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fixed looped bannersound
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@ -127,7 +127,7 @@ protected:
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in_ptr++; // skip u8 codeType = *in_ptr++;
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channel[0].loop = channel[1].loop = be16inc(in_ptr); // u8 loopFlag;
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channel[0].loop = channel[1].loop = *in_ptr++; // u8 loopFlag;
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channelCount = *in_ptr++;
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