mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 02:11:55 +01:00
*Fixed crash on NTFS (wrong memory free functions were used)
*Added proper deinitialize of usb before starting game / exiting app. This is supposed to fix Blackops multiplayer mode (Did not test it. I don't have that game.) *Added Wii message board update (Playlog) (thanks to dkosmari for a starting point). This feature can be enabled/disabled in the global settings. Default is ON. *Removed unused sources.
This commit is contained in:
parent
d62e41d601
commit
6850d68074
File diff suppressed because one or more lines are too long
@ -10,11 +10,13 @@
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#include "settings/CGameSettings.h"
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#include "usbloader/frag.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/playlog.h"
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#include "settings/newtitles.h"
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#include "patches/fst.h"
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#include "patches/gamepatches.h"
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#include "patches/wip.h"
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#include "system/IosLoader.h"
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#include "banner/OpeningBNR.hpp"
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#include "wad/nandtitle.h"
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#include "menu/menus.h"
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#include "memory/memory.h"
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@ -211,6 +213,10 @@ int BootGame(const char * gameID)
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UnmountEXT();
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SDCard_deInit();
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USBDevice_deInit();
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USB_Deinitialize();
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if(Settings.PlaylogUpdate)
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Playlog_Update((char *) Disc_ID, BNRInstance::Instance()->GetIMETTitle(CONF_GetLanguage()));
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gprintf("Jumping to game entrypoint: 0x%08X.\n", AppEntrypoint);
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159
source/banner/OpeningBNR.cpp
Normal file
159
source/banner/OpeningBNR.cpp
Normal file
@ -0,0 +1,159 @@
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#include <malloc.h>
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#include <stdio.h>
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#include "usbloader/disc.h"
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#include "usbloader/wbfs.h"
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#include "utils/uncompress.h"
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#include "OpeningBNR.hpp"
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typedef struct _IMD5Header
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{
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u32 fcc;
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u32 filesize;
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u8 zeroes[8];
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u8 crypto[16];
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} __attribute__((packed)) IMD5Header;
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typedef struct _U8Header
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{
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u32 fcc;
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u32 rootNodeOffset;
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u32 headerSize;
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u32 dataOffset;
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u8 zeroes[16];
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} __attribute__((packed)) U8Header;
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typedef struct _U8Entry
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{
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struct
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{
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u32 fileType :8;
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u32 nameOffset :24;
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};
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u32 fileOffset;
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union
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{
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u32 fileLength;
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u32 numEntries;
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};
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} __attribute__( ( packed ) ) U8Entry;
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static inline const char * u8Filename(const U8Entry *fst, int i)
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{
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return (char *) (fst + fst[0].numEntries) + fst[i].nameOffset;
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}
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BNRInstance * BNRInstance::instance = NULL;
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OpeningBNR::OpeningBNR()
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: imetHdr(0)
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{
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memset(gameID, 0, sizeof(gameID));
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}
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OpeningBNR::~OpeningBNR()
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{
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if(imetHdr)
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free(imetHdr);
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}
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bool OpeningBNR::Load(const u8 * discid)
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{
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if(!discid)
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return false;
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if(memcmp(gameID, discid, 6) == 0)
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return true;
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if(imetHdr)
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free(imetHdr);
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imetHdr = NULL;
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snprintf(gameID, sizeof(gameID), (const char *) discid);
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wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) gameID);
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if (!disc)
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return false;
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wiidisc_t *wdisc = wd_open_disc((int(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
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if (!wdisc)
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{
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WBFS_CloseDisc(disc);
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return false;
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}
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imetHdr = (IMETHeader*) wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
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wd_close_disc(wdisc);
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WBFS_CloseDisc(disc);
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if(!imetHdr)
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return false;
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if (imetHdr->fcc != 'IMET')
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{
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free(imetHdr);
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imetHdr = NULL;
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return false;
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}
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return true;
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}
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const u16 * OpeningBNR::GetIMETTitle(int lang)
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{
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if(!imetHdr || lang < 0 || lang >= 10)
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return NULL;
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if(imetHdr->names[lang][0] == 0)
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lang = CONF_LANG_ENGLISH;
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return imetHdr->names[lang];
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}
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const u8 * OpeningBNR::GetBannerSound(u32 * size)
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{
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if(!imetHdr)
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return NULL;
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const U8Header *bnrArcHdr = (U8Header *) (imetHdr + 1);
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const U8Entry *fst = (const U8Entry *) (((const u8 *) bnrArcHdr) + bnrArcHdr->rootNodeOffset);
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u32 i;
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for (i = 1; i < fst[0].numEntries; ++i)
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if (fst[i].fileType == 0 && strcasecmp(u8Filename(fst, i), "sound.bin") == 0) break;
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if (i >= fst[0].numEntries)
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{
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return NULL;
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}
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const u8 *sound_bin = ((const u8 *) bnrArcHdr) + fst[i].fileOffset;
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if (((IMD5Header *) sound_bin)->fcc != 'IMD5')
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{
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return NULL;
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}
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const u8 *soundChunk = sound_bin + sizeof(IMD5Header);
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u32 soundChunkSize = fst[i].fileLength - sizeof(IMD5Header);
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if (*((u32*) soundChunk) == 'LZ77')
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{
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u32 uncSize = 0;
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u8 * uncompressed_data = uncompressLZ77(soundChunk, soundChunkSize, &uncSize);
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if (!uncompressed_data)
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{
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return NULL;
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}
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if (size) *size = uncSize;
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return uncompressed_data;
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}
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u8 *out = (u8 *) malloc(soundChunkSize);
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if (out)
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{
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memcpy(out, soundChunk, soundChunkSize);
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if (size) *size = soundChunkSize;
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}
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return out;
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}
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46
source/banner/OpeningBNR.hpp
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46
source/banner/OpeningBNR.hpp
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@ -0,0 +1,46 @@
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#ifndef OPENING_BNR_HPP_
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#define OPENING_BNR_HPP_
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#include <gctypes.h>
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typedef struct _IMETHeader
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{
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u8 zeroes[64];
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u32 fcc;
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u8 unk[8];
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u32 iconSize;
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u32 bannerSize;
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u32 soundSize;
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u32 flag1;
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u16 names[10][42]; // 10 languages (thanks dkosmari for the info)
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u16 zeroes_2[7*42]; // padding for 7 more languages (thanks dkosmari for the info)
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u8 crypto[16];
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} __attribute__((packed)) IMETHeader;
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class OpeningBNR
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{
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public:
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OpeningBNR();
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~OpeningBNR();
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bool Load(const u8 * gameID);
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const u16 * GetIMETTitle(int lang);
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const u16 * GetIMETTitle(const u8 * gameID, int lang) { Load(gameID); return GetIMETTitle(lang); };
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const u8 * GetBannerSound(u32 * size);
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const u8 * GetBannerSound(const u8 * gameID, u32 * size) { Load(gameID); return GetBannerSound(size); };
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private:
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IMETHeader *imetHdr;
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char gameID[7];
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};
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class BNRInstance : public OpeningBNR
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{
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public:
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static BNRInstance * Instance() { if(!instance) instance = new BNRInstance; return instance; };
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static void DestroyInstance() { delete instance; instance = NULL; };
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private:
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BNRInstance() { };
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~BNRInstance() { };
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static BNRInstance * instance;
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};
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#endif
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@ -1,562 +0,0 @@
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/****************************************************************************
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* USB Loader GX Team
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* openingbnr
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*
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* Extract opening.bnr/banner.bin/sound.bin/icon.bin
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*
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* Copyright 2008 Magicus <magicus@gmail.com>
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* Licensed under the terms of the GNU GPL, version 2
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
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* Version 1.0 Initial release
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***************************************************************************/
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#define _GNU_SOURCE
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#include <ogcsys.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <fat.h>
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#include "MD5.h"
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#include "openingbnr.h"
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#include "FileOperations/fileops.h"
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u16 be16(const u8 *p)
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{
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return (p[0] << 8) | p[1];
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}
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u32 be32(const u8 *p)
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{
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return (p[0] << 24) | (p[1] << 16) | (p[2] << 8) | p[3];
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}
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u64 be64(const u8 *p)
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{
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return ((u64) be32(p) << 32) | be32(p + 4);
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}
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u64 be34(const u8 *p)
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{
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return 4 * (u64) be32(p);
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}
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void wbe16(u8 *p, u16 x)
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{
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p[0] = x >> 8;
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p[1] = x;
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}
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void wbe32(u8 *p, u32 x)
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{
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wbe16(p, x >> 16);
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wbe16(p + 2, x);
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}
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void wbe64(u8 *p, u64 x)
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{
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wbe32(p, x >> 32);
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wbe32(p + 4, x);
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}
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void md5(u8 *data, u32 len, u8 *hash)
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{
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MD5(hash, data, len);
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}
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typedef struct
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{
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u8 zeroes[0x40];
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u32 imet; // "IMET"
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u8 zero_six_zero_three[8]; // fixed, unknown purpose
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u32 sizes[3];
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u32 flag1;
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u16 name_jp[0x2a]; // might be empty
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u16 name_en[0x2a];
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u16 name_de[0x2a];
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u16 name_fr[0x2a];
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u16 name_es[0x2a];
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u16 name_it[0x2a];
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u16 name_nl[0x2a];
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u8 zeroes_2[0x348];
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u8 crypto[0x10];
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} imet_data_t;
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typedef struct
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{
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u32 imd5_tag; // 0x494D4435 "IMD5";
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u32 size; // size of the rest of part B, starting from next field.
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u8 zeroes[8];
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u8 md5[16];
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u32 payload_tag; // 0x4C5A3737 "LZ77" if this is lz77
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u32 payload_data;
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} imd5_header_t;
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typedef struct
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{
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u16 type;
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u16 name_offset;
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u32 data_offset; // == absolut offset från U.8- headerns början
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u32 size; // last included file num for directories
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} U8_node;
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typedef struct
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{
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u32 tag; // 0x55AA382D "U.8-"
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u32 rootnode_offset; // offset to root_node, always 0x20.
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u32 header_size; // size of header from root_node to end of string table.
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u32 data_offset; // offset to data -- this is rootnode_offset + header_size, aligned to 0x40.
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u8 zeroes[16];
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} U8_archive_header;
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static int write_file(void* data, size_t size, char* name)
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{
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size_t written = 0;
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FILE *out;
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out = fopen(name, "wb");
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if (out)
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{
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written = fwrite(data, 1, size, out);
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fclose(out);
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}
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return (written == size) ? 1 : -1;
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}
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u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size)
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{
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u8 *data_end;
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u8 *decompressed_data;
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size_t unpacked_size;
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u8 *in_ptr;
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u8 *out_ptr;
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u8 *out_end;
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in_ptr = data;
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data_end = data + data_size;
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// Assume this for now and grow when needed
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unpacked_size = data_size;
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decompressed_data = malloc(unpacked_size);
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out_end = decompressed_data + unpacked_size;
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out_ptr = decompressed_data;
|
||||
|
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while (in_ptr < data_end)
|
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{
|
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int bit;
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u8 bitmask = *in_ptr;
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|
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in_ptr++;
|
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for (bit = 0x80; bit != 0; bit >>= 1)
|
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{
|
||||
if (bitmask & bit)
|
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{
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// Next section is compressed
|
||||
u8 rep_length;
|
||||
u16 rep_offset;
|
||||
|
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rep_length = (*in_ptr >> 4) + 3;
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rep_offset = *in_ptr & 0x0f;
|
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in_ptr++;
|
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rep_offset = *in_ptr | (rep_offset << 8);
|
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in_ptr++;
|
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if (out_ptr - decompressed_data < rep_offset)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
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for (; rep_length > 0; rep_length--)
|
||||
{
|
||||
*out_ptr = out_ptr[-rep_offset - 1];
|
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out_ptr++;
|
||||
if (out_ptr >= out_end)
|
||||
{
|
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// Need to grow buffer
|
||||
decompressed_data = realloc(decompressed_data, unpacked_size * 2);
|
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out_ptr = decompressed_data + unpacked_size;
|
||||
unpacked_size *= 2;
|
||||
out_end = decompressed_data + unpacked_size;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Just copy byte
|
||||
*out_ptr = *in_ptr;
|
||||
out_ptr++;
|
||||
if (out_ptr >= out_end)
|
||||
{
|
||||
// Need to grow buffer
|
||||
decompressed_data = realloc(decompressed_data, unpacked_size * 2);
|
||||
out_ptr = decompressed_data + unpacked_size;
|
||||
unpacked_size *= 2;
|
||||
out_end = decompressed_data + unpacked_size;
|
||||
}
|
||||
in_ptr++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*decompressed_size = (out_ptr - decompressed_data);
|
||||
return decompressed_data;
|
||||
}
|
||||
|
||||
static int write_imd5_lz77(u8* data, size_t size, char* outname)
|
||||
{
|
||||
imd5_header_t* header = (imd5_header_t*) data;
|
||||
u32 tag;
|
||||
u32 size_in_imd5;
|
||||
u8 md5_calc[16];
|
||||
u8 *decompressed_data;
|
||||
size_t decompressed_size;
|
||||
|
||||
tag = be32((u8*) &header->imd5_tag);
|
||||
if (tag != 0x494D4435)
|
||||
{
|
||||
return -4;
|
||||
}
|
||||
|
||||
md5(data + 32, size - 32, md5_calc);
|
||||
if (memcmp(&header->md5, md5_calc, 0x10))
|
||||
{
|
||||
return -5;
|
||||
}
|
||||
|
||||
size_in_imd5 = be32((u8*) &header->size);
|
||||
if (size_in_imd5 != size - 32)
|
||||
{
|
||||
return -6;
|
||||
}
|
||||
|
||||
tag = be32((u8*) &header->payload_tag);
|
||||
if (tag == 0x4C5A3737)
|
||||
{
|
||||
// "LZ77" - uncompress
|
||||
decompressed_data = decompress_lz77(data + sizeof(imd5_header_t), size - sizeof(imd5_header_t),
|
||||
&decompressed_size);
|
||||
if (decompressed_data == NULL) return -7;
|
||||
write_file(decompressed_data, decompressed_size, outname);
|
||||
//printf(", uncompressed %d bytes, md5 ok", decompressed_size);
|
||||
|
||||
free(decompressed_data);
|
||||
}
|
||||
else
|
||||
{
|
||||
write_file(&header->payload_tag, size - 32, outname);
|
||||
//printf(", md5 ok");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int do_U8_archive(FILE *fp)
|
||||
{
|
||||
U8_archive_header header;
|
||||
U8_node root_node;
|
||||
u32 tag;
|
||||
u32 num_nodes;
|
||||
U8_node* nodes;
|
||||
u8* string_table;
|
||||
size_t rest_size;
|
||||
unsigned int i;
|
||||
u32 data_offset;
|
||||
u32 current_offset;
|
||||
u16 dir_stack[16];
|
||||
int dir_index = 0;
|
||||
|
||||
fread(&header, 1, sizeof header, fp);
|
||||
tag = be32((u8*) &header.tag);
|
||||
if (tag != 0x55AA382D)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
fread(&root_node, 1, sizeof(root_node), fp);
|
||||
num_nodes = be32((u8*) &root_node.size) - 1;
|
||||
//printf("Number of files: %d\n", num_nodes);
|
||||
|
||||
nodes = malloc(sizeof(U8_node) * (num_nodes));
|
||||
fread(nodes, 1, num_nodes * sizeof(U8_node), fp);
|
||||
|
||||
data_offset = be32((u8*) &header.data_offset);
|
||||
rest_size = data_offset - sizeof(header) - (num_nodes + 1) * sizeof(U8_node);
|
||||
|
||||
string_table = malloc(rest_size);
|
||||
fread(string_table, 1, rest_size, fp);
|
||||
current_offset = data_offset;
|
||||
|
||||
for (i = 0; i < num_nodes; i++)
|
||||
{
|
||||
U8_node* node = &nodes[i];
|
||||
u16 type = be16((u8*) &node->type);
|
||||
u16 name_offset = be16((u8*) &node->name_offset);
|
||||
u32 my_data_offset = be32((u8*) &node->data_offset);
|
||||
u32 size = be32((u8*) &node->size);
|
||||
char* name = (char*) &string_table[name_offset];
|
||||
u8* file_data;
|
||||
|
||||
if (type == 0x0100)
|
||||
{
|
||||
// Directory
|
||||
mkdir(name, 0777);
|
||||
chdir(name);
|
||||
dir_stack[++dir_index] = size;
|
||||
//printf("%*s%s/\n", dir_index, "", name);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal file
|
||||
u8 padding[32];
|
||||
|
||||
if (type != 0x0000)
|
||||
{
|
||||
free(string_table);
|
||||
return -2;
|
||||
}
|
||||
|
||||
if (current_offset < my_data_offset)
|
||||
{
|
||||
int diff = my_data_offset - current_offset;
|
||||
|
||||
if (diff > 32)
|
||||
{
|
||||
free(string_table);
|
||||
return -3;
|
||||
}
|
||||
fread(padding, 1, diff, fp);
|
||||
current_offset += diff;
|
||||
}
|
||||
|
||||
file_data = malloc(size);
|
||||
fread(file_data, 1, size, fp);
|
||||
//printf("%*s %s (%d bytes", dir_index, "", name, size);
|
||||
int result;
|
||||
result = write_imd5_lz77(file_data, size, name);
|
||||
if (result < 0)
|
||||
{
|
||||
free(string_table);
|
||||
return result;
|
||||
}
|
||||
//printf(")\n");
|
||||
current_offset += size;
|
||||
}
|
||||
|
||||
while (dir_stack[dir_index] == i + 2 && dir_index > 0)
|
||||
{
|
||||
chdir("..");
|
||||
dir_index--;
|
||||
}
|
||||
}
|
||||
free(string_table);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void do_imet_header(FILE *fp)
|
||||
{
|
||||
imet_data_t header;
|
||||
|
||||
fread(&header, 1, sizeof header, fp);
|
||||
|
||||
write_file(&header, sizeof(header), "header.imet");
|
||||
}
|
||||
|
||||
void do_U8_archivebanner(FILE *fp)
|
||||
{
|
||||
U8_archive_header header;
|
||||
U8_node root_node;
|
||||
u32 tag;
|
||||
u32 num_nodes;
|
||||
U8_node* nodes;
|
||||
u8* string_table;
|
||||
size_t rest_size;
|
||||
unsigned int i;
|
||||
u32 data_offset;
|
||||
u16 dir_stack[16];
|
||||
int dir_index = 0;
|
||||
|
||||
fread(&header, 1, sizeof header, fp);
|
||||
tag = be32((u8*) &header.tag);
|
||||
if (tag != 0x55AA382D)
|
||||
{
|
||||
//printf("No U8 tag");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
fread(&root_node, 1, sizeof(root_node), fp);
|
||||
num_nodes = be32((u8*) &root_node.size) - 1;
|
||||
printf("Number of files: %d\n", num_nodes);
|
||||
|
||||
nodes = malloc(sizeof(U8_node) * (num_nodes));
|
||||
fread(nodes, 1, num_nodes * sizeof(U8_node), fp);
|
||||
|
||||
data_offset = be32((u8*) &header.data_offset);
|
||||
rest_size = data_offset - sizeof(header) - (num_nodes + 1) * sizeof(U8_node);
|
||||
|
||||
string_table = malloc(rest_size);
|
||||
fread(string_table, 1, rest_size, fp);
|
||||
|
||||
for (i = 0; i < num_nodes; i++)
|
||||
{
|
||||
U8_node* node = &nodes[i];
|
||||
u16 type = be16((u8*) &node->type);
|
||||
u16 name_offset = be16((u8*) &node->name_offset);
|
||||
u32 my_data_offset = be32((u8*) &node->data_offset);
|
||||
u32 size = be32((u8*) &node->size);
|
||||
char* name = (char*) &string_table[name_offset];
|
||||
u8* file_data;
|
||||
|
||||
if (type == 0x0100)
|
||||
{
|
||||
// Directory
|
||||
mkdir(name, 0777);
|
||||
chdir(name);
|
||||
dir_stack[++dir_index] = size;
|
||||
//printf("%*s%s/\n", dir_index, "", name);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal file
|
||||
|
||||
if (type != 0x0000)
|
||||
{
|
||||
printf("Unknown type");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
fseek(fp, my_data_offset, SEEK_SET);
|
||||
file_data = malloc(size);
|
||||
fread(file_data, 1, size, fp);
|
||||
write_file(file_data, size, name);
|
||||
free(file_data);
|
||||
//printf("%*s %s (%d bytes)\n", dir_index, "", name, size);
|
||||
}
|
||||
|
||||
while (dir_stack[dir_index] == i + 2 && dir_index > 0)
|
||||
{
|
||||
chdir("..");
|
||||
dir_index--;
|
||||
}
|
||||
}
|
||||
free(string_table);
|
||||
}
|
||||
|
||||
int extractbnrfile(const char * filepath, const char * destpath)
|
||||
{
|
||||
int ret = -1;
|
||||
FILE *fp = fopen(filepath, "rb");
|
||||
if (fp)
|
||||
{
|
||||
CreateSubfolder(destpath);
|
||||
chdir(destpath);
|
||||
|
||||
do_imet_header(fp);
|
||||
ret = do_U8_archive(fp);
|
||||
|
||||
fclose(fp);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int unpackBin(const char * filename, const char * outdir)
|
||||
{
|
||||
FILE *fp = fopen(filename, "rb");
|
||||
;
|
||||
if (fp)
|
||||
{
|
||||
CreateSubfolder(outdir);
|
||||
chdir(outdir);
|
||||
|
||||
do_U8_archivebanner(fp);
|
||||
fclose(fp);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
||||
#define TMP_PATH(s) "BANNER:/dump"s
|
||||
//#define TMP_PATH(s) "SD:/dump"s
|
||||
|
||||
int unpackBanner(const u8 *gameid, int what, const char *outdir)
|
||||
{
|
||||
|
||||
char path[256];
|
||||
if (!ramdiskMount("BANNER", NULL)) return -1;
|
||||
|
||||
CreateSubfolder(TMP_PATH( "/" ));
|
||||
s32 ret = dump_banner(gameid, TMP_PATH( "/opening.bnr" ));
|
||||
if (ret != 1)
|
||||
{
|
||||
ret = -1;
|
||||
goto error2;
|
||||
}
|
||||
|
||||
ret = extractbnrfile(TMP_PATH( "/opening.bnr" ), TMP_PATH( "/" ));
|
||||
if (ret != 0)
|
||||
{
|
||||
ret = -1;
|
||||
goto error2;
|
||||
}
|
||||
|
||||
if (what & UNPACK_BANNER_BIN)
|
||||
{
|
||||
snprintf(path, sizeof(path), "%sbanner/", outdir);
|
||||
ret = unpackBin(TMP_PATH( "/meta/banner.bin" ), path);
|
||||
if (ret != 1)
|
||||
{
|
||||
ret = -1;
|
||||
goto error2;
|
||||
}
|
||||
}
|
||||
if (what & UNPACK_ICON_BIN)
|
||||
{
|
||||
snprintf(path, sizeof(path), "%sicon/", outdir);
|
||||
ret = unpackBin(TMP_PATH( "/meta/icon.bin" ), path);
|
||||
if (ret != 1)
|
||||
{
|
||||
ret = -1;
|
||||
goto error2;
|
||||
}
|
||||
}
|
||||
if (what & UNPACK_SOUND_BIN)
|
||||
{
|
||||
snprintf(path, sizeof(path), "%ssound.bin", outdir);
|
||||
FILE *fp = fopen(TMP_PATH( "/meta/sound.bin" ), "rb");
|
||||
if (fp)
|
||||
{
|
||||
size_t size;
|
||||
u8 *data;
|
||||
fseek(fp, 0, SEEK_END);
|
||||
size = ftell(fp);
|
||||
if (!size)
|
||||
{
|
||||
ret = -1;
|
||||
goto error;
|
||||
}
|
||||
fseek(fp, 0, SEEK_SET);
|
||||
data = (u8 *) malloc(size);
|
||||
if (!data)
|
||||
{
|
||||
ret = -1;
|
||||
goto error;
|
||||
}
|
||||
if (fread(data, 1, size, fp) != size)
|
||||
{
|
||||
ret = -1;
|
||||
goto error;
|
||||
}
|
||||
ret = write_file(data, size, path);
|
||||
}
|
||||
error: fclose(fp);
|
||||
}
|
||||
ramdiskUnmount("BANNER");
|
||||
error2: if (ret < 0) return ret;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
@ -1,47 +0,0 @@
|
||||
/****************************************************************************
|
||||
* USB Loader GX Team
|
||||
* openingbnr
|
||||
*
|
||||
* Extract opening.bnr/banner.bin/sound.bin/icon.bin
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _OPENINGBNR_H_
|
||||
#define _OPENINGBNR_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/***********************************************************
|
||||
* Error description:
|
||||
* 0 Successfully extracted
|
||||
* -1 No U8 tag
|
||||
* -2 Unknown type
|
||||
* -3 Archive inconsistency, too much padding
|
||||
* -4 No IMD5 tag
|
||||
* -5 MD5 mismatch
|
||||
* -6 Size mismatch
|
||||
* -7 Inconsistency in LZ77 encoding
|
||||
************************************************************/
|
||||
|
||||
//! Extract opening.bnr from filepath to destpath
|
||||
//! Files extracted: banner.bin icon.bin and sound.bin
|
||||
int extractbnrfile(const char * filepath, const char * destpath);
|
||||
int unpackBin(const char * filename, const char * outdir);
|
||||
#define UNPACK_BANNER_BIN 1 /* extract banner.bin to outdir/banner/ */
|
||||
#define UNPACK_ICON_BIN 2 /* extract icon.bin to outdir/icon/ */
|
||||
#define UNPACK_SOUND_BIN 4 /* copies sound.bin to outdir/sound.bin */
|
||||
#define UNPACK_ALL (UNPACK_SOUND_BIN | UNPACK_ICON_BIN | UNPACK_BANNER_BIN)
|
||||
//int unpackBanner(const u8 * gameid, int what, const char *outdir);
|
||||
//! Extract the lz77 compressed banner, icon and sound .bin
|
||||
u8* decompress_lz77(u8 *data, size_t data_size, size_t* decompressed_size);
|
||||
|
||||
u16 be16(const u8 *p);
|
||||
u32 be32(const u8 *p);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
Binary file not shown.
@ -12,7 +12,7 @@
|
||||
#include "prompts/PromptWindows.h"
|
||||
#include "language/gettext.h"
|
||||
#include "menu/menus.h"
|
||||
#include "bannersound.h"
|
||||
#include "banner/OpeningBNR.hpp"
|
||||
|
||||
#define NONE 0
|
||||
#define LEFT 1
|
||||
@ -272,7 +272,7 @@ void GameWindow::LoadGameSound(const u8 * id)
|
||||
}
|
||||
|
||||
u32 gameSoundDataLen;
|
||||
const u8 *gameSoundData = LoadBannerSound(id, &gameSoundDataLen);
|
||||
const u8 *gameSoundData = BNRInstance::Instance()->GetBannerSound(id, &gameSoundDataLen);
|
||||
if (gameSoundData)
|
||||
{
|
||||
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, true);
|
||||
|
@ -42,7 +42,6 @@
|
||||
#include "language/UpdateLanguage.h"
|
||||
#include "gecko.h"
|
||||
#include "lstub.h"
|
||||
#include "bannersound.h"
|
||||
#include "buildtype.h"
|
||||
|
||||
/*** Extern variables ***/
|
||||
|
@ -105,6 +105,7 @@ void CSettings::SetDefault()
|
||||
FatInstallToDir = 0;
|
||||
InstallPartitions = ONLY_GAME_PARTITION;
|
||||
beta_upgrades = 0;
|
||||
PlaylogUpdate = 1;
|
||||
widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
|
||||
|
||||
Theme::SetDefault(); //! We need to move this later
|
||||
@ -213,6 +214,7 @@ bool CSettings::Save()
|
||||
fprintf(file, "FatInstallToDir = %d\n ", FatInstallToDir);
|
||||
fprintf(file, "InstallPartitions = %08X\n ", InstallPartitions);
|
||||
fprintf(file, "beta_upgrades = %d\n ", beta_upgrades);
|
||||
fprintf(file, "PlaylogUpdate = %d\n ", PlaylogUpdate);
|
||||
fprintf(file, "returnTo = %s\n ", returnTo);
|
||||
fclose(file);
|
||||
|
||||
@ -441,6 +443,11 @@ bool CSettings::SetSetting(char *name, char *value)
|
||||
if (sscanf(value, "%d", &i) == 1) beta_upgrades = i;
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "PlaylogUpdate") == 0)
|
||||
{
|
||||
if (sscanf(value, "%d", &i) == 1) PlaylogUpdate = i;
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "InstallPartitions") == 0)
|
||||
{
|
||||
InstallPartitions = strtoul(value, 0, 16);
|
||||
|
@ -108,6 +108,7 @@ class CSettings
|
||||
short FatInstallToDir;
|
||||
u32 InstallPartitions;
|
||||
short beta_upgrades;
|
||||
short PlaylogUpdate;
|
||||
char returnTo[20];
|
||||
protected:
|
||||
bool SetSetting(char *name, char *value);
|
||||
|
@ -115,6 +115,7 @@ GameLoadSM::GameLoadSM()
|
||||
Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Install partitions" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Return To" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Messageboard Update" ));
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
@ -195,6 +196,9 @@ void GameLoadSM::SetOptionValues()
|
||||
TitleName = NandTitles.NameFromIndex(haveTitle);
|
||||
TitleName = TitleName ? TitleName : strlen(Settings.returnTo) > 0 ? Settings.returnTo : tr(OnOffText[0]);
|
||||
Options->SetValue(Idx++, "%s", TitleName);
|
||||
|
||||
//! Settings: Messageboard Update
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.PlaylogUpdate] ));
|
||||
}
|
||||
|
||||
int GameLoadSM::GetMenuInternal()
|
||||
@ -320,6 +324,12 @@ int GameLoadSM::GetMenuInternal()
|
||||
snprintf(Settings.returnTo, sizeof(Settings.returnTo), "%s", tidChar);
|
||||
}
|
||||
|
||||
//! Settings: Messageboard Update
|
||||
else if (ret == ++Idx )
|
||||
{
|
||||
if (++Settings.PlaylogUpdate >= MAX_ON_OFF) Settings.PlaylogUpdate = 0;
|
||||
}
|
||||
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "language/gettext.h"
|
||||
#include "network/networkops.h"
|
||||
#include "utils/ResourceManager.h"
|
||||
#include "usbloader/playlog.h"
|
||||
#include "FontSystem.h"
|
||||
#include "audio.h"
|
||||
#include "fatmounter.h"
|
||||
@ -97,6 +98,9 @@ void ExitApp(void)
|
||||
UnmountEXT();
|
||||
SDCard_deInit();
|
||||
USBDevice_deInit();
|
||||
USB_Deinitialize();
|
||||
if(Settings.PlaylogUpdate)
|
||||
Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
|
||||
}
|
||||
|
||||
void Sys_Reboot(void)
|
||||
|
163
source/usbloader/playlog.c
Normal file
163
source/usbloader/playlog.c
Normal file
@ -0,0 +1,163 @@
|
||||
/*
|
||||
PLAYLOG.C
|
||||
This code allows to modify play_rec.dat in order to store the
|
||||
game time in Wii's log correctly.
|
||||
|
||||
by Marc
|
||||
Thanks to tueidj for giving me some hints on how to do it :)
|
||||
Most of the code was taken from here:
|
||||
http://forum.wiibrew.org/read.php?27,22130
|
||||
|
||||
Modified by Dimok
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <ogcsys.h>
|
||||
#include <malloc.h>
|
||||
#include "gecko.h"
|
||||
#include "utils/tools.h"
|
||||
|
||||
#define SECONDS_TO_2000 946684800LL
|
||||
#define TICKS_PER_SECOND 60750000LL
|
||||
|
||||
//! Should be 32 byte aligned
|
||||
static const char PLAYRECPATH[] ATTRIBUTE_ALIGN(32) = "/title/00000001/00000002/data/play_rec.dat";
|
||||
|
||||
typedef struct _PlayRec
|
||||
{
|
||||
u32 checksum;
|
||||
union
|
||||
{
|
||||
u32 data[31];
|
||||
struct
|
||||
{
|
||||
u16 name[42];
|
||||
u64 ticks_boot;
|
||||
u64 ticks_last;
|
||||
char title_id[6];
|
||||
char unknown[18];
|
||||
} ATTRIBUTE_PACKED;
|
||||
};
|
||||
} PlayRec;
|
||||
|
||||
// Thanks to Dr. Clipper
|
||||
static u64 getWiiTime(void)
|
||||
{
|
||||
time_t uTime = time(NULL);
|
||||
return TICKS_PER_SECOND * (uTime - SECONDS_TO_2000);
|
||||
}
|
||||
|
||||
int Playlog_Create(void)
|
||||
{
|
||||
s32 fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
|
||||
if(fd >= 0)
|
||||
{
|
||||
//exists
|
||||
IOS_Close(fd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ISFS_Initialize();
|
||||
|
||||
//In case the play_rec.dat wasn´t found create one and try again
|
||||
int ret = ISFS_CreateFile(PLAYRECPATH, 0, 3, 3, 3);
|
||||
if(ret >= 0)
|
||||
ISFS_SetAttr(PLAYRECPATH, 0x1000, 1, 0, 3, 3, 3);
|
||||
|
||||
ISFS_Deinitialize();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Playlog_Update(const char * ID, const u16 * title)
|
||||
{
|
||||
if(!ID || !title)
|
||||
return -1;
|
||||
|
||||
s32 fd = -1, res = -1;
|
||||
u32 sum = 0;
|
||||
u8 i;
|
||||
|
||||
//Open play_rec.dat
|
||||
fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
|
||||
if(fd == -106)
|
||||
{
|
||||
//In case the play_rec.dat wasn´t found create one and try again
|
||||
int ret = Playlog_Create();
|
||||
if(ret < 0)
|
||||
return ret;
|
||||
|
||||
fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
|
||||
}
|
||||
|
||||
if(fd < 0)
|
||||
return res;
|
||||
|
||||
PlayRec * playrec_buf = memalign(32, ALIGN32(sizeof(PlayRec))); //! Should be 32 byte aligned
|
||||
if(!playrec_buf)
|
||||
{
|
||||
IOS_Close(fd);
|
||||
return res;
|
||||
}
|
||||
|
||||
memset(playrec_buf, 0, sizeof(PlayRec));
|
||||
|
||||
u64 stime = getWiiTime();
|
||||
playrec_buf->ticks_boot = stime;
|
||||
playrec_buf->ticks_last = stime;
|
||||
|
||||
//Update channel name and ID
|
||||
memcpy(playrec_buf->name, title, 84);
|
||||
memcpy(playrec_buf->title_id, ID, 6);
|
||||
|
||||
//Calculate and update checksum
|
||||
for(i = 0; i < 31; i++)
|
||||
sum += playrec_buf->data[i];
|
||||
|
||||
playrec_buf->checksum = sum;
|
||||
|
||||
//Write play_rec.dat
|
||||
if(IOS_Write(fd, playrec_buf, sizeof(PlayRec)) == sizeof(PlayRec))
|
||||
res = 0;
|
||||
|
||||
IOS_Close(fd);
|
||||
|
||||
free(playrec_buf);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
int Playlog_Delete(void)
|
||||
{
|
||||
s32 res = -1;
|
||||
|
||||
//Open play_rec.dat
|
||||
s32 fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
|
||||
if(fd < 0)
|
||||
return fd;
|
||||
|
||||
PlayRec * playrec_buf = memalign(32, ALIGN32(sizeof(PlayRec)));
|
||||
if(!playrec_buf)
|
||||
goto cleanup;
|
||||
|
||||
//Read play_rec.dat
|
||||
if(IOS_Read(fd, playrec_buf, sizeof(PlayRec)) != sizeof(PlayRec))
|
||||
goto cleanup;
|
||||
|
||||
if(IOS_Seek(fd, 0, 0) < 0)
|
||||
goto cleanup;
|
||||
|
||||
// invalidate checksum
|
||||
playrec_buf->checksum = 0;
|
||||
|
||||
if(IOS_Write(fd, playrec_buf, sizeof(PlayRec)) != sizeof(PlayRec))
|
||||
goto cleanup;
|
||||
|
||||
res = 0;
|
||||
|
||||
cleanup:
|
||||
free(playrec_buf);
|
||||
IOS_Close(fd);
|
||||
return res;
|
||||
}
|
18
source/usbloader/playlog.h
Normal file
18
source/usbloader/playlog.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef PLAYLOG_H_
|
||||
#define PLAYLOG_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <gctypes.h>
|
||||
|
||||
int Playlog_Create(void);
|
||||
int Playlog_Update(const char * ID, const u16 * title);
|
||||
int Playlog_Delete(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
608
source/utils/MD5.c
Normal file
608
source/utils/MD5.c
Normal file
@ -0,0 +1,608 @@
|
||||
/* ========================================================================== **
|
||||
*
|
||||
* MD5.c
|
||||
*
|
||||
* Copyright:
|
||||
* Copyright (C) 2003-2005 by Christopher R. Hertel
|
||||
*
|
||||
* Email: crh@ubiqx.mn.org
|
||||
*
|
||||
* $Id: MD5.c,v 0.6 2005/06/08 18:35:59 crh Exp $
|
||||
*
|
||||
*
|
||||
* Modifications and additions by dimok
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Description:
|
||||
* Implements the MD5 hash algorithm, as described in RFC 1321.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* License:
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Notes:
|
||||
*
|
||||
* None of this will make any sense unless you're studying RFC 1321 as you
|
||||
* read the code.
|
||||
*
|
||||
* MD5 is described in RFC 1321.
|
||||
* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
|
||||
* MD5 is very similar to MD4, but not quite similar enough to justify
|
||||
* putting the two into a single module. Besides, I wanted to add a few
|
||||
* extra functions to this one to expand its usability.
|
||||
*
|
||||
* There are three primary motivations for this particular implementation.
|
||||
* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
|
||||
* wanted to learn from the experience.
|
||||
* 2) Portability. I wanted an implementation that I knew to be portable
|
||||
* to a reasonable number of platforms. In particular, the algorithm is
|
||||
* designed with little-endian platforms in mind, but I wanted an
|
||||
* endian-agnostic implementation.
|
||||
* 3) Compactness. While not an overriding goal, I thought it worth-while
|
||||
* to see if I could reduce the overall size of the result. This is in
|
||||
* keeping with my hopes that this library will be suitable for use in
|
||||
* some embedded environments.
|
||||
* Beyond that, cleanliness and clarity are always worth pursuing.
|
||||
*
|
||||
* As mentioned above, the code really only makes sense if you are familiar
|
||||
* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
|
||||
* quirky, however, so you'll want to be reading carefully.
|
||||
*
|
||||
* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* References:
|
||||
* IETF RFC 1321: The MD5 Message-Digest Algorithm
|
||||
* Ron Rivest. IETF, April, 1992
|
||||
*
|
||||
* ========================================================================== **
|
||||
*/
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <malloc.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "MD5.h"
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Static Constants:
|
||||
*
|
||||
* K[][] - In round one, the values of k (which are used to index
|
||||
* particular four-byte sequences in the input) are simply
|
||||
* sequential. In later rounds, however, they are a bit more
|
||||
* varied. Rather than calculate the values of k (which may
|
||||
* or may not be possible--I haven't though about it) the
|
||||
* values are stored in this array.
|
||||
*
|
||||
* S[][] - In each round there is a left rotate operation performed as
|
||||
* part of the 16 permutations. The number of bits varies in
|
||||
* a repeating patter. This array keeps track of the patterns
|
||||
* used in each round.
|
||||
*
|
||||
* T[][] - There are four rounds of 16 permutations for a total of 64.
|
||||
* In each of these 64 permutation operations, a different
|
||||
* constant value is added to the mix. The constants are
|
||||
* based on the sine function...read RFC 1321 for more detail.
|
||||
* In any case, the correct constants are stored in the T[][]
|
||||
* array. They're divided up into four groups of 16.
|
||||
*/
|
||||
|
||||
static const uint8_t K[3][16] = {
|
||||
/* Round 1: skipped (since it is simply sequential). */
|
||||
{ 1, 6, 11, 0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12 }, /* R2 */
|
||||
{ 5, 8, 11, 14, 1, 4, 7, 10, 13, 0, 3, 6, 9, 12, 15, 2 }, /* R3 */
|
||||
{ 0, 7, 14, 5, 12, 3, 10, 1, 8, 15, 6, 13, 4, 11, 2, 9 } /* R4 */
|
||||
};
|
||||
|
||||
static const uint8_t S[4][4] = { { 7, 12, 17, 22 }, /* Round 1 */
|
||||
{ 5, 9, 14, 20 }, /* Round 2 */
|
||||
{ 4, 11, 16, 23 }, /* Round 3 */
|
||||
{ 6, 10, 15, 21 } /* Round 4 */
|
||||
};
|
||||
|
||||
static const uint32_t T[4][16] = { { 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, /* Round 1 */
|
||||
0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193,
|
||||
0xa679438e, 0x49b40821 },
|
||||
|
||||
{ 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, /* Round 2 */
|
||||
0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8, 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8,
|
||||
0x676f02d9, 0x8d2a4c8a },
|
||||
|
||||
{ 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, /* Round 3 */
|
||||
0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5,
|
||||
0x1fa27cf8, 0xc4ac5665 },
|
||||
|
||||
{ 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, /* Round 4 */
|
||||
0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235,
|
||||
0x2ad7d2bb, 0xeb86d391 }, };
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Macros:
|
||||
* md5F(), md5G(), md5H(), and md5I() are described in RFC 1321.
|
||||
* All of these operations are bitwise, and so not impacted by endian-ness.
|
||||
*
|
||||
* GetLongByte()
|
||||
* Extract one byte from a (32-bit) longword. A value of 0 for <idx>
|
||||
* indicates the lowest order byte, while 3 indicates the highest order
|
||||
* byte.
|
||||
*
|
||||
*/
|
||||
|
||||
#define md5F( X, Y, Z ) ( ((X) & (Y)) | ((~(X)) & (Z)) )
|
||||
#define md5G( X, Y, Z ) ( ((X) & (Z)) | ((Y) & (~(Z))) )
|
||||
#define md5H( X, Y, Z ) ( (X) ^ (Y) ^ (Z) )
|
||||
#define md5I( X, Y, Z ) ( (Y) ^ ((X) | (~(Z))) )
|
||||
|
||||
#define GetLongByte( L, idx ) ((unsigned char)(( L >> (((idx) & 0x03) << 3) ) & 0xFF))
|
||||
|
||||
#define STR2HEX(x) ((x >= 0x30) && (x <= 0x39)) ? x - 0x30 : toupper((int)x)-0x37
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Static Functions:
|
||||
*/
|
||||
|
||||
static void Permute(uint32_t ABCD[4], const unsigned char block[64])
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Permute the ABCD "registers" using the 64-byte <block> as a driver.
|
||||
*
|
||||
* Input: ABCD - Pointer to an array of four unsigned longwords.
|
||||
* block - An array of bytes, 64 bytes in size.
|
||||
*
|
||||
* Output: none.
|
||||
*
|
||||
* Notes: The MD5 algorithm operates on a set of four longwords stored
|
||||
* (conceptually) in four "registers". It is easy to imagine a
|
||||
* simple MD4/5 chip that would operate this way. In any case,
|
||||
* the mangling of the contents of those registers is driven by
|
||||
* the input message. The message is chopped and finally padded
|
||||
* into 64-byte chunks and each chunk is used to manipulate the
|
||||
* contents of the registers.
|
||||
*
|
||||
* The MD5 Algorithm calls for padding the input to ensure that
|
||||
* it is a multiple of 64 bytes in length. The last 16 bytes
|
||||
* of the padding space are used to store the message length
|
||||
* (the length of the original message, before padding, expressed
|
||||
* in terms of bits). If there is not enough room for 16 bytes
|
||||
* worth of bitcount (eg., if the original message was 122 bytes
|
||||
* long) then the block is padded to the end with zeros and
|
||||
* passed to this function. Then *another* block is filled with
|
||||
* zeros except for the last 16 bytes which contain the length.
|
||||
*
|
||||
* Oh... and the algorithm requires that there be at least one
|
||||
* padding byte. The first padding byte has a value of 0x80,
|
||||
* and any others are 0x00.
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
int round;
|
||||
int i, j;
|
||||
uint8_t s;
|
||||
uint32_t a, b, c, d;
|
||||
uint32_t KeepABCD[4];
|
||||
uint32_t X[16];
|
||||
|
||||
/* Store the current ABCD values for later re-use.
|
||||
*/
|
||||
for (i = 0; i < 4; i++)
|
||||
KeepABCD[i] = ABCD[i];
|
||||
|
||||
/* Convert the input block into an array of unsigned longs, taking care
|
||||
* to read the block in Little Endian order (the algorithm assumes this).
|
||||
* The uint32_t values are then handled in host order.
|
||||
*/
|
||||
for (i = 0, j = 0; i < 16; i++)
|
||||
{
|
||||
X[i] = (uint32_t) block[j++];
|
||||
X[i] |= ((uint32_t) block[j++] << 8);
|
||||
X[i] |= ((uint32_t) block[j++] << 16);
|
||||
X[i] |= ((uint32_t) block[j++] << 24);
|
||||
}
|
||||
|
||||
/* This loop performs the four rounds of permutations.
|
||||
* The rounds are each very similar. The differences are in three areas:
|
||||
* - The function (F, G, H, or I) used to perform bitwise permutations
|
||||
* on the registers,
|
||||
* - The order in which values from X[] are chosen.
|
||||
* - Changes to the number of bits by which the registers are rotated.
|
||||
* This implementation uses a switch statement to deal with some of the
|
||||
* differences between rounds. Other differences are handled by storing
|
||||
* values in arrays and using the round number to select the correct set
|
||||
* of values.
|
||||
*
|
||||
* (My implementation appears to be a poor compromise between speed, size,
|
||||
* and clarity. Ugh. [crh])
|
||||
*/
|
||||
for (round = 0; round < 4; round++)
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
j = (4 - (i % 4)) & 0x3; /* <j> handles the rotation of ABCD. */
|
||||
s = S[round][i % 4]; /* <s> is the bit shift for this iteration. */
|
||||
|
||||
b = ABCD[(j + 1) & 0x3]; /* Copy the b,c,d values per ABCD rotation. */
|
||||
c = ABCD[(j + 2) & 0x3]; /* This isn't really necessary, it just looks */
|
||||
d = ABCD[(j + 3) & 0x3]; /* clean & will hopefully be optimized away. */
|
||||
|
||||
/* The actual perumation function.
|
||||
* This is broken out to minimize the code within the switch().
|
||||
*/
|
||||
switch (round)
|
||||
{
|
||||
case 0:
|
||||
/* round 1 */
|
||||
a = md5F( b, c, d ) + X[i];
|
||||
break;
|
||||
case 1:
|
||||
/* round 2 */
|
||||
a = md5G( b, c, d ) + X[K[0][i]];
|
||||
break;
|
||||
case 2:
|
||||
/* round 3 */
|
||||
a = md5H( b, c, d ) + X[K[1][i]];
|
||||
break;
|
||||
default:
|
||||
/* round 4 */
|
||||
a = md5I( b, c, d ) + X[K[2][i]];
|
||||
break;
|
||||
}
|
||||
a = 0xFFFFFFFF & (ABCD[j] + a + T[round][i]);
|
||||
ABCD[j] = b + (0xFFFFFFFF & ((a << s) | (a >> (32 - s))));
|
||||
}
|
||||
}
|
||||
|
||||
/* Use the stored original A, B, C, D values to perform
|
||||
* one last convolution.
|
||||
*/
|
||||
for (i = 0; i < 4; i++)
|
||||
ABCD[i] = 0xFFFFFFFF & (ABCD[i] + KeepABCD[i]);
|
||||
|
||||
} /* Permute */
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Functions:
|
||||
*/
|
||||
|
||||
auth_md5Ctx *auth_md5InitCtx(auth_md5Ctx *ctx)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Initialize an MD5 context.
|
||||
*
|
||||
* Input: ctx - A pointer to the MD5 context structure to be initialized.
|
||||
* Contexts are typically created thusly:
|
||||
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
|
||||
*
|
||||
* Output: A pointer to the initialized context (same as <ctx>).
|
||||
*
|
||||
* Notes: The purpose of the context is to make it possible to generate
|
||||
* an MD5 Message Digest in stages, rather than having to pass a
|
||||
* single large block to a single MD5 function. The context
|
||||
* structure keeps track of various bits of state information.
|
||||
*
|
||||
* Once the context is initialized, the blocks of message data
|
||||
* are passed to the <auth_md5SumCtx()> function. Once the
|
||||
* final bit of data has been handed to <auth_md5SumCtx()> the
|
||||
* context can be closed out by calling <auth_md5CloseCtx()>,
|
||||
* which also calculates the final MD5 result.
|
||||
*
|
||||
* Don't forget to free an allocated context structure when
|
||||
* you've finished using it.
|
||||
*
|
||||
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
ctx->len = 0;
|
||||
ctx->b_used = 0;
|
||||
|
||||
ctx->ABCD[0] = 0x67452301; /* The array ABCD[] contains the four 4-byte */
|
||||
ctx->ABCD[1] = 0xefcdab89; /* "registers" that are manipulated to */
|
||||
ctx->ABCD[2] = 0x98badcfe; /* produce the MD5 digest. The input acts */
|
||||
ctx->ABCD[3] = 0x10325476; /* upon the registers, not the other way */
|
||||
/* 'round. The initial values are those */
|
||||
/* given in RFC 1321 (pg. 4). Note, however, that RFC 1321 */
|
||||
/* provides these values as bytes, not as longwords, and the */
|
||||
/* bytes are arranged in little-endian order as if they were */
|
||||
/* the bytes of (little endian) 32-bit ints. That's */
|
||||
/* confusing as all getout (to me, anyway). The values given */
|
||||
/* here are provided as 32-bit values in C language format, */
|
||||
/* so they are endian-agnostic. */
|
||||
return (ctx);
|
||||
} /* auth_md5InitCtx */
|
||||
|
||||
auth_md5Ctx *auth_md5SumCtx(auth_md5Ctx *ctx, const unsigned char *src, const int len)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Build an MD5 Message Digest within the given context.
|
||||
*
|
||||
* Input: ctx - Pointer to the context in which the MD5 sum is being
|
||||
* built.
|
||||
* src - A chunk of source data. This will be used to drive
|
||||
* the MD5 algorithm.
|
||||
* len - The number of bytes in <src>.
|
||||
*
|
||||
* Output: A pointer to the updated context (same as <ctx>).
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Add the new block's length to the total length.
|
||||
*/
|
||||
ctx->len += (uint32_t) len;
|
||||
|
||||
/* Copy the new block's data into the context block.
|
||||
* Call the Permute() function whenever the context block is full.
|
||||
*/
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
ctx->block[ctx->b_used] = src[i];
|
||||
(ctx->b_used)++;
|
||||
if (64 == ctx->b_used)
|
||||
{
|
||||
Permute(ctx->ABCD, ctx->block);
|
||||
ctx->b_used = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Return the updated context.
|
||||
*/
|
||||
return (ctx);
|
||||
} /* auth_md5SumCtx */
|
||||
|
||||
auth_md5Ctx *auth_md5CloseCtx(auth_md5Ctx *ctx, unsigned char *dst)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Close an MD5 Message Digest context and generate the final MD5 sum.
|
||||
*
|
||||
* Input: ctx - Pointer to the context in which the MD5 sum is being
|
||||
* built.
|
||||
* dst - A pointer to at least 16 bytes of memory, which will
|
||||
* receive the finished MD5 sum.
|
||||
*
|
||||
* Output: A pointer to the closed context (same as <ctx>).
|
||||
* You might use this to free a malloc'd context structure. :)
|
||||
*
|
||||
* Notes: The context (<ctx>) is returned in an undefined state.
|
||||
* It must be re-initialized before re-use.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
int i;
|
||||
uint32_t l;
|
||||
|
||||
/* Add the required 0x80 padding initiator byte.
|
||||
* The auth_md5SumCtx() function always permutes and resets the context
|
||||
* block when it gets full, so we know that there must be at least one
|
||||
* free byte in the context block.
|
||||
*/
|
||||
ctx->block[ctx->b_used] = 0x80;
|
||||
(ctx->b_used)++;
|
||||
|
||||
/* Zero out any remaining free bytes in the context block.
|
||||
*/
|
||||
for (i = ctx->b_used; i < 64; i++)
|
||||
ctx->block[i] = 0;
|
||||
|
||||
/* We need 8 bytes to store the length field.
|
||||
* If we don't have 8, call Permute() and reset the context block.
|
||||
*/
|
||||
if (56 < ctx->b_used)
|
||||
{
|
||||
Permute(ctx->ABCD, ctx->block);
|
||||
for (i = 0; i < 64; i++)
|
||||
ctx->block[i] = 0;
|
||||
}
|
||||
|
||||
/* Add the total length and perform the final perumation.
|
||||
* Note: The 60'th byte is read from the *original* <ctx->len> value
|
||||
* and shifted to the correct position. This neatly avoids
|
||||
* any MAXINT numeric overflow issues.
|
||||
*/
|
||||
l = ctx->len << 3;
|
||||
for (i = 0; i < 4; i++)
|
||||
ctx->block[56 + i] |= GetLongByte( l, i );
|
||||
ctx->block[60] = ((GetLongByte( ctx->len, 3 ) & 0xE0) >> 5); /* See Above! */
|
||||
Permute(ctx->ABCD, ctx->block);
|
||||
|
||||
/* Now copy the result into the output buffer and we're done.
|
||||
*/
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
dst[0 + i] = GetLongByte( ctx->ABCD[0], i );
|
||||
dst[4 + i] = GetLongByte( ctx->ABCD[1], i );
|
||||
dst[8 + i] = GetLongByte( ctx->ABCD[2], i );
|
||||
dst[12 + i] = GetLongByte( ctx->ABCD[3], i );
|
||||
}
|
||||
|
||||
/* Return the context.
|
||||
* This is done for compatibility with the other auth_md5*Ctx() functions.
|
||||
*/
|
||||
return (ctx);
|
||||
} /* auth_md5CloseCtx */
|
||||
|
||||
unsigned char * MD5(unsigned char *dst, const unsigned char *src, const int len)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Compute an MD5 message digest.
|
||||
*
|
||||
* Input: dst - Destination buffer into which the result will be written.
|
||||
* Must be 16 bytes, minimum.
|
||||
* src - Source data block to be MD5'd.
|
||||
* len - The length, in bytes, of the source block.
|
||||
* (Note that the length is given in bytes, not bits.)
|
||||
*
|
||||
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
||||
* MD5 message digest.
|
||||
*
|
||||
* Notes: This function is a shortcut. It takes a single input block.
|
||||
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
||||
*
|
||||
* This function is interface-compatible with the
|
||||
* <auth_md4Sum()> function in the MD4 module.
|
||||
*
|
||||
* The MD5 algorithm is designed to work on data with an
|
||||
* arbitrary *bit* length. Most implementations, this one
|
||||
* included, handle the input data in byte-sized chunks.
|
||||
*
|
||||
* The MD5 algorithm does much of its work using four-byte
|
||||
* words, and so can be tuned for speed based on the endian-ness
|
||||
* of the host. This implementation is intended to be
|
||||
* endian-neutral, which may make it a teeny bit slower than
|
||||
* others. ...maybe.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
auth_md5Ctx ctx[1];
|
||||
|
||||
(void) auth_md5InitCtx(ctx); /* Open a context. */
|
||||
(void) auth_md5SumCtx(ctx, src, len); /* Pass only one block. */
|
||||
(void) auth_md5CloseCtx(ctx, dst); /* Close the context. */
|
||||
|
||||
return (dst); /* Makes life easy. */
|
||||
} /* auth_md5Sum */
|
||||
|
||||
unsigned char * MD5fromFile(unsigned char *dst, const char *src)
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Compute an MD5 message digest.
|
||||
*
|
||||
* Input: dst - Destination buffer into which the result will be written.
|
||||
* Must be 16 bytes, minimum.
|
||||
* src - filepath of the file to be checked
|
||||
*
|
||||
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
||||
* MD5 message digest.
|
||||
*
|
||||
* Notes: This function is a shortcut. It takes a single input block.
|
||||
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
||||
*
|
||||
* This function is interface-compatible with the
|
||||
* <auth_md4Sum()> function in the MD4 module.
|
||||
*
|
||||
* The MD5 algorithm is designed to work on data with an
|
||||
* arbitrary *bit* length. Most implementations, this one
|
||||
* included, handle the input data in byte-sized chunks.
|
||||
*
|
||||
* The MD5 algorithm does much of its work using four-byte
|
||||
* words, and so can be tuned for speed based on the endian-ness
|
||||
* of the host. This implementation is intended to be
|
||||
* endian-neutral, which may make it a teeny bit slower than
|
||||
* others. ...maybe.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
{
|
||||
auth_md5Ctx ctx[1];
|
||||
|
||||
FILE * file;
|
||||
unsigned int blksize = 0;
|
||||
unsigned int read = 0;
|
||||
|
||||
file = fopen(src, "rb");
|
||||
|
||||
if (file == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
(void) auth_md5InitCtx(ctx); /* Open a context. */
|
||||
|
||||
fseek(file, 0, SEEK_END);
|
||||
unsigned long long filesize = ftell(file);
|
||||
rewind(file);
|
||||
|
||||
if (filesize < 1048576) //1MB cache for files bigger than 1 MB
|
||||
blksize = filesize;
|
||||
else blksize = 1048576;
|
||||
|
||||
unsigned char * buffer = malloc(blksize);
|
||||
|
||||
if (buffer == NULL)
|
||||
{
|
||||
//no memory
|
||||
fclose(file);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
read = fread(buffer, 1, blksize, file);
|
||||
(void) auth_md5SumCtx(ctx, buffer, read); /* Pass only one block. */
|
||||
|
||||
} while (read > 0);
|
||||
|
||||
fclose(file);
|
||||
free(buffer);
|
||||
|
||||
(void) auth_md5CloseCtx(ctx, dst); /* Close the context. */
|
||||
|
||||
return (dst); /* Makes life easy. */
|
||||
} /* auth_md5Sum */
|
||||
|
||||
const char * MD5ToString(const unsigned char * hash, char * dst)
|
||||
{
|
||||
char hexchar[3];
|
||||
short i = 0, n = 0;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
sprintf(hexchar, "%02X", hash[i]);
|
||||
|
||||
dst[n++] = hexchar[0];
|
||||
dst[n++] = hexchar[1];
|
||||
}
|
||||
|
||||
dst[n] = 0x00;
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
unsigned char * StringToMD5(const char * hash, unsigned char * dst)
|
||||
{
|
||||
char hexchar[2];
|
||||
short i = 0, n = 0;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
hexchar[0] = hash[n++];
|
||||
hexchar[1] = hash[n++];
|
||||
|
||||
dst[i] = STR2HEX( hexchar[0] );
|
||||
dst[i] <<= 4;
|
||||
dst[i] += STR2HEX( hexchar[1] );
|
||||
}
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
/* ========================================================================== */
|
241
source/utils/MD5.h
Normal file
241
source/utils/MD5.h
Normal file
@ -0,0 +1,241 @@
|
||||
#ifndef MD5_H
|
||||
#define MD5_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/* ========================================================================== **
|
||||
*
|
||||
* MD5.h
|
||||
*
|
||||
* Copyright:
|
||||
* Copyright (C) 2003-2005 by Christopher R. Hertel
|
||||
*
|
||||
* Email: crh@ubiqx.mn.org
|
||||
*
|
||||
* $Id: MD5.h,v 0.6 2005/06/08 18:35:59 crh Exp $
|
||||
*
|
||||
* Modifications and additions by dimok
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Description:
|
||||
* Implements the MD5 hash algorithm, as described in RFC 1321.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* License:
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* Notes:
|
||||
*
|
||||
* None of this will make any sense unless you're studying RFC 1321 as you
|
||||
* read the code.
|
||||
*
|
||||
* MD5 is described in RFC 1321.
|
||||
* The MD*4* algorithm is described in RFC 1320 (that's 1321 - 1).
|
||||
* MD5 is very similar to MD4, but not quite similar enough to justify
|
||||
* putting the two into a single module. Besides, I wanted to add a few
|
||||
* extra functions to this one to expand its usability.
|
||||
*
|
||||
* There are three primary motivations for this particular implementation.
|
||||
* 1) Programmer's pride. I wanted to be able to say I'd done it, and I
|
||||
* wanted to learn from the experience.
|
||||
* 2) Portability. I wanted an implementation that I knew to be portable
|
||||
* to a reasonable number of platforms. In particular, the algorithm is
|
||||
* designed with little-endian platforms in mind, but I wanted an
|
||||
* endian-agnostic implementation.
|
||||
* 3) Compactness. While not an overriding goal, I thought it worth-while
|
||||
* to see if I could reduce the overall size of the result. This is in
|
||||
* keeping with my hopes that this library will be suitable for use in
|
||||
* some embedded environments.
|
||||
* Beyond that, cleanliness and clarity are always worth pursuing.
|
||||
*
|
||||
* As mentioned above, the code really only makes sense if you are familiar
|
||||
* with the MD5 algorithm or are using RFC 1321 as a guide. This code is
|
||||
* quirky, however, so you'll want to be reading carefully.
|
||||
*
|
||||
* Yeah...most of the comments are cut-and-paste from my MD4 implementation.
|
||||
*
|
||||
* -------------------------------------------------------------------------- **
|
||||
*
|
||||
* References:
|
||||
* IETF RFC 1321: The MD5 Message-Digest Algorithm
|
||||
* Ron Rivest. IETF, April, 1992
|
||||
*
|
||||
* ========================================================================== **
|
||||
*/
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Typedefs:
|
||||
*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int len;
|
||||
unsigned int ABCD[4];
|
||||
int b_used;
|
||||
unsigned char block[64];
|
||||
} auth_md5Ctx;
|
||||
|
||||
/* -------------------------------------------------------------------------- **
|
||||
* Functions:
|
||||
*/
|
||||
|
||||
auth_md5Ctx *auth_md5InitCtx(auth_md5Ctx *ctx);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Initialize an MD5 context.
|
||||
*
|
||||
* Input: ctx - A pointer to the MD5 context structure to be initialized.
|
||||
* Contexts are typically created thusly:
|
||||
* ctx = (auth_md5Ctx *)malloc( sizeof(auth_md5Ctx) );
|
||||
*
|
||||
* Output: A pointer to the initialized context (same as <ctx>).
|
||||
*
|
||||
* Notes: The purpose of the context is to make it possible to generate
|
||||
* an MD5 Message Digest in stages, rather than having to pass a
|
||||
* single large block to a single MD5 function. The context
|
||||
* structure keeps track of various bits of state information.
|
||||
*
|
||||
* Once the context is initialized, the blocks of message data
|
||||
* are passed to the <auth_md5SumCtx()> function. Once the
|
||||
* final bit of data has been handed to <auth_md5SumCtx()> the
|
||||
* context can be closed out by calling <auth_md5CloseCtx()>,
|
||||
* which also calculates the final MD5 result.
|
||||
*
|
||||
* Don't forget to free an allocated context structure when
|
||||
* you've finished using it.
|
||||
*
|
||||
* See Also: <auth_md5SumCtx()>, <auth_md5CloseCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
auth_md5Ctx *auth_md5SumCtx(auth_md5Ctx *ctx, const unsigned char *src, const int len);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Build an MD5 Message Digest within the given context.
|
||||
*
|
||||
* Input: ctx - Pointer to the context in which the MD5 sum is being
|
||||
* built.
|
||||
* src - A chunk of source data. This will be used to drive
|
||||
* the MD5 algorithm.
|
||||
* len - The number of bytes in <src>.
|
||||
*
|
||||
* Output: A pointer to the updated context (same as <ctx>).
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>, <auth_md5CloseCtx()>, <auth_md5Sum()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
auth_md5Ctx *auth_md5CloseCtx(auth_md5Ctx *ctx, unsigned char *dst);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Close an MD5 Message Digest context and generate the final MD5 sum.
|
||||
*
|
||||
* Input: ctx - Pointer to the context in which the MD5 sum is being
|
||||
* built.
|
||||
* dst - A pointer to at least 16 bytes of memory, which will
|
||||
* receive the finished MD5 sum.
|
||||
*
|
||||
* Output: A pointer to the closed context (same as <ctx>).
|
||||
* You might use this to free a malloc'd context structure. :)
|
||||
*
|
||||
* Notes: The context (<ctx>) is returned in an undefined state.
|
||||
* It must be re-initialized before re-use.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>, <auth_md5SumCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
unsigned char * MD5(unsigned char * hash, const unsigned char *src, const int len);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Compute an MD5 message digest.
|
||||
*
|
||||
* Input: dst - Destination buffer into which the result will be written.
|
||||
* Must be 16 bytes, minimum.
|
||||
* src - Source data block to be MD5'd.
|
||||
* len - The length, in bytes, of the source block.
|
||||
* (Note that the length is given in bytes, not bits.)
|
||||
*
|
||||
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
||||
* MD5 message digest.
|
||||
*
|
||||
* Notes: This function is a shortcut. It takes a single input block.
|
||||
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
||||
*
|
||||
* This function is interface-compatible with the
|
||||
* <auth_md4Sum()> function in the MD4 module.
|
||||
*
|
||||
* The MD5 algorithm is designed to work on data with an
|
||||
* arbitrary *bit* length. Most implementations, this one
|
||||
* included, handle the input data in byte-sized chunks.
|
||||
*
|
||||
* The MD5 algorithm does much of its work using four-byte
|
||||
* words, and so can be tuned for speed based on the endian-ness
|
||||
* of the host. This implementation is intended to be
|
||||
* endian-neutral, which may make it a teeny bit slower than
|
||||
* others. ...maybe.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
unsigned char * MD5fromFile(unsigned char *dst, const char *src);
|
||||
/* ------------------------------------------------------------------------ **
|
||||
* Compute an MD5 message digest.
|
||||
*
|
||||
* Input: dst - Destination buffer into which the result will be written.
|
||||
* Must be 16 bytes, minimum.
|
||||
* src - filepath to the file to be MD5'd.
|
||||
*
|
||||
* Output: A pointer to <dst>, which will contain the calculated 16-byte
|
||||
* MD5 message digest.
|
||||
*
|
||||
* Notes: This function is a shortcut. It takes a single input block.
|
||||
* For more drawn-out operations, see <auth_md5InitCtx()>.
|
||||
*
|
||||
* This function is interface-compatible with the
|
||||
* <auth_md4Sum()> function in the MD4 module.
|
||||
*
|
||||
* The MD5 algorithm is designed to work on data with an
|
||||
* arbitrary *bit* length. Most implementations, this one
|
||||
* included, handle the input data in byte-sized chunks.
|
||||
*
|
||||
* The MD5 algorithm does much of its work using four-byte
|
||||
* words, and so can be tuned for speed based on the endian-ness
|
||||
* of the host. This implementation is intended to be
|
||||
* endian-neutral, which may make it a teeny bit slower than
|
||||
* others. ...maybe.
|
||||
*
|
||||
* See Also: <auth_md5InitCtx()>
|
||||
*
|
||||
* ------------------------------------------------------------------------ **
|
||||
*/
|
||||
|
||||
const char * MD5ToString(const unsigned char *hash, char *dst);
|
||||
unsigned char * StringToMD5(const char * hash, unsigned char * dst);
|
||||
|
||||
/* ========================================================================== */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* AUTH_MD5_H */
|
@ -2,5 +2,7 @@
|
||||
#define TOOLS_H_
|
||||
|
||||
#define cut_bounds(x, min, max) ( ((x) < (min)) ? (min) : ((x) > (max)) ? (max) : (x) )
|
||||
#define ALIGN(x) (((x) + 3) & ~3)
|
||||
#define ALIGN32(x) (((x) + 31) & ~31)
|
||||
|
||||
#endif
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "nandtitle.h"
|
||||
#include "usbloader/playlog.h"
|
||||
#include "gecko.h"
|
||||
|
||||
NandTitle NandTitles;
|
||||
@ -93,6 +94,8 @@ s32 NandTitle::Get()
|
||||
}
|
||||
|
||||
ISFS_Deinitialize();
|
||||
//If not started from SystemMenu, create playlog while we got nand access.
|
||||
Playlog_Create();
|
||||
MagicPatches(0);
|
||||
return 1;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user