mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 03:09:15 +01:00
*Fixed game patches apply on "Default" and "On game launch" alternate dol settings
*Cleaned the GameBootProcess source a bit up and put it together to a class for better overview
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>2.0 r1051</version>
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<release_date>201101212059</release_date>
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<version>2.0 r1052</version>
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<release_date>201101212109</release_date>
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<no_ios_reload/>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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File diff suppressed because one or more lines are too long
@ -1,6 +0,0 @@
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#ifndef GAMEBOOTPROCESS_H_
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#define GAMEBOOTPROCESS_H_
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int BootGame(const char * gameID);
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#endif
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@ -28,8 +28,8 @@
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#include "wad/nandtitle.h"
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#include "system/IosLoader.h"
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#include "usbloader/MountGamePartition.h"
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#include "usbloader/GameBooter.hpp"
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#include "StartUpProcess.h"
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#include "GameBootProcess.h"
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#include "sys.h"
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extern "C"
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@ -44,7 +44,7 @@ static int QuickGameBoot(const char * gameID)
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Settings.Load();
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MountGamePartition(false);
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return BootGame(gameID);
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return GameBooter::BootGame(gameID);
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}
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int main(int argc, char *argv[])
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@ -12,6 +12,7 @@
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#include "usbloader/wdvd.h"
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#include "usbloader/GameList.h"
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#include "usbloader/AlternateDOLOffsets.h"
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#include "usbloader/GameBooter.hpp"
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#include "network/networkops.h"
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#include "network/update.h"
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#include "network/CoverDownload.h"
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@ -22,7 +23,6 @@
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#include "settings/CGameSettings.h"
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#include "settings/GameTitles.h"
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#include "utils/StringTools.h"
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#include "GameBootProcess.h"
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#include "utils/rockout.h"
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#include "utils/ShowError.h"
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#include "utils/tools.h"
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@ -1308,7 +1308,7 @@ int GameBrowseMenu::OpenClickedGame()
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GameStatistics.Save();
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//Just calling that shuts down everything and starts game
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BootGame(IDfull);
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GameBooter::BootGame(IDfull);
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}
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}
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else if (choice == 2)
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@ -24,6 +24,7 @@
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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#include "GameBooter.hpp"
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#include "sys.h"
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//appentrypoint has to be global because of asm
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@ -33,9 +34,17 @@ struct discHdr *dvdheader = NULL;
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extern int wbfs_part_fs;
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extern int mountMethod;
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int GameBooter::BootGCMode()
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
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u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
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u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring,
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u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
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{
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gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
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entry_point p_entry;
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@ -73,24 +82,8 @@ static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8
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return (u32) p_entry;
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}
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int BootGame(const char * gameID)
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int GameBooter::FindDiscHeader(const char * gameID, struct discHdr &gameHeader)
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{
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if(!gameID || strlen(gameID) < 3)
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return -1;
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if (mountMethod == 2)
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{
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ExitApp();
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gprintf("\nLoading BC for GameCube");
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WII_Initialize();
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return WII_LaunchTitle(0x0000000100000100ULL);
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}
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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struct discHdr gameHeader;
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gameList.LoadUnfiltered();
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if(mountMethod == 0 && !gameList.GetDiscHeader(gameID))
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@ -111,8 +104,92 @@ int BootGame(const char * gameID)
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gameList.clear();
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int ret = 0;
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return 0;
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}
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void GameBooter::SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset)
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{
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if(alternatedol == ALT_DOL_ON_LAUNCH)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = WDMMenu::GetAlternateDolOffset();
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}
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else if(alternatedol == ALT_DOL_DEFAULT)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = defaultAltDol((char *) gameID);
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}
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if(alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset == 0)
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alternatedol = OFF;
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}
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int GameBooter::SetupDisc(u8 * gameID)
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{
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if (mountMethod)
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{
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gprintf("\tloading DVD\n");
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return Disc_Open();
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}
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int ret = -1;
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if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
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{
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gprintf("Disc_SetUSB...");
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ret = Disc_SetUSB(gameID);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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}
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else
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{
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gprintf("Loading fragment list...");
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ret = get_frag_list(gameID);
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gprintf("%d\n", ret);
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if(ret < 0) return ret;
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ret = set_frag_list(gameID);
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if(ret < 0) return ret;
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gprintf("\tUSB set to game\n");
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}
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gprintf("Disc_Open()...");
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ret = Disc_Open();
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gprintf("%d\n", ret);
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return ret;
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}
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bool GameBooter::LoadOcarina(u8 *gameID)
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{
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if (ocarina_load_code(gameID) > 0)
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{
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ocarina_do_code();
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return true;
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}
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return false;
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}
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int GameBooter::BootGame(const char * gameID)
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{
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if(!gameID || strlen(gameID) < 3)
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return -1;
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if (mountMethod == 2)
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return BootGCMode();
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AppCleanUp();
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gprintf("\tSettings.partition: %d\n", Settings.partition);
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struct discHdr gameHeader;
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//! Find disc header in the game list first
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int ret = FindDiscHeader(gameID, gameHeader);
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if(ret < 0)
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return ret;
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//! Setup game configuration from game settings. If no game settings exist use global/default.
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GameCFG * game_cfg = GameSettings.GetGameCFG(gameHeader.id);
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u8 videoChoice = game_cfg->video;
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u8 languageChoice = game_cfg->language;
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@ -126,17 +203,22 @@ int BootGame(const char * gameID)
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u8 reloadblock = game_cfg->iosreloadblock;
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u8 returnToLoaderGV = game_cfg->returnTo;
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if(alternatedol == ALT_DOL_ON_LAUNCH)
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//! Prepare alternate dol settings
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SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
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//! Setup the return to Loader option
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u32 channel = 0;
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if (returnToLoaderGV)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = WDMMenu::GetAlternateDolOffset();
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}
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else if(alternatedol == ALT_DOL_DEFAULT)
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{
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alternatedol = ALT_DOL_FROM_GAME;
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alternatedoloffset = defaultAltDol((char *) gameHeader.id);
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int idx = NandTitles.FindU32(Settings.returnTo);
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if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
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}
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//! This is temporary - C <-> C++ transfer
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SetCheatFilepath(Settings.Cheatcodespath);
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SetBCAFilepath(Settings.BcaCodepath);
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//! Reload game settings cIOS for this game
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if(iosChoice != IOS_GetVersion())
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{
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gprintf("Reloading into game cIOS: %i...\n", iosChoice);
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@ -145,40 +227,17 @@ int BootGame(const char * gameID)
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return -1;
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}
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if (!mountMethod)
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{
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if(IosLoader::IsWaninkokoIOS() && IOS_GetRevision() < 18)
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{
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gprintf("Disc_SetUSB...");
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ret = Disc_SetUSB(gameHeader.id);
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gprintf("%d\n", ret);
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}
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else
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{
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gprintf("Loading fragment list...");
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ret = get_frag_list(gameHeader.id);
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gprintf("%d\n", ret);
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ret = set_frag_list(gameHeader.id);
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if (ret < 0) Sys_BackToLoader();
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gprintf("\tUSB set to game\n");
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}
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}
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else
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{
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gprintf("\tUSB not set, loading DVD\n");
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}
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gprintf("Disc_Open()...");
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ret = Disc_Open();
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gprintf("%d\n", ret);
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//! Setup disc in cIOS and open it
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ret = SetupDisc(gameHeader.id);
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if (ret < 0)
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Sys_BackToLoader();
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//! Load BCA data for the game
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gprintf("Loading BCA data...");
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ret = do_bca_code(gameHeader.id);
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gprintf("%d\n", ret);
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//! Setup IOS reload block - only possible on Hermes cIOS
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if (reloadblock == ON && IosLoader::IsHermesIOS())
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{
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enable_ES_ioctlv_vector();
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@ -186,50 +245,36 @@ int BootGame(const char * gameID)
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mload_close();
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}
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u32 channel = 0;
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if (returnToLoaderGV)
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{
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int idx = NandTitles.FindU32(Settings.returnTo);
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if (idx >= 0) channel = TITLE_LOWER( NandTitles.At( idx ) );
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}
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//This is temporary
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SetCheatFilepath(Settings.Cheatcodespath);
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SetBCAFilepath(Settings.BcaCodepath);
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//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
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gprintf("\tDisc_wiiBoot\n");
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/* Boot partition */
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AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings,
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alternatedol, alternatedoloffset, channel, fix002);
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//! No entrypoint found...back to HBC/SystemMenu
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if(AppEntrypoint == 0)
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{
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WDVD_ClosePartition();
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Sys_BackToLoader();
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}
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//! Load Ocarina codes
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bool enablecheat = false;
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if (ocarinaChoice)
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{
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// OCARINA STUFF - FISHEARS
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if (ocarina_load_code((u8 *) Disc_ID) > 0)
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{
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ocarina_do_code();
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enablecheat = true;
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}
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}
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enablecheat = LoadOcarina(gameHeader.id);
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//! Shadow mload - Only needed on some games with Hermes v5.1 (Check is inside the function)
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shadow_mload();
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//! Flush all caches and close up all devices
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WBFS_Close();
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DeviceHandler::DestroyInstance();
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USB_Deinitialize();
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//! Modify Wii Message Board to display the game starting here
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if(Settings.PlaylogUpdate)
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Playlog_Update((char *) Disc_ID, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
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Playlog_Update((char *) gameHeader.id, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
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//! Jump to the entrypoint of the game - the last function of the USB Loader
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gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
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return Disc_JumpToEntrypoint(videoChoice, enablecheat, WDMMenu::GetDolParameter());
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}
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20
source/usbloader/GameBooter.hpp
Normal file
20
source/usbloader/GameBooter.hpp
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@ -0,0 +1,20 @@
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#ifndef GAMEBOOTER_HPP_
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#define GAMEBOOTER_HPP_
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#include <gctypes.h>
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class GameBooter
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{
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public:
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static int BootGame(const char * gameID);
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static int BootGCMode();
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private:
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static int FindDiscHeader(const char * gameID, struct discHdr &gameHeader);
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static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset);
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static int SetupDisc(u8 *gameID);
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static bool LoadOcarina(u8 *gameID);
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static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch,
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u8 patchcountrystring, u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002);
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};
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#endif
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