*Skip spaces at the end of a category in WiiTDB (e.g 'Rhythm ')

*Change in nand title search (fixed bug which can find wrong nand title and set it as return to)
*Fixed bug when a wiimote leaves the game list choice and returns to it without going over another game that game was not clickable (Issue 1918)
*Changed search bar to clear text on [X] button click. search bar is now closed by pressing B
This commit is contained in:
dimok321 2011-06-05 10:09:51 +00:00
parent f98b9d02d0
commit 74181ae5bc
11 changed files with 68 additions and 55 deletions

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@ -2,8 +2,8 @@
<app version="1"> <app version="1">
<name> USB Loader GX</name> <name> USB Loader GX</name>
<coder>USB Loader GX Team</coder> <coder>USB Loader GX Team</coder>
<version>2.1 r1086</version> <version>2.1 r1087</version>
<release_date>201106032029</release_date> <release_date>201106041627</release_date>
<no_ios_reload/> <no_ios_reload/>
<short_description>Loads games from USB-devices</short_description> <short_description>Loads games from USB-devices</short_description>
<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times. <long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.

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@ -380,7 +380,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
if (i != selectedItem && game[i]->GetState() == STATE_SELECTED) if (i != selectedItem && game[i]->GetState() == STATE_SELECTED)
game[i]->ResetState(); game[i]->ResetState();
else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT) else if (i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
game[selectedItem]->SetState(STATE_SELECTED, t->chan); game[selectedItem]->SetState(STATE_SELECTED, -1);
} }
game[i]->Update(t); game[i]->Update(t);

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@ -36,6 +36,7 @@ GuiSearchBar::GuiSearchBar(const wchar_t *SearchChars) :
keyOverImageData(Resources::GetFile("keyboard_key_over.png"), Resources::GetFileSize("keyboard_key_over.png")) keyOverImageData(Resources::GetFile("keyboard_key_over.png"), Resources::GetFileSize("keyboard_key_over.png"))
{ {
trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE); SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
cnt = wcslen(SearchChars); cnt = wcslen(SearchChars);
@ -83,6 +84,10 @@ GuiSearchBar::GuiSearchBar(const wchar_t *SearchChars) :
ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, btnSoundOver, btnSoundClick, 1); ClearBtn = new GuiButton(ClearBtnImg, ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, btnSoundOver, btnSoundClick, 1);
this->Append(ClearBtn); this->Append(ClearBtn);
CloseBtn = new GuiButton(0, 0);
CloseBtn->SetTrigger(&trigB);
this->Append(CloseBtn);
// SetPosition(100,100); // SetPosition(100,100);
} }
@ -99,6 +104,8 @@ GuiSearchBar::~GuiSearchBar()
delete ClearBtnImg_Over; delete ClearBtnImg_Over;
delete imgClearBtn; delete imgClearBtn;
delete CloseBtn;
delete BacspaceBtn; delete BacspaceBtn;
delete BacspaceBtnImg; delete BacspaceBtnImg;
delete BacspaceBtnImg_Over; delete BacspaceBtnImg_Over;
@ -151,7 +158,8 @@ wchar_t GuiSearchBar::GetClicked()
} }
} }
if (BacspaceBtn->GetState() == STATE_CLICKED) return 8; if (BacspaceBtn->GetState() == STATE_CLICKED) return 8;
if (ClearBtn->GetState() == STATE_CLICKED) return 7; else if (ClearBtn->GetState() == STATE_CLICKED) return 7;
else if (CloseBtn->GetState() == STATE_CLICKED) return 27;
return 0; return 0;
} }

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@ -27,12 +27,15 @@ class GuiSearchBar: public GuiWindow
GuiImage* ClearBtnImg_Over; GuiImage* ClearBtnImg_Over;
GuiButton* ClearBtn; GuiButton* ClearBtn;
GuiButton* CloseBtn;
cSearchButton **buttons; cSearchButton **buttons;
int cnt; int cnt;
GuiImageData keyImageData; GuiImageData keyImageData;
GuiImageData keyOverImageData; GuiImageData keyOverImageData;
GuiTrigger trig; GuiTrigger trig;
GuiTrigger trigB;
}; };
#endif #endif

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@ -193,6 +193,7 @@ GameBrowseMenu::GameBrowseMenu()
favoriteBtnImg_g->SetWidescreen(Settings.widescreen); favoriteBtnImg_g->SetWidescreen(Settings.widescreen);
favoriteBtn = new GuiButton(favoriteBtnImg_g, favoriteBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, favoriteBtn = new GuiButton(favoriteBtnImg_g, favoriteBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0,
trigA, btnSoundOver, btnSoundClick2, 1, favoriteBtnTT, -15, 52, 0, 3); trigA, btnSoundOver, btnSoundClick2, 1, favoriteBtnTT, -15, 52, 0, 3);
favoriteBtn->SetSelectable(false);
searchBtnTT = new GuiTooltip(tr( "Set Search-Filter" )); searchBtnTT = new GuiTooltip(tr( "Set Search-Filter" ));
if (Settings.wsprompt) searchBtnTT->SetWidescreen(Settings.widescreen); if (Settings.wsprompt) searchBtnTT->SetWidescreen(Settings.widescreen);
@ -203,6 +204,7 @@ GameBrowseMenu::GameBrowseMenu()
searchBtnImg_g->SetWidescreen(Settings.widescreen); searchBtnImg_g->SetWidescreen(Settings.widescreen);
searchBtn = new GuiButton(searchBtnImg_g, searchBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, searchBtn = new GuiButton(searchBtnImg_g, searchBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0,
trigA, btnSoundOver, btnSoundClick2, 1, searchBtnTT, -15, 52, 0, 3); trigA, btnSoundOver, btnSoundClick2, 1, searchBtnTT, -15, 52, 0, 3);
searchBtn->SetSelectable(false);
sortBtnTT = new GuiTooltip(" "); sortBtnTT = new GuiTooltip(" ");
if (Settings.wsprompt) sortBtnTT->SetWidescreen(Settings.widescreen); if (Settings.wsprompt) sortBtnTT->SetWidescreen(Settings.widescreen);
@ -211,6 +213,7 @@ GameBrowseMenu::GameBrowseMenu()
sortBtnImg = new GuiImage(imgabcIcon); sortBtnImg = new GuiImage(imgabcIcon);
sortBtnImg->SetWidescreen(Settings.widescreen); sortBtnImg->SetWidescreen(Settings.widescreen);
sortBtn = new GuiButton(sortBtnImg, sortBtnImg, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, sortBtnTT, -15, 52, 0, 3); sortBtn = new GuiButton(sortBtnImg, sortBtnImg, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, sortBtnTT, -15, 52, 0, 3);
sortBtn->SetSelectable(false);
categBtnTT = new GuiTooltip(tr("Select game categories")); categBtnTT = new GuiTooltip(tr("Select game categories"));
if (Settings.wsprompt) sortBtnTT->SetWidescreen(Settings.widescreen); if (Settings.wsprompt) sortBtnTT->SetWidescreen(Settings.widescreen);
@ -221,6 +224,7 @@ GameBrowseMenu::GameBrowseMenu()
categBtnImg_g = new GuiImage(imgCategory_gray); categBtnImg_g = new GuiImage(imgCategory_gray);
categBtnImg_g->SetWidescreen(Settings.widescreen); categBtnImg_g->SetWidescreen(Settings.widescreen);
categBtn = new GuiButton(categBtnImg, categBtnImg, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, categBtnTT, -15, 52, 0, 3); categBtn = new GuiButton(categBtnImg, categBtnImg, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, categBtnTT, -15, 52, 0, 3);
categBtn->SetSelectable(false);
listBtnTT = new GuiTooltip(tr( "Display as a list" )); listBtnTT = new GuiTooltip(tr( "Display as a list" ));
if (Settings.wsprompt) listBtnTT->SetWidescreen(Settings.widescreen); if (Settings.wsprompt) listBtnTT->SetWidescreen(Settings.widescreen);
@ -230,6 +234,7 @@ GameBrowseMenu::GameBrowseMenu()
listBtnImg_g = new GuiImage(imgarrangeList_gray); listBtnImg_g = new GuiImage(imgarrangeList_gray);
listBtnImg_g->SetWidescreen(Settings.widescreen); listBtnImg_g->SetWidescreen(Settings.widescreen);
listBtn = new GuiButton(listBtnImg_g, listBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, listBtnTT, 15, 52, 1, 3); listBtn = new GuiButton(listBtnImg_g, listBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, listBtnTT, 15, 52, 1, 3);
listBtn->SetSelectable(false);
gridBtnTT = new GuiTooltip(tr( "Display as a grid" )); gridBtnTT = new GuiTooltip(tr( "Display as a grid" ));
if (Settings.wsprompt) gridBtnTT->SetWidescreen(Settings.widescreen); if (Settings.wsprompt) gridBtnTT->SetWidescreen(Settings.widescreen);
@ -239,6 +244,7 @@ GameBrowseMenu::GameBrowseMenu()
gridBtnImg_g = new GuiImage(imgarrangeGrid_gray); gridBtnImg_g = new GuiImage(imgarrangeGrid_gray);
gridBtnImg_g->SetWidescreen(Settings.widescreen); gridBtnImg_g->SetWidescreen(Settings.widescreen);
gridBtn = new GuiButton(gridBtnImg_g, gridBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, gridBtnTT, 15, 52, 1, 3); gridBtn = new GuiButton(gridBtnImg_g, gridBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, gridBtnTT, 15, 52, 1, 3);
gridBtn->SetSelectable(false);
carouselBtnTT = new GuiTooltip(tr( "Display as a carousel" )); carouselBtnTT = new GuiTooltip(tr( "Display as a carousel" ));
if (Settings.wsprompt) carouselBtnTT->SetWidescreen(Settings.widescreen); if (Settings.wsprompt) carouselBtnTT->SetWidescreen(Settings.widescreen);
@ -248,6 +254,7 @@ GameBrowseMenu::GameBrowseMenu()
carouselBtnImg_g = new GuiImage(imgarrangeCarousel_gray); carouselBtnImg_g = new GuiImage(imgarrangeCarousel_gray);
carouselBtnImg_g->SetWidescreen(Settings.widescreen); carouselBtnImg_g->SetWidescreen(Settings.widescreen);
carouselBtn = new GuiButton(carouselBtnImg_g, carouselBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, carouselBtnTT, 15, 52, 1, 3); carouselBtn = new GuiButton(carouselBtnImg_g, carouselBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, carouselBtnTT, 15, 52, 1, 3);
carouselBtn->SetSelectable(false);
lockBtnTT = new GuiTooltip(NULL); lockBtnTT = new GuiTooltip(NULL);
if (Settings.wsprompt) lockBtnTT->SetWidescreen(Settings.widescreen); if (Settings.wsprompt) lockBtnTT->SetWidescreen(Settings.widescreen);
@ -257,6 +264,7 @@ GameBrowseMenu::GameBrowseMenu()
lockBtnImg_g = new GuiImage(imgLock_gray); lockBtnImg_g = new GuiImage(imgLock_gray);
lockBtnImg_g->SetWidescreen(Settings.widescreen); lockBtnImg_g->SetWidescreen(Settings.widescreen);
lockBtn = new GuiButton(lockBtnImg_g, lockBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, lockBtnTT, 15, 52, 1, 3); lockBtn = new GuiButton(lockBtnImg_g, lockBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1, lockBtnTT, 15, 52, 1, 3);
lockBtn->SetSelectable(false);
unlockBtnImg = new GuiImage(imgUnlock); unlockBtnImg = new GuiImage(imgUnlock);
unlockBtnImg->SetWidescreen(Settings.widescreen); unlockBtnImg->SetWidescreen(Settings.widescreen);
@ -272,6 +280,7 @@ GameBrowseMenu::GameBrowseMenu()
dvdBtnImg_g->SetWidescreen(Settings.widescreen); dvdBtnImg_g->SetWidescreen(Settings.widescreen);
dvdBtn = new GuiButton(dvdBtnImg_g, dvdBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0, dvdBtn = new GuiButton(dvdBtnImg_g, dvdBtnImg_g, ALIGN_LEFT, ALIGN_TOP, 0, 0,
trigA, btnSoundOver, btnSoundClick2, 1, dvdBtnTT, 15, 52, 1, 3); trigA, btnSoundOver, btnSoundClick2, 1, dvdBtnTT, 15, 52, 1, 3);
dvdBtn->SetSelectable(false);
homebrewBtnTT = new GuiTooltip(tr( "Homebrew Launcher" )); homebrewBtnTT = new GuiTooltip(tr( "Homebrew Launcher" ));
if (Settings.wsprompt) homebrewBtnTT->SetWidescreen(Settings.widescreen); if (Settings.wsprompt) homebrewBtnTT->SetWidescreen(Settings.widescreen);
@ -293,6 +302,7 @@ GameBrowseMenu::GameBrowseMenu()
DownloadBtn->SetTrigger(0, trigA); DownloadBtn->SetTrigger(0, trigA);
DownloadBtn->SetTrigger(1, trig1); DownloadBtn->SetTrigger(1, trig1);
DownloadBtn->SetToolTip(DownloadBtnTT, 205, -30); DownloadBtn->SetToolTip(DownloadBtnTT, 205, -30);
DownloadBtn->SetSelectable(false);
gameCoverImg = new GuiImage(); gameCoverImg = new GuiImage();
gameCoverImg->SetPosition(thInt("26 - cover/download btn pos x"), thInt("58 - cover/download btn pos y")); gameCoverImg->SetPosition(thInt("26 - cover/download btn pos x"), thInt("58 - cover/download btn pos y"));
@ -307,6 +317,7 @@ GameBrowseMenu::GameBrowseMenu()
idBtn->SetSoundOver(btnSoundOver); idBtn->SetSoundOver(btnSoundOver);
idBtn->SetTrigger(0, trigA); idBtn->SetTrigger(0, trigA);
idBtn->SetToolTip(IDBtnTT, 205, -30); idBtn->SetToolTip(IDBtnTT, 205, -30);
idBtn->SetSelectable(false);
GXColor clockColor = thColor("r=138 g=138 b=138 a=240 - clock color"); GXColor clockColor = thColor("r=138 g=138 b=138 a=240 - clock color");
clockTimeBack = new GuiText("88:88", 40, (GXColor) {clockColor.r, clockColor.g, clockColor.b, clockColor.a / 6}); clockTimeBack = new GuiText("88:88", 40, (GXColor) {clockColor.r, clockColor.g, clockColor.b, clockColor.a / 6});
@ -917,11 +928,16 @@ int GameBrowseMenu::MainLoop()
gameList.FilterList(newFilter); gameList.FilterList(newFilter);
} }
else if (searchChar == 7) //! Close else if (searchChar == 27) //! Close
{ {
show_searchwindow = false; show_searchwindow = false;
searchBtn->StopEffect(); searchBtn->StopEffect();
} }
else if (searchChar == 7) //! Clear
{
gameList.FilterList(L"");
Settings.gridRows = GridRowsPreSearch; //! restore old rows amount so we don't stay on one row
}
else if (searchChar == 8) //! Backspace else if (searchChar == 8) //! Backspace
{ {
int len = wcslen(gameList.GetCurrentFilter()); int len = wcslen(gameList.GetCurrentFilter());

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@ -209,9 +209,9 @@ void GameLoadSM::SetOptionValues()
if(GameConfig.returnTo) if(GameConfig.returnTo)
{ {
const char* TitleName = NULL; const char* TitleName = NULL;
int haveTitle = NandTitles.FindU32(Settings.returnTo); u64 tid = NandTitles.FindU32(Settings.returnTo);
if (haveTitle >= 0) if (tid > 0)
TitleName = NandTitles.NameFromIndex(haveTitle); TitleName = NandTitles.NameOf(tid);
Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ? Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
Settings.returnTo : tr( OnOffText[0] )); Settings.returnTo : tr( OnOffText[0] ));
} }

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@ -228,9 +228,9 @@ void LoaderSettings::SetOptionValues()
//! Settings: Return To //! Settings: Return To
const char* TitleName = NULL; const char* TitleName = NULL;
int haveTitle = NandTitles.FindU32(Settings.returnTo); u64 tid = NandTitles.FindU32(Settings.returnTo);
if (haveTitle >= 0) if (tid > 0)
TitleName = NandTitles.NameFromIndex(haveTitle); TitleName = NandTitles.NameOf(tid);
TitleName = TitleName ? TitleName : strlen(Settings.returnTo) > 0 ? Settings.returnTo : tr(OnOffText[0]); TitleName = TitleName ? TitleName : strlen(Settings.returnTo) > 0 ? Settings.returnTo : tr(OnOffText[0]);
Options->SetValue(Idx++, "%s", TitleName); Options->SetValue(Idx++, "%s", TitleName);

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@ -193,7 +193,7 @@ int GameBooter::BootGame(const char * gameID)
u8 alternatedol = game_cfg->loadalternatedol; u8 alternatedol = game_cfg->loadalternatedol;
u32 alternatedoloffset = game_cfg->alternatedolstart; u32 alternatedoloffset = game_cfg->alternatedolstart;
u8 reloadblock = game_cfg->iosreloadblock; u8 reloadblock = game_cfg->iosreloadblock;
u64 returnToChoice = game_cfg->returnTo ? NandTitles.At(NandTitles.FindU32(Settings.returnTo)) : 0; u64 returnToChoice = game_cfg->returnTo ? NandTitles.FindU32(Settings.returnTo) : 0;
//! Prepare alternate dol settings //! Prepare alternate dol settings
SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset); SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);

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@ -1,4 +1,5 @@
#include <ogc/isfs.h> #include <ogc/isfs.h>
#include <stdlib.h>
#include "nandtitle.h" #include "nandtitle.h"
#include "usbloader/playlog.h" #include "usbloader/playlog.h"
#include "utils/tools.h" #include "utils/tools.h"
@ -8,28 +9,6 @@ NandTitle NandTitles;
static u8 tmd_buf[MAX_SIGNED_TMD_SIZE] ATTRIBUTE_ALIGN( 32 ); static u8 tmd_buf[MAX_SIGNED_TMD_SIZE] ATTRIBUTE_ALIGN( 32 );
//based on one from comex's nand formatter
static u64 atoi_hex(const char *s)
{
u64 ret = 0;
u32 n = strlen(s);
for (u32 i = 0; i < n; i++)
{
if (s[i] > 0x39)
{
ret += (s[i] & ~0x20) - 0x37;
}
else
{
ret += (s[i] - 0x30);
}
if (i != (n - 1)) ret *= 16;
}
return ret;
}
NandTitle::NandTitle() NandTitle::NandTitle()
{ {
currentIndex = 0; currentIndex = 0;
@ -97,25 +76,21 @@ s32 NandTitle::Get()
tmd* NandTitle::GetTMD(u64 tid) tmd* NandTitle::GetTMD(u64 tid)
{ {
//gprintf("GetTMD( %016llx ): ", tid );
signed_blob *s_tmd = (signed_blob *) tmd_buf; signed_blob *s_tmd = (signed_blob *) tmd_buf;
u32 tmd_size; u32 tmd_size;
if (ES_GetStoredTMDSize(tid, &tmd_size) < 0) if (ES_GetStoredTMDSize(tid, &tmd_size) < 0)
{ {
//gprintf("!size\n");
return NULL; return NULL;
} }
s32 ret = ES_GetStoredTMD(tid, s_tmd, tmd_size); s32 ret = ES_GetStoredTMD(tid, s_tmd, tmd_size);
if (ret < 0) if (ret < 0)
{ {
//gprintf("!tmd - %04x\n", ret );
return NULL; return NULL;
} }
tmd *t = (tmd*) SIGNATURE_PAYLOAD(s_tmd); tmd *t = (tmd*) SIGNATURE_PAYLOAD(s_tmd);
//gprintf("ok\n");
return t; return t;
} }
@ -420,20 +395,31 @@ s32 NandTitle::GetTicketViews(u64 tid, tikview **outbuf, u32 *outlen)
return ret; return ret;
} }
int NandTitle::FindU64(const char *s) u64 NandTitle::FindU64(const char *s)
{ {
u64 tid = atoi_hex(s); u64 tid = strtoull(s, NULL, 16);
return IndexOf(tid);
}
int NandTitle::FindU32(const char *s)
{
u64 tid = atoi_hex(s);
for (u32 i = 0; i < titleIds.size(); i++) for (u32 i = 0; i < titleIds.size(); i++)
{ {
if (TITLE_LOWER( titleIds.at( i ) ) == TITLE_LOWER( tid )) return i; if(titleIds[i] == tid)
return titleIds[i];
} }
return WII_EINSTALL;
return 0;
}
u64 NandTitle::FindU32(const char *s)
{
u32 tid = (u32) strtoull(s, NULL, 16);
if(!tid)
return 0;
for (u32 i = 0; i < titleIds.size(); i++)
{
if (TITLE_LOWER(titleIds[i]) == tid)
return titleIds[i];
}
return 0;
} }
int NandTitle::LoadFileFromNand(const char *filepath, u8 **outbuffer, u32 *outfilesize) int NandTitle::LoadFileFromNand(const char *filepath, u8 **outbuffer, u32 *outfilesize)

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@ -88,15 +88,12 @@ class NandTitle
bool Exists(u64 tid); bool Exists(u64 tid);
bool ExistsFromIndex(u32 i); bool ExistsFromIndex(u32 i);
int FindU64(const char *s); u64 FindU64(const char *s);
int FindU32(const char *s); u64 FindU32(const char *s);
s32 GetTicketViews(u64 tid, tikview **outbuf, u32 *outlen); s32 GetTicketViews(u64 tid, tikview **outbuf, u32 *outlen);
u64 operator[](u32 i) u64 operator[](u32 i) { return At(i); }
{
return At(i);
}
static int LoadFileFromNand(const char *filepath, u8 **outbuffer, u32 *outfilesize); static int LoadFileFromNand(const char *filepath, u8 **outbuffer, u32 *outfilesize);
private: private:

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@ -650,7 +650,7 @@ bool WiiTDB::GetGenreList(const char * id, vector<string> & genre)
ptr++; ptr++;
while(*ptr == ' ') ptr++; while(*ptr == ' ') ptr++;
while(genre[genre_num][genre[genre_num].size()-1] == ' ') while(genre[genre_num].size() > 0 && genre[genre_num][genre[genre_num].size()-1] == ' ')
genre[genre_num].erase(genre[genre_num].size()-1); genre[genre_num].erase(genre[genre_num].size()-1);
genre_num++; genre_num++;
@ -665,6 +665,9 @@ bool WiiTDB::GetGenreList(const char * id, vector<string> & genre)
++ptr; ++ptr;
} }
while(genre[genre_num].size() > 0 && genre[genre_num][genre[genre_num].size()-1] == ' ')
genre[genre_num].erase(genre[genre_num].size()-1);
delete [] data; delete [] data;
return true; return true;