mirror of
https://github.com/wiidev/usbloadergx.git
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*Little correction
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parent
063072a6c9
commit
66b367c6a6
@ -2,8 +2,8 @@
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<app version="1">
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<app version="1">
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<name> USB Loader GX</name>
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r860</version>
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<version>1.0 r861</version>
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<release_date>200912121501</release_date>
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<release_date>200912130902</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -64,7 +64,7 @@ bool ZipFile::ExtractAll(const char *dest)
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bool Stop = false;
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bool Stop = false;
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u32 blocksize = 1024*50;
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u32 blocksize = 1024*50;
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void *buffer = malloc(blocksize);
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u8 *buffer = new u8[blocksize];
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if(!buffer)
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if(!buffer)
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return false;
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return false;
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@ -131,7 +131,7 @@ bool ZipFile::ExtractAll(const char *dest)
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Stop = true;
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Stop = true;
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}
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}
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free(buffer);
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delete [] buffer;
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buffer = NULL;
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buffer = NULL;
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ProgressStop();
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ProgressStop();
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@ -253,7 +253,7 @@ static void ProgressWindow(const char *title, const char *msg1, const char *msg2
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int tmp;
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int tmp;
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while (showProgress) {
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while (showProgress) {
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usleep(20000);
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VIDEO_WaitVSync();
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GameInstallProgress();
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GameInstallProgress();
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@ -180,14 +180,14 @@ bool Theme_List::ParseXML(const u8 * xmlfile)
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}
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}
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}
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}
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nodetree=NULL;
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nodedata=NULL;
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nodeid=NULL;
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nodeindex=NULL;
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mxmlIndexDelete(nodeindex);
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mxmlIndexDelete(nodeindex);
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free(nodetree);
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free(nodetree);
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free(nodedata);
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free(nodedata);
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free(nodeid);
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free(nodeid);
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nodetree=NULL;
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nodedata=NULL;
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nodeid=NULL;
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nodeindex=NULL;
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return true;
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return true;
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}
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}
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