mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 08:19:19 +01:00
Display banners correctly on Korean consoles
This is a workaround. Ideally a lightweight Korean banner font should be loaded.
This commit is contained in:
parent
6b0a425bb0
commit
6d240872bb
@ -368,6 +368,18 @@ Pane* Layout::FindPane(const std::string& find_name)
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Pane* Layout::FindPanePartial(const std::string& find_name)
|
||||||
|
{
|
||||||
|
for(u32 i = 0; i < panes.size(); ++i)
|
||||||
|
{
|
||||||
|
Pane* found = panes[i]->FindPanePartial(find_name, find_name.length());
|
||||||
|
if(found)
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
Material* Layout::FindMaterial(const std::string& find_name)
|
Material* Layout::FindMaterial(const std::string& find_name)
|
||||||
{
|
{
|
||||||
for(u32 i = 0; i < resources.materials.size(); ++i)
|
for(u32 i = 0; i < resources.materials.size(); ++i)
|
||||||
|
@ -88,6 +88,7 @@ public:
|
|||||||
void SetLanguage(const std::string& language);
|
void SetLanguage(const std::string& language);
|
||||||
|
|
||||||
Pane* FindPane(const std::string& name);
|
Pane* FindPane(const std::string& name);
|
||||||
|
Pane* FindPanePartial(const std::string& name);
|
||||||
Material* FindMaterial(const std::string& name);
|
Material* FindMaterial(const std::string& name);
|
||||||
Texture *FindTexture(const std::string &name);
|
Texture *FindTexture(const std::string &name);
|
||||||
|
|
||||||
|
@ -152,11 +152,9 @@ bool OpeningBNR::Load(const discHdr * header)
|
|||||||
|
|
||||||
bool OpeningBNR::LoadWiiBanner(const discHdr *header)
|
bool OpeningBNR::LoadWiiBanner(const discHdr *header)
|
||||||
{
|
{
|
||||||
if(!header || ( (header->type != TYPE_GAME_WII_IMG)
|
if (!header || ((header->type != TYPE_GAME_WII_IMG) && (header->type != TYPE_GAME_WII_DISC)))
|
||||||
&& (header->type != TYPE_GAME_WII_DISC)))
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
||||||
if (Settings.CacheBNRFiles && LoadCachedBNR((const char *)header->id))
|
if (Settings.CacheBNRFiles && LoadCachedBNR((const char *)header->id))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
@ -211,8 +209,7 @@ bool OpeningBNR::LoadWiiBanner(const discHdr * header)
|
|||||||
|
|
||||||
bool OpeningBNR::LoadChannelBanner(const discHdr *header)
|
bool OpeningBNR::LoadChannelBanner(const discHdr *header)
|
||||||
{
|
{
|
||||||
if(!header || (header->tid == 0) || ( (header->type != TYPE_GAME_NANDCHAN)
|
if (!header || (header->tid == 0) || ((header->type != TYPE_GAME_NANDCHAN) && (header->type != TYPE_GAME_EMUNANDCHAN)))
|
||||||
&& (header->type != TYPE_GAME_EMUNANDCHAN)))
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (Settings.CacheBNRFiles && LoadCachedBNR((char *)header->id))
|
if (Settings.CacheBNRFiles && LoadCachedBNR((char *)header->id))
|
||||||
@ -265,9 +262,7 @@ static s32 GC_Disc_Read(void *fp, u32 offset, u32 count, void*iobuf)
|
|||||||
|
|
||||||
u8 *OpeningBNR::LoadGCBNR(const discHdr *header, u32 *len)
|
u8 *OpeningBNR::LoadGCBNR(const discHdr *header, u32 *len)
|
||||||
{
|
{
|
||||||
if(!header || ( (header->type != TYPE_GAME_GC_IMG)
|
if (!header || ((header->type != TYPE_GAME_GC_IMG) && (header->type != TYPE_GAME_GC_DISC) && (header->type != TYPE_GAME_GC_EXTRACTED)))
|
||||||
&& (header->type != TYPE_GAME_GC_DISC)
|
|
||||||
&& (header->type != TYPE_GAME_GC_EXTRACTED)))
|
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
const char *path = GCGames::Instance()->GetPath((char *)header->id);
|
const char *path = GCGames::Instance()->GetPath((char *)header->id);
|
||||||
@ -289,12 +284,14 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
|
|||||||
}
|
}
|
||||||
|
|
||||||
gcdisc_t *disc = gc_open_disc(GC_Disc_Read, file);
|
gcdisc_t *disc = gc_open_disc(GC_Disc_Read, file);
|
||||||
if(!disc) {
|
if (!disc)
|
||||||
|
{
|
||||||
fclose(file);
|
fclose(file);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!strcmp(Settings.db_language, "JA")) {
|
if (!strcmp(Settings.db_language, "JA"))
|
||||||
|
{
|
||||||
bool loaded = gc_extract_file(disc, "openingJA.bnr");
|
bool loaded = gc_extract_file(disc, "openingJA.bnr");
|
||||||
if (!loaded)
|
if (!loaded)
|
||||||
loaded = gc_extract_file(disc, "opening.bnr");
|
loaded = gc_extract_file(disc, "opening.bnr");
|
||||||
@ -303,7 +300,8 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
|
|||||||
if (!loaded)
|
if (!loaded)
|
||||||
loaded = gc_extract_file(disc, "openingEU.bnr");
|
loaded = gc_extract_file(disc, "openingEU.bnr");
|
||||||
}
|
}
|
||||||
else if(!strcmp(Settings.db_language, "EN")) {
|
else if (!strcmp(Settings.db_language, "EN"))
|
||||||
|
{
|
||||||
bool loaded = gc_extract_file(disc, "openingUS.bnr");
|
bool loaded = gc_extract_file(disc, "openingUS.bnr");
|
||||||
if (!loaded)
|
if (!loaded)
|
||||||
loaded = gc_extract_file(disc, "opening.bnr");
|
loaded = gc_extract_file(disc, "opening.bnr");
|
||||||
@ -312,7 +310,8 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
|
|||||||
if (!loaded)
|
if (!loaded)
|
||||||
loaded = gc_extract_file(disc, "openingJA.bnr");
|
loaded = gc_extract_file(disc, "openingJA.bnr");
|
||||||
}
|
}
|
||||||
else {
|
else
|
||||||
|
{
|
||||||
bool loaded = gc_extract_file(disc, "openingEU.bnr");
|
bool loaded = gc_extract_file(disc, "openingEU.bnr");
|
||||||
if (!loaded)
|
if (!loaded)
|
||||||
loaded = gc_extract_file(disc, "opening.bnr");
|
loaded = gc_extract_file(disc, "opening.bnr");
|
||||||
@ -336,7 +335,8 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
|
|||||||
file = fopen((gamePath + "opening.bnr").c_str(), "rb");
|
file = fopen((gamePath + "opening.bnr").c_str(), "rb");
|
||||||
|
|
||||||
// if not found try the region specific ones
|
// if not found try the region specific ones
|
||||||
if(!strcmp(Settings.db_language, "JA")) {
|
if (!strcmp(Settings.db_language, "JA"))
|
||||||
|
{
|
||||||
if (!file)
|
if (!file)
|
||||||
file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
|
file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
|
||||||
if (!file)
|
if (!file)
|
||||||
@ -344,7 +344,8 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
|
|||||||
if (!file)
|
if (!file)
|
||||||
file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
|
file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
|
||||||
}
|
}
|
||||||
else if(!strcmp(Settings.db_language, "EN")) {
|
else if (!strcmp(Settings.db_language, "EN"))
|
||||||
|
{
|
||||||
if (!file)
|
if (!file)
|
||||||
file = fopen((gamePath + "openingUS.bnr").c_str(), "rb");
|
file = fopen((gamePath + "openingUS.bnr").c_str(), "rb");
|
||||||
if (!file)
|
if (!file)
|
||||||
@ -352,7 +353,8 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
|
|||||||
if (!file)
|
if (!file)
|
||||||
file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
|
file = fopen((gamePath + "openingJA.bnr").c_str(), "rb");
|
||||||
}
|
}
|
||||||
else {
|
else
|
||||||
|
{
|
||||||
if (!file)
|
if (!file)
|
||||||
file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
|
file = fopen((gamePath + "openingEU.bnr").c_str(), "rb");
|
||||||
if (!file)
|
if (!file)
|
||||||
@ -376,7 +378,6 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
|
|||||||
*len = size;
|
*len = size;
|
||||||
fread(openingBnr, 1, size, file);
|
fread(openingBnr, 1, size, file);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (file)
|
if (file)
|
||||||
@ -386,7 +387,8 @@ u8 *OpeningBNR::LoadGCBNR(const discHdr * header, u32 *len)
|
|||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
// check magic of the opening bnr
|
// check magic of the opening bnr
|
||||||
if(openingBnr->magic != 'BNR1' && openingBnr->magic != 'BNR2') {
|
if (openingBnr->magic != 'BNR1' && openingBnr->magic != 'BNR2')
|
||||||
|
{
|
||||||
free(openingBnr);
|
free(openingBnr);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
@ -398,6 +400,7 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
|
|||||||
{
|
{
|
||||||
int language = 0;
|
int language = 0;
|
||||||
u32 openingBnrSize;
|
u32 openingBnrSize;
|
||||||
|
wString developer;
|
||||||
GC_OpeningBnr *openingBnr = (GC_OpeningBnr *)LoadGCBNR(header, &openingBnrSize);
|
GC_OpeningBnr *openingBnr = (GC_OpeningBnr *)LoadGCBNR(header, &openingBnrSize);
|
||||||
|
|
||||||
CustomBanner *banner = new CustomBanner;
|
CustomBanner *banner = new CustomBanner;
|
||||||
@ -413,35 +416,30 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
|
|||||||
// European opening bnr file
|
// European opening bnr file
|
||||||
if (openingBnr->magic == 'BNR2')
|
if (openingBnr->magic == 'BNR2')
|
||||||
{
|
{
|
||||||
if(!strcmp(Settings.db_language, "DE")) {
|
if (!strcmp(Settings.db_language, "DE"))
|
||||||
language = 1;
|
language = 1;
|
||||||
}
|
else if (!strcmp(Settings.db_language, "FR"))
|
||||||
else if(!strcmp(Settings.db_language, "FR")) {
|
|
||||||
language = 2;
|
language = 2;
|
||||||
}
|
else if (!strcmp(Settings.db_language, "ES"))
|
||||||
else if(!strcmp(Settings.db_language, "ES")) {
|
|
||||||
language = 3;
|
language = 3;
|
||||||
}
|
else if (!strcmp(Settings.db_language, "IT"))
|
||||||
else if(!strcmp(Settings.db_language, "IT")) {
|
|
||||||
language = 4;
|
language = 4;
|
||||||
}
|
else if (!strcmp(Settings.db_language, "NL"))
|
||||||
else if(!strcmp(Settings.db_language, "NL")) {
|
|
||||||
language = 5;
|
language = 5;
|
||||||
}
|
|
||||||
|
|
||||||
if((0x1820 + sizeof(openingBnr->description[0]) * language) > openingBnrSize) {
|
if ((0x1820 + sizeof(openingBnr->description[0]) * language) > openingBnrSize)
|
||||||
|
{
|
||||||
language = 0;
|
language = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// sets the developer
|
// sets the developer
|
||||||
wString str;
|
developer.resize(strlen((char *)openingBnr->description[language].developer));
|
||||||
str.resize(strlen((char *) openingBnr->description[language].developer));
|
for (u32 i = 0; i < developer.size(); i++)
|
||||||
for(u32 i = 0; i < str.size(); i++)
|
developer[i] = *(openingBnr->description[language].developer + i);
|
||||||
str[i] = *(openingBnr->description[language].developer + i);
|
|
||||||
|
|
||||||
banner->SetBannerText("T_Coded_by", tr("Developer:"));
|
banner->SetBannerText("T_Coded_by", tr("Developer:"));
|
||||||
banner->SetBannerText("T_coder", str.toUTF8().c_str());
|
banner->SetBannerText("T_coder", developer.toUTF8().c_str());
|
||||||
|
|
||||||
// sets the description and converts encodings (Japan and Taiwan)
|
// sets the description and converts encodings (Japan and Taiwan)
|
||||||
if (header->id[3] == 'J' || header->id[3] == 'W')
|
if (header->id[3] == 'J' || header->id[3] == 'W')
|
||||||
@ -451,11 +449,12 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
str.resize(strlen((char *) openingBnr->description[language].long_description));
|
wString description;
|
||||||
for(u32 i = 0; i < str.size(); i++)
|
description.resize(strlen((char *)openingBnr->description[language].long_description));
|
||||||
str[i] = *(openingBnr->description[language].long_description + i);
|
for (u32 i = 0; i < description.size(); i++)
|
||||||
|
description[i] = *(openingBnr->description[language].long_description + i);
|
||||||
|
|
||||||
banner->SetBannerText("T_short_descript", str.toUTF8().c_str());
|
banner->SetBannerText("T_short_descript", description.toUTF8().c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// free buffer
|
// free buffer
|
||||||
@ -469,6 +468,12 @@ CustomBanner *OpeningBNR::CreateGCBanner(const discHdr * header)
|
|||||||
banner->SetBannerText("T_short_descript", " ");
|
banner->SetBannerText("T_short_descript", " ");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
banner->SetBannerText("T_Coded_by", developer.toUTF8().c_str());
|
||||||
|
banner->SetBannerPaneVisible("T_coder", false);
|
||||||
|
}
|
||||||
|
else
|
||||||
banner->SetBannerText("T_name", GameTitles.GetTitle(header));
|
banner->SetBannerText("T_name", GameTitles.GetTitle(header));
|
||||||
banner->SetBannerPaneVisible("Line1", false);
|
banner->SetBannerPaneVisible("Line1", false);
|
||||||
banner->SetBannerPaneVisible("Line2", false);
|
banner->SetBannerPaneVisible("Line2", false);
|
||||||
|
@ -88,7 +88,6 @@ typedef struct _U8Entry
|
|||||||
};
|
};
|
||||||
} __attribute__((packed)) U8Entry;
|
} __attribute__((packed)) U8Entry;
|
||||||
|
|
||||||
|
|
||||||
static inline const char *u8Filename(const U8Entry *fst, int i)
|
static inline const char *u8Filename(const U8Entry *fst, int i)
|
||||||
{
|
{
|
||||||
return (char *)(fst + fst[0].numEntries) + fst[i].nameOffset;
|
return (char *)(fst + fst[0].numEntries) + fst[i].nameOffset;
|
||||||
@ -112,7 +111,12 @@ class OpeningBNR
|
|||||||
void WriteCachedBNR(const char *id, const u8 *buffer, u32 size);
|
void WriteCachedBNR(const char *id, const u8 *buffer, u32 size);
|
||||||
|
|
||||||
const u16 *GetIMETTitle(int lang);
|
const u16 *GetIMETTitle(int lang);
|
||||||
const u16 * GetIMETTitle(const discHdr * header, int lang) { Load(header); return GetIMETTitle(lang); }
|
const u16 *GetIMETTitle(const discHdr *header, int lang)
|
||||||
|
{
|
||||||
|
Load(header);
|
||||||
|
return GetIMETTitle(lang);
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
u8 *LoadGCBNR(const discHdr *header, u32 *len = 0);
|
u8 *LoadGCBNR(const discHdr *header, u32 *len = 0);
|
||||||
IMETHeader *imetHdr;
|
IMETHeader *imetHdr;
|
||||||
@ -123,8 +127,18 @@ class OpeningBNR
|
|||||||
class BNRInstance : public OpeningBNR
|
class BNRInstance : public OpeningBNR
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static BNRInstance * Instance() { if(!instance) instance = new BNRInstance; return instance; }
|
static BNRInstance *Instance()
|
||||||
static void DestroyInstance() { delete instance; instance = NULL; }
|
{
|
||||||
|
if (!instance)
|
||||||
|
instance = new BNRInstance;
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
static void DestroyInstance()
|
||||||
|
{
|
||||||
|
delete instance;
|
||||||
|
instance = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
BNRInstance() {}
|
BNRInstance() {}
|
||||||
~BNRInstance() {}
|
~BNRInstance() {}
|
||||||
|
@ -130,6 +130,25 @@ Pane* Pane::FindPane(const std::string& find_name)
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Pane* Pane::FindPanePartial(const std::string& find_name, int len)
|
||||||
|
{
|
||||||
|
if(!header)
|
||||||
|
return NULL;
|
||||||
|
|
||||||
|
std::string str(getName());
|
||||||
|
if (str.compare(0, len, find_name) == 0)
|
||||||
|
return this;
|
||||||
|
|
||||||
|
for(u32 i = 0; i < panes.size(); ++i)
|
||||||
|
{
|
||||||
|
Pane *found = panes[i]->FindPanePartial(find_name, len);
|
||||||
|
if (found)
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
void Pane::ProcessHermiteKey(const KeyType& type, float value)
|
void Pane::ProcessHermiteKey(const KeyType& type, float value)
|
||||||
{
|
{
|
||||||
if (type.type == ANIMATION_TYPE_VERTEX_COLOR) // vertex color
|
if (type.type == ANIMATION_TYPE_VERTEX_COLOR) // vertex color
|
||||||
|
@ -109,6 +109,7 @@ public:
|
|||||||
bool GetWidescren() const { return ((header->flags & (1 << FLAG_WIDESCREEN)) != 0); }
|
bool GetWidescren() const { return ((header->flags & (1 << FLAG_WIDESCREEN)) != 0); }
|
||||||
|
|
||||||
Pane* FindPane(const std::string& name); // recursive
|
Pane* FindPane(const std::string& name); // recursive
|
||||||
|
Pane* FindPanePartial(const std::string& name, int len); // recursive
|
||||||
|
|
||||||
PaneList panes;
|
PaneList panes;
|
||||||
|
|
||||||
|
@ -22,6 +22,7 @@
|
|||||||
#include "banner/OpeningBNR.hpp"
|
#include "banner/OpeningBNR.hpp"
|
||||||
#include "settings/CSettings.h"
|
#include "settings/CSettings.h"
|
||||||
#include "settings/CGameStatistics.h"
|
#include "settings/CGameStatistics.h"
|
||||||
|
#include "settings/GameTitles.h"
|
||||||
#include "settings/menus/GameSettingsMenu.hpp"
|
#include "settings/menus/GameSettingsMenu.hpp"
|
||||||
#include "SystemMenu/SystemMenuResources.h"
|
#include "SystemMenu/SystemMenuResources.h"
|
||||||
#include "prompts/GameWindow.hpp"
|
#include "prompts/GameWindow.hpp"
|
||||||
@ -116,6 +117,12 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
|||||||
settingsBtn->SetSoundClick(btnSoundClick2);
|
settingsBtn->SetSoundClick(btnSoundClick2);
|
||||||
settingsBtn->SetPosition(-120, 175);
|
settingsBtn->SetPosition(-120, 175);
|
||||||
settingsBtn->SetTrigger(trigA);
|
settingsBtn->SetTrigger(trigA);
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
settingsBtnTxt = new GuiText(tr("Settings"), 35, thColor("r=0 g=0 b=0 a=255 - game window size text color"));
|
||||||
|
settingsBtn->SetPosition(Settings.widescreen ? -113 : -131, 161);
|
||||||
|
settingsBtn->SetLabel(settingsBtnTxt);
|
||||||
|
}
|
||||||
|
|
||||||
startBtn = new GuiButton(215, 75);
|
startBtn = new GuiButton(215, 75);
|
||||||
startBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
startBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
||||||
@ -123,6 +130,12 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
|||||||
startBtn->SetSoundClick(btnSoundClick2);
|
startBtn->SetSoundClick(btnSoundClick2);
|
||||||
startBtn->SetPosition(110, 175);
|
startBtn->SetPosition(110, 175);
|
||||||
startBtn->SetTrigger(trigA);
|
startBtn->SetTrigger(trigA);
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
startBtnTxt = new GuiText(tr("Start"), 35, thColor("r=0 g=0 b=0 a=255 - game window size text color"));
|
||||||
|
startBtn->SetPosition(Settings.widescreen ? 114 : 132, 161);
|
||||||
|
startBtn->SetLabel(startBtnTxt);
|
||||||
|
}
|
||||||
|
|
||||||
backBtn = new GuiButton(215, 75);
|
backBtn = new GuiButton(215, 75);
|
||||||
backBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
backBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
|
||||||
@ -131,6 +144,11 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
|||||||
backBtn->SetPosition(-screenwidth, -screenheight); // set out of screen
|
backBtn->SetPosition(-screenwidth, -screenheight); // set out of screen
|
||||||
backBtn->SetTrigger(0, trigA);
|
backBtn->SetTrigger(0, trigA);
|
||||||
backBtn->SetTrigger(1, trigB);
|
backBtn->SetTrigger(1, trigB);
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
backBtnTxt = new GuiText(tr("Back"), 35, thColor("r=0 g=0 b=0 a=255 - game window size text color"));
|
||||||
|
backBtn->SetLabel(backBtnTxt);
|
||||||
|
}
|
||||||
|
|
||||||
// Set favorite button position
|
// Set favorite button position
|
||||||
int xPos = -198-(3*27)-14;
|
int xPos = -198-(3*27)-14;
|
||||||
@ -254,11 +272,18 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
|||||||
Append(btnRight);
|
Append(btnRight);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
bannerFrame.SetButtonAText(" ");
|
||||||
|
bannerFrame.SetButtonBText(" ");
|
||||||
|
}
|
||||||
|
else
|
||||||
bannerFrame.SetButtonBText(tr("Start"));
|
bannerFrame.SetButtonBText(tr("Start"));
|
||||||
|
|
||||||
//check if unlocked
|
//check if unlocked
|
||||||
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_SETTINGS))
|
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_SETTINGS))
|
||||||
{
|
{
|
||||||
|
if (strcmp(Settings.db_language, "KO") != 0)
|
||||||
bannerFrame.SetButtonAText(tr("Settings"));
|
bannerFrame.SetButtonAText(tr("Settings"));
|
||||||
Append(settingsBtn);
|
Append(settingsBtn);
|
||||||
if(Settings.bannerFavIcon != BANNER_FAVICON_OFF)
|
if(Settings.bannerFavIcon != BANNER_FAVICON_OFF)
|
||||||
@ -266,13 +291,27 @@ BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
|
|||||||
Append(FavoriteBtn[i]);
|
Append(FavoriteBtn[i]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
backBtn->SetPosition(Settings.widescreen ? -113 : -131, 161);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
bannerFrame.SetButtonAText(tr("Back"));
|
bannerFrame.SetButtonAText(tr("Back"));
|
||||||
backBtn->SetPosition(-120, 175);
|
backBtn->SetPosition(-120, 175);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Append(startBtn); //! Appending the disc on top of all
|
Append(startBtn); //! Appending the disc on top of all
|
||||||
|
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
titleName = new GuiText((char *) NULL, 29, (GXColor) {255, 255, 255, 255});
|
||||||
|
titleName->SetFontSize(29);
|
||||||
|
titleName->SetScale(0.8f);
|
||||||
|
}
|
||||||
|
|
||||||
ChangeGame(false);
|
ChangeGame(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -300,6 +339,14 @@ BannerWindow::~BannerWindow()
|
|||||||
|
|
||||||
delete playcntTxt;
|
delete playcntTxt;
|
||||||
|
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
delete startBtnTxt;
|
||||||
|
delete backBtnTxt;
|
||||||
|
delete settingsBtnTxt;
|
||||||
|
delete titleName;
|
||||||
|
}
|
||||||
|
|
||||||
delete startBtn;
|
delete startBtn;
|
||||||
delete backBtn;
|
delete backBtn;
|
||||||
delete settingsBtn;
|
delete settingsBtn;
|
||||||
@ -331,6 +378,11 @@ void BannerWindow::ChangeGame(bool playsound)
|
|||||||
BannerAsync::HaltThread();
|
BannerAsync::HaltThread();
|
||||||
|
|
||||||
Banner *newBanner = NULL;
|
Banner *newBanner = NULL;
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
Remove(titleName);
|
||||||
|
titleName->SetText(GameTitles.GetTitle(header));
|
||||||
|
}
|
||||||
// continue playing sound during loading process
|
// continue playing sound during loading process
|
||||||
if((header->type == TYPE_GAME_GC_IMG) || (header->type == TYPE_GAME_GC_DISC) || (header->type == TYPE_GAME_GC_EXTRACTED))
|
if((header->type == TYPE_GAME_GC_IMG) || (header->type == TYPE_GAME_GC_DISC) || (header->type == TYPE_GAME_GC_EXTRACTED))
|
||||||
{
|
{
|
||||||
@ -338,9 +390,18 @@ void BannerWindow::ChangeGame(bool playsound)
|
|||||||
if(BNRInstance::Instance()->Load(header) && BNRInstance::Instance()->Get() != NULL)
|
if(BNRInstance::Instance()->Load(header) && BNRInstance::Instance()->Get() != NULL)
|
||||||
newBanner = new Banner;
|
newBanner = new Banner;
|
||||||
else
|
else
|
||||||
|
{
|
||||||
newBanner = BNRInstance::Instance()->CreateGCBanner(header);
|
newBanner = BNRInstance::Instance()->CreateGCBanner(header);
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
titleName->SetAlignment(ALIGN_CENTER, ALIGN_BOTTOM);
|
||||||
|
titleName->SetPosition(0, -170);
|
||||||
|
Append(titleName);
|
||||||
}
|
}
|
||||||
else {
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
BNRInstance::Instance()->Load(header);
|
BNRInstance::Instance()->Load(header);
|
||||||
newBanner = new Banner;
|
newBanner = new Banner;
|
||||||
}
|
}
|
||||||
@ -393,6 +454,24 @@ void BannerWindow::ChangeGame(bool playsound)
|
|||||||
for(int i = 0; i < FAVORITE_STARS; ++i)
|
for(int i = 0; i < FAVORITE_STARS; ++i)
|
||||||
FavoriteBtnImg[i]->SetImage(favoritevar >= i+1 ? imgFavorite : imgNotFavorite);
|
FavoriteBtnImg[i]->SetImage(favoritevar >= i+1 ? imgFavorite : imgNotFavorite);
|
||||||
|
|
||||||
|
if (strcmp(Settings.db_language, "KO") == 0)
|
||||||
|
{
|
||||||
|
Pane *yearPane = gameBanner->getBanner()->FindPanePartial("YearLine");
|
||||||
|
if (yearPane)
|
||||||
|
yearPane->SetVisible(false);
|
||||||
|
Pane *playersPane = gameBanner->getBanner()->FindPanePartial("PlayLine");
|
||||||
|
if (playersPane)
|
||||||
|
playersPane->SetVisible(false);
|
||||||
|
Pane *titlePane = gameBanner->getBanner()->FindPanePartial("T_VCTitle");
|
||||||
|
if (titlePane)
|
||||||
|
{
|
||||||
|
titlePane->SetVisible(false);
|
||||||
|
titleName->SetAlignment(ALIGN_CENTER, ALIGN_BOTTOM);
|
||||||
|
titleName->SetPosition(0, -170);
|
||||||
|
Append(titleName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//! Resume all threads
|
//! Resume all threads
|
||||||
BannerAsync::ResumeThread();
|
BannerAsync::ResumeThread();
|
||||||
ResumeGui();
|
ResumeGui();
|
||||||
|
@ -90,6 +90,11 @@ class BannerWindow : public GuiWindow
|
|||||||
|
|
||||||
GuiText * playcntTxt;
|
GuiText * playcntTxt;
|
||||||
|
|
||||||
|
GuiText * startBtnTxt;
|
||||||
|
GuiText * backBtnTxt;
|
||||||
|
GuiText * settingsBtnTxt;
|
||||||
|
GuiText * titleName;
|
||||||
|
|
||||||
GuiButton * startBtn;
|
GuiButton * startBtn;
|
||||||
GuiButton * backBtn;
|
GuiButton * backBtn;
|
||||||
GuiButton * settingsBtn;
|
GuiButton * settingsBtn;
|
||||||
|
Loading…
Reference in New Issue
Block a user