*Fixed game patches apply on "Default" and "On game launch" alternate dol settings

*Cleaned the GameBootProcess source a bit up and put it together to a class for better overview
This commit is contained in:
dimok321 2011-01-22 00:06:28 +00:00
parent 6ccb51d71c
commit 661fe9ce6e
7 changed files with 151 additions and 92 deletions

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@ -2,8 +2,8 @@
<app version="1">
<name> USB Loader GX</name>
<coder>USB Loader GX Team</coder>
<version>2.0 r1051</version>
<release_date>201101212059</release_date>
<version>2.0 r1052</version>
<release_date>201101212109</release_date>
<no_ios_reload/>
<short_description>Loads games from USB-devices</short_description>
<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.

File diff suppressed because one or more lines are too long

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@ -1,6 +0,0 @@
#ifndef GAMEBOOTPROCESS_H_
#define GAMEBOOTPROCESS_H_
int BootGame(const char * gameID);
#endif

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@ -28,8 +28,8 @@
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "usbloader/MountGamePartition.h"
#include "usbloader/GameBooter.hpp"
#include "StartUpProcess.h"
#include "GameBootProcess.h"
#include "sys.h"
extern "C"
@ -44,7 +44,7 @@ static int QuickGameBoot(const char * gameID)
Settings.Load();
MountGamePartition(false);
return BootGame(gameID);
return GameBooter::BootGame(gameID);
}
int main(int argc, char *argv[])

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@ -12,6 +12,7 @@
#include "usbloader/wdvd.h"
#include "usbloader/GameList.h"
#include "usbloader/AlternateDOLOffsets.h"
#include "usbloader/GameBooter.hpp"
#include "network/networkops.h"
#include "network/update.h"
#include "network/CoverDownload.h"
@ -22,7 +23,6 @@
#include "settings/CGameSettings.h"
#include "settings/GameTitles.h"
#include "utils/StringTools.h"
#include "GameBootProcess.h"
#include "utils/rockout.h"
#include "utils/ShowError.h"
#include "utils/tools.h"
@ -1308,7 +1308,7 @@ int GameBrowseMenu::OpenClickedGame()
GameStatistics.Save();
//Just calling that shuts down everything and starts game
BootGame(IDfull);
GameBooter::BootGame(IDfull);
}
}
else if (choice == 2)

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@ -24,6 +24,7 @@
#include "wad/nandtitle.h"
#include "menu/menus.h"
#include "memory/memory.h"
#include "GameBooter.hpp"
#include "sys.h"
//appentrypoint has to be global because of asm
@ -33,9 +34,17 @@ struct discHdr *dvdheader = NULL;
extern int wbfs_part_fs;
extern int mountMethod;
int GameBooter::BootGCMode()
{
ExitApp();
gprintf("\nLoading BC for GameCube");
WII_Initialize();
return WII_LaunchTitle(0x0000000100000100ULL);
}
static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
{
gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
entry_point p_entry;
@ -73,24 +82,8 @@ static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8
return (u32) p_entry;
}
int BootGame(const char * gameID)
int GameBooter::FindDiscHeader(const char * gameID, struct discHdr &gameHeader)
{
if(!gameID || strlen(gameID) < 3)
return -1;
if (mountMethod == 2)
{
ExitApp();
gprintf("\nLoading BC for GameCube");
WII_Initialize();
return WII_LaunchTitle(0x0000000100000100ULL);
}
AppCleanUp();
gprintf("\tSettings.partition: %d\n", Settings.partition);
struct discHdr gameHeader;
gameList.LoadUnfiltered();
if(mountMethod == 0 && !gameList.GetDiscHeader(gameID))
@ -111,8 +104,92 @@ int BootGame(const char * gameID)
gameList.clear();
int ret = 0;
return 0;
}
void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
{
if(alternatedol == ALT_DOL_ON_LAUNCH)
{
alternatedol = ALT_DOL_FROM_GAME;
alternatedoloffset = WDMMenu::GetAlternateDolOffset();
}
else if(alternatedol == ALT_DOL_DEFAULT)
{
alternatedol = ALT_DOL_FROM_GAME;
alternatedoloffset = defaultAltDol((char *) gameID);
}
if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
alternatedol = OFF;
}
int GameBooter::SetupDisc(u8 * gameID)
{
if (mountMethod)
{
gprintf("\tloading DVD\n");
return Disc_Open();
}
int ret = -1;
if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
{
gprintf("Disc_SetUSB...");
ret = Disc_SetUSB(gameID);
gprintf("%d\n", ret);
if(ret < 0) return ret;
}
else
{
gprintf("Loading fragment list...");
ret = get_frag_list(gameID);
gprintf("%d\n", ret);
if(ret < 0) return ret;
ret = set_frag_list(gameID);
if(ret < 0) return ret;
gprintf("\tUSB set to game\n");
}
gprintf("Disc_Open()...");
ret = Disc_Open();
gprintf("%d\n", ret);
return ret;
}
bool GameBooter::LoadOcarina(u8 *gameID)
{
if (ocarina_load_code(gameID) > 0)
{
ocarina_do_code();
return true;
}
return false;
}
int GameBooter::BootGame(const char * gameID)
{
if(!gameID || strlen(gameID) < 3)
return -1;
if (mountMethod == 2)
return BootGCMode();
AppCleanUp();
gprintf("\tSettings.partition: %d\n", Settings.partition);
struct discHdr gameHeader;
//! Find disc header in the game list first
int ret = FindDiscHeader(gameID, gameHeader);
if(ret < 0)
return ret;
//! Setup game configuration from game settings. If no game settings exist use global/default.
GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
u8 videoChoice = game_cfg->video;
u8 languageChoice = game_cfg->language;
@ -126,17 +203,22 @@ int BootGame(const char * gameID)
u8 reloadblock = game_cfg->iosreloadblock;
u8 returnToLoaderGV = game_cfg->returnTo;
if(alternatedol == ALT_DOL_ON_LAUNCH)
//! Prepare alternate dol settings
SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
//! Setup the return to Loader option
u32 channel = 0;
if (returnToLoaderGV)
{
alternatedol = ALT_DOL_FROM_GAME;
alternatedoloffset = WDMMenu::GetAlternateDolOffset();
}
else if(alternatedol == ALT_DOL_DEFAULT)
{
alternatedol = ALT_DOL_FROM_GAME;
alternatedoloffset = defaultAltDol((char *) gameHeader.id);
int idx = NandTitles.FindU32(Settings.returnTo);
if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
}
//! This is temporary - C <-> C++ transfer
SetCheatFilepath(Settings.Cheatcodespath);
SetBCAFilepath(Settings.BcaCodepath);
//! Reload game settings cIOS for this game
if(iosChoice != IOS_GetVersion())
{
gprintf("Reloading into game cIOS: %i...\n", iosChoice);
@ -145,40 +227,17 @@ int BootGame(const char * gameID)
return -1;
}
if (!mountMethod)
{
if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
{
gprintf("Disc_SetUSB...");
ret = Disc_SetUSB(gameHeader.id);
gprintf("%d\n", ret);
}
else
{
gprintf("Loading fragment list...");
ret = get_frag_list(gameHeader.id);
gprintf("%d\n", ret);
ret = set_frag_list(gameHeader.id);
if (ret < 0) Sys_BackToLoader();
gprintf("\tUSB set to game\n");
}
}
else
{
gprintf("\tUSB not set, loading DVD\n");
}
gprintf("Disc_Open()...");
ret = Disc_Open();
gprintf("%d\n", ret);
//! Setup disc in cIOS and open it
ret = SetupDisc(gameHeader.id);
if (ret < 0)
Sys_BackToLoader();
//! Load BCA data for the game
gprintf("Loading BCA data...");
ret = do_bca_code(gameHeader.id);
gprintf("%d\n", ret);
//! Setup IOS reload block - only possible on Hermes cIOS
if (reloadblock == ON && IosLoader::IsHermesIOS())
{
enable_ES_ioctlv_vector();
@ -186,50 +245,36 @@ int BootGame(const char * gameID)
mload_close();
}
u32 channel = 0;
if (returnToLoaderGV)
{
int idx = NandTitles.FindU32(Settings.returnTo);
if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
}
//This is temporary
SetCheatFilepath(Settings.Cheatcodespath);
SetBCAFilepath(Settings.BcaCodepath);
//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
gprintf("\tDisc_wiiBoot\n");
/* Boot partition */
AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings,
alternatedol, alternatedoloffset, channel, fix002);
//! No entrypoint found...back to HBC/SystemMenu
if(AppEntrypoint == 0)
{
WDVD_ClosePartition();
Sys_BackToLoader();
}
//! Load Ocarina codes
bool enablecheat = false;
if (ocarinaChoice)
{
// OCARINA STUFF - FISHEARS
if (ocarina_load_code((u8 *) Disc_ID) > 0)
{
ocarina_do_code();
enablecheat = true;
}
}
enablecheat = LoadOcarina(gameHeader.id);
//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
shadow_mload();
//! Flush all caches and close up all devices
WBFS_Close();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
//! Modify Wii Message Board to display the game starting here
if(Settings.PlaylogUpdate)
Playlog_Update((char *) Disc_ID, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
//! Jump to the entrypoint of the game - the last function of the USB Loader
gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
return Disc_JumpToEntrypoint(videoChoice, enablecheat, WDMMenu::GetDolParameter());
}

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@ -0,0 +1,20 @@
#ifndef GAMEBOOTER_HPP_
#define GAMEBOOTER_HPP_
#include <gctypes.h>
class GameBooter
{
public:
static int BootGame(const char * gameID);
static int BootGCMode();
private:
static int FindDiscHeader(const char * gameID, struct discHdr &gameHeader);
static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset);
static int SetupDisc(u8 *gameID);
static bool LoadOcarina(u8 *gameID);
static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch,
u8 patchcountrystring, u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002);
};
#endif