mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-24 20:26:53 +01:00
Fix an issue with IOS reloading
This commit is contained in:
parent
e25c4e25f0
commit
69de883610
@ -237,7 +237,7 @@ int StartUpProcess::Execute()
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Settings.EntryIOS = IOS_GetVersion();
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Settings.EntryIOS = IOS_GetVersion();
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// Reloading to cIOS 249 fixes compatibility issues with old forwarders
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// Reloading to cIOS 249 fixes compatibility issues with old forwarders
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IosLoader::ReloadIosSafe(249);
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s32 ret = IosLoader::ReloadIosSafe(249);
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// Reload to the IOS set in meta.xml
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// Reload to the IOS set in meta.xml
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if(Settings.UseArgumentIOS)
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if(Settings.UseArgumentIOS)
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@ -250,15 +250,13 @@ int StartUpProcess::Execute()
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Sys_BackToLoader();
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Sys_BackToLoader();
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}
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}
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}
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}
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else if(BUILD_IOS != 249)
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// This prevents an unnecessary IOS reload
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else if(BUILD_IOS != 249 || ret < 0)
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{
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{
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// Reload to the default IOS (58) if nothing is set in meta.xml
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// Reload to the default IOS (58) or a cIOS if nothing is set in meta.xml
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IosLoader::ReloadIosSafe(BUILD_IOS);
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if(IosLoader::LoadAppCios(BUILD_IOS) < 0)
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if(!AHBPROT_DISABLED || (AHBPROT_DISABLED && IOS_GetVersion() != BUILD_IOS))
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{
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{
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SetTextf("Failed to load a cIOS or IOS58 with AHB access. Exiting...\n");
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SetTextf("Failed loading %sIOS %i. USB Loader GX requires a cIOS or IOS58 with AHB access. Exiting...\n", BUILD_IOS >= 200 ? "c" : "", BUILD_IOS);
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sleep(5);
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sleep(5);
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Sys_BackToLoader();
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Sys_BackToLoader();
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}
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}
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@ -305,12 +303,12 @@ int StartUpProcess::Execute()
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Wpad_Disconnect();
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Wpad_Disconnect();
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// Loading now the cIOS setup in the settings
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// Loading now the cIOS setup in the settings
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IosLoader::LoadAppCios();
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if(IosLoader::LoadAppCios(Settings.LoaderIOS) > -1)
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{
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SetTextf("Reloaded into cIOS %i R%i\n", IOS_GetVersion(), IOS_GetRevision());
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SetTextf("Reloaded into cIOS %i R%i\n", IOS_GetVersion(), IOS_GetRevision());
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// Re-Mount devices
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// Re-Mount devices
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SetTextf("Reinitializing devices\n");
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SetTextf("Reinitializing devices\n");
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}
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DeviceHandler::Instance()->MountSD();
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DeviceHandler::Instance()->MountSD();
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if(Settings.USBAutoMount == ON)
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if(Settings.USBAutoMount == ON)
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{
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{
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@ -16,6 +16,7 @@
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#include "mload/modules/ehcmodule_5.h"
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#include "mload/modules/ehcmodule_5.h"
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#include "mload/modules/dip_plugin_249.h"
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#include "mload/modules/dip_plugin_249.h"
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#include "mload/modules/odip_frag.h"
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#include "mload/modules/odip_frag.h"
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#include "libs/libruntimeiospatch/runtimeiospatch.h"
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#include "utils/tools.h"
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#include "utils/tools.h"
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#include "gecko.h"
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#include "gecko.h"
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@ -74,16 +75,16 @@ bool IosLoader::IsD2X(s32 ios)
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* Loads CIOS (If possible the one from the settings file).
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* Loads CIOS (If possible the one from the settings file).
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* @return 0 if a cios has been successfully loaded. Else a value below 0 is returned.
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* @return 0 if a cios has been successfully loaded. Else a value below 0 is returned.
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*/
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*/
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s32 IosLoader::LoadAppCios()
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s32 IosLoader::LoadAppCios(u8 ios)
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{
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{
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u32 activeCios = IOS_GetVersion();
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u32 activeCios = IOS_GetVersion();
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s32 ret = -1;
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s32 ret = -1;
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// We have what we need
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// We have what we need
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if((int) activeCios == Settings.LoaderIOS)
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if((int) activeCios == ios)
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return 0;
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return 0;
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u8 ciosLoadPriority[] = { Settings.LoaderIOS, 249, 250, 222, 223, 245, 246, 247, 248 }; // Ascending.
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u8 ciosLoadPriority[] = { ios, 249, 250, 222, 223, 245, 246, 247, 248 }; // Ascending
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for (u32 i = 0; i < (sizeof(ciosLoadPriority)/sizeof(ciosLoadPriority[0])); ++i)
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for (u32 i = 0; i < (sizeof(ciosLoadPriority)/sizeof(ciosLoadPriority[0])); ++i)
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@ -98,7 +99,7 @@ s32 IosLoader::LoadAppCios()
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if ((ret = ReloadIosSafe(cios)) > -1)
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if ((ret = ReloadIosSafe(cios)) > -1)
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{
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{
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// Remember working cios.
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// Remember working cios
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Settings.LoaderIOS = cios;
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Settings.LoaderIOS = cios;
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break;
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break;
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}
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}
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@ -177,37 +178,8 @@ s32 IosLoader::ReloadIosSafe(s32 ios)
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*/
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*/
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s32 IosLoader::ReloadIosKeepingRights(s32 ios)
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s32 IosLoader::ReloadIosKeepingRights(s32 ios)
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{
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{
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if (CheckAHBPROT())
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IosPatch_AHBPROT(false);
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{
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// Reload IOS. MEM2 protection is implicitly re-enabled
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static const u16 ticket_check[] = {
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0x685B, // ldr r3, [r3, #4] ; Get TMD pointer
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0x22EC, 0x0052, // movs r2, 0x1D8 ; Set offset of access rights field in TMD
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0x189B, // adds r3, r3, r2 ; Add offset to TMD pointer
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0x681B, // ldr r3, [r3] ; Load access rights. We'll hack it with full access rights!!!
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0x4698, // mov r8, r3 ; Store it for the DVD video bitcheck later
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0x07DB // lsls r3, r3, 0x1F ; check AHBPROT bit
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};
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/* Disable MEM 2 protection */
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write16(MEM2_PROT, 2);
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for (u16 *patchme = ES_MODULE_START; patchme < ES_MODULE_END; patchme++)
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{
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if (!memcmp(patchme, ticket_check, sizeof(ticket_check)))
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{
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gprintf("ReloadIos: Found TMD access rights check at %p\n", patchme);
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/* Apply patch */
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patchme[ES_HACK_OFFSET] = 0x23FF; // li r3, 0xFF ; Set full access rights
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/* Flush cache */
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DCFlushRange(patchme+ES_HACK_OFFSET, 2);
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break;
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}
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}
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}
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/* Reload IOS. MEM2 protection is implicitly re-enabled */
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return IOS_ReloadIOS(ios);
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return IOS_ReloadIOS(ios);
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}
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}
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@ -4,8 +4,6 @@
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#include <gccore.h>
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#include <gccore.h>
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#include <ogc/machine/processor.h>
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#include <ogc/machine/processor.h>
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#define CheckAHBPROT() (read32(0x0D800064) == 0xFFFFFFFF)
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enum MiosInfo
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enum MiosInfo
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{
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{
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DEFAULT_MIOS,
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DEFAULT_MIOS,
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@ -84,7 +82,7 @@ typedef struct _iosinfo_t
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class IosLoader
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class IosLoader
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{
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{
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public:
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public:
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static s32 LoadAppCios();
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static s32 LoadAppCios(u8 ios);
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static s32 LoadGameCios(s32 ios);
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static s32 LoadGameCios(s32 ios);
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static s32 ReloadIosSafe(s32 ios);
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static s32 ReloadIosSafe(s32 ios);
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static s32 ReloadIosKeepingRights(s32 ios);
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static s32 ReloadIosKeepingRights(s32 ios);
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@ -810,7 +810,7 @@ int GameBooter::BootDevolution(struct discHdr *gameHdr)
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return -1;
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return -1;
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}
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}
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if(!CheckAHBPROT())
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if(!AHBPROT_DISABLED)
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{
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{
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WindowPrompt(tr("Error:"), fmt(tr("%s requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."),LoaderName), tr("OK"));
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WindowPrompt(tr("Error:"), fmt(tr("%s requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."),LoaderName), tr("OK"));
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return -1;
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return -1;
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@ -1053,7 +1053,7 @@ int GameBooter::BootNintendont(struct discHdr *gameHdr)
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const char *ninLoaderPath = game_cfg->NINLoaderPath.size() == 0 ? Settings.NINLoaderPath : game_cfg->NINLoaderPath.c_str();
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const char *ninLoaderPath = game_cfg->NINLoaderPath.size() == 0 ? Settings.NINLoaderPath : game_cfg->NINLoaderPath.c_str();
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if(!CheckAHBPROT())
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if(!AHBPROT_DISABLED)
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{
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{
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WindowPrompt(tr("Error:"), fmt(tr("%s requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."),LoaderName), tr("OK"));
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WindowPrompt(tr("Error:"), fmt(tr("%s requires AHB access! Please launch USBLoaderGX from HBC or from an updated channel or forwarder."),LoaderName), tr("OK"));
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return -1;
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return -1;
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