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*Moved every allocation of libntfs now to MEM2 (in mem1 it gets overwritten and so the games didn't work in last rev)
Forwarder change: *Ignore MBR partition type and read partition type from boot record sector (Channel will follow later)
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@ -53,29 +53,28 @@ int USBDevice_Init()
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int i;
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MASTER_BOOT_RECORD mbr;
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char ntfsBootSector[512];
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char BootSector[512];
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__io_usbstorage.readSectors(0, 1, &mbr);
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for(i = 0; i < 4; ++i)
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{
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switch(mbr.partitions[i].type)
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if(mbr.partitions[i].type == 0)
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continue;
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__io_usbstorage.readSectors(le32(mbr.partitions[i].lba_start), 1, BootSector);
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if(*((u16 *) (BootSector + 0x1FE)) == 0x55AA)
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{
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//! Partition typ can be missleading the correct partition format. Stupid lazy ass Partition Editors.
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if(memcmp(BootSector + 0x36, "FAT", 3) == 0 || memcmp(BootSector + 0x52, "FAT", 3) == 0)
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{
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case 0x01:
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case 0x04:
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case 0x06:
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case 0x0b:
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case 0x0c:
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case 0x0e:
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fatMount(DeviceName[USB1+i], &__io_usbstorage, le32(mbr.partitions[i].lba_start), CACHE, SECTORS);
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break;
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case 0x07:
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__io_usbstorage.readSectors(le32(mbr.partitions[i].lba_start), 1, ntfsBootSector);
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if(strncmp(&ntfsBootSector[0x03], "NTFS", 4) == 0)
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}
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else if (memcmp(BootSector + 0x03, "NTFS", 4) == 0)
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{
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ntfsMount(DeviceName[USB1+i], &__io_usbstorage, le32(mbr.partitions[i].lba_start), CACHE, SECTORS, NTFS_SHOW_HIDDEN_FILES | NTFS_RECOVER | NTFS_IGNORE_CASE);
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break;
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default:
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break;
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}
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}
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}
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