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https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
*Some fixes for those who were having troubles with the new revs
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r885</version>
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<release_date>201001062311</release_date>
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<version>1.0 r886</version>
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<release_date>201001070832</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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File diff suppressed because one or more lines are too long
@ -144,7 +144,7 @@ int main(int argc, char *argv[])
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printf("\n\tInitialize USB (wake up)");
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USBDevice_Init();// seems enough to wake up some HDDs if they are in sleep mode when the loader starts (tested with WD MyPassport Essential 2.5")
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USBDevice_deInit();
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USBDevice_deInit();// seems enough to wake up some HDDs if they are in sleep mode when the loader starts (tested with WD MyPassport Essential 2.5")
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ret = CheckForCIOS();
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@ -166,6 +166,18 @@ int main(int argc, char *argv[])
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printf("\n\tConfiguration file is on %s", bootDevice);
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}
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// Try opening and closing the configuration file here
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// to prevent a crash dump later on - giantpune
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// how the fuck is this supposed to help? - dimok
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char GXGlobal_cfg[26];
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sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
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FILE *fp = fopen(GXGlobal_cfg, "r");
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if (fp)
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{
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fclose(fp);
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printf("\n\tConfiguration file is on %s", bootDevice);
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}
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gettextCleanUp();
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printf("\n\tLoading configuration...");
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CFG_Load();
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@ -325,6 +325,8 @@ int MainMenu(int menu) {
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CloseXMLDatabase();
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NewTitles::DestroyInstance();
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if (strcmp(headlessID,"")!=0)//the GUIthread was never started, so it cant be ended and joined properly if headless mode was used. so we resume it and close it.
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ResumeGui();
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ExitGUIThreads();
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bgMusic->Stop();
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@ -111,7 +111,7 @@ int CheckPartition()
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}
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if (ret2 < 0 && load_from_fs != PART_FS_WBFS)
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return ret2;
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return -1;
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ret2 = Disc_Init();
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if (ret2 < 0)
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@ -121,6 +121,8 @@ int CheckPartition()
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if(isInserted(bootDevice))
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OpenXMLDatabase(Settings.titlestxt_path,Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
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__Menu_GetEntries(0);
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hddState = 1;
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return hddState;
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@ -338,9 +338,11 @@ s32 CheckForCIOS()
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}
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else
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{
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SDCard_Init();
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//only for 222 loading ehc modules
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printf("\n\tLoad ehc module");
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load_ehc_module();
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SDCard_deInit();
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}
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}
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@ -408,14 +408,14 @@ int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameC
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continue;
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}*/
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/*if(gameFilter && *gameFilter) {
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if(gameFilter && *gameFilter) {
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u32 filter_len = wcslen(gameFilter);
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wchar_t *gameName = FreeTypeGX::charToWideChar(get_title(header));
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if (!gameName || wcsnicmp(gameName, gameFilter, filter_len)) {
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delete [] gameName;
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continue;
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}
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}*/
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}
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}
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if(i != cnt2)
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buffer[cnt2] = buffer[i];
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cnt2++;
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@ -586,13 +586,14 @@ int __Menu_GetEntries(int t, const wchar_t* Filter) {
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for(;;)
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{
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if (mountMethod==3)
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{int butt =buildTitleList(t, new_gameFilter, &new_gameList, &new_gameCnt);
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if (butt < 0)
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{
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gprintf("\nbutt:%d", butt);
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return -1;
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}
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}
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{
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int butt =buildTitleList(t, new_gameFilter, &new_gameList, &new_gameCnt);
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if (butt < 0)
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{
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gprintf("\nbutt:%d", butt);
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return -1;
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}
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}
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else
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{
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