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https://github.com/wiidev/usbloadergx.git
synced 2024-11-19 17:59:16 +01:00
Fixed a codedump caused by not having any games and playing around in the gamewall.
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2874d9672c
commit
6d082b7c66
@ -37,6 +37,7 @@ int mover=0, mover2=0;
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u8 goback=0;
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int goLeft = 0, goRight=0;
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char debugbuffer[100];
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int c;
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/**
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* Constructor for the GuiGamegrid class.
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@ -47,6 +48,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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height = h;
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gameCnt = (count < SAFETY) ? count : SAFETY;
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gameList = l;
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c=count;
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listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
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selectable = true;
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selectedItem = selected - offset;
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@ -137,7 +139,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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btnRowDown->SetTrigger(trig1);
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//if (count>0){
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gameIndex = new int[pagesize];
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game = new GuiButton * [pagesize];
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@ -365,7 +367,7 @@ GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int count, const char
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else
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WindowPrompt("Oops","Your Wii must be in 16:9 mode to see the gamewall.",0, LANGUAGE.ok, 0,0);
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//}
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}
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@ -502,6 +504,8 @@ void GuiGameGrid::Draw()
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if(!this->IsVisible())
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return;
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if(c>0){
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int next = listOffset;
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for(int i=0; i<pagesize; i++) {
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@ -520,7 +524,9 @@ void GuiGameGrid::Draw()
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btnRowDown->Draw();
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//debugTxt->Draw();
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this->UpdateEffects();
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}
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}
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/**
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@ -792,7 +798,7 @@ void GuiGameGrid::Update(GuiTrigger * t)
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// navigation
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if(!focus || gameCnt < pagesize || (game[bob[0]]->GetEffect() && game[bob[pagesize-1]]->GetEffect()))
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if(!focus || gameCnt < pagesize || (c==0)||(game[bob[0]]->GetEffect() && game[bob[pagesize-1]]->GetEffect()))
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return; // skip navigation
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if (t->Left() || btnLeft->GetState() == STATE_CLICKED) {
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@ -1289,14 +1295,14 @@ void GuiGameGrid::Update(GuiTrigger * t)
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}
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}
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if (btnRowUp->GetState() == STATE_CLICKED) {
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if ((btnRowUp->GetState() == STATE_CLICKED)&&(c>0)) {
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if ((rows==1)&&(gameCnt>=16))this->ChangeRows(2);
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else if ((rows==2)&&(gameCnt>=42))this->ChangeRows(3);
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btnRowUp->ResetState();
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return;
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}
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if (btnRowDown->GetState() == STATE_CLICKED) {
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if ((btnRowDown->GetState() == STATE_CLICKED)&&(c>0)) {
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if (rows==3)this->ChangeRows(2);
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else if (rows==2)this->ChangeRows(1);
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btnRowDown->ResetState();
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