*Added "Remember Unlock" option. If set to OFF the loader is locked on startup if a parental password was setup. (Issue 1954)

*Added hide of password when entering unlock password. (Issue 1847)
*Added Priiloader override on returning to Wii System Menu
*Fixed issue with filebrowser not jumping back to first directory entry on directory change.
This commit is contained in:
dimok321 2011-09-10 20:08:12 +00:00
parent bb0ab04e51
commit 6718070812
36 changed files with 1859 additions and 121 deletions

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@ -2,8 +2,8 @@
<app version="1"> <app version="1">
<name> USB Loader GX</name> <name> USB Loader GX</name>
<coder>USB Loader GX Team</coder> <coder>USB Loader GX Team</coder>
<version>2.2 r1111</version> <version>2.2 r1112</version>
<release_date>201109040858</release_date> <release_date>201109041418</release_date>
<!-- // remove this line to enable arguments <!-- // remove this line to enable arguments
<arguments> <arguments>
<arg>--ios=250</arg> <arg>--ios=250</arg>

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: David Jelinek (djelinek@hotmail.com) e->e,r->r,u->u, c->c \n" "Last-Translator: David Jelinek (djelinek@hotmail.com) e->e,r->r,u->u, c->c \n"
"Language-Team: r1056 - last version on http://djelinek.sweb.cz/_USBLoderGX/czech.lang \n" "Language-Team: r1056 - last version on http://djelinek.sweb.cz/_USBLoderGX/czech.lang \n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Uvolnil"
msgid "Reload SD" msgid "Reload SD"
msgstr "Znovunactení SD" msgstr "Znovunactení SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Odstranit aktualizaci" msgstr "Odstranit aktualizaci"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: Fox888[dk]\n" "Last-Translator: Fox888[dk]\n"
"Language-Team: [dk]\n" "Language-Team: [dk]\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Udkommet"
msgid "Reload SD" msgid "Reload SD"
msgstr "Genindlæs SD" msgstr "Genindlæs SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Fjern opdatering" msgstr "Fjern opdatering"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2011-06-30 14:22+0100\n" "PO-Revision-Date: 2011-06-30 14:22+0100\n"
"Last-Translator: glowy\n" "Last-Translator: glowy\n"
"Language-Team: tj_cool, glowy\n" "Language-Team: tj_cool, glowy\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Uitgegeven"
msgid "Reload SD" msgid "Reload SD"
msgstr "SD herladen" msgstr "SD herladen"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Verwijder update" msgstr "Verwijder update"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: \n" "Last-Translator: \n"
"Language-Team: \n" "Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr ""
msgid "Reload SD" msgid "Reload SD"
msgstr "" msgstr ""
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: c64rmx\n" "Last-Translator: c64rmx\n"
"Language-Team: \n" "Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Julkaistu"
msgid "Reload SD" msgid "Reload SD"
msgstr "Uudelleenlataa SD" msgstr "Uudelleenlataa SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: Cyan, Kin8\n" "Last-Translator: Cyan, Kin8\n"
"Language-Team: Badablek, Amour, ikya, Cyan & Kin8\n" "Language-Team: Badablek, Amour, ikya, Cyan & Kin8\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Date de sortie"
msgid "Reload SD" msgid "Reload SD"
msgstr "Recharger la SD" msgstr "Recharger la SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Supprimer MàJ" msgstr "Supprimer MàJ"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2010-07-03 17:35-0800\n" "PO-Revision-Date: 2010-07-03 17:35-0800\n"
"Last-Translator: TheRealVisitor\n" "Last-Translator: TheRealVisitor\n"
"Language-Team: Bertilax, Snoozer, wishmasterf, ZEN.13, TheRealVisitor\n" "Language-Team: Bertilax, Snoozer, wishmasterf, ZEN.13, TheRealVisitor\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Erschienen am"
msgid "Reload SD" msgid "Reload SD"
msgstr "SD Karte neuladen" msgstr "SD Karte neuladen"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Update entfernen" msgstr "Update entfernen"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-12-29 11:05+0100\n" "PO-Revision-Date: 2009-12-29 11:05+0100\n"
"Last-Translator: Springdale\n" "Last-Translator: Springdale\n"
"Language-Team: Tusk, Springdale\n" "Language-Team: Tusk, Springdale\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Kiadva"
msgid "Reload SD" msgid "Reload SD"
msgstr "SD Újratöltése" msgstr "SD Újratöltése"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2011-06-27 01:00+0200\n" "PO-Revision-Date: 2011-06-27 01:00+0200\n"
"Last-Translator: Cambo \n" "Last-Translator: Cambo \n"
"Language-Team: Cambo\n" "Language-Team: Cambo\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Rilasciato"
msgid "Reload SD" msgid "Reload SD"
msgstr "Ricarica SD" msgstr "Ricarica SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Rimuovi Agg." msgstr "Rimuovi Agg."

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: hosigumayuugi\n" "Last-Translator: hosigumayuugi\n"
"Language-Team: hosigumayuugi, papa, ichiroling\n" "Language-Team: hosigumayuugi, papa, ichiroling\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "発売日"
msgid "Reload SD" msgid "Reload SD"
msgstr "SDを再読み込み" msgstr "SDを再読み込み"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "更新を取り除く" msgstr "更新を取り除く"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: nextos@korea.com\n" "Last-Translator: nextos@korea.com\n"
"Language-Team: \n" "Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "릴리즈됨"
msgid "Reload SD" msgid "Reload SD"
msgstr "SD카드 읽기" msgstr "SD카드 읽기"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: raschi\n" "Last-Translator: raschi\n"
"Language-Team: raschi\n" "Language-Team: raschi\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Utgitt"
msgid "Reload SD" msgid "Reload SD"
msgstr "Les SD på nytt" msgstr "Les SD på nytt"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Fjern oppdatering" msgstr "Fjern oppdatering"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: ziom666 (zadania_prog@vp.pl)\n" "Last-Translator: ziom666 (zadania_prog@vp.pl)\n"
"Language-Team: \n" "Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr ""
msgid "Reload SD" msgid "Reload SD"
msgstr "Przeladuj SD" msgstr "Przeladuj SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-23 18:52+0200\n" "PO-Revision-Date: 2009-10-23 18:52+0200\n"
"Last-Translator: aniemotion\n" "Last-Translator: aniemotion\n"
"Language-Team: boto12, aniemotion\n" "Language-Team: boto12, aniemotion\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Lançamento"
msgid "Reload SD" msgid "Reload SD"
msgstr "Atualizar do cartão SD" msgstr "Atualizar do cartão SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Remover atualização" msgstr "Remover atualização"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2011-07-30 19:45+0100\n" "PO-Revision-Date: 2011-07-30 19:45+0100\n"
"Last-Translator: pplucky <pplucky@gmail.com>\n" "Last-Translator: pplucky <pplucky@gmail.com>\n"
"Language-Team: Sky8000, pplucky\n" "Language-Team: Sky8000, pplucky\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Lançamento"
msgid "Reload SD" msgid "Reload SD"
msgstr "Ler cartão SD" msgstr "Ler cartão SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Remover actualização" msgstr "Remover actualização"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: nikolai_ca\n" "Last-Translator: nikolai_ca\n"
"Language-Team: Kir, alendit, nikolai_ca\n" "Language-Team: Kir, alendit, nikolai_ca\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Выпущено:"
msgid "Reload SD" msgid "Reload SD"
msgstr "Перечитать SD карту" msgstr "Перечитать SD карту"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: knife.hu kavid emul8ion\n" "Last-Translator: knife.hu kavid emul8ion\n"
"Language-Team: kavid\n" "Language-Team: kavid\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "放出"
msgid "Reload SD" msgid "Reload SD"
msgstr "重新载入 SD 卡" msgstr "重新载入 SD 卡"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "删除更新" msgstr "删除更新"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2011-07-25 16:40+0200\n" "PO-Revision-Date: 2011-07-25 16:40+0200\n"
"Last-Translator: hvy109\n" "Last-Translator: hvy109\n"
"Language-Team: Penn, SirPalax, hvy109\n" "Language-Team: Penn, SirPalax, hvy109\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Comercializado el"
msgid "Reload SD" msgid "Reload SD"
msgstr "Recargar SD" msgstr "Recargar SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "Quitar actualización" msgstr "Quitar actualización"

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@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2010-01-19 17:39+0200\n" "PO-Revision-Date: 2010-01-19 17:39+0200\n"
"Last-Translator: Katsurou\n" "Last-Translator: Katsurou\n"
"Language-Team: Katsurou, pirateX\n" "Language-Team: Katsurou, pirateX\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Släppt"
msgid "Reload SD" msgid "Reload SD"
msgstr "Ladda om SD" msgstr "Ladda om SD"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

View File

@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2010-02-15 21:00+0800\n" "PO-Revision-Date: 2010-02-15 21:00+0800\n"
"Last-Translator: Jane.H\n" "Last-Translator: Jane.H\n"
"Language-Team: kyogc, Miller, Mika Li, Jane.H\n" "Language-Team: kyogc, Miller, Mika Li, Jane.H\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "發行"
msgid "Reload SD" msgid "Reload SD"
msgstr "重新載入 SD 卡" msgstr "重新載入 SD 卡"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "移除更新" msgstr "移除更新"

View File

@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: Nitro_subzero \n" "Last-Translator: Nitro_subzero \n"
"Language-Team: Nitro_subzero\n" "Language-Team: Nitro_subzero\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "ปล่อย"
msgid "Reload SD" msgid "Reload SD"
msgstr "โหลด SD ใหม่" msgstr "โหลด SD ใหม่"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

View File

@ -5,10 +5,11 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: USB Loader GX\n" "Project-Id-Version: USB Loader GX\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-09-04 11:18+0200\n" "POT-Creation-Date: 2011-09-10 22:02+0200\n"
"PO-Revision-Date: 2009-10-01 01:00+0200\n" "PO-Revision-Date: 2009-10-01 01:00+0200\n"
"Last-Translator: omercigingelini\n" "Last-Translator: omercigingelini\n"
"Language-Team: omercigingelini\n" "Language-Team: omercigingelini\n"
"Language: \n"
"MIME-Version: 1.0\n" "MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n" "Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n" "Content-Transfer-Encoding: 8bit\n"
@ -1224,6 +1225,9 @@ msgstr "Çıktı"
msgid "Reload SD" msgid "Reload SD"
msgstr "SD'yi yeniden yükle" msgstr "SD'yi yeniden yükle"
msgid "Remember Unlock"
msgstr ""
msgid "Remove update" msgid "Remove update"
msgstr "" msgstr ""

987
gui.h Executable file
View File

@ -0,0 +1,987 @@
/****************************************************************************
* LibWiiGui by Tantric (C) 2009
* USB Loader GX Team (C) 2009-2011
*
* The LibWiiGui library was used as the base for the creation of
* the GUI in USB Loader GX.
* Several modifications and additions were made to the library
* It does no longer match the original LibWiiGui implementation.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef LIBWIIGUI_H
#define LIBWIIGUI_H
#include <gccore.h>
#include <malloc.h>
#include <stdlib.h>
#include <string.h>
#include <wchar.h>
#include <vector>
#include <math.h>
#include <asndlib.h>
#include <wiiuse/wpad.h>
#include "gui_imagedata.h"
#include "FreeTypeGX.h"
#include "video.h"
#include "input.h"
#include "OptionList.hpp"
#include "SoundOperations/gui_sound.h"
#include "SoundOperations/gui_bgm.h"
#include "sigslot.h"
//! Frequently used variables
extern FreeTypeGX *fontSystem;
extern GuiSound *btnSoundClick;
extern GuiSound *btnSoundClick2;
extern GuiSound *btnSoundOver;
extern GuiBGM *bgMusic;
#define SCROLL_INITIAL_DELAY 20
#define SCROLL_LOOP_DELAY 3
#define PAGESIZE 9
#define FILEBROWSERSIZE 8
#define MAX_OPTIONS 170
typedef void (*UpdateCallback)(void * e);
enum
{
ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE
};
#define ALIGN_CENTER ALIGN_CENTRE
enum
{
STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_HELD, STATE_DISABLED
};
enum
{
IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA, IMAGE_COPY
};
enum
{
TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY, TRIGGER_BUTTON_ONLY_IN_FOCUS
};
enum
{
WRAP, DOTTED, SCROLL_HORIZONTAL, SCROLL_NONE
};
typedef struct _POINT {
s16 x;
s16 y;
} POINT;
typedef struct _paddata
{
u16 btns_d;
u16 btns_u;
u16 btns_h;
s8 stickX;
s8 stickY;
s8 substickX;
s8 substickY;
u8 triggerL;
u8 triggerR;
} PADData;
#define EFFECT_SLIDE_TOP 1
#define EFFECT_SLIDE_BOTTOM 2
#define EFFECT_SLIDE_RIGHT 4
#define EFFECT_SLIDE_LEFT 8
#define EFFECT_SLIDE_IN 16
#define EFFECT_SLIDE_OUT 32
#define EFFECT_FADE 64
#define EFFECT_SCALE 128
#define EFFECT_COLOR_TRANSITION 256
#define EFFECT_PULSE 512
#define EFFECT_ROCK_VERTICLE 1024
#define EFFECT_GOROUND 2048
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
class GuiTrigger
{
public:
//!Constructor
GuiTrigger();
//!Destructor
virtual ~GuiTrigger();
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
//!\param ch Controller channel number
//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
//!\param gcbtns GameCube controller trigger button(s)
void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
//!Sets a held trigger. Requires: element is selected, and trigger button is pressed
//!\param ch Controller channel number
//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
//!\param gcbtns GameCube controller trigger button(s)
void SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
//!Sets a button-only trigger. Requires: Trigger button is pressed
//!\param ch Controller channel number
//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
//!\param gcbtns GameCube controller trigger button(s)
void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
//!Sets a button-only trigger. Requires: trigger button is pressed and parent window of element is in focus
//!\param ch Controller channel number
//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
//!\param gcbtns GameCube controller trigger button(s)
void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
//!Get X/Y value from Wii Joystick (classic, nunchuk) input
//!\param right Controller stick (left = 0, right = 1)
//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
//!\return Stick value
s8 WPAD_Stick(u8 right, int axis);
//!Move menu selection left (via pad/joystick). Allows scroll delay and button overriding
//!\return true if selection should be moved left, false otherwise
bool Left();
//!Move menu selection right (via pad/joystick). Allows scroll delay and button overriding
//!\return true if selection should be moved right, false otherwise
bool Right();
//!Move menu selection up (via pad/joystick). Allows scroll delay and button overriding
//!\return true if selection should be moved up, false otherwise
bool Up();
//!Move menu selection down (via pad/joystick). Allows scroll delay and button overriding
//!\return true if selection should be moved down, false otherwise
bool Down();
u8 type; //!< trigger type (TRIGGER_SIMPLE, TRIGGER_HELD, TRIGGER_BUTTON_ONLY, TRIGGER_BUTTON_ONLY_IN_FOCUS)
s32 chan; //!< Trigger controller channel (0-3, -1 for all)
WPADData wpad; //!< Wii controller trigger data
PADData pad; //!< GameCube controller trigger data
};
extern GuiTrigger userInput[4];
//!Primary GUI class. Most other classes inherit from this class.
class GuiElement
{
public:
//!Constructor
GuiElement();
//!Destructor
virtual ~GuiElement();
//!Set the element's parent
//!\param e Pointer to parent element
void SetParent(GuiElement * e);
//!Gets the element's parent
//!\return Pointer to parent element
GuiElement * GetParent();
//!Gets the current leftmost coordinate of the element
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
//!\return left coordinate
int GetLeft();
//!Gets the current topmost coordinate of the element
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
//!\return top coordinate
int GetTop();
//!Sets the minimum y offset of the element
//!\param y Y offset
void SetMinY(int y);
//!Gets the minimum y offset of the element
//!\return Minimum Y offset
int GetMinY();
//!Sets the maximum y offset of the element
//!\param y Y offset
void SetMaxY(int y);
//!Gets the maximum y offset of the element
//!\return Maximum Y offset
int GetMaxY();
//!Sets the minimum x offset of the element
//!\param x X offset
void SetMinX(int x);
//!Gets the minimum x offset of the element
//!\return Minimum X offset
int GetMinX();
//!Sets the maximum x offset of the element
//!\param x X offset
void SetMaxX(int x);
//!Gets the maximum x offset of the element
//!\return Maximum X offset
int GetMaxX();
//!Gets the current width of the element. Does not currently consider the scale
//!\return width
virtual int GetWidth();
//!Gets the height of the element. Does not currently consider the scale
//!\return height
virtual int GetHeight();
//!Sets the size (width/height) of the element
//!\param w Width of element
//!\param h Height of element
void SetSize(int w, int h);
//!Checks whether or not the element is visible
//!\return true if visible, false otherwise
bool IsVisible();
//!Checks whether or not the element is selectable
//!\return true if selectable, false otherwise
bool IsSelectable();
//!Checks whether or not the element is clickable
//!\return true if clickable, false otherwise
bool IsClickable();
//!Checks whether or not the element is holdable
//!\return true if holdable, false otherwise
bool IsHoldable();
//!Sets whether or not the element is selectable
//!\param s Selectable
void SetSelectable(bool s);
//!Sets whether or not the element is clickable
//!\param c Clickable
void SetClickable(bool c);
//!Sets whether or not the element is holdable
//!\param c Holdable
void SetHoldable(bool d);
//!Gets the element's current state
//!\return state
int GetState();
//!Gets the controller channel that last changed the element's state
//!\return Channel number (0-3, -1 = no channel)
int GetStateChan();
//!Sets the element's alpha value
//!\param a alpha value
void SetAlpha(int a);
//!Gets the element's alpha value
//!Considers alpha, alphaDyn, and the parent element's GetAlpha() value
//!\return alpha
int GetAlpha();
//!Gets the element's AngleDyn value
//!\return alpha
float GetAngleDyn();
//!Sets the element's scale
//!\param s scale (1 is 100%)
void SetScale(float s);
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's GetScale() value
virtual float GetScale();
//!Set a new GuiTrigger for the element
//!\param t Pointer to GuiTrigger
void SetTrigger(GuiTrigger * t);
//!\overload
//!\param i Index of trigger array to set
//!\param t Pointer to GuiTrigger
void SetTrigger(u8 i, GuiTrigger * t);
//!Remove GuiTrigger for the element
//!\param i Index of trigger array to set
void RemoveTrigger(u8 i);
//!Checks whether rumble was requested by the element
//!\return true is rumble was requested, false otherwise
bool Rumble();
//!Sets whether or not the element is requesting a rumble event
//!\param r true if requesting rumble, false if not
void SetRumble(bool r);
//!Set an effect for the element
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
void SetEffect(int e, int a, int t = 0);
//!This SetEffect is for EFFECT_GOROUND only
//!\param e Effect to enable
//!\param speed is for Circlespeed
//!\param circles Circleamount in degree ike 180 for 1/2 circle or 720 for 2 circles
//!\param r Circle Radius in pixel
//!\param startdegree Degree where to start circling
//!\param anglespeedset Set the speed of Angle rotating make 1 for same speed as Circlespeed
//! or 0.5 for half the speed of the circlingspeed. Turn Anglecircling off by 0 to this param.
//!\param center_x x co-ordinate of the center of circle.
//!\param center_y y co-ordinate of the center of circle.
void SetEffect(int e, int speed, f32 circles, int r, f32 startdegree, f32 anglespeedset, int center_x,
int center_y);
//!Gets the frequency from the above effect
//!\return element frequency
float GetFrequency();
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
void SetEffectOnOver(int e, int a, int t = 0);
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
void SetEffectGrow();
//!Stops the current element effect
void StopEffect();
//!Gets the current element effects
//!\return element effects
int GetEffect();
//!Gets the current element on over effects
//!\return element on over effects
int GetEffectOnOver();
//!Checks whether the specified coordinates are within the element's boundaries
//!\param x X coordinate
//!\param y Y coordinate
//!\return true if contained within, false otherwise
bool IsInside(int x, int y);
//!Sets the element's position
//!\param x X coordinate
//!\param y Y coordinate
void SetPosition(int x, int y, int z = 0);
//!Sets the element's relative position
int GetRelLeft();
int GetRelTop();
//!Sets the element's setup position
int GetLeftPos() const { return xoffset; }
int GetTopPos() const { return yoffset; }
//!Updates the element's effects (dynamic values)
//!Called by Draw(), used for animation purposes
void UpdateEffects();
//!Sets a function to called after after Update()
//!Callback function can be used to response to changes in the state of the element, and/or update the element's attributes
void SetUpdateCallback(UpdateCallback u);
//!Checks whether the element is in focus
//!\return true if element is in focus, false otherwise
int IsFocused();
//!Sets the element's visibility
//!\param v Visibility (true = visible)
virtual void SetVisible(bool v);
//!Sets the element's focus
//!\param f Focus (true = in focus)
virtual void SetFocus(int f);
//!Sets the element's state
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
//!\param c Controller channel (0-3, -1 = none)
virtual void SetState(int s, int c = -1);
//!Resets the element's state to STATE_DEFAULT
virtual void ResetState();
//!Gets whether or not the element is in STATE_SELECTED
//!\return true if selected, false otherwise
virtual int GetSelected();
//!Sets the element's alignment respective to its parent element
//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE)
//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
virtual void SetAlignment(int hor, int vert);
//!Called constantly to allow the element to respond to the current input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
virtual void Update(GuiTrigger * t);
//!Called constantly to redraw the element
virtual void Draw();
virtual void DrawTooltip();
protected:
void LockElement();
void UnlockElement();
// static mutex_t mutex;
static mutex_t _lock_mutex;
lwp_t _lock_thread;
u16 _lock_count;
lwpq_t _lock_queue;
friend class SimpleLock;
//int position2; //! B Scrollbariable
bool visible; //!< Visibility of the element. If false, Draw() is skipped
int focus; //!< Element focus (-1 = focus disabled, 0 = not focused, 1 = focused)
int dontsetfocus; //!<If 0 games dont set the focus
int width; //!< Element width
int height; //!< Element height
int xoffset; //!< Element X offset
int yoffset; //!< Element Y offset
int zoffset; //!< Element Z offset
int ymin; //!< Element's min Y offset allowed
int ymax; //!< Element's max Y offset allowed
int xmin; //!< Element's min X offset allowed
int xmax; //!< Element's max X offset allowed
int xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
int temp_xoffset; //!< Element Temp X offset
int temp_yoffset; //!< Element Temp Y offset
f32 degree; //!< Degree where to start for EFFECT_GOROUND enter it in ° like 60°
f32 frequency; //!< Speed for EFFECT_GOROUND || can also be negative for other direction
int Radius; //!< The radius in which the Element goes round for EFFECT_GOROUND
f32 circleamount; //!< Circleamount for the EFFECT_GOROUND effect
f32 xoffsetDynFloat; //!< Integer sucks float is need by some parts
f32 yoffsetDynFloat; //!< Integer sucks float is need by some parts
int changervar; //!< Changervariable for some stuff
int alpha; //!< Element alpha value (0-255)
f32 scale; //!< Element scale (1 = 100%)
f32 angleDyn; //!< AngleDyn for EFFECT_GOROUND
f32 anglespeed; //!<Anglespeedvariable for EFFECT_GOROUND
int alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
int effects; //!< Currently enabled effect(s). 0 when no effects are enabled
int effectAmount; //!< Effect amount. Used by different effects for different purposes
int effectTarget; //!< Effect target amount. Used by different effects for different purposes
int effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
int effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
int effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
int alignmentHor; //!< Horizontal element alignment, respective to parent element (LEFT, RIGHT, CENTRE)
int alignmentVert; //!< Horizontal element alignment, respective to parent element (TOP, BOTTOM, MIDDLE)
int state; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
int stateChan; //!< Which controller channel is responsible for the last change in state
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
GuiTrigger * trigger[6]; //!< GuiTriggers (input actions) that this element responds to
GuiElement * parentElement; //!< Parent element
UpdateCallback updateCB; //!< Callback function to call when this element is updated
};
class SimpleLock
{
public:
SimpleLock(GuiElement *e);
~SimpleLock();
private:
GuiElement *element;
};
#define LOCK(e) SimpleLock LOCK(e)
//!Allows GuiElements to be grouped together into a "window"
class GuiWindow: public GuiElement
{
public:
//!Constructor
GuiWindow();
//!\overload
//!\param w Width of window
//!\param h Height of window
GuiWindow(int w, int h);
//!Destructor
virtual ~GuiWindow();
//!Appends a GuiElement to the GuiWindow
//!\param e The GuiElement to append. If it is already in the GuiWindow, it is removed first
void Append(GuiElement* e);
//!Inserts a GuiElement into the GuiWindow at the specified index
//!\param e The GuiElement to insert. If it is already in the GuiWindow, it is removed first
//!\param i Index in which to insert the element
void Insert(GuiElement* e, u32 i);
//!Removes the specified GuiElement from the GuiWindow
//!\param e GuiElement to be removed
void Remove(GuiElement* e);
//!Removes all GuiElements
void RemoveAll();
//!Returns the GuiElement at the specified index
//!\param index The index of the element
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
GuiElement* GetGuiElementAt(u32 index) const;
//!Returns the size of the list of elements
//!\return The size of the current element list
u32 GetSize();
//!Sets the visibility of the window
//!\param v visibility (true = visible)
void SetVisible(bool v);
//!Resets the window's state to STATE_DEFAULT
void ResetState();
//!Sets the window's state
//!\param s State
void SetState(int s);
//!Gets the index of the GuiElement inside the window that is currently selected
//!\return index of selected GuiElement
int GetSelected();
//!Sets the window focus
//!\param f Focus
void SetFocus(int f);
//!Change the focus to the specified element
//!This is intended for the primary GuiWindow only
//!\param e GuiElement that should have focus
void ChangeFocus(GuiElement * e);
//!Changes window focus to the next focusable window or element
//!If no element is in focus, changes focus to the first available element
//!If B or 1 button is pressed, changes focus to the next available element
//!This is intended for the primary GuiWindow only
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void ToggleFocus(GuiTrigger * t);
//!Moves the selected element to the element to the left or right
//!\param d Direction to move (-1 = left, 1 = right)
void MoveSelectionHor(int d);
//!Moves the selected element to the element above or below
//!\param d Direction to move (-1 = up, 1 = down)
void MoveSelectionVert(int d);
//!Allow dim of screen on disable or not
void SetAllowDim(bool d) { allowDim = d; }
void SetDimScreen(bool d) { forceDim = d; }
//!Draws all the elements in this GuiWindow
void Draw();
void DrawTooltip();
//!Updates the window and all elements contains within
//!Allows the GuiWindow and all elements to respond to the input data specified
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void Update(GuiTrigger * t);
protected:
bool forceDim;
bool allowDim;
std::vector<GuiElement*> _elements; //!< Contains all elements within the GuiWindow
};
//!Display, manage, and manipulate images in the GUI
class GuiImage: public GuiElement
{
public:
//!Constructor
GuiImage();
//!\overload
//!\param img Pointer to GuiImageData element
GuiImage(GuiImageData * img);
//!\overload
//!Sets up a new image from the image data specified
//!\param img
//!\param w Image width
//!\param h Image height
GuiImage(u8 * img, int w, int h);
//!\overload
//!Creates an image filled with the specified color
//!\param w Image width
//!\param h Image height
//!\param c Image color
GuiImage(int w, int h, GXColor c);
//! Copy Constructor
GuiImage(GuiImage &srcimage);
GuiImage(GuiImage *srcimage);
//! = operator for copying images
GuiImage &operator=(GuiImage &srcimage);
//!Destructor
virtual ~GuiImage();
//!Sets the image rotation angle for drawing
//!\param a Angle (in degrees)
void SetAngle(float a);
//!Gets the image rotation angle for drawing
float GetAngle();
//!Sets the number of times to draw the image horizontally
//!\param t Number of times to draw the image
void SetTileHorizontal(int t);
void SetTileVertical(int t);
// true set horizontal scale to 0.8 //added
void SetWidescreen(bool w);
//!Constantly called to draw the image
void Draw();
//!Gets the image data
//!\return pointer to image data
u8 * GetImage();
//!Sets up a new image using the GuiImageData object specified
//!\param img Pointer to GuiImageData object
void SetImage(GuiImageData * img);
//!\overload
//!\param img Pointer to image data
//!\param w Width
//!\param h Height
void SetImage(u8 * img, int w, int h);
//!Gets the pixel color at the specified coordinates of the image
//!\param x X coordinate
//!\param y Y coordinate
GXColor GetPixel(int x, int y);
//!Sets the pixel color at the specified coordinates of the image
//!\param x X coordinate
//!\param y Y coordinate
//!\param color Pixel color
void SetPixel(int x, int y, GXColor color);
//!Sets the image to grayscale
void SetGrayscale(void);
//!Set/disable the use of parentelement angle (default true)
void SetParentAngle(bool a);
//!Directly modifies the image data to create a color-striped effect
//!Alters the RGB values by the specified amount
//!\param s Amount to increment/decrement the RGB values in the image
void ColorStripe(int s);
//!Sets a stripe effect on the image, overlaying alpha blended rectangles
//!Does not alter the image data
//!\param s Alpha amount to draw over the image
void SetStripe(int s);
s32 z;
void SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4);
void SetSkew(int *skew /* int skew[8] */);
int xx1;
int yy1;
int xx2;
int yy2;
int xx3;
int yy3;
int xx4;
int yy4;
int rxx1;
int ryy1;
int rxx2;
int ryy2;
int rxx3;
int ryy3;
int rxx4;
int ryy4;
protected:
int imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
u8 * image; //!< Poiner to image data. May be shared with GuiImageData data
f32 imageangle; //!< Angle to draw the image
int tileHorizontal; //!< Number of times to draw (tile) the image horizontally
int tileVertical; //!< Number of times to draw (tile) the image vertically
int stripe; //!< Alpha value (0-255) to apply a stripe effect to the texture
short widescreen; //added
bool parentangle;
};
//!Display, manage, and manipulate text in the GUI
class GuiText: public GuiElement
{
public:
//!Constructor
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const char * t, int s, GXColor c);
//!\overload
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const wchar_t * t, int s, GXColor c);
//!\overload
//!\Assumes SetPresets() has been called to setup preferred text attributes
//!\param t Text
GuiText(const char * t);
//!Destructor
virtual ~GuiText();
//!Sets the text of the GuiText element
//!\param t Text
virtual void SetText(const char * t);
virtual void SetText(const wchar_t * t);
virtual void SetTextf(const char *format, ...) __attribute__( ( format( printf, 2, 3 ) ) );
//!Sets up preset values to be used by GuiText(t)
//!Useful when printing multiple text elements, all with the same attributes set
//!\param sz Font size
//!\param c Font color
//!\param w Maximum width of texture image (for text wrapping)
//!\param wrap Wrapmode when w>0
//!\param s Font style
//!\param h Text alignment (horizontal)
//!\param v Text alignment (vertical)
static void SetPresets(int sz, GXColor c, int w, u16 s, int h, int v);
//!Sets the font size
//!\param s Font size
void SetFontSize(int s);
//!Sets the maximum width of the drawn texture image
//!If the text exceeds this, it is wrapped to the next line
//!\param w Maximum width
//!\param m WrapMode
void SetMaxWidth(int w = 0, int m = WRAP);
//!Sets the font color
//!\param c Font color
void SetColor(GXColor c);
//!Sets the FreeTypeGX style attributes
//!\param s Style attributes
//!\param m Style-Mask attributes
void SetStyle(u16 s);
//!Sets the text alignment
//!\param hor Horizontal alignment (ALIGN_LEFT, ALIGN_RIGHT, ALIGN_CENTRE)
//!\param vert Vertical alignment (ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
void SetAlignment(int hor, int vert);
//!Set PassChar
void SetPassChar(wchar_t p);
//!Sets the font
//!\param f Font
void SetFont(FreeTypeGX *f);
//!Get the original text as char
virtual const wchar_t * GetText();
//!Overload for GetWidth()
int GetWidth() { return GetTextWidth(); }
//!Get the Horizontal Size of Text
int GetTextWidth();
int GetTextWidth(int ind);
//!Get the max textwidth
int GetTextMaxWidth();
//!Gets the total line number
virtual int GetLinesCount() { return 1; }
//!Get fontsize
int GetFontSize() { return size; }
//!Set max lines to draw
void SetLinesToDraw(int l);
void SetWidescreen(bool b) { widescreen = b; }
//!Get current Textline (for position calculation)
const wchar_t * GetDynText(int ind = 0);
virtual const wchar_t * GetTextLine(int ind) { return GetDynText(ind); }
//!Change the font
//!\param font bufferblock
//!\param font filesize
bool SetFont(const u8 *font, const u32 filesize);
//!Constantly called to draw the text
void Draw();
protected:
//!Clear the dynamic text
void ClearDynamicText();
//!Create a dynamic dotted text if the text is too long
void MakeDottedText();
//!Scroll the text once
void ScrollText();
//!Wrap the text to several lines
void WrapText();
wchar_t *text;
std::vector<wchar_t *> textDyn;
int wrapMode; //!< Wrapping toggle
int textScrollPos; //!< Current starting index of text string for scrolling
int textScrollInitialDelay; //!< Delay to wait before starting to scroll
int textScrollDelay; //!< Scrolling speed
int size; //!< Font size
int maxWidth; //!< Maximum width of the generated text object (for text wrapping)
u16 style; //!< FreeTypeGX style attributes
GXColor color; //!< Font color
FreeTypeGX *font;
int textWidth;
int currentSize;
int linestodraw;
wchar_t passChar;
bool widescreen;
};
//!Display, manage, and manipulate tooltips in the GUI.
class GuiTooltip: public GuiElement
{
public:
//!Constructor
//!\param t Text
GuiTooltip(const char *t, int Alpha = 255);
//!Destructor
virtual ~GuiTooltip();
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's GetScale() value
float GetScale();
//!Sets the text of the GuiTooltip element
//!\param t Text
void SetText(const char * t);
void SetWidescreen(bool w); // timely a dummy
//!Constantly called to draw the GuiButton
void Draw();
protected:
GuiImageData * tooltipLeft;
GuiImageData * tooltipTile;
GuiImageData * tooltipRight;
GuiImage * leftImage; //!< Tooltip left-image
GuiImage * tileImage; //!< Tooltip tile-image
GuiImage * rightImage; //!< Tooltip right-image
GuiText *text;
};
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
class GuiButton: public GuiElement
{
public:
//!Constructor
//!\param w Width
//!\param h Height
GuiButton(int w, int h);
//!\param img is the button GuiImage. it uses the height & width of this image for the button
//!\param imgOver is the button's over GuiImage
//!\param hor is horizontal alingment of the button
//!\param vert is verticle alignment of the button
//!\param x is xposition of the button
//!\param y is yposition of the button
//!\param trig is a GuiTrigger to assign to this button
//!\param sndOver is a GuiSound used for soundOnOver for this button
//!\param sndClick is a GuiSound used for clickSound of this button
//!\param grow sets effect grow for this button. 1 for yes ;0 for no
GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
GuiSound* sndOver, GuiSound* sndClick, u8 grow);
//!\param same as all the parameters for the above button plus the following
//!\param tt is a GuiTooltip assigned to this button
//!\param ttx and tty are the xPOS and yPOS for this tooltip in relationship to the button
//!\param h_align and v_align are horizontal and verticle alignment for the tooltip in relationship to the button
GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align,
int v_align);
//!Destructor
virtual ~GuiButton();
//!Sets the button's image
//!\param i Pointer to GuiImage object
void SetImage(GuiImage* i);
//!Sets the button's image on over
//!\param i Pointer to GuiImage object
void SetImageOver(GuiImage* i);
//!Sets the button's image on hold
//!\param i Pointer to GuiImage object
void SetAngle(float a);
void SetImageHold(GuiImage* i);
//!Sets the button's image on click
//!\param i Pointer to GuiImage object
void SetImageClick(GuiImage* i);
//!Sets the button's icon
//!\param i Pointer to GuiImage object
void SetIcon(GuiImage* i);
//!Sets the button's icon on over
//!\param i Pointer to GuiImage object
void SetIconOver(GuiImage* i);
//!Sets the button's icon on hold
//!\param i Pointer to GuiImage object
void SetIconHold(GuiImage* i);
//!Sets the button's icon on click
//!\param i Pointer to GuiImage object
void SetIconClick(GuiImage* i);
//!Sets the button's label
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void SetLabel(GuiText* t, int n = 0);
//!Sets the button's label on over (eg: different colored text)
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void SetLabelOver(GuiText* t, int n = 0);
//!Sets the button's label on hold
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void SetLabelHold(GuiText* t, int n = 0);
//!Sets the button's label on click
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void SetLabelClick(GuiText* t, int n = 0);
//!Sets the sound to play on over
//!\param s Pointer to GuiSound object
void SetSoundOver(GuiSound * s);
//!Sets the sound to play on hold
//!\param s Pointer to GuiSound object
void SetSoundHold(GuiSound * s);
//!Sets the sound to play on click
//!\param s Pointer to GuiSound object
void SetSoundClick(GuiSound * s);
//!\param reset the soundover to NULL
void RemoveSoundOver();
//!\param reset the soundclick to NULL
void RemoveSoundClick();
//!Constantly called to draw the GuiButtons ToolTip
//!Sets the button's Tooltip on over
//!\param tt Pointer to GuiElement object, x & y Positioning, h & v Align
void SetToolTip(GuiTooltip* tt, int x, int y, int h = ALIGN_RIGHT, int v = ALIGN_TOP);
void RemoveToolTip();
//!Constantly called to draw the GuiButton
void Draw();
void DrawTooltip();
//!Constantly called to allow the GuiButton to respond to updated input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void Update(GuiTrigger * t);
//!Deactivate/Activate pointing on Games while B scrolling
void ScrollIsOn(int f);
void SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4);
void SetSkew(int *skew /* int skew[8] */);
virtual void SetState(int s, int c = -1);
sigslot::signal3<GuiButton *, int, const POINT&> Clicked;
sigslot::signal3<GuiButton *, int, const POINT&> Held;
protected:
GuiImage * image; //!< Button image (default)
GuiImage * imageOver; //!< Button image for STATE_SELECTED
GuiImage * imageHold; //!< Button image for STATE_HELD
GuiImage * imageClick; //!< Button image for STATE_CLICKED
GuiImage * icon; //!< Button icon (drawn after button image)
GuiImage * iconOver; //!< Button icon for STATE_SELECTED
GuiImage * iconHold; //!< Button icon for STATE_HELD
GuiImage * iconClick; //!< Button icon for STATE_CLICKED
GuiTooltip *toolTip;
time_t time1, time2;//!< Tooltip timeconstants
GuiText * label[3]; //!< Label(s) to display (default)
GuiText * labelOver[3]; //!< Label(s) to display for STATE_SELECTED
GuiText * labelHold[3]; //!< Label(s) to display for STATE_HELD
GuiText * labelClick[3]; //!< Label(s) to display for STATE_CLICKED
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
GuiSound * soundHold; //!< Sound to play for STATE_HELD
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
};
typedef struct _keytype
{
char ch, chShift, chalt, chalt2;
} Key;
//!On-screen keyboard
class GuiKeyboard: public GuiWindow
{
public:
GuiKeyboard(char * t, u32 m, int min, int lang);
virtual ~GuiKeyboard();
void SetVisibleText(bool v) { textVisible = v; }
const char *GetText() { return kbtextstr; }
void Update(GuiTrigger * t);
protected:
void SetDisplayText(const char *text);
bool textVisible;
char kbtextstr[256];
u32 kbtextmaxlen;
Key keys[4][11];
int shift;
int caps;
int alt;
int alt2;
int min;
GuiText * kbText;
GuiImage * keyTextboxImg;
GuiText * keyCapsText;
GuiImage * keyCapsImg;
GuiImage * keyCapsOverImg;
GuiButton * keyCaps;
GuiText * keyAltText;
GuiImage * keyAltImg;
GuiImage * keyAltOverImg;
GuiButton * keyAlt;
GuiText * keyAlt2Text;
GuiImage * keyAlt2Img;
GuiImage * keyAlt2OverImg;
GuiButton * keyAlt2;
GuiText * keyShiftText;
GuiImage * keyShiftImg;
GuiImage * keyShiftOverImg;
GuiButton * keyShift;
GuiText * keyBackText;
GuiImage * keyBackImg;
GuiImage * keyBackOverImg;
GuiButton * keyBack;
GuiText * keyClearText;
GuiImage * keyClearImg;
GuiImage * keyClearOverImg;
GuiButton * keyClear;
GuiImage * keySpaceImg;
GuiImage * keySpaceOverImg;
GuiButton * keySpace;
GuiButton * keyBtn[4][11];
GuiImage * keyImg[4][11];
GuiImage * keyImgOver[4][11];
GuiText * keyTxt[4][11];
GuiImageData * keyTextbox;
GuiImageData * key;
GuiImageData * keyOver;
GuiImageData * keyMedium;
GuiImageData * keyLarge;
GuiTrigger * trigA;
GuiTrigger * trigB;
};
//!On-screen keyboard
class GuiNumpad: public GuiWindow
{
public:
GuiNumpad(char * t, u32 max);
virtual ~GuiNumpad();
void Update(GuiTrigger * t);
char kbtextstr[256];
protected:
u32 kbtextmaxlen;
char keys[11];
GuiText * kbText;
GuiImage * keyTextboxImg;
GuiText * keyBackText;
GuiImage * keyBackImg;
GuiImage * keyBackOverImg;
GuiButton * keyBack;
GuiText * keyClearText;
GuiImage * keyClearImg;
GuiImage * keyClearOverImg;
GuiButton * keyClear;
GuiButton * keyBtn[11];
GuiImage * keyImg[11];
GuiImage * keyImgOver[11];
GuiText * keyTxt[11];
GuiImageData * keyTextbox;
GuiImageData * keyMedium;
GuiTrigger * trigA;
GuiTrigger * trigB;
};
#endif

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/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_keyboard.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../main.h"
#include "../settings/CSettings.h"
#include <stdio.h>
#include <string.h>
#include "themes/CTheme.h"
#include "menu.h"
/**
* Constructor for the GuiKeyboard class.
*/
//const Key thekeys;
GuiKeyboard::GuiKeyboard(char * t, u32 max, int minimum, int lang)
{
width = 540;
height = 400;
shift = 0;
caps = 0;
alt = 0;
alt2 = 0;
min = minimum;
int mode = lang;
textVisible = true;
selectable = true;
focus = 0; // allow focus
alignmentHor = ALIGN_CENTRE;
alignmentVert = ALIGN_MIDDLE;
kbtextmaxlen = max > sizeof(kbtextstr) ? sizeof(kbtextstr) : max; // limit max up to sizeof(kbtextstr)
memset(kbtextstr, 0, sizeof(kbtextstr));
strncpy(kbtextstr, t, kbtextmaxlen); // strncpy is needed to fill the rest with \0
kbtextstr[sizeof(kbtextstr) - 1] = 0; // terminate with \0
//QWERTY//
if (mode == 0)
{
Key thekeys[4][11] = {
{
{ '1', '!', '\0', '\0' },
{ '2', '@', '\0', '\0' },
{ '3', '#', '\0', '\0' },
{ '4', '$', '\0', '\0' },
{ '5', '%', '\0', '\0' },
{ '6', '^', '\0', '\0' },
{ '7', '&', '\0', '\0' },
{ '8', '*', '\0', '\0' },
{ '9', '(', '\0', '\0' },
{ '0', ')', '\0', '\0' },
{ '\0', '\0', '\0', '\0' }
},
{
{ 'q', 'Q', '\0', '\0' },
{ 'w', 'W', '\0', '\0' },
{ 'e', 'E', '\0', '\0' },
{ 'r', 'R', '\0', '\0' },
{ 't', 'T', '\0', '\0' },
{ 'y', 'Y', '\0', '\0' },
{ 'u', 'U', '\0', '\0' },
{ 'i', 'I', '\0', '\0' },
{ 'o', 'O', '\0', '\0' },
{ 'p', 'P', '\0', '\0' },
{ '-', '_', '\0', '\0' }
},
{
{ 'a', 'A', '\0', '\0' },
{ 's', 'S', '\0', '\0' },
{ 'd', 'D', '\0', '\0' },
{ 'f', 'F', '\0', '\0' },
{ 'g', 'G', '\0', '\0' },
{ 'h', 'H', '\0', '\0' },
{ 'j', 'J', '\0', '\0' },
{ 'k', 'K', '\0', '\0' },
{ 'l', 'L', '\0', '\0' },
{ ':', ';', '\0', '\0' },
{ '\'', '"', '\0', '\0' }
},
{
{ 'z', 'Z', '\0', '\0' },
{ 'x', 'X', '\0', '\0' },
{ 'c', 'C', '\0', '\0' },
{ 'v', 'V', '\0', '\0' },
{ 'b', 'B', '\0', '\0' },
{ 'n', 'N', '\0', '\0' },
{ 'm', 'M', '\0', '\0' },
{ ',', '<', '\0', '\0' },
{ '.', '>', '\0', '\0' },
{ '/', '?', '\0', '\0' },
{ '\0', '\0', '\0', '\0' }
}
};
memcpy(keys, thekeys, sizeof(thekeys));
}
//DVORAK//
if (mode == 1)
{
Key thekeys[4][11] = {
{
{ '1', '!', '\0', '\0' },
{ '2', '@', '\0', '\0' },
{ '3', '#', '\0', '\0' },
{ '4', '$', '\0', '\0' },
{ '5', '%', '\0', '\0' },
{ '6', '^', '\0', '\0' },
{ '7', '&', '\0', '\0' },
{ '8', '*', '\0', '\0' },
{ '9', '(', '\0', '\0' },
{ '0', ')', '\0', '\0' },
{ '\0', '\0', '\0', '\0' }
},
{
{ '\'', '"', '\0', '\0' },
{ ',', '<', '\0', '\0' },
{ '.', '>', '\0', '\0' },
{ 'p', 'P', '\0', '\0' },
{ 'y', 'Y', '\0', '\0' },
{ 'f', 'F', '\0', '\0' },
{ 'g', 'G', '\0', '\0' },
{ 'c', 'C', '\0', '\0' },
{ 'r', 'R', '\0', '\0' },
{ 'l', 'L', '\0', '\0' },
{ '/', '?', '\0', '\0' }
},
{
{ 'a', 'A', 'm', '\0' },
{ 'o', 'O', 'm', '\0' },
{ 'e', 'E', 'm', '\0' },
{ 'u', 'U', 'm', '\0' },
{ 'i', 'I', 'm', '\0' },
{ 'd', 'D', 'm', '\0' },
{ 'h', 'H', 'm', '\0' },
{ 't', 'T', 'm', '\0' },
{ 'n', 'N', 'm', '\0' },
{ 's', 'S', 'm', '\0' },
{ '-', '_', 'm', '\0' }
},
{
{ ';', ':', '\0', '\0' },
{ 'q', 'Q', '\0', '\0' },
{ 'j', 'J', '\0', '\0' },
{ 'k', 'K', '\0', '\0' },
{ 'x', 'X', '\0', '\0' },
{ 'b', 'B', '\0', '\0' },
{ 'm', 'M', '\0', '\0' },
{ 'w', 'W', '\0', '\0' },
{ 'v', 'V', '\0', '\0' },
{ 'z', 'Z', '\0', '\0' },
{ '\0', '\0', '\0', '\0' }
}
};
memcpy(keys, thekeys, sizeof(thekeys));
}
//QWETRZ//
if (mode == 2)
{
Key thekeys[4][11] = { { { '1', '!', '^', 'À' }, { '2', '"', '²', 'à' }, { '3', '#', '³', 'È' }, { '4', '$',
'«', 'è' }, { '5', '%', '»', 'Ì' }, { '6', '&', '„', 'ì' }, { '7', '/', '”', 'Ò' }, { '8', '(', '[',
'ò' }, { '9', ')', ']', 'Ù' }, { '0', '=', '§', 'ù' }, { 'ß', '?', '\'', 'Ý' } }, { { 'q', 'Q', '@',
'Á' }, { 'w', 'W', '\0', 'á' }, { 'e', 'E', '€', 'É' }, { 'r', 'R', '\0', 'é' },
{ 't', 'T', '\0', 'Í' }, { 'z', 'Z', '\0', 'í' }, { 'u', 'U', '\0', 'Ó' }, { 'i', 'I', '\0', 'ó' }, {
'o', 'O', '\0', 'Ú' }, { 'p', 'P', '\0', 'ú' }, { 'ü', 'Ü', '\0', 'ý' } }, { { 'a', 'A', '\0',
'Â' }, { 's', 'S', '\0', 'â' }, { 'd', 'D', '\0', 'Ê' }, { 'f', 'F', '\0', 'ê' },
{ 'g', 'G', '\0', 'Î' }, { 'h', 'H', '\0', 'î' }, { 'j', 'J', '\0', 'Ô' }, { 'k', 'K', '\0', 'ô' }, {
'l', 'L', '\0', 'Û' }, { 'ö', 'Ö', '\0', 'û' }, { 'ä', 'Ä', '\0', 'Ÿ' } }, { { '<', '>', '|',
'Ã' }, { 'y', 'Y', '\0', 'ã' }, { 'x', 'X', '\0', 'Ñ' }, { 'c', 'C', 'ç', 'ñ' },
{ 'v', 'V', '©', 'Ï' }, { 'b', 'B', '\0', 'ï' }, { 'n', 'N', '\0', 'Õ' }, { 'm', 'M', 'µ', 'õ' }, {
',', ';', '\0', 'ÿ' }, { '.', ':', '\0', '\0' }, { '-', '_', '\0', '\0' } } };
memcpy(keys, thekeys, sizeof(thekeys));
}
//AZERTY//
if (mode == 3)
{
Key thekeys[4][11] = { { { '1', '&', '²', 'À' }, { '2', '~', '³', 'é' }, { '3', '"', '#', 'È' }, { '4', '`',
'«', 'ù' }, { '5', '(', '[', 'Ì' }, { '6', '-', '|', 'ì' }, { '7', 'µ', '»', 'è' }, { '8', '_', '\'',
'ò' }, { '9', '+', '^', 'ç' }, { '0', '=', '@', 'à' }, { '°', ')', ']', 'Ý' } }, {
{ 'a', 'A', 'Æ', 'Á' }, { 'z', 'Z', 'Œ', 'á' }, { 'e', 'E', '€', 'É' }, { 'r', 'R', '®', 'ë' }, { 't',
'T', '†', 'Í' }, { 'y', 'Y', 'ÿ', 'í' }, { 'u', 'U', 'Õ', 'Ó' }, { 'i', 'I', 'õ', 'Ò' }, { 'o',
'O', 'Ø', 'Ú' }, { 'p', 'P', 'ø', 'ú' }, { '$', '£', '¤', 'ý' } }, { { 'q', 'Q', 'æ', 'Â' }, {
's', 'S', 'œ', 'â' }, { 'd', 'D', '\0', 'Ê' }, { 'f', 'F', 'ß', 'ê' }, { 'g', 'G', '\0', 'Î' }, { 'h',
'H', '\0', 'î' }, { 'j', 'J', '\0', 'Ô' }, { 'k', 'K', '\0', 'ô' }, { 'l', 'L', '\0', 'Û' }, { 'm',
'M', '\0', 'û' }, { '*', '%', '¬', 'Ù' } }, { { '<', '>', '\0', 'Ã' }, { 'w', 'W', '\0', 'Ä' }, { 'x',
'X', '\0', 'Ë' }, { 'c', 'C', '©', 'Ç' }, { 'v', 'V', '“', 'Ï' }, { 'b', 'B', '”', 'ï' }, { 'n', 'N',
'\0', 'Ñ' }, { '?', ',', '?', 'ñ' }, { '.', ';', '.', 'ó' }, { '/', ':', '/', 'ö' }, { '§', '!', '!',
'Ö' } } };
memcpy(keys, thekeys, sizeof(thekeys));
}
//QWERTY 2//
if (mode == 4)
{
Key thekeys[4][11] = { { { '1', '!', '|', 'Á' }, { '2', '"', '@', 'á' }, { '3', '·', '#', 'À' }, { '4', '$',
'£', 'à' }, { '5', '%', '~', 'É' }, { '6', '&', '¬', 'é' }, { '7', '/', '\'', 'È' }, { '8', '(', '[',
'è' }, { '9', ')', ']', 'Í' }, { '0', '=', '¤', 'í' }, { '¡', '?', '¿', 'Ï' } }, { { 'q', 'Q', '\0',
'ï' }, { 'w', 'W', '\0', 'Ó' }, { 'e', 'E', '€', 'ó' }, { 'r', 'R', '®', 'Ò' }, { 't', 'T', '†', 'ò' },
{ 'y', 'Y', 'ÿ', 'Ú' }, { 'u', 'U', '“', 'ú' }, { 'i', 'I', '”', 'Ü' }, { 'o', 'O', 'Ø', 'ü' }, { 'p',
'P', 'ø', 'Ù' }, { '+', '*', '\0', 'ù' } }, { { 'a', 'A', '^', 'Ã' }, { 's', 'S', '²', 'ã' }, {
'd', 'D', '³', 'Õ' }, { 'f', 'F', '«', 'õ' }, { 'g', 'G', '»', 'Ñ' }, { 'h', 'H', '§', 'ñ' }, { 'j',
'J', 'µ', 'Ç' }, { 'k', 'K', '¤', 'ç' }, { 'l', 'L', '„', '\0' }, { 'ñ', 'Ñ', '+', '\0' }, { 'ç', 'Ç',
'°', '\0' } }, { { '<', '>', '\0', 'Ä' }, { 'z', 'Z', '\0', 'ä' }, { 'x', 'X', '\0', 'Â' }, { 'c', 'C',
'©', 'â' }, { 'v', 'V', '\0', 'å' }, { 'b', 'B', 'ß', 'Ë' }, { 'n', 'N', '\0', 'ë' }, { 'm', 'M', '\0',
'Ê' }, { ',', ';', '\0', 'ê' }, { '.', ':', '\0', '\0' }, { '-', '_', '\0', '\0' } } };
memcpy(keys, thekeys, sizeof(thekeys));
}
keyTextbox = Resources::GetImageData("keyboard_textbox.png");
keyTextboxImg = new GuiImage(keyTextbox);
keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
keyTextboxImg->SetPosition(0, 40);//(0,0);
this->Append(keyTextboxImg);
kbText = new GuiText(kbtextstr, 20, ( GXColor ) {0, 0, 0, 0xff});
kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
kbText->SetPosition(0, 53);//(0, 13);
this->Append(kbText);
key = Resources::GetImageData("keyboard_key.png");
keyOver = Resources::GetImageData("keyboard_key_over.png");
keyMedium = Resources::GetImageData("keyboard_mediumkey_over.png");
keyLarge = Resources::GetImageData("keyboard_largekey_over.png");
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB = new GuiTrigger;
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
int eurocheck = 0;
if (mode > 1)
{
eurocheck = -20;
}
keyBackImg = new GuiImage(keyMedium);
keyBackOverImg = new GuiImage(keyMedium);
if (mode == 3)
{
keyBackText = new GuiText("Retour", 20, ( GXColor )
{ 0, 0, 0, 0xff});
}
else
{
keyBackText = new GuiText("Back", 20, ( GXColor )
{ 0, 0, 0, 0xff});
}
//keyBack = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
keyBack = new GuiButton(keyBackImg, keyBackOverImg, 0, 3, 11 * 42 + 40 + eurocheck, 0 * 42 + 120, trigA,
btnSoundOver, btnSoundClick, 1);
//keyBack->SetImage(keyBackImg);
//keyBack->SetImageOver(keyBackOverImg);
keyBack->SetLabel(keyBackText);
//keyBack->SetSoundOver(btnSoundOver);
//keyBack->SetSoundClick(btnSoundClick);
//keyBack->SetTrigger(trigA);
keyBack->SetTrigger(trigB);
if (mode > 1)
{
keyBack->SetPosition(11 * 42 + 40 + eurocheck, 0 * 42 + 120);
}
else
{
keyBack->SetPosition(10 * 42 + 40 + eurocheck, 0 * 42 + 120);
}//(10*42+40, 0*42+80);
//keyBack->SetEffectGrow();
this->Append(keyBack);
keyClearImg = new GuiImage(keyMedium);
keyClearOverImg = new GuiImage(keyMedium);
if (mode == 3)
{
keyClearText = new GuiText("Effacer", 20, ( GXColor )
{ 0, 0, 0, 0xff});
}
else
{
keyClearText = new GuiText("Clear", 20, ( GXColor )
{ 0, 0, 0, 0xff});
}
keyClear = new GuiButton(keyClearImg, keyClearOverImg, 0, 3, (10 * 42 + 40) + eurocheck, 4 * 42 + 120, trigA,
btnSoundOver, btnSoundClick, 1);
//keyClear = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
//keyClear->SetImage(keyClearImg);
//keyClear->SetImageOver(keyClearOverImg);
keyClear->SetLabel(keyClearText);
//keyClear->SetSoundOver(btnSoundOver);
//keyClear->SetSoundClick(btnSoundClick);
//keyClear->SetTrigger(trigA);
//keyClear->SetPosition((10*42+40)+eurocheck, 4*42+120);//(10*42+40, 0*42+80);
//keyClear->SetEffectGrow();
this->Append(keyClear);
keyAltImg = new GuiImage(keyMedium);
keyAltOverImg = new GuiImage(keyMedium);
keyAltText = new GuiText("Alt Gr", 20, ( GXColor )
{ 0, 0, 0, 0xff});
keyAlt = new GuiButton(keyAltImg, keyAltOverImg, 0, 3, 84 + eurocheck, 4 * 42 + 120, trigA, btnSoundOver,
btnSoundClick, 1);
//keyAlt = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
//keyAlt->SetImage(keyAltImg);
//keyAlt->SetImageOver(keyAltOverImg);
keyAlt->SetLabel(keyAltText);
//keyAlt->SetSoundOver(btnSoundOver);
//keyAlt->SetSoundClick(btnSoundClick);
//keyAlt->SetTrigger(trigA);
//keyAlt->SetPosition(84+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
//keyAlt->SetEffectGrow();
if (mode > 1)
{
this->Append(keyAlt);
}
keyAlt2Img = new GuiImage(keyMedium);
keyAlt2OverImg = new GuiImage(keyMedium);
keyAlt2Text = new GuiText("Accent", 20, ( GXColor )
{ 0, 0, 0, 0xff});
keyAlt2 = new GuiButton(keyAlt2Img, keyAlt2OverImg, 0, 3, (8 * 42 + 40) + eurocheck, 4 * 42 + 120, trigA,
btnSoundOver, btnSoundClick, 1);
//keyAlt2 = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
//keyAlt2->SetImage(keyAlt2Img);
//keyAlt2->SetImageOver(keyAlt2OverImg);
keyAlt2->SetLabel(keyAlt2Text);
//keyAlt2->SetSoundOver(btnSoundOver);
//keyAlt2->SetSoundClick(btnSoundClick);
//keyAlt2->SetTrigger(trigA);
//keyAlt2->SetPosition((8*42+40)+eurocheck, 4*42+120);//(10*42+40, 4*42+120);
//keyAlt2->SetEffectGrow();
if (mode > 1)
{
this->Append(keyAlt2);
}
keyCapsImg = new GuiImage(keyMedium);
keyCapsOverImg = new GuiImage(keyMedium);
keyCapsText = new GuiText("Caps", 20, ( GXColor )
{ 0, 0, 0, 0xff});
keyCaps = new GuiButton(keyCapsImg, keyCapsOverImg, 0, 3, 0 + eurocheck, 2 * 42 + 120, trigA, btnSoundOver,
btnSoundClick, 1);
//keyCaps = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
//keyCaps->SetImage(keyCapsImg);
//keyCaps->SetImageOver(keyCapsOverImg);
keyCaps->SetLabel(keyCapsText);
//keyCaps->SetSoundOver(btnSoundOver);
//keyCaps->SetSoundClick(btnSoundClick);
//keyCaps->SetTrigger(trigA);
//keyCaps->SetPosition(0+eurocheck, 2*42+120);//(0, 2*42+80);
//keyCaps->SetEffectGrow();
this->Append(keyCaps);
keyShiftImg = new GuiImage(keyMedium);
keyShiftOverImg = new GuiImage(keyMedium);
keyShiftText = new GuiText("Shift", 20, ( GXColor )
{ 0, 0, 0, 0xff});
keyShift = new GuiButton(keyShiftImg, keyShiftOverImg, 0, 3, 21 + eurocheck, 3 * 42 + 120, trigA, btnSoundOver,
btnSoundClick, 1);
//keyShift = new GuiButton(keyMedium->GetWidth(), keyMedium->GetHeight());
//keyShift->SetImage(keyShiftImg);
//keyShift->SetImageOver(keyShiftOverImg);
keyShift->SetLabel(keyShiftText);
//keyShift->SetSoundOver(btnSoundOver);
//keyShift->SetSoundClick(btnSoundClick);
//keyShift->SetTrigger(trigA);
//keyShift->SetPosition(21+eurocheck, 3*42+120);//(21, 3*42+80);
//keyShift->SetEffectGrow();
this->Append(keyShift);
keySpaceImg = new GuiImage(keyLarge);
keySpaceOverImg = new GuiImage(keyLarge);
keySpace = new GuiButton(keySpaceImg, keySpaceOverImg, 2, 3, 0 + eurocheck, 4 * 42 + 120, trigA, btnSoundOver,
btnSoundClick, 1);
//keySpace = new GuiButton(keyLarge->GetWidth(), keyLarge->GetHeight());
//keySpace->SetImage(keySpaceImg);
//keySpace->SetImageOver(keySpaceOverImg);
//keySpace->SetSoundOver(btnSoundOver);
//keySpace->SetSoundClick(btnSoundClick);
//keySpace->SetTrigger(trigA);
//keySpace->SetPosition(0+eurocheck, 4*42+120);//(0, 4*42+80);
//keySpace->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
//keySpace->SetEffectGrow();
this->Append(keySpace);
char txt[2] = { 0, 0 };
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 11; j++)
{
if (keys[i][j].ch != '\0')
{
keyImg[i][j] = new GuiImage(key);
keyImgOver[i][j] = new GuiImage(keyOver);
txt[0] = keys[i][j].ch;
keyTxt[i][j] = new GuiText(txt, 20, ( GXColor )
{ 0, 0, 0, 0xff});
keyTxt[i][j]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
keyTxt[i][j]->SetPosition(0, -10);
keyBtn[i][j] = new GuiButton(keyImg[i][j], keyImgOver[i][j], 0, 3, (j * 42 + 21 * i + 40) + eurocheck,
i * 42 + 120, trigA, btnSoundOver, btnSoundClick, 1);
//keyBtn[i][j] = new GuiButton(key->GetWidth(), key->GetHeight());
//keyBtn[i][j]->SetImage(keyImg[i][j]);
//keyBtn[i][j]->SetImageOver(keyImgOver[i][j]);
//keyBtn[i][j]->SetSoundOver(btnSoundOver);
//keyBtn[i][j]->SetSoundClick(btnSoundClick);
//keyBtn[i][j]->SetTrigger(trigA);
keyBtn[i][j]->SetLabel(keyTxt[i][j]);
//keyBtn[i][j]->SetPosition((j*42+21*i+40)+eurocheck, i*42+120);//SetPosition(j*42+21*i+40, i*42+80);
//keyBtn[i][j]->SetEffectGrow();
this->Append(keyBtn[i][j]);
}
}
}
}
/**
* Destructor for the GuiKeyboard class.
*/
GuiKeyboard::~GuiKeyboard()
{
delete kbText;
delete keyTextbox;
delete keyTextboxImg;
delete keyCapsText;
delete keyCapsImg;
delete keyCapsOverImg;
delete keyCaps;
delete keyShiftText;
delete keyShiftImg;
delete keyShiftOverImg;
delete keyShift;
if (keyAlt)
{
delete keyAlt;
}
if (keyAlt2)
{
delete keyAlt2;
}
delete keyBackText;
delete keyBackImg;
delete keyBackOverImg;
delete keyBack;
delete keySpaceImg;
delete keySpaceOverImg;
delete keySpace;
delete key;
delete keyOver;
delete keyMedium;
delete keyLarge;
delete trigA;
delete trigB;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 11; j++)
{
if (keys[i][j].ch != '\0')
{
delete keyImg[i][j];
delete keyImgOver[i][j];
delete keyTxt[i][j];
delete keyBtn[i][j];
}
}
}
}
void GuiKeyboard::SetDisplayText(const char *text)
{
if(!text || textVisible)
{
kbText->SetText(text);
}
else
{
std::string asterix(strlen(text), '*');
kbText->SetText(asterix.c_str());
}
}
void GuiKeyboard::Update(GuiTrigger * t)
{
LOCK( this );
if (_elements.size() == 0 || (state == STATE_DISABLED && parentElement)) return;
for (u8 i = 0; i < _elements.size(); i++)
{
try
{
_elements.at(i)->Update(t);
}
catch (const std::exception& e)
{
}
}
bool changedShiftKey = false;
if (keySpace->GetState() == STATE_CLICKED)
{
if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with terminating '\0'
{
kbtextstr[strlen(kbtextstr)] = ' ';
SetDisplayText(kbtextstr);
}
keySpace->SetState(STATE_SELECTED, t->chan);
}
else if (keyBack->GetState() == STATE_CLICKED)
{
if (strlen(kbtextstr) > min)
{
kbtextstr[strlen(kbtextstr) - 1] = 0;
SetDisplayText(kbtextstr);
}
keyBack->SetState(STATE_SELECTED, t->chan);
}
else if (keyClear->GetState() == STATE_CLICKED)
{
while (strlen(kbtextstr) > min)
{
kbtextstr[strlen(kbtextstr) - 1] = 0;
}
SetDisplayText(kbtextstr);
keyClear->SetState(STATE_SELECTED, t->chan);
}
else if (keyShift->GetState() == STATE_CLICKED)
{
changedShiftKey = true;
shift ^= 1;
if (alt) alt ^= 1;
if (alt2) alt2 ^= 1;
keyShift->SetState(STATE_SELECTED, t->chan);
}
else if (keyAlt->GetState() == STATE_CLICKED)
{
changedShiftKey = true;
alt ^= 1;
if (shift) shift ^= 1;
if (alt2) alt2 ^= 1;
keyAlt->SetState(STATE_SELECTED, t->chan);
}
else if (keyAlt2->GetState() == STATE_CLICKED)
{
changedShiftKey = true;
alt2 ^= 1;
if (shift) shift ^= 1;
if (alt) alt ^= 1;
keyAlt2->SetState(STATE_SELECTED, t->chan);
}
else if (keyCaps->GetState() == STATE_CLICKED)
{
changedShiftKey = true;
caps ^= 1;
keyCaps->SetState(STATE_SELECTED, t->chan);
}
bool update = false;
char txt[2] = { 0, 0 };
do
{
update = false;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 11; j++)
{
if (keys[i][j].ch != '\0')
{
if (shift || caps)
txt[0] = keys[i][j].chShift;
else if (alt)
txt[0] = keys[i][j].chalt;
else if (alt2)
txt[0] = keys[i][j].chalt2;
else txt[0] = keys[i][j].ch;
if (changedShiftKey) // change text only if needed
keyTxt[i][j]->SetText(txt);
if (keyBtn[i][j]->GetState() == STATE_CLICKED)
{
if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with term. '\0'
{
kbtextstr[strlen(kbtextstr)] = txt[0];
SetDisplayText(kbtextstr);
}
keyBtn[i][j]->SetState(STATE_SELECTED, t->chan);
if (shift || alt || alt2)
{
if (shift) shift ^= 1;
if (alt) alt ^= 1;
if (alt2) alt2 ^= 1;
update = true;
changedShiftKey = true;
}
}
}
}
}
} while (update);
this->ToggleFocus(t);
if (focus) // only send actions to this window if it's in focus
{
// pad/joystick navigation
if (t->Right())
this->MoveSelectionHor(1);
else if (t->Left())
this->MoveSelectionHor(-1);
else if (t->Down())
this->MoveSelectionVert(1);
else if (t->Up()) this->MoveSelectionVert(-1);
}
}

View File

@ -895,15 +895,21 @@ class GuiKeyboard: public GuiWindow
public: public:
GuiKeyboard(char * t, u32 m, int min, int lang); GuiKeyboard(char * t, u32 m, int min, int lang);
virtual ~GuiKeyboard(); virtual ~GuiKeyboard();
void SetVisibleText(bool v) { textVisible = v; }
const char *GetText() { return kbtextstr; }
void Update(GuiTrigger * t); void Update(GuiTrigger * t);
char kbtextstr[256];
protected: protected:
void SetDisplayText(const char *text);
bool textVisible;
char kbtextstr[256];
u32 kbtextmaxlen; u32 kbtextmaxlen;
Key keys[4][11]; Key keys[4][11];
int shift; int shift;
int caps; int caps;
int alt; int alt;
int alt2; int alt2;
u16 min;
GuiText * kbText; GuiText * kbText;
GuiImage * keyTextboxImg; GuiImage * keyTextboxImg;
GuiText * keyCapsText; GuiText * keyCapsText;

View File

@ -18,9 +18,8 @@
/** /**
* Constructor for the GuiKeyboard class. * Constructor for the GuiKeyboard class.
*/ */
unsigned int m;
//const Key thekeys; //const Key thekeys;
GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang) GuiKeyboard::GuiKeyboard(char * t, u32 max, int minimum, int lang)
{ {
width = 540; width = 540;
height = 400; height = 400;
@ -28,14 +27,15 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
caps = 0; caps = 0;
alt = 0; alt = 0;
alt2 = 0; alt2 = 0;
m = min; min = minimum;
int mode = lang; int mode = lang;
textVisible = true;
selectable = true; selectable = true;
focus = 0; // allow focus focus = 0; // allow focus
alignmentHor = ALIGN_CENTRE; alignmentHor = ALIGN_CENTRE;
alignmentVert = ALIGN_MIDDLE; alignmentVert = ALIGN_MIDDLE;
kbtextmaxlen = max > sizeof(kbtextstr) ? sizeof(kbtextstr) : max; // limit max up to sizeof(kbtextstr) kbtextmaxlen = max > sizeof(kbtextstr) ? sizeof(kbtextstr) : max; // limit max up to sizeof(kbtextstr)
// strlcpy(kbtextstr, t, kbtextmaxlen); memset(kbtextstr, 0, sizeof(kbtextstr));
strncpy(kbtextstr, t, kbtextmaxlen); // strncpy is needed to fill the rest with \0 strncpy(kbtextstr, t, kbtextmaxlen); // strncpy is needed to fill the rest with \0
kbtextstr[sizeof(kbtextstr) - 1] = 0; // terminate with \0 kbtextstr[sizeof(kbtextstr) - 1] = 0; // terminate with \0
//QWERTY// //QWERTY//
@ -214,8 +214,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
keyTextboxImg->SetPosition(0, 40);//(0,0); keyTextboxImg->SetPosition(0, 40);//(0,0);
this->Append(keyTextboxImg); this->Append(keyTextboxImg);
kbText = new GuiText(kbtextstr, 20, ( GXColor ) kbText = new GuiText(kbtextstr, 20, ( GXColor ) {0, 0, 0, 0xff});
{ 0, 0, 0, 0xff});
kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
kbText->SetPosition(0, 53);//(0, 13); kbText->SetPosition(0, 53);//(0, 13);
this->Append(kbText); this->Append(kbText);
@ -467,6 +466,19 @@ GuiKeyboard::~GuiKeyboard()
} }
} }
void GuiKeyboard::SetDisplayText(const char *text)
{
if(!text || textVisible)
{
kbText->SetText(text);
}
else
{
std::string asterix(strlen(text), '*');
kbText->SetText(asterix.c_str());
}
}
void GuiKeyboard::Update(GuiTrigger * t) void GuiKeyboard::Update(GuiTrigger * t)
{ {
LOCK( this ); LOCK( this );
@ -490,26 +502,26 @@ void GuiKeyboard::Update(GuiTrigger * t)
if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with terminating '\0' if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with terminating '\0'
{ {
kbtextstr[strlen(kbtextstr)] = ' '; kbtextstr[strlen(kbtextstr)] = ' ';
kbText->SetText(kbtextstr); SetDisplayText(kbtextstr);
} }
keySpace->SetState(STATE_SELECTED, t->chan); keySpace->SetState(STATE_SELECTED, t->chan);
} }
else if (keyBack->GetState() == STATE_CLICKED) else if (keyBack->GetState() == STATE_CLICKED)
{ {
if (strlen(kbtextstr) > (m)) if (strlen(kbtextstr) > min)
{ {
kbtextstr[strlen(kbtextstr) - 1] = 0; kbtextstr[strlen(kbtextstr) - 1] = 0;
kbText->SetText(kbtextstr); SetDisplayText(kbtextstr);
} }
keyBack->SetState(STATE_SELECTED, t->chan); keyBack->SetState(STATE_SELECTED, t->chan);
} }
else if (keyClear->GetState() == STATE_CLICKED) else if (keyClear->GetState() == STATE_CLICKED)
{ {
while (strlen(kbtextstr) > (m)) while (strlen(kbtextstr) > min)
{ {
kbtextstr[strlen(kbtextstr) - 1] = 0; kbtextstr[strlen(kbtextstr) - 1] = 0;
kbText->SetText(kbtextstr);
} }
SetDisplayText(kbtextstr);
keyClear->SetState(STATE_SELECTED, t->chan); keyClear->SetState(STATE_SELECTED, t->chan);
} }
else if (keyShift->GetState() == STATE_CLICKED) else if (keyShift->GetState() == STATE_CLICKED)
@ -572,7 +584,7 @@ void GuiKeyboard::Update(GuiTrigger * t)
if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with term. '\0' if (strlen(kbtextstr) < kbtextmaxlen - 1) // -1 --> kbtextmaxlen means with term. '\0'
{ {
kbtextstr[strlen(kbtextstr)] = txt[0]; kbtextstr[strlen(kbtextstr)] = txt[0];
kbText->SetText(kbtextstr); SetDisplayText(kbtextstr);
} }
keyBtn[i][j]->SetState(STATE_SELECTED, t->chan); keyBtn[i][j]->SetState(STATE_SELECTED, t->chan);
@ -590,8 +602,6 @@ void GuiKeyboard::Update(GuiTrigger * t)
} }
} while (update); } while (update);
kbText->SetPosition(0, 53);
this->ToggleFocus(t); this->ToggleFocus(t);
if (focus) // only send actions to this window if it's in focus if (focus) // only send actions to this window if it's in focus

View File

@ -336,7 +336,6 @@ void GuiScrollbar::SetSelectedItem(int pos)
return; return;
SelItem = pos; SelItem = pos;
listChanged(SelItem, SelInd);
} }
void GuiScrollbar::SetSelectedIndex(int pos) void GuiScrollbar::SetSelectedIndex(int pos)

View File

@ -117,7 +117,7 @@ int OnScreenNumpad(char * var, u32 maxlen)
* Opens an on-screen keyboard window, with the data entered being stored * Opens an on-screen keyboard window, with the data entered being stored
* into the specified variable. * into the specified variable.
***************************************************************************/ ***************************************************************************/
int OnScreenKeyboard(char * var, u32 maxlen, int min) int OnScreenKeyboard(char * var, u32 maxlen, int min, bool hide)
{ {
int save = -1; int save = -1;
@ -125,6 +125,7 @@ int OnScreenKeyboard(char * var, u32 maxlen, int min)
gprintf("\nOnScreenKeyboard(%s, %i, %i) \n\tkeyset = %i", var, maxlen, min, Settings.keyset); gprintf("\nOnScreenKeyboard(%s, %i, %i) \n\tkeyset = %i", var, maxlen, min, Settings.keyset);
GuiKeyboard keyboard(var, maxlen, min, Settings.keyset); GuiKeyboard keyboard(var, maxlen, min, Settings.keyset);
keyboard.SetVisibleText(!hide);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png")); GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
@ -173,7 +174,7 @@ int OnScreenKeyboard(char * var, u32 maxlen, int min)
if (save) if (save)
{ {
snprintf(var, maxlen, "%s", keyboard.kbtextstr); snprintf(var, maxlen, "%s", keyboard.GetText());
} }
HaltGui(); HaltGui();

View File

@ -14,7 +14,7 @@ int WindowPrompt(const char *title, const char *msg = NULL, const char * btn1Lab
NULL, const char * btn3Label = NULL, const char * btn4Label = NULL, int wait = -1); NULL, const char * btn3Label = NULL, const char * btn4Label = NULL, int wait = -1);
void WindowCredits(); void WindowCredits();
int OnScreenKeyboard(char * var, u32 maxlen, int min); int OnScreenKeyboard(char * var, u32 maxlen, int min, bool hide = false);
int OnScreenNumpad(char * var, u32 maxlen); int OnScreenNumpad(char * var, u32 maxlen);
int WindowExitPrompt(); int WindowExitPrompt();
int DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait); int DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait);

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@ -87,7 +87,7 @@ int InitBrowsers()
{ {
closedir(dir); closedir(dir);
BROWSERINFO browser; BROWSERINFO browser;
browser.dir[0] = '\0'; memset(&browser, 0, sizeof(BROWSERINFO));
strcpy(browser.rootdir, rootdir); strcpy(browser.rootdir, rootdir);
ResetBrowser(&browser); ResetBrowser(&browser);
browsers.push_back(browser); browsers.push_back(browser);

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@ -133,6 +133,7 @@ void CSettings::SetDefault()
WiirdDebugger = OFF; WiirdDebugger = OFF;
WiirdDebuggerPause = OFF; WiirdDebuggerPause = OFF;
ShowPlayCount = ON; ShowPlayCount = ON;
RememberUnlock = ON;
} }
bool CSettings::Load() bool CSettings::Load()
@ -224,6 +225,7 @@ bool CSettings::Save()
fprintf(file, "sfxvolume = %d\n", sfxvolume); fprintf(file, "sfxvolume = %d\n", sfxvolume);
fprintf(file, "gamesoundvolume = %d\n", gamesoundvolume); fprintf(file, "gamesoundvolume = %d\n", gamesoundvolume);
fprintf(file, "tooltips = %d\n", tooltips); fprintf(file, "tooltips = %d\n", tooltips);
fprintf(file, "RememberUnlock = %d\n", RememberUnlock);
char EncryptedTxt[50]; char EncryptedTxt[50];
EncryptString(unlockCode, EncryptedTxt); EncryptString(unlockCode, EncryptedTxt);
fprintf(file, "password = %s\n", EncryptedTxt); fprintf(file, "password = %s\n", EncryptedTxt);
@ -404,11 +406,22 @@ bool CSettings::SetSetting(char *name, char *value)
} }
return true; return true;
} }
else if (strcmp(name, "RememberUnlock") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
RememberUnlock = i;
}
return true;
}
else if (strcmp(name, "password") == 0) else if (strcmp(name, "password") == 0)
{ {
char EncryptedTxt[50]; char EncryptedTxt[50];
strcpy(EncryptedTxt, value); strcpy(EncryptedTxt, value);
DecryptString(EncryptedTxt, unlockCode); DecryptString(EncryptedTxt, unlockCode);
if(!RememberUnlock && strlen(unlockCode) > 0 && strcmp(unlockCode, "not set") != 0)
godmode = 0;
return true; return true;
} }
else if (strcmp(name, "GameSort") == 0) else if (strcmp(name, "GameSort") == 0)

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@ -133,6 +133,7 @@ class CSettings
short WiirdDebugger; short WiirdDebugger;
short WiirdDebuggerPause; short WiirdDebuggerPause;
short ShowPlayCount; short ShowPlayCount;
short RememberUnlock;
protected: protected:
bool ValidVersion(FILE * file); bool ValidVersion(FILE * file);
bool SetSetting(char *name, char *value); bool SetSetting(char *name, char *value);

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@ -56,6 +56,7 @@ ParentalControlSM::ParentalControlSM()
Options->SetName(Idx++, "%s", tr( "Console" )); Options->SetName(Idx++, "%s", tr( "Console" ));
Options->SetName(Idx++, "%s", tr( "Password" )); Options->SetName(Idx++, "%s", tr( "Password" ));
Options->SetName(Idx++, "%s", tr( "Controllevel" )); Options->SetName(Idx++, "%s", tr( "Controllevel" ));
Options->SetName(Idx++, "%s", tr( "Remember Unlock" ));
Options->SetName(Idx++, "%s", tr( "Block Global Settings" )); Options->SetName(Idx++, "%s", tr( "Block Global Settings" ));
Options->SetName(Idx++, "%s", tr( "Block Gui Settings" )); Options->SetName(Idx++, "%s", tr( "Block Gui Settings" ));
Options->SetName(Idx++, "%s", tr( "Block Loader Settings" )); Options->SetName(Idx++, "%s", tr( "Block Loader Settings" ));
@ -105,6 +106,9 @@ void ParentalControlSM::SetOptionValues()
//! Settings: Controllevel //! Settings: Controllevel
Options->SetValue(Idx++, "%s", tr(ParentalText[Settings.parentalcontrol])); Options->SetValue(Idx++, "%s", tr(ParentalText[Settings.parentalcontrol]));
//! Settings: Remember Unlock
Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.RememberUnlock]));
//! Settings: Block Global Settings //! Settings: Block Global Settings
Options->SetValue(Idx++, "%s", tr(OnOffText[((Settings.ParentalBlocks & BLOCK_GLOBAL_SETTINGS) != 0)])); Options->SetValue(Idx++, "%s", tr(OnOffText[((Settings.ParentalBlocks & BLOCK_GLOBAL_SETTINGS) != 0)]));
@ -234,6 +238,12 @@ int ParentalControlSM::GetMenuInternal()
if (++Settings.parentalcontrol >= 5) Settings.parentalcontrol = 0; if (++Settings.parentalcontrol >= 5) Settings.parentalcontrol = 0;
} }
//! Settings: Remember Unlock
else if (ret == ++Idx)
{
if (++Settings.RememberUnlock >= MAX_ON_OFF) Settings.RememberUnlock = 0;
}
//! Settings: Block Global Settings //! Settings: Block Global Settings
else if (ret == ++Idx) else if (ret == ++Idx)
{ {

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@ -30,9 +30,9 @@ extern "C"
} }
//Wiilight stuff //Wiilight stuff
static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source) void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
{ {
static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
u32 val = (*_wiilight_reg & ~0x20); u32 val = (*_wiilight_reg & ~0x20);
if (enable && Settings.wiilight) val |= 0x20; if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg = val; *_wiilight_reg = val;
@ -168,6 +168,11 @@ void Sys_ShutdownToStandby(void)
void Sys_LoadMenu(void) void Sys_LoadMenu(void)
{ {
ExitApp(); ExitApp();
// Preloader shutup
*(u32 *)0x8132fffb = 0x50756e65;
DCFlushRange((u32 *)0x8132fffb, 4);
/* Return to the Wii system menu */ /* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
} }

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@ -8,7 +8,7 @@ int PasswordCheck(const char * password)
char entered[100]; char entered[100];
memset(entered, 0, sizeof(entered)); memset(entered, 0, sizeof(entered));
int result = OnScreenKeyboard(entered, 20, 0); int result = OnScreenKeyboard(entered, 20, 0, true);
if (result == 1) if (result == 1)
{ {
if (strcmp(entered, password) == 0) //if password correct if (strcmp(entered, password) == 0) //if password correct