mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 04:36:53 +01:00
Fix game size detection
This commit is contained in:
parent
071022d3aa
commit
6095301deb
@ -23,6 +23,8 @@
|
|||||||
#include "gecko.h"
|
#include "gecko.h"
|
||||||
#include "xml/GameTDB.hpp"
|
#include "xml/GameTDB.hpp"
|
||||||
#include "utils/ShowError.h"
|
#include "utils/ShowError.h"
|
||||||
|
#include "utils/tools.h"
|
||||||
|
#include "GameCube/GCGames.h"
|
||||||
#include "BoxCover/BoxCover.hpp"
|
#include "BoxCover/BoxCover.hpp"
|
||||||
|
|
||||||
static inline const char * ConsoleFromTitleID(const char* TitleID)
|
static inline const char * ConsoleFromTitleID(const char* TitleID)
|
||||||
@ -1119,6 +1121,19 @@ int showGameInfo(int gameSelected, struct discHdr *dvdheader)
|
|||||||
return choice;
|
return choice;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
char *readable_size(float size, char *buf)
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
const char *suffix[] = {"B", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"};
|
||||||
|
while (size > 1024 && i < 9)
|
||||||
|
{
|
||||||
|
size /= 1024;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
sprintf(buf, "%.2f %s", size, suffix[i]);
|
||||||
|
return buf;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Save the game list.
|
* Save the game list.
|
||||||
* @param csv If true, saves in CSV format; otherwise, saves in TXT format.
|
* @param csv If true, saves in CSV format; otherwise, saves in TXT format.
|
||||||
@ -1128,7 +1143,7 @@ bool save_gamelist(bool bCSV) // save gamelist
|
|||||||
mainWindow->SetState(STATE_DISABLED);
|
mainWindow->SetState(STATE_DISABLED);
|
||||||
CreateSubfolder(Settings.update_path);
|
CreateSubfolder(Settings.update_path);
|
||||||
|
|
||||||
// Save the game list.
|
// Save the game list
|
||||||
char tmp[256];
|
char tmp[256];
|
||||||
if(bCSV)
|
if(bCSV)
|
||||||
snprintf(tmp, sizeof(tmp), "%sGameList.csv", Settings.update_path);
|
snprintf(tmp, sizeof(tmp), "%sGameList.csv", Settings.update_path);
|
||||||
@ -1144,7 +1159,7 @@ bool save_gamelist(bool bCSV) // save gamelist
|
|||||||
//make sure that all games are added to the gamelist
|
//make sure that all games are added to the gamelist
|
||||||
gameList.LoadUnfiltered();
|
gameList.LoadUnfiltered();
|
||||||
|
|
||||||
f32 size = 0.0;
|
f32 size = 0.0f;
|
||||||
f32 freespace, used;
|
f32 freespace, used;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@ -1152,33 +1167,93 @@ bool save_gamelist(bool bCSV) // save gamelist
|
|||||||
|
|
||||||
if (bCSV)
|
if (bCSV)
|
||||||
{
|
{
|
||||||
fprintf(f, "\"ID\",\"Size(GB)\",\"Name\",\"Type\",\"Console\"\n");
|
fprintf(f, "\"ID\",\"Size\",\"Name\",\"Type\",\"Console\"\n");
|
||||||
|
|
||||||
for (i = 0; i < gameList.size(); i++)
|
for (i = 0; i < gameList.size(); i++)
|
||||||
{
|
{
|
||||||
struct discHdr* header = gameList[i];
|
struct discHdr* header = gameList[i];
|
||||||
|
if (header->tid != 0)
|
||||||
|
{
|
||||||
|
if(header->type == TYPE_GAME_EMUNANDCHAN)
|
||||||
|
{
|
||||||
|
char nandPath[1024];
|
||||||
|
snprintf(nandPath, sizeof(nandPath), "%s/title/00010001/%02x%02x%02x%02x", Settings.NandEmuPath, header->id[0], header->id[1], header->id[2], header->id[3]);
|
||||||
|
size = GetDirectorySize(nandPath);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
size = 0.0f; // NAND games?
|
||||||
|
}
|
||||||
|
else if (header->type == TYPE_GAME_WII_IMG)
|
||||||
|
{
|
||||||
WBFS_GameSize(header->id, &size);
|
WBFS_GameSize(header->id, &size);
|
||||||
fprintf(f, "\"%.6s\",\"%.2f\",\"%s\",\"%s\",\"%s\"\n", (char*)header->id, size, GameTitles.GetTitle(header), HdrTypeText(header->type), ConsoleFromTitleID((char*)header->id));
|
// convert back to bytes
|
||||||
|
size = size * GB_SIZE;
|
||||||
|
}
|
||||||
|
else if(header->type == TYPE_GAME_GC_IMG)
|
||||||
|
{
|
||||||
|
// convert back to bytes
|
||||||
|
size = GCGames::Instance()->GetGameSize((const char *) header->id) * GB_SIZE;
|
||||||
|
}
|
||||||
|
char rsize[11];
|
||||||
|
readable_size(size, rsize);
|
||||||
|
fprintf(f, "\"%.6s\",\"%s\",\"%s\",\"%s\",\"%s\"\n", (char*)header->id, rsize, GameTitles.GetTitle(header), HdrTypeText(header->type), ConsoleFromTitleID((char*)header->id));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
fprintf(f, "# USB Loader Has Saved this file\n");
|
fprintf(f, "# USB Loader GX has saved this file\n");
|
||||||
fprintf(f, "# This file was created based on your list of games and language settings.\n\n");
|
fprintf(f, "# This file was created based on your list of games and language settings.\n");
|
||||||
|
fprintf(f, "# Only the size of the first disc is shown here.\n\n");
|
||||||
|
|
||||||
fprintf(f, "%.2fGB %s %.2fGB %s\n\n", freespace, tr( "of" ), (freespace + used), tr( "free" ));
|
fprintf(f, "%.2fGB %s %.2fGB %s\n\n", freespace, tr( "of" ), (freespace + used), tr( "free" ));
|
||||||
fprintf(f, "ID Size(GB) Name ; Game type ; Console (based on TitleID) \n");
|
fprintf(f, "ID Size Name; Game type; Console (based on TitleID)\n");
|
||||||
|
|
||||||
for (i = 0; i < gameList.size(); i++)
|
for (i = 0; i < gameList.size(); i++)
|
||||||
{
|
{
|
||||||
struct discHdr* header = gameList[i];
|
struct discHdr* header = gameList[i];
|
||||||
|
if (header->tid != 0)
|
||||||
|
{
|
||||||
|
if(header->type == TYPE_GAME_EMUNANDCHAN)
|
||||||
|
{
|
||||||
|
char nandPath[1024];
|
||||||
|
snprintf(nandPath, sizeof(nandPath), "%s/title/00010001/%02x%02x%02x%02x", Settings.NandEmuPath, header->id[0], header->id[1], header->id[2], header->id[3]);
|
||||||
|
size = GetDirectorySize(nandPath);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
size = 0.0f; // NAND games?
|
||||||
|
}
|
||||||
|
else if (header->type == TYPE_GAME_WII_IMG)
|
||||||
|
{
|
||||||
WBFS_GameSize(header->id, &size);
|
WBFS_GameSize(header->id, &size);
|
||||||
fprintf(f, "%.6s", (char*)header->id);
|
// convert back to bytes
|
||||||
fprintf(f, " [%.2f] ", size);
|
size = size * GB_SIZE;
|
||||||
fprintf(f, " %s ; ", GameTitles.GetTitle(header));
|
}
|
||||||
fprintf(f, " %s ; ", HdrTypeText(header->type));
|
else if(header->type == TYPE_GAME_GC_IMG)
|
||||||
fprintf(f, " %s ", ConsoleFromTitleID((char*)header->id));
|
{
|
||||||
fprintf(f, "\n");
|
// convert back to bytes
|
||||||
|
size = GCGames::Instance()->GetGameSize((const char *) header->id) * GB_SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
char rsize[11];
|
||||||
|
readable_size(size, rsize);
|
||||||
|
// Use spaces because editors can't agree on tab sizes
|
||||||
|
if (header->id[4])
|
||||||
|
fprintf(f, "%.6s ", (char*)header->id);
|
||||||
|
else
|
||||||
|
fprintf(f, "%.6s ", (char*)header->id);
|
||||||
|
if (strlen(rsize) == 10)
|
||||||
|
fprintf(f, "[%s] ", rsize);
|
||||||
|
else if (strlen(rsize) == 9)
|
||||||
|
fprintf(f, "[%s] ", rsize);
|
||||||
|
else if (strlen(rsize) == 8)
|
||||||
|
fprintf(f, "[%s] ", rsize);
|
||||||
|
else if (strlen(rsize) == 6)
|
||||||
|
fprintf(f, "[%s] ", rsize);
|
||||||
|
else
|
||||||
|
fprintf(f, "[%s] ", rsize);
|
||||||
|
fprintf(f, "%s; ", GameTitles.GetTitle(header));
|
||||||
|
fprintf(f, "%s; ", HdrTypeText(header->type));
|
||||||
|
fprintf(f, "%s\n", ConsoleFromTitleID((char*)header->id));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fclose(f);
|
fclose(f);
|
||||||
|
Loading…
Reference in New Issue
Block a user