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https://github.com/wiidev/usbloadergx.git
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Display Japanese descriptions correctly
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parent
80ed6d0b98
commit
6ab4fdd436
@ -31,6 +31,7 @@ distribution.
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#include "usbloader/wbfs.h"
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#include "usbloader/wdvd.h"
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#include "usbloader/wbfs/wbfs_rw.h"
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#include "utils/sjis.h"
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#include "utils/uncompress.h"
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#include "themes/CTheme.h"
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#include "settings/GameTitles.h"
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@ -429,6 +430,7 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
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}
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}
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// sets the developer
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wString str;
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str.resize(strlen((char *) openingBnr->description[language].developer));
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for(u32 i = 0; i < str.size(); i++)
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@ -437,11 +439,20 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
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banner->SetBannerText("T_Coded_by", tr("Developer:"));
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banner->SetBannerText("T_coder", str.toUTF8().c_str());
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str.resize(strlen((char *) openingBnr->description[language].long_description));
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for(u32 i = 0; i < str.size(); i++)
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str[i] = *(openingBnr->description[language].long_description + i);
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// sets the description and converts encodings (Japan and Taiwan)
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if(header->id[3] == 'J' || header->id[3] == 'W')
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{
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string description((char *) openingBnr->description[language].long_description);
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banner->SetBannerText("T_short_descript", sj2utf8(description).c_str());
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}
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else
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{
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str.resize(strlen((char *) openingBnr->description[language].long_description));
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for(u32 i = 0; i < str.size(); i++)
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str[i] = *(openingBnr->description[language].long_description + i);
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banner->SetBannerText("T_short_descript", str.toUTF8().c_str());
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banner->SetBannerText("T_short_descript", str.toUTF8().c_str());
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}
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// free buffer
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free(openingBnr);
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2142
source/utils/sjis.cpp
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2142
source/utils/sjis.cpp
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File diff suppressed because it is too large
Load Diff
8
source/utils/sjis.h
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8
source/utils/sjis.h
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@ -0,0 +1,8 @@
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#ifndef SJIS_H
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#define SJIS_H
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#include <string>
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std::string sj2utf8(const std::string &input);
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#endif /* SJIS_H */
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