtn->GetState() == STATE_HELD)
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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if(prev >= 0)
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{
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if(selectedItem == 0)
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{
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// move list up by 1
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listOffset = prev;
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
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selectedItem--;
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arrowDownBtn->ResetState();
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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else if(t->Up() ||
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arrowUpBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////up
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arrowUpBtn->GetState() == STATE_HELD)
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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if(prev >= 0)
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{
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if(selectedItem == 0)
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{
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// move list up by 1
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listOffset = prev;
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// UpdateEntries();
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
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selectedItem--;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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WPAD_ScanPads();
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u8 cnt, buttons = NULL;
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/* Get pressed buttons */
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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if (buttons == WPAD_BUTTON_A)
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{
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}
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else
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{
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arrowUpBtn->ResetState();
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}
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}
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WPAD_ScanPads();
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u8 cnt, buttons = NULL;
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/* Get pressed buttons */
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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if (buttons == WPAD_BUTTON_A) {
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} else {
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arrowUpBtn->ResetState();
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}
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}
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WPAD_ScanPads();
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u8 cnt, buttons = NULL;/////////////////////////////////////////////////////scroll by holding B and tilt wiimote
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int position1 = 0;
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u8 cnt, buttons = NULL;/////////////////////////////////////////////////////scroll by holding B and tilt wiimote
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int position1 = 0;
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position1 = t->wpad.ir.y;
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position1 = t->wpad.ir.y;
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if (position2 == 0 && position1 > 0) {
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position2 = position1;
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}
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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if (buttons == WPAD_BUTTON_B && position1 > 0) {
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scrollbarBoxBtn->ScrollIsOn(1);
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if (position2 > position1) {
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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if(prev >= 0)
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if (position2 == 0 && position1 > 0)
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{
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if(selectedItem == 0)
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{
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// move list up by 1
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listOffset = prev;
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
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selectedItem--;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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position2 = position1;
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}
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} else if (position2 < position1) {
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for (cnt = 0; cnt < 4; cnt++)
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buttons |= WPAD_ButtonsHeld(cnt);
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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if(next >= 0)
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if (buttons == WPAD_BUTTON_B && position1 > 0)
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{
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if(selectedItem == pagesize-1)
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scrollbarBoxBtn->ScrollIsOn(1);
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if (position2 > position1)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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if(prev >= 0)
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{
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if(selectedItem == 0)
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{
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// move list up by 1
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listOffset = prev;
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// UpdateEntries();
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}
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else
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{
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game[selectedItem]->ResetState();
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game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
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selectedItem--;
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}
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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}
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else if(game[selectedItem+1]->IsVisible())
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else if (position2 < position1)
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{
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game[selectedItem]->ResetState();
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game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
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selectedItem++;
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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if(next >= 0)
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{
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if(selectedItem == pagesize-1)
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{
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// move list down by 1
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||||
listOffset = this->FindMenuItem(listOffset, 1);
|
||||
// UpdateEntries();
|
||||
}
|
||||
else if(game[selectedItem+1]->IsVisible())
|
||||
{
|
||||
game[selectedItem]->ResetState();
|
||||
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
|
||||
selectedItem++;
|
||||
}
|
||||
scrollbarBoxBtn->Draw();
|
||||
usleep(10000 * scrolldelay);
|
||||
}
|
||||
}
|
||||
scrollbarBoxBtn->Draw();
|
||||
usleep(10000 * scrolldelay);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
} else if (!buttons) {
|
||||
scrollbarBoxBtn->ScrollIsOn(0);
|
||||
position2 = 0;
|
||||
}
|
||||
|
||||
if(scrollbarBoxBtn->GetState() == STATE_HELD &&/////////////////////allow dragging of scrollbar box
|
||||
scrollbarBoxBtn->GetStateChan() == t->chan &&
|
||||
t->wpad.ir.valid && gameCnt > pagesize)
|
||||
{
|
||||
scrollbarBoxBtn->SetPosition(width/2-18+7,0);
|
||||
//int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop();
|
||||
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
|
||||
|
||||
//listOffset = (position * gameCnt)/237 - selectedItem;
|
||||
listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
|
||||
|
||||
if(listOffset <= 0)
|
||||
else if (!buttons)
|
||||
{
|
||||
listOffset = 0;
|
||||
selectedItem = 0;
|
||||
}
|
||||
else if(listOffset+pagesize >= gameCnt)
|
||||
{
|
||||
listOffset = gameCnt - pagesize;
|
||||
selectedItem = pagesize-1;
|
||||
scrollbarBoxBtn->ScrollIsOn(0);
|
||||
position2 = 0;
|
||||
}
|
||||
|
||||
}
|
||||
//int positionbar = 237*(listOffset + selectedItem) / gameCnt;
|
||||
if(scrollbarBoxBtn->GetState() == STATE_HELD &&/////////////////////allow dragging of scrollbar box
|
||||
scrollbarBoxBtn->GetStateChan() == t->chan &&
|
||||
t->wpad.ir.valid && gameCnt > pagesize)
|
||||
{
|
||||
scrollbarBoxBtn->SetPosition(width/2-18+7,0);
|
||||
//int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop();
|
||||
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
|
||||
|
||||
//listOffset = (position * gameCnt)/237 - selectedItem;
|
||||
listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
|
||||
// UpdateEntries();
|
||||
|
||||
if(listOffset <= 0)
|
||||
{
|
||||
listOffset = 0;
|
||||
// UpdateEntries();
|
||||
selectedItem = 0;
|
||||
}
|
||||
else if(listOffset+pagesize >= gameCnt)
|
||||
{
|
||||
listOffset = gameCnt - pagesize;
|
||||
// UpdateEntries();
|
||||
selectedItem = pagesize-1;
|
||||
}
|
||||
|
||||
}
|
||||
//int positionbar = 237*(listOffset + selectedItem) / gameCnt;
|
||||
int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt;
|
||||
|
||||
if(positionbar > (24 * pagesize))//if(positionbar > 216)
|
||||
positionbar = (24 * pagesize);//positionbar = 216;
|
||||
if(positionbar > (24 * pagesize))//if(positionbar > 216)
|
||||
positionbar = (24 * pagesize);//positionbar = 216;
|
||||
scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8);
|
||||
|
||||
|
||||
if(t->Right())/////////////////////////////////////////////////////skip pagesize # of games if right is pressed
|
||||
{
|
||||
if(listOffset < gameCnt && gameCnt > pagesize)
|
||||
if(t->Right())/////////////////////////////////////////////////////skip pagesize # of games if right is pressed
|
||||
{
|
||||
listOffset =listOffset+ pagesize;
|
||||
if(listOffset+pagesize >= gameCnt)
|
||||
listOffset = gameCnt-pagesize;
|
||||
}
|
||||
}
|
||||
else if(t->Left())
|
||||
{
|
||||
if(listOffset > 0)
|
||||
{
|
||||
listOffset =listOffset- pagesize;
|
||||
if(listOffset < 0)
|
||||
listOffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
if(t->Down())/////////////////////////////////////////////////////if there isn't a scrollbar and down is pressed
|
||||
{
|
||||
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
||||
|
||||
if(next >= 0)
|
||||
{
|
||||
if(selectedItem == pagesize-1)
|
||||
if(listOffset < gameCnt && gameCnt > pagesize)
|
||||
{
|
||||
// move list down by 1
|
||||
listOffset = this->FindMenuItem(listOffset, 1);
|
||||
}
|
||||
else if(game[selectedItem+1]->IsVisible())
|
||||
{
|
||||
game[selectedItem]->ResetState();
|
||||
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
|
||||
selectedItem++;
|
||||
listOffset =listOffset+ pagesize;
|
||||
if(listOffset+pagesize >= gameCnt)
|
||||
listOffset = gameCnt-pagesize;
|
||||
// UpdateEntries();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(t->Up())///////////////////////////////////////////////////up
|
||||
{
|
||||
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
||||
|
||||
if(prev >= 0)
|
||||
else if(t->Left())
|
||||
{
|
||||
if(selectedItem == 0)
|
||||
if(listOffset > 0)
|
||||
{
|
||||
// move list up by 1
|
||||
listOffset = prev;
|
||||
}
|
||||
else
|
||||
{
|
||||
game[selectedItem]->ResetState();
|
||||
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
|
||||
selectedItem--;
|
||||
listOffset =listOffset- pagesize;
|
||||
if(listOffset < 0)
|
||||
listOffset = 0;
|
||||
// UpdateEntries();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(t->Down())/////////////////////////////////////////////////////if there isn't a scrollbar and down is pressed
|
||||
{
|
||||
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
||||
|
||||
if(next >= 0)
|
||||
{
|
||||
if(selectedItem == pagesize-1)
|
||||
{
|
||||
// move list down by 1
|
||||
listOffset = this->FindMenuItem(listOffset, 1);
|
||||
// UpdateEntries();
|
||||
}
|
||||
else if(game[selectedItem+1]->IsVisible())
|
||||
{
|
||||
game[selectedItem]->ResetState();
|
||||
game[selectedItem+1]->SetState(STATE_SELECTED, t->chan);
|
||||
selectedItem++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(t->Up())///////////////////////////////////////////////////up
|
||||
{
|
||||
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
||||
|
||||
if(prev >= 0)
|
||||
{
|
||||
if(selectedItem == 0)
|
||||
{
|
||||
// move list up by 1
|
||||
listOffset = prev;
|
||||
// UpdateEntries();
|
||||
}
|
||||
else
|
||||
{
|
||||
game[selectedItem]->ResetState();
|
||||
game[selectedItem-1]->SetState(STATE_SELECTED, t->chan);
|
||||
selectedItem--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(old_listOffset != listOffset)
|
||||
UpdateListEntries();
|
||||
|
||||
if(updateCB)
|
||||
updateCB(this);
|
||||
}
|
||||
@ -631,6 +648,7 @@ void GuiGameBrowser::Reload(struct discHdr * l, int count)
|
||||
scrollbaron = (gameCnt > pagesize) ? 1 : 0;
|
||||
selectedItem = 0;
|
||||
listOffset = 0;
|
||||
UpdateListEntries();
|
||||
|
||||
for(int i=0; i<pagesize; i++)
|
||||
game[i]->ResetState();
|
||||
|
@ -45,10 +45,12 @@ class GuiGameBrowser : public GuiElement
|
||||
void Reload(struct discHdr * l, int count);
|
||||
//GuiText * optionVal[PAGESIZE];
|
||||
protected:
|
||||
void UpdateListEntries();
|
||||
int selectedItem;
|
||||
int listOffset;
|
||||
int scrollbaron;
|
||||
int pagesize;
|
||||
int maxTextWidth;
|
||||
|
||||
struct discHdr * gameList;
|
||||
int gameCnt;
|
||||
@ -56,6 +58,7 @@ class GuiGameBrowser : public GuiElement
|
||||
int * gameIndex;
|
||||
GuiButton ** game;
|
||||
GuiText ** gameTxt;
|
||||
GuiText ** gameTxtOver;
|
||||
GuiImage ** gameBg;
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
|
@ -14,6 +14,7 @@ static int currentSize = 0;
|
||||
static int currentWidescreen = 0;
|
||||
static int presetSize = 0;
|
||||
static int presetMaxWidth = 0;
|
||||
static int presetWrapMode = GuiText::WRAP;
|
||||
static int presetAlignmentHor = 0;
|
||||
static int presetAlignmentVert = 0;
|
||||
static u16 presetStyle = 0;
|
||||
@ -30,6 +31,10 @@ GuiText::GuiText(const char * t, int s, GXColor c)
|
||||
alpha = c.a;
|
||||
style = FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE;
|
||||
maxWidth = 0;
|
||||
wrapMode = GuiText::WRAP;
|
||||
scrollPos1 = 0;
|
||||
scrollPos2 = 0;
|
||||
scrollDelay = 0;
|
||||
font = NULL;
|
||||
widescreen = 0; //added
|
||||
|
||||
@ -51,6 +56,10 @@ GuiText::GuiText(const char * t)
|
||||
alpha = presetColor.a;
|
||||
style = presetStyle;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = presetWrapMode;
|
||||
scrollPos1 = 0;
|
||||
scrollPos2 = 0;
|
||||
scrollDelay = 0;
|
||||
font = NULL;
|
||||
widescreen = 0; //added
|
||||
|
||||
@ -82,6 +91,8 @@ void GuiText::SetText(const char * t)
|
||||
|
||||
if(t)
|
||||
text = fontSystem->charToWideChar((char *)t);
|
||||
scrollPos2 = 0;
|
||||
scrollDelay = 0;
|
||||
}
|
||||
|
||||
void GuiText::SetPresets(int sz, GXColor c, int w, u16 s, int h, int v)
|
||||
@ -100,10 +111,11 @@ void GuiText::SetFontSize(int s)
|
||||
size = s;
|
||||
}
|
||||
|
||||
void GuiText::SetMaxWidth(int w)
|
||||
void GuiText::SetMaxWidth(int w, short m/*=GuiText::WRAP*/)
|
||||
{
|
||||
LOCK(this);
|
||||
maxWidth = w;
|
||||
wrapMode = m;
|
||||
}
|
||||
|
||||
void GuiText::SetColor(GXColor c)
|
||||
@ -211,68 +223,164 @@ void GuiText::Draw()
|
||||
if(alignmentVert == ALIGN_MIDDLE)
|
||||
voffset = -newSize/2 + 2;
|
||||
|
||||
if(maxWidth > 0) // text wrapping
|
||||
if(maxWidth > 0 && (font ? font : fontSystem)->getWidth(text) > maxWidth)
|
||||
{
|
||||
int lineheight = newSize + 6;
|
||||
int strlen = wcslen(text);
|
||||
int i = 0;
|
||||
int ch = 0;
|
||||
int linenum = 0;
|
||||
int lastSpace = -1;
|
||||
int lastSpaceIndex = -1;
|
||||
wchar_t * tmptext[20];
|
||||
|
||||
while(ch < strlen)
|
||||
if(wrapMode == GuiText::WRAP) // text wrapping
|
||||
{
|
||||
if(i == 0)
|
||||
tmptext[linenum] = new wchar_t[strlen + 1];
|
||||
int lineheight = newSize + 6;
|
||||
int strlen = wcslen(text);
|
||||
int i = 0;
|
||||
int ch = 0;
|
||||
int linenum = 0;
|
||||
int lastSpace = -1;
|
||||
int lastSpaceIndex = -1;
|
||||
wchar_t * tmptext[20];
|
||||
|
||||
tmptext[linenum][i] = text[ch];
|
||||
tmptext[linenum][i+1] = 0;
|
||||
|
||||
if(text[ch] == ' ' || ch == strlen-1)
|
||||
while(ch < strlen)
|
||||
{
|
||||
if((font ? font : fontSystem)->getWidth(tmptext[linenum]) >= maxWidth)
|
||||
//if(fontSystem->getWidth(tmptext[linenum]) >= maxWidth)
|
||||
if(i == 0)
|
||||
tmptext[linenum] = new wchar_t[strlen + 1];
|
||||
|
||||
tmptext[linenum][i] = text[ch];
|
||||
tmptext[linenum][i+1] = 0;
|
||||
|
||||
if(text[ch] == ' ' || ch == strlen-1)
|
||||
{
|
||||
if(lastSpace >= 0)
|
||||
if((font ? font : fontSystem)->getWidth(tmptext[linenum]) >= maxWidth)
|
||||
//if(fontSystem->getWidth(tmptext[linenum]) >= maxWidth)
|
||||
{
|
||||
tmptext[linenum][lastSpaceIndex] = 0; // discard space, and everything after
|
||||
ch = lastSpace; // go backwards to the last space
|
||||
lastSpace = -1; // we have used this space
|
||||
lastSpaceIndex = -1;
|
||||
if(lastSpace >= 0)
|
||||
{
|
||||
tmptext[linenum][lastSpaceIndex] = 0; // discard space, and everything after
|
||||
ch = lastSpace; // go backwards to the last space
|
||||
lastSpace = -1; // we have used this space
|
||||
lastSpaceIndex = -1;
|
||||
}
|
||||
linenum++;
|
||||
i = -1;
|
||||
}
|
||||
else if(ch == strlen-1)
|
||||
{
|
||||
linenum++;
|
||||
}
|
||||
linenum++;
|
||||
i = -1;
|
||||
}
|
||||
else if(ch == strlen-1)
|
||||
if(text[ch] == ' ' && i >= 0)
|
||||
{
|
||||
linenum++;
|
||||
lastSpace = ch;
|
||||
lastSpaceIndex = i;
|
||||
}
|
||||
ch++;
|
||||
i++;
|
||||
}
|
||||
if(text[ch] == ' ' && i >= 0)
|
||||
|
||||
if(alignmentVert == ALIGN_MIDDLE)
|
||||
voffset = voffset - (lineheight*linenum)/2 + lineheight/2;
|
||||
|
||||
for(i=0; i < linenum; i++)
|
||||
{
|
||||
lastSpace = ch;
|
||||
lastSpaceIndex = i;
|
||||
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style);
|
||||
delete tmptext[i];
|
||||
}
|
||||
ch++;
|
||||
i++;
|
||||
}
|
||||
|
||||
if(alignmentVert == ALIGN_MIDDLE)
|
||||
voffset = voffset - (lineheight*linenum)/2 + lineheight/2;
|
||||
|
||||
for(i=0; i < linenum; i++)
|
||||
else if(wrapMode == GuiText::DOTTED) // text dotted
|
||||
{
|
||||
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style);
|
||||
//fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset+i*lineheight, tmptext[i], c, style);
|
||||
delete tmptext[i];
|
||||
wchar_t save[4];
|
||||
int strlen = wcslen(text);
|
||||
int dotPos=strlen-3;
|
||||
int i;
|
||||
bool drawed = false;
|
||||
while(dotPos > 0 && drawed == false)
|
||||
{
|
||||
for(i=0; i<4; i++) // save Text for "..."
|
||||
{
|
||||
save[i] = text[dotPos+i];
|
||||
text[dotPos+i] = (i != 3 ? _TEXT('.') : 0);
|
||||
}
|
||||
if(((font ? font : fontSystem)->getWidth(text)) <= maxWidth)
|
||||
{
|
||||
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
|
||||
drawed = true;
|
||||
}
|
||||
|
||||
for(i=0; i<4; i++) // write saved Text back
|
||||
text[dotPos+i] = save[i];
|
||||
dotPos--;
|
||||
}
|
||||
if(!drawed)
|
||||
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
|
||||
}
|
||||
else if(wrapMode == GuiText::SCROLL) // text scroller
|
||||
{
|
||||
wchar_t save;
|
||||
|
||||
if(scrollPos2 == 0 || frameCount > scrollDelay+5)
|
||||
{
|
||||
scrollPos1 = 0;
|
||||
for(scrollPos2 = wcslen(text); scrollPos2 > 1; scrollPos2--)
|
||||
{
|
||||
save = text[scrollPos2]; // save Pos2
|
||||
text[scrollPos2] = 0;
|
||||
int textWidth = (font ? font : fontSystem)->getWidth(text);
|
||||
text[scrollPos2] = save; // restore Pos2
|
||||
if(textWidth <= maxWidth)
|
||||
break;
|
||||
}
|
||||
scrollDelay = frameCount+50; // wait 50 Frames before beginning with scrolling
|
||||
}
|
||||
else if(scrollPos2 > 0 && frameCount >= scrollDelay)
|
||||
{
|
||||
scrollPos1++;
|
||||
int strlen = wcslen(text);
|
||||
for(; scrollPos2 < strlen; scrollPos2++)
|
||||
{
|
||||
save = text[scrollPos2+1]; // save Pos2
|
||||
text[scrollPos2+1] = 0;
|
||||
int textWidth = (font ? font : fontSystem)->getWidth(&text[scrollPos1]);
|
||||
text[scrollPos2+1] = save; // restore Pos2
|
||||
if(textWidth > maxWidth)
|
||||
break;
|
||||
}
|
||||
if(scrollPos2 == strlen)
|
||||
{
|
||||
scrollPos2 = -scrollPos2;
|
||||
scrollDelay = frameCount+25; // when dir-change wait 25 Frames
|
||||
}
|
||||
else
|
||||
scrollDelay = frameCount+10; // wait 10 Frames
|
||||
}
|
||||
else if(frameCount >= scrollDelay)
|
||||
{
|
||||
scrollPos2 = -scrollPos2;
|
||||
|
||||
scrollPos1--;
|
||||
for(; scrollPos2 > scrollPos1; scrollPos2--)
|
||||
{
|
||||
save = text[scrollPos2]; // save Pos2
|
||||
text[scrollPos2] = 0;
|
||||
int textWidth = (font ? font : fontSystem)->getWidth(&text[scrollPos1]);
|
||||
text[scrollPos2] = save; // restore Pos2
|
||||
if(textWidth <= maxWidth)
|
||||
break;
|
||||
}
|
||||
if(scrollPos1 == 0)
|
||||
{
|
||||
scrollPos2 = -scrollPos2;
|
||||
scrollDelay = frameCount+25; // when dir-change wait 25 Frames
|
||||
}
|
||||
else
|
||||
scrollDelay = frameCount+10; // wait 10 Frames
|
||||
|
||||
scrollPos2 = -scrollPos2;
|
||||
}
|
||||
save = text[abs(scrollPos2)]; // save Pos2
|
||||
text[abs(scrollPos2)] = 0;
|
||||
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset, &text[scrollPos1], c, style);
|
||||
text[abs(scrollPos2)] = save; // restore Pos2
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
(font ? font : fontSystem)->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
|
||||
//fontSystem->drawText(this->GetLeft(), this->GetTop()+voffset, text, c, style);
|
||||
}
|
||||
this->UpdateEffects();
|
||||
}
|
||||
|
@ -979,7 +979,6 @@ int GameWindowPrompt()
|
||||
f32 size = 0.0;
|
||||
char ID[4];
|
||||
char IDFull[7];
|
||||
char gameName[CFG.maxcharacters + 4];
|
||||
u8 faveChoice = 0;
|
||||
u16 playCount = 0;
|
||||
|
||||
@ -1030,6 +1029,7 @@ int GameWindowPrompt()
|
||||
GuiText nameTxt("", 22, (GXColor){THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255}); //{50, 50, 50, 255});
|
||||
if (Settings.wsprompt == yes)
|
||||
nameTxt.SetWidescreen(CFG.widescreen);
|
||||
nameTxt.SetMaxWidth(350, GuiText::SCROLL);
|
||||
GuiButton nameBtn(120,50);
|
||||
nameBtn.SetLabel(&nameTxt);
|
||||
// nameBtn.SetLabelOver(&nameTxt);
|
||||
@ -1193,7 +1193,6 @@ int GameWindowPrompt()
|
||||
diskCover = NULL;
|
||||
}
|
||||
|
||||
// changed = 0;
|
||||
//load disc image based or what game is seleted
|
||||
struct discHdr * header = &gameList[gameSelected];
|
||||
WBFS_GameSize(header->id, &size);
|
||||
@ -1203,17 +1202,6 @@ int GameWindowPrompt()
|
||||
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
|
||||
snprintf (IDFull,sizeof(IDFull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
|
||||
|
||||
//set name
|
||||
if (strlen(get_title(header)) < (u32)(CFG.maxcharacters + 3)) {
|
||||
sprintf(gameName, "%s", get_title(header));
|
||||
}
|
||||
else {
|
||||
strncpy(gameName, get_title(header), CFG.maxcharacters);
|
||||
gameName[CFG.maxcharacters] = '\0';
|
||||
strncat(gameName, "...", 3);
|
||||
}
|
||||
|
||||
|
||||
if (diskCover)
|
||||
delete diskCover;
|
||||
|
||||
@ -1282,7 +1270,7 @@ int GameWindowPrompt()
|
||||
else
|
||||
diskImg.SetImage(diskCover);
|
||||
sizeTxt.SetText(sizeText);
|
||||
nameTxt.SetText(gameName);
|
||||
nameTxt.SetText(get_title(header));
|
||||
|
||||
struct Game_NUM* game_num = CFG_get_game_num(header->id);
|
||||
if (game_num) {
|
||||
@ -2616,11 +2604,12 @@ static int MenuInstall()
|
||||
|
||||
Disc_ReadHeader(&headerdisc);
|
||||
name = headerdisc.title;
|
||||
if (strlen(name) < (34 + 3)) {
|
||||
if (strlen(name) < (MAX_CHARACTERS + 3)) {
|
||||
memset(buffer, 0, sizeof(buffer));
|
||||
sprintf(name, "%s", name);
|
||||
} else {
|
||||
strncpy(buffer, name, 34);
|
||||
strncpy(buffer, name, MAX_CHARACTERS);
|
||||
buffer[MAX_CHARACTERS] = '\0';
|
||||
strncat(buffer, "...", 3);
|
||||
sprintf(name, "%s", buffer);
|
||||
}
|
||||
@ -4855,9 +4844,10 @@ int GameSettings(struct discHdr * header)
|
||||
GuiTrigger trigB;
|
||||
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
||||
|
||||
GuiText titleTxt(gameName, 28, (GXColor){0, 0, 0, 255});
|
||||
GuiText titleTxt(get_title(header), 28, (GXColor){0, 0, 0, 255});
|
||||
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||
titleTxt.SetPosition(0,40);
|
||||
titleTxt.SetPosition(12,40);
|
||||
titleTxt.SetMaxWidth(356, GuiText::SCROLL);
|
||||
|
||||
GuiImage settingsbackground(&settingsbg);
|
||||
GuiButton settingsbackgroundbtn(settingsbackground.GetWidth(), settingsbackground.GetHeight());
|
||||
|
@ -27,6 +27,7 @@ static unsigned char gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN (32);
|
||||
static Mtx GXmodelView2D;
|
||||
int screenheight;
|
||||
int screenwidth;
|
||||
u32 frameCount = 0;
|
||||
|
||||
/****************************************************************************
|
||||
* UpdatePadsCB
|
||||
@ -36,6 +37,7 @@ int screenwidth;
|
||||
static void
|
||||
UpdatePadsCB ()
|
||||
{
|
||||
frameCount++;
|
||||
#ifdef HW_RVL
|
||||
WPAD_ScanPads();
|
||||
#endif
|
||||
|
@ -20,5 +20,6 @@ void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 f
|
||||
|
||||
extern int screenheight;
|
||||
extern int screenwidth;
|
||||
extern u32 frameCount;
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user