mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-22 18:01:54 +01:00
Display banners correctly on Korean consoles
This is a workaround. Ideally a lightweight Korean banner font should be loaded.
This commit is contained in:
parent
6b0a425bb0
commit
6d240872bb
@ -368,6 +368,18 @@ Pane* Layout::FindPane(const std::string& find_name)
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return NULL;
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}
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Pane* Layout::FindPanePartial(const std::string& find_name)
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{
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for(u32 i = 0; i < panes.size(); ++i)
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{
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Pane* found = panes[i]->FindPanePartial(find_name, find_name.length());
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if(found)
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return found;
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}
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return NULL;
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}
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Material* Layout::FindMaterial(const std::string& find_name)
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{
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for(u32 i = 0; i < resources.materials.size(); ++i)
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@ -88,6 +88,7 @@ public:
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void SetLanguage(const std::string& language);
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Pane* FindPane(const std::string& name);
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Pane* FindPanePartial(const std::string& name);
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Material* FindMaterial(const std::string& name);
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Texture *FindTexture(const std::string &name);
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@ -42,7 +42,7 @@ distribution.
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#include "wstring.hpp"
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#include "OpeningBNR.hpp"
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BNRInstance * BNRInstance::instance = NULL;
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BNRInstance *BNRInstance::instance = NULL;
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OpeningBNR::OpeningBNR()
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: imetHdr(0), filesize(0)
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@ -52,7 +52,7 @@ OpeningBNR::OpeningBNR()
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OpeningBNR::~OpeningBNR()
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{
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if(imetHdr)
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if (imetHdr)
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free(imetHdr);
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}
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@ -60,19 +60,19 @@ bool OpeningBNR::LoadCachedBNR(const char *id)
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{
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char path[255];
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snprintf(path, sizeof(path), "%s%.6s.bnr", Settings.BNRCachePath, id);
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if((filesize = FileSize(path)) == 0)
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if ((filesize = FileSize(path)) == 0)
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{
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snprintf(path, sizeof(path), "%s%.3s.bnr", Settings.BNRCachePath, id);
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if((filesize = FileSize(path)) == 0)
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if ((filesize = FileSize(path)) == 0)
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return false;
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}
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FILE *f = fopen(path, "rb");
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if(!f)
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if (!f)
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return false;
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imetHdr = (IMETHeader *) malloc(filesize);
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if(!imetHdr)
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imetHdr = (IMETHeader *)malloc(filesize);
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if (!imetHdr)
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{
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fclose(f);
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return false;
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@ -85,7 +85,7 @@ bool OpeningBNR::LoadCachedBNR(const char *id)
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{
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//! check if it's a channel .app file
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IMETHeader *channelImet = (IMETHeader *)(((u8 *)imetHdr) + 0x40);
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if(channelImet->fcc != 'IMET')
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if (channelImet->fcc != 'IMET')
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{
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free(imetHdr);
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imetHdr = NULL;
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@ -108,28 +108,28 @@ void OpeningBNR::WriteCachedBNR(const char *id, const u8 *buffer, u32 size)
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CreateSubfolder(Settings.BNRCachePath);
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FILE *f = fopen(path, "wb");
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if(!f)
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if (!f)
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return;
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fwrite(buffer, 1, size, f);
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fclose(f);
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}
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bool OpeningBNR::Load(const discHdr * header)
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bool OpeningBNR::Load(const discHdr *header)
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{
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if(!header)
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if (!header)
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return false;
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if(memcmp(gameID, header->id, 6) == 0)
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if (memcmp(gameID, header->id, 6) == 0)
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return true;
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memcpy(gameID, header->id, 6);
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if(imetHdr)
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if (imetHdr)
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free(imetHdr);
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imetHdr = NULL;
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switch(header->type)
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switch (header->type)
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{
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case TYPE_GAME_WII_IMG:
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case TYPE_GAME_WII_DISC:
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@ -140,7 +140,7 @@ bool OpeningBNR::Load(const discHdr * header)
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case TYPE_GAME_GC_IMG:
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case TYPE_GAME_GC_DISC:
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case TYPE_GAME_GC_EXTRACTED:
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if(!Settings.CacheBNRFiles)
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if (!Settings.CacheBNRFiles)
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return false;
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return LoadCachedBNR((char *)header->id);
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default:
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@ -150,23 +150,21 @@ bool OpeningBNR::Load(const discHdr * header)
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return false;
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}
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bool OpeningBNR::LoadWiiBanner(const discHdr * header)
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bool OpeningBNR::LoadWiiBanner(const discHdr *header)
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{
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if(!header || ( (header->type != TYPE_GAME_WII_IMG)
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&& (header->type != TYPE_GAME_WII_DISC)))
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if (!header || ((header->type != TYPE_GAME_WII_IMG) && (header->type != TYPE_GAME_WII_DISC)))
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return false;
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if(Settings.CacheBNRFiles && LoadCachedBNR((const char *)header->id))
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if (Settings.CacheBNRFiles && LoadCachedBNR((const char *)header->id))
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return true;
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if(header->type == TYPE_GAME_WII_DISC)
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if (header->type == TYPE_GAME_WII_DISC)
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{
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wiidisc_t *wdisc = wd_open_disc(__ReadDVD, 0);
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if (!wdisc)
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return false;
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imetHdr = (IMETHeader*) wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
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imetHdr = (IMETHeader *)wd_extract_file(wdisc, ALL_PARTITIONS, (char *)"opening.bnr");
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filesize = wdisc->extracted_size;
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@ -174,18 +172,18 @@ bool OpeningBNR::LoadWiiBanner(const discHdr * header)
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}
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else
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{
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wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) gameID);
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wbfs_disc_t *disc = WBFS_OpenDisc((u8 *)gameID);
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if (!disc)
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return false;
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wiidisc_t *wdisc = wd_open_disc((s32(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
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wiidisc_t *wdisc = wd_open_disc((s32(*)(void *, u32, u32, void *))wbfs_disc_read, disc);
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if (!wdisc)
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{
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WBFS_CloseDisc(disc);
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return false;
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}
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imetHdr = (IMETHeader*) wd_extract_file(wdisc, ALL_PARTITIONS, (char *) "opening.bnr");
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imetHdr = (IMETHeader *)wd_extract_file(wdisc, ALL_PARTITIONS, (char *)"opening.bnr");
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filesize = wdisc->extracted_size;
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@ -193,7 +191,7 @@ bool OpeningBNR::LoadWiiBanner(const discHdr * header)
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WBFS_CloseDisc(disc);
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}
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if(!imetHdr)
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if (!imetHdr)
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return false;
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if (imetHdr->fcc != 'IMET')
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@ -203,26 +201,25 @@ bool OpeningBNR::LoadWiiBanner(const discHdr * header)
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return false;
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}
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if(Settings.CacheBNRFiles)
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WriteCachedBNR((const char *) header->id, (u8 *) imetHdr, filesize);
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if (Settings.CacheBNRFiles)
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WriteCachedBNR((const char *)header->id, (u8 *)imetHdr, filesize);
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return true;
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}
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bool OpeningBNR::LoadChannelBanner(const discHdr *header)
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{
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if(!header || (header->tid == 0) || ( (header->type != TYPE_GAME_NANDCHAN)
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&& (header->type != TYPE_GAME_EMUNANDCHAN)))
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if (!header || (header->tid == 0) || ((header->type != TYPE_GAME_NANDCHAN) && (header->type != TYPE_GAME_EMUNANDCHAN)))
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return false;
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if(Settings.CacheBNRFiles && LoadCachedBNR((char *) header->id))
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if (Settings.CacheBNRFiles && LoadCachedBNR((char *)header->id))
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return true;
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const u64 &tid = header->tid;
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const char *pathPrefix = (header->type == TYPE_GAME_EMUNANDCHAN) ? Settings.NandEmuChanPath : "";
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imetHdr = (IMETHeader*) Channels::GetOpeningBnr(tid, &filesize, pathPrefix);
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if(!imetHdr)
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imetHdr = (IMETHeader *)Channels::GetOpeningBnr(tid, &filesize, pathPrefix);
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if (!imetHdr)
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return false;
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if (imetHdr->fcc != 'IMET')
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@ -232,29 +229,29 @@ bool OpeningBNR::LoadChannelBanner(const discHdr *header)
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return false;
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}
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if(Settings.CacheBNRFiles)
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WriteCachedBNR((char *) header->id, (u8 *) imetHdr, filesize);
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if (Settings.CacheBNRFiles)
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WriteCachedBNR((char *)header->id, (u8 *)imetHdr, filesize);
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return true;
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}
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const u16 * OpeningBNR::GetIMETTitle(int lang)
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const u16 *OpeningBNR::GetIMETTitle(int lang)
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{
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if(!imetHdr || lang < 0 || lang >= 10)
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if (!imetHdr || lang < 0 || lang >= 10)
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return NULL;
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if (imetHdr->fcc != 'IMET')
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return NULL;
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if(imetHdr->names[lang][0] == 0)
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if (imetHdr->names[lang][0] == 0)
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lang = CONF_LANG_ENGLISH;
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return imetHdr->names[lang]; // possible unaligned pointer value
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}
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static s32 GC_Disc_Read(void *fp, u32 offset, u32 count, void*iobuf)
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static s32 GC_Disc_Read(void *fp, u32 offset, u32 count, void *iobuf)
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{
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if(fp)
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if (fp)
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{
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fseek((FILE *)fp, offset, SEEK_SET);
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return fread(iobuf, 1, count, (FILE *)fp);
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@ -263,72 +260,74 @@ static s32 GC_Disc_Read(void *fp, u32 offset, u32 count, void*iobuf)
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return __ReadDVDPlain(iobuf, count, offset);
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}
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u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
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u8 *OpeningBNR::LoadGCBNR(const discHdr *header, u32 *len)
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{
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if(!header || ( (header->type != TYPE_GAME_GC_IMG)
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&& (header->type != TYPE_GAME_GC_DISC)
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&& (header->type != TYPE_GAME_GC_EXTRACTED)))
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if (!header || ((header->type != TYPE_GAME_GC_IMG) && (header->type != TYPE_GAME_GC_DISC) && (header->type != TYPE_GAME_GC_EXTRACTED)))
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return NULL;
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const char *path = GCGames::Instance()->GetPath((char *) header->id);
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if(!path)
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const char *path = GCGames::Instance()->GetPath((char *)header->id);
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if (!path)
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return NULL;
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FILE *file = NULL;
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GC_OpeningBnr *openingBnr = NULL;
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// read from file
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if((header->type == TYPE_GAME_GC_IMG) || (header->type == TYPE_GAME_GC_DISC))
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if ((header->type == TYPE_GAME_GC_IMG) || (header->type == TYPE_GAME_GC_DISC))
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{
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//! open iso file if it's iso
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if(header->type == TYPE_GAME_GC_IMG)
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if (header->type == TYPE_GAME_GC_IMG)
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{
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file = fopen(path, "rb");
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if(!file)
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if (!file)
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return NULL;
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}
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gcdisc_t *disc = gc_open_disc(GC_Disc_Read, file);
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if(!disc) {
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if (!disc)
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{
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fclose(file);
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return NULL;
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}
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if(!strcmp(Settings.db_language, "JA")) {
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if (!strcmp(Settings.db_language, "JA"))
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{
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bool loaded = gc_extract_file(disc, "openingJA.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "opening.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "openingUS.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "openingEU.bnr");
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}
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else if(!strcmp(Settings.db_language, "EN")) {
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else if (!strcmp(Settings.db_language, "EN"))
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{
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bool loaded = gc_extract_file(disc, "openingUS.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "opening.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "openingEU.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "openingJA.bnr");
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}
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else {
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else
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{
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bool loaded = gc_extract_file(disc, "openingEU.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "opening.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "openingUS.bnr");
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if(!loaded)
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if (!loaded)
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loaded = gc_extract_file(disc, "openingJA.bnr");
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}
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openingBnr = (GC_OpeningBnr *) disc->extracted_buffer;
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if(len)
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openingBnr = (GC_OpeningBnr *)disc->extracted_buffer;
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if (len)
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*len = disc->extracted_size;
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gc_close_disc(disc);
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}
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else if(header->type == TYPE_GAME_GC_EXTRACTED)
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else if (header->type == TYPE_GAME_GC_EXTRACTED)
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{
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std::string gamePath = path;
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gamePath += "root/";
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@ -336,69 +335,73 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
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file = fopen((gamePath + "opening.bnr").c_str(), "rb");
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// if not found try the region specific ones
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if(!strcmp(Settings.db_language, "JA")) {
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if(!file)
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if (!strcmp(Settings.db_language, "JA"))
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{
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if (!file)
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file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
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if(!file)
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if (!file)
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file = fopen((gamePath + "openingUS.bnr").c_str(), "rb");
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if(!file)
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if (!file)
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file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
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}
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else if(!strcmp(Settings.db_language, "EN")) {
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if(!file)
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else if (!strcmp(Settings.db_language, "EN"))
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{
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if (!file)
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file = fopen((gamePath + "openingUS.bnr").c_str(), "rb");
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if(!file)
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if (!file)
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file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
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if(!file)
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if (!file)
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file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
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}
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else {
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if(!file)
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else
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{
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if (!file)
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file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
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if(!file)
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if (!file)
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file = fopen((gamePath + "openingUS.bnr").c_str(), "rb");
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if(!file)
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if (!file)
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file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
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}
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// file not found
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if(!file)
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if (!file)
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return NULL;
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fseek(file, 0, SEEK_END);
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int size = ftell(file);
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rewind(file);
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openingBnr = (GC_OpeningBnr *) malloc(size);
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if(openingBnr)
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openingBnr = (GC_OpeningBnr *)malloc(size);
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if (openingBnr)
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{
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if(len)
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if (len)
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*len = size;
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fread(openingBnr, 1, size, file);
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}
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}
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if(file)
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if (file)
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fclose(file);
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if(!openingBnr)
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if (!openingBnr)
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return NULL;
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// check magic of the opening bnr
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if(openingBnr->magic != 'BNR1' && openingBnr->magic != 'BNR2') {
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if (openingBnr->magic != 'BNR1' && openingBnr->magic != 'BNR2')
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{
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free(openingBnr);
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return NULL;
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}
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return (u8 *) openingBnr;
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return (u8 *)openingBnr;
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}
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CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
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CustomBanner *OpeningBNR::CreateGCBanner(const discHdr *header)
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{
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int language = 0;
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u32 openingBnrSize;
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GC_OpeningBnr *openingBnr = (GC_OpeningBnr *) LoadGCBNR(header, &openingBnrSize);
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wString developer;
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GC_OpeningBnr *openingBnr = (GC_OpeningBnr *)LoadGCBNR(header, &openingBnrSize);
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CustomBanner *banner = new CustomBanner;
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banner->LoadBanner(Resources::GetFile("custom_banner.bnr"), Resources::GetFileSize("custom_banner.bnr"));
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@ -406,56 +409,52 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
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|
||||
banner->SetBannerText("T_PF", tr("GameCube"));
|
||||
|
||||
if(openingBnr)
|
||||
if (openingBnr)
|
||||
{
|
||||
banner->SetBannerTexture("HBPic.tpl", openingBnr->tpl_data, 96, 32, GX_TF_RGB5A3);
|
||||
|
||||
// European opening bnr file
|
||||
if(openingBnr->magic == 'BNR2')
|
||||
if (openingBnr->magic == 'BNR2')
|
||||
{
|
||||
if(!strcmp(Settings.db_language, "DE")) {
|
||||
if (!strcmp(Settings.db_language, "DE"))
|
||||
language = 1;
|
||||
}
|
||||
else if(!strcmp(Settings.db_language, "FR")) {
|
||||
else if (!strcmp(Settings.db_language, "FR"))
|
||||
language = 2;
|
||||
}
|
||||
else if(!strcmp(Settings.db_language, "ES")) {
|
||||
else if (!strcmp(Settings.db_language, "ES"))
|
||||
language = 3;
|
||||
}
|
||||
else if(!strcmp(Settings.db_language, "IT")) {
|
||||
else if (!strcmp(Settings.db_language, "IT"))
|
||||
language = 4;
|
||||
}
|
||||
else if(!strcmp(Settings.db_language, "NL")) {
|
||||
else if (!strcmp(Settings.db_language, "NL"))
|
||||
language = 5;
|
||||
}
|
||||
|
||||
if((0x1820 + sizeof(openingBnr->description[0]) * language) > openingBnrSize) {
|
||||
if ((0x1820 + sizeof(openingBnr->description[0]) * language) > openingBnrSize)
|
||||
{
|
||||
language = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// sets the developer
|
||||
wString str;
|
||||
str.resize(strlen((char *) openingBnr->description[language].developer));
|
||||
for(u32 i = 0; i < str.size(); i++)
|
||||
str[i] = *(openingBnr->description[language].developer + i);
|
||||
developer.resize(strlen((char *)openingBnr->description[language].developer));
|
||||
for (u32 i = 0; i < developer.size(); i++)
|
||||
developer[i] = *(openingBnr->description[language].developer + i);
|
||||
|
||||
banner->SetBannerText("T_Coded_by", tr("Developer:"));
|
||||
banner->SetBannerText("T_coder", str.toUTF8().c_str());
|
||||
banner->SetBannerText("T_coder", developer.toUTF8().c_str());
|
||||
|
||||
// sets the description and converts encodings (Japan and Taiwan)
|
||||
if(header->id[3] == 'J' || header->id[3] == 'W')
|
||||
if (header->id[3] == 'J' || header->id[3] == 'W')
|
||||
{
|
||||
std::string description((char *) openingBnr->description[language].long_description);
|
||||
std::string description((char *)openingBnr->description[language].long_description);
|
||||
banner->SetBannerText("T_short_descript", sj2utf8(description).c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
str.resize(strlen((char *) openingBnr->description[language].long_description));
|
||||
for(u32 i = 0; i < str.size(); i++)
|
||||
str[i] = *(openingBnr->description[language].long_description + i);
|
||||
wString description;
|
||||
description.resize(strlen((char *)openingBnr->description[language].long_description));
|
||||
for (u32 i = 0; i < description.size(); i++)
|
||||
description[i] = *(openingBnr->description[language].long_description + i);
|
||||
|
||||
banner->SetBannerText("T_short_descript", str.toUTF8().c_str());
|
||||
banner->SetBannerText("T_short_descript", description.toUTF8().c_str());
|
||||
}
|
||||
|
||||
// free buffer
|
||||
@ -469,7 +468,13 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
|
||||
banner->SetBannerText("T_short_descript", " ");
|
||||
}
|
||||
|
||||
banner->SetBannerText("T_name", GameTitles.GetTitle(header));
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
banner->SetBannerText("T_Coded_by", developer.toUTF8().c_str());
|
||||
banner->SetBannerPaneVisible("T_coder", false);
|
||||
}
|
||||
else
|
||||
banner->SetBannerText("T_name", GameTitles.GetTitle(header));
|
||||
banner->SetBannerPaneVisible("Line1", false);
|
||||
banner->SetBannerPaneVisible("Line2", false);
|
||||
banner->SetBannerPaneVisible("T_Released", false);
|
||||
@ -481,14 +486,14 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
|
||||
return banner;
|
||||
}
|
||||
|
||||
CustomBanner *OpeningBNR::CreateGCIcon(const discHdr * header)
|
||||
CustomBanner *OpeningBNR::CreateGCIcon(const discHdr *header)
|
||||
{
|
||||
GC_OpeningBnr *openingBnr = (GC_OpeningBnr *) LoadGCBNR(header);
|
||||
GC_OpeningBnr *openingBnr = (GC_OpeningBnr *)LoadGCBNR(header);
|
||||
|
||||
CustomBanner *newBanner = new CustomBanner;
|
||||
newBanner->LoadIcon(Resources::GetFile("custom_banner.bnr"), Resources::GetFileSize("custom_banner.bnr"));
|
||||
|
||||
if(openingBnr)
|
||||
if (openingBnr)
|
||||
newBanner->SetIconTexture("Iconpng.tpl", openingBnr->tpl_data, 96, 32, GX_TF_RGB5A3);
|
||||
else
|
||||
newBanner->SetIconPngImage("Iconpng.tpl", Resources::GetFile("gc_icon_bg.png"), Resources::GetFileSize("gc_icon_bg.png"));
|
||||
@ -496,7 +501,7 @@ CustomBanner *OpeningBNR::CreateGCIcon(const discHdr * header)
|
||||
newBanner->SetIconPngImage("HBLogo.tpl", Resources::GetFile("gc_icon_bg.png"), Resources::GetFileSize("gc_icon_bg.png"));
|
||||
|
||||
// free buffer
|
||||
if(openingBnr)
|
||||
if (openingBnr)
|
||||
free(openingBnr);
|
||||
|
||||
return newBanner;
|
||||
|
@ -29,17 +29,17 @@ distribution.
|
||||
|
||||
typedef struct _GC_OpeningBnr
|
||||
{
|
||||
u32 magic; // BNR1 or BNR2
|
||||
u32 magic; // BNR1 or BNR2
|
||||
u8 pad[0x1C];
|
||||
u8 tpl_data[0x1800]; // 96x32 pixel format GX_TF_RGB5A3
|
||||
u8 tpl_data[0x1800]; // 96x32 pixel format GX_TF_RGB5A3
|
||||
struct
|
||||
{
|
||||
u8 disc_title[0x20]; // Gamename
|
||||
u8 developer_short[0x20]; // Company/Developer
|
||||
u8 full_title[0x40]; // Full Game Title
|
||||
u8 developer[0x40]; // Company/Developer Full name, or description
|
||||
u8 long_description[0x80]; // Game Description
|
||||
} description[6]; // 6 only on BNR2 => English, German, French, Spanish, Italian, Dutch ??
|
||||
u8 disc_title[0x20]; // Gamename
|
||||
u8 developer_short[0x20]; // Company/Developer
|
||||
u8 full_title[0x40]; // Full Game Title
|
||||
u8 developer[0x40]; // Company/Developer Full name, or description
|
||||
u8 long_description[0x80]; // Game Description
|
||||
} description[6]; // 6 only on BNR2 => English, German, French, Spanish, Italian, Dutch ??
|
||||
} GC_OpeningBnr;
|
||||
|
||||
typedef struct _IMETHeader
|
||||
@ -51,8 +51,8 @@ typedef struct _IMETHeader
|
||||
u32 bannerSize;
|
||||
u32 soundSize;
|
||||
u32 flag1;
|
||||
u16 names[10][42]; // 10 languages (thanks dkosmari for the info)
|
||||
u16 zeroes_2[7*42]; // padding for 7 more languages (thanks dkosmari for the info)
|
||||
u16 names[10][42]; // 10 languages (thanks dkosmari for the info)
|
||||
u16 zeroes_2[7 * 42]; // padding for 7 more languages (thanks dkosmari for the info)
|
||||
u8 crypto[16];
|
||||
} __attribute__((packed)) IMETHeader;
|
||||
|
||||
@ -77,8 +77,8 @@ typedef struct _U8Entry
|
||||
{
|
||||
struct
|
||||
{
|
||||
u32 fileType :8;
|
||||
u32 nameOffset :24;
|
||||
u32 fileType : 8;
|
||||
u32 nameOffset : 24;
|
||||
};
|
||||
u32 fileOffset;
|
||||
union
|
||||
@ -86,49 +86,63 @@ typedef struct _U8Entry
|
||||
u32 fileLength;
|
||||
u32 numEntries;
|
||||
};
|
||||
} __attribute__( ( packed ) ) U8Entry;
|
||||
} __attribute__((packed)) U8Entry;
|
||||
|
||||
|
||||
static inline const char * u8Filename(const U8Entry *fst, int i)
|
||||
static inline const char *u8Filename(const U8Entry *fst, int i)
|
||||
{
|
||||
return (char *) (fst + fst[0].numEntries) + fst[i].nameOffset;
|
||||
return (char *)(fst + fst[0].numEntries) + fst[i].nameOffset;
|
||||
}
|
||||
|
||||
class OpeningBNR
|
||||
{
|
||||
public:
|
||||
OpeningBNR();
|
||||
~OpeningBNR();
|
||||
bool Load(const discHdr * header);
|
||||
bool LoadWiiBanner(const discHdr * header);
|
||||
bool LoadChannelBanner(const discHdr *header);
|
||||
CustomBanner *CreateGCBanner(const discHdr * header);
|
||||
CustomBanner *CreateGCIcon(const discHdr * header);
|
||||
public:
|
||||
OpeningBNR();
|
||||
~OpeningBNR();
|
||||
bool Load(const discHdr *header);
|
||||
bool LoadWiiBanner(const discHdr *header);
|
||||
bool LoadChannelBanner(const discHdr *header);
|
||||
CustomBanner *CreateGCBanner(const discHdr *header);
|
||||
CustomBanner *CreateGCIcon(const discHdr *header);
|
||||
|
||||
const u8 * Get() const { return (const u8*) imetHdr; }
|
||||
u32 GetSize() const { return filesize; }
|
||||
const u8 *Get() const { return (const u8 *)imetHdr; }
|
||||
u32 GetSize() const { return filesize; }
|
||||
|
||||
bool LoadCachedBNR(const char *id);
|
||||
void WriteCachedBNR(const char *id, const u8 *buffer, u32 size);
|
||||
bool LoadCachedBNR(const char *id);
|
||||
void WriteCachedBNR(const char *id, const u8 *buffer, u32 size);
|
||||
|
||||
const u16 * GetIMETTitle(int lang);
|
||||
const u16 * GetIMETTitle(const discHdr * header, int lang) { Load(header); return GetIMETTitle(lang); }
|
||||
private:
|
||||
u8 *LoadGCBNR(const discHdr * header, u32 *len = 0);
|
||||
IMETHeader *imetHdr;
|
||||
u32 filesize;
|
||||
char gameID[7];
|
||||
const u16 *GetIMETTitle(int lang);
|
||||
const u16 *GetIMETTitle(const discHdr *header, int lang)
|
||||
{
|
||||
Load(header);
|
||||
return GetIMETTitle(lang);
|
||||
}
|
||||
|
||||
private:
|
||||
u8 *LoadGCBNR(const discHdr *header, u32 *len = 0);
|
||||
IMETHeader *imetHdr;
|
||||
u32 filesize;
|
||||
char gameID[7];
|
||||
};
|
||||
|
||||
class BNRInstance : public OpeningBNR
|
||||
{
|
||||
public:
|
||||
static BNRInstance * Instance() { if(!instance) instance = new BNRInstance; return instance; }
|
||||
static void DestroyInstance() { delete instance; instance = NULL; }
|
||||
private:
|
||||
BNRInstance() { }
|
||||
~BNRInstance() { }
|
||||
static BNRInstance * instance;
|
||||
public:
|
||||
static BNRInstance *Instance()
|
||||
{
|
||||
if (!instance)
|
||||
instance = new BNRInstance;
|
||||
return instance;
|
||||
}
|
||||
static void DestroyInstance()
|
||||
{
|
||||
delete instance;
|
||||
instance = NULL;
|
||||
}
|
||||
|
||||
private:
|
||||
BNRInstance() {}
|
||||
~BNRInstance() {}
|
||||
static BNRInstance *instance;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -130,6 +130,25 @@ Pane* Pane::FindPane(const std::string& find_name)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Pane* Pane::FindPanePartial(const std::string& find_name, int len)
|
||||
{
|
||||
if(!header)
|
||||
return NULL;
|
||||
|
||||
std::string str(getName());
|
||||
if (str.compare(0, len, find_name) == 0)
|
||||
return this;
|
||||
|
||||
for(u32 i = 0; i < panes.size(); ++i)
|
||||
{
|
||||
Pane *found = panes[i]->FindPanePartial(find_name, len);
|
||||
if (found)
|
||||
return found;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Pane::ProcessHermiteKey(const KeyType& type, float value)
|
||||
{
|
||||
if (type.type == ANIMATION_TYPE_VERTEX_COLOR) // vertex color
|
||||
|
@ -108,7 +108,8 @@ public:
|
||||
|
||||
bool GetWidescren() const { return ((header->flags & (1 << FLAG_WIDESCREEN)) != 0); }
|
||||
|
||||
Pane* FindPane(const std::string& name); // recursive
|
||||
Pane* FindPane(const std::string& name); // recursive
|
||||
Pane* FindPanePartial(const std::string& name, int len); // recursive
|
||||
|
||||
PaneList panes;
|
||||
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "banner/OpeningBNR.hpp"
|
||||
#include "settings/CSettings.h"
|
||||
#include "settings/CGameStatistics.h"
|
||||
#include "settings/GameTitles.h"
|
||||
#include "settings/menus/GameSettingsMenu.hpp"
|
||||
#include "SystemMenu/SystemMenuResources.h"
|
||||
#include "prompts/GameWindow.hpp"
|
||||
@ -116,6 +117,12 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
||||
settingsBtn->SetSoundClick(btnSoundClick2);
|
||||
settingsBtn->SetPosition(-120, 175);
|
||||
settingsBtn->SetTrigger(trigA);
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
settingsBtnTxt = new GuiText(tr("Settings"), 35, thColor("r=0 g=0 b=0 a=255 - game window size text color"));
|
||||
settingsBtn->SetPosition(Settings.widescreen ? -113 : -131, 161);
|
||||
settingsBtn->SetLabel(settingsBtnTxt);
|
||||
}
|
||||
|
||||
startBtn = new GuiButton(215, 75);
|
||||
startBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
||||
@ -123,6 +130,12 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
||||
startBtn->SetSoundClick(btnSoundClick2);
|
||||
startBtn->SetPosition(110, 175);
|
||||
startBtn->SetTrigger(trigA);
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
startBtnTxt = new GuiText(tr("Start"), 35, thColor("r=0 g=0 b=0 a=255 - game window size text color"));
|
||||
startBtn->SetPosition(Settings.widescreen ? 114 : 132, 161);
|
||||
startBtn->SetLabel(startBtnTxt);
|
||||
}
|
||||
|
||||
backBtn = new GuiButton(215, 75);
|
||||
backBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
||||
@ -131,6 +144,11 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
||||
backBtn->SetPosition(-screenwidth, -screenheight); // set out of screen
|
||||
backBtn->SetTrigger(0, trigA);
|
||||
backBtn->SetTrigger(1, trigB);
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
backBtnTxt = new GuiText(tr("Back"), 35, thColor("r=0 g=0 b=0 a=255 - game window size text color"));
|
||||
backBtn->SetLabel(backBtnTxt);
|
||||
}
|
||||
|
||||
// Set favorite button position
|
||||
int xPos = -198-(3*27)-14;
|
||||
@ -254,12 +272,19 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
||||
Append(btnRight);
|
||||
}
|
||||
|
||||
bannerFrame.SetButtonBText(tr("Start"));
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
bannerFrame.SetButtonAText(" ");
|
||||
bannerFrame.SetButtonBText(" ");
|
||||
}
|
||||
else
|
||||
bannerFrame.SetButtonBText(tr("Start"));
|
||||
|
||||
//check if unlocked
|
||||
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_SETTINGS))
|
||||
{
|
||||
bannerFrame.SetButtonAText(tr("Settings"));
|
||||
if (strcmp(Settings.db_language, "KO") != 0)
|
||||
bannerFrame.SetButtonAText(tr("Settings"));
|
||||
Append(settingsBtn);
|
||||
if(Settings.bannerFavIcon != BANNER_FAVICON_OFF)
|
||||
for(int i = 0; i < FAVORITE_STARS; ++i)
|
||||
@ -267,12 +292,26 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
||||
}
|
||||
else
|
||||
{
|
||||
bannerFrame.SetButtonAText(tr("Back"));
|
||||
backBtn->SetPosition(-120, 175);
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
backBtn->SetPosition(Settings.widescreen ? -113 : -131, 161);
|
||||
}
|
||||
else
|
||||
{
|
||||
bannerFrame.SetButtonAText(tr("Back"));
|
||||
backBtn->SetPosition(-120, 175);
|
||||
}
|
||||
}
|
||||
|
||||
Append(startBtn); //! Appending the disc on top of all
|
||||
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
titleName = new GuiText((char *) NULL, 29, (GXColor) {255, 255, 255, 255});
|
||||
titleName->SetFontSize(29);
|
||||
titleName->SetScale(0.8f);
|
||||
}
|
||||
|
||||
ChangeGame(false);
|
||||
}
|
||||
|
||||
@ -300,6 +339,14 @@ BannerWindow::~BannerWindow()
|
||||
|
||||
delete playcntTxt;
|
||||
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
delete startBtnTxt;
|
||||
delete backBtnTxt;
|
||||
delete settingsBtnTxt;
|
||||
delete titleName;
|
||||
}
|
||||
|
||||
delete startBtn;
|
||||
delete backBtn;
|
||||
delete settingsBtn;
|
||||
@ -331,6 +378,11 @@ void BannerWindow::ChangeGame(bool playsound)
|
||||
BannerAsync::HaltThread();
|
||||
|
||||
Banner *newBanner = NULL;
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
Remove(titleName);
|
||||
titleName->SetText(GameTitles.GetTitle(header));
|
||||
}
|
||||
// continue playing sound during loading process
|
||||
if((header->type == TYPE_GAME_GC_IMG) || (header->type == TYPE_GAME_GC_DISC) || (header->type == TYPE_GAME_GC_EXTRACTED))
|
||||
{
|
||||
@ -338,9 +390,18 @@ void BannerWindow::ChangeGame(bool playsound)
|
||||
if(BNRInstance::Instance()->Load(header) && BNRInstance::Instance()->Get() != NULL)
|
||||
newBanner = new Banner;
|
||||
else
|
||||
{
|
||||
newBanner = BNRInstance::Instance()->CreateGCBanner(header);
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
titleName->SetAlignment(ALIGN_CENTER, ALIGN_BOTTOM);
|
||||
titleName->SetPosition(0, -170);
|
||||
Append(titleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
BNRInstance::Instance()->Load(header);
|
||||
newBanner = new Banner;
|
||||
}
|
||||
@ -393,6 +454,24 @@ void BannerWindow::ChangeGame(bool playsound)
|
||||
for(int i = 0; i < FAVORITE_STARS; ++i)
|
||||
FavoriteBtnImg[i]->SetImage(favoritevar >= i+1 ? imgFavorite : imgNotFavorite);
|
||||
|
||||
if (strcmp(Settings.db_language, "KO") == 0)
|
||||
{
|
||||
Pane *yearPane = gameBanner->getBanner()->FindPanePartial("YearLine");
|
||||
if (yearPane)
|
||||
yearPane->SetVisible(false);
|
||||
Pane *playersPane = gameBanner->getBanner()->FindPanePartial("PlayLine");
|
||||
if (playersPane)
|
||||
playersPane->SetVisible(false);
|
||||
Pane *titlePane = gameBanner->getBanner()->FindPanePartial("T_VCTitle");
|
||||
if (titlePane)
|
||||
{
|
||||
titlePane->SetVisible(false);
|
||||
titleName->SetAlignment(ALIGN_CENTER, ALIGN_BOTTOM);
|
||||
titleName->SetPosition(0, -170);
|
||||
Append(titleName);
|
||||
}
|
||||
}
|
||||
|
||||
//! Resume all threads
|
||||
BannerAsync::ResumeThread();
|
||||
ResumeGui();
|
||||
|
@ -90,6 +90,11 @@ class BannerWindow : public GuiWindow
|
||||
|
||||
GuiText * playcntTxt;
|
||||
|
||||
GuiText * startBtnTxt;
|
||||
GuiText * backBtnTxt;
|
||||
GuiText * settingsBtnTxt;
|
||||
GuiText * titleName;
|
||||
|
||||
GuiButton * startBtn;
|
||||
GuiButton * backBtn;
|
||||
GuiButton * settingsBtn;
|
||||
|
Loading…
Reference in New Issue
Block a user