From 78a9822e1a24343b8e4cfe2ae84dbadfa917b2da Mon Sep 17 00:00:00 2001 From: DRayX7 Date: Wed, 27 May 2009 08:51:39 +0000 Subject: [PATCH] *Added very basic gui_gamecarousel files based on punes code. This esentially dosen't work at all yet, but I thought I would put them up since I'm going to bed soon. --- source/libwiigui/gui_gamecarousel.cpp | 465 ++++++++++++++++++++++++++ source/libwiigui/gui_gamecarousel.h | 59 ++++ 2 files changed, 524 insertions(+) create mode 100644 source/libwiigui/gui_gamecarousel.cpp create mode 100644 source/libwiigui/gui_gamecarousel.h diff --git a/source/libwiigui/gui_gamecarousel.cpp b/source/libwiigui/gui_gamecarousel.cpp new file mode 100644 index 00000000..b374fe98 --- /dev/null +++ b/source/libwiigui/gui_gamecarousel.cpp @@ -0,0 +1,465 @@ +/**************************************************************************** + * libwiigui + * + * gui_gamecarousel.cpp + * + * GUI class definitions + ***************************************************************************/ + +#include "gui.h" +#include "../wpad.h" + +#include +#include "gui_gamecarousel.h" +#include "../cfg.h" + +#include +#include + +#define GAMESELECTSIZE 30 +extern const int vol; + +/** + * Constructor for the GuiGameCarousel class. + */ +GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset) +{ + width = w; + height = h; + this->gameCnt = gameCnt; + gameList = l; + pagesize = 7; + changed = 0; + selectable = true; + listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset; + selectedItem = selected - offset; + focus = 1; // allow focus + firstPic = 0; + speed = 50000; + char imgPath[100]; + + trigA = new GuiTrigger; + trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A); + trigHeldA = new GuiTrigger; + trigL = new GuiTrigger; + trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT); + trigR = new GuiTrigger; + trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT); + trigPlus = new GuiTrigger; + trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0); + trigMinus = new GuiTrigger; + trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0); + + btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, vol); + btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, vol); + + snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path); + imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png); + snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path); + imgRight = new GuiImageData(imgPath, startgame_arrow_right_png); + + btnLeftImg = new GuiImage(imgLeft); + btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight()); + btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); + btnLeft->SetPosition(20, -30); + btnLeft->SetParent(this); + btnLeft->SetImage(btnLeftImg); + btnLeft->SetSoundOver(btnSoundOver); + btnLeft->SetSoundClick(btnSoundClick); + btnLeft->SetTrigger(trigA); + btnLeft->SetTrigger(trigL); + btnLeft->SetTrigger(trigMinus); + btnLeft->SetEffectGrow(); + + btnRightImg = new GuiImage(imgRight); + btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight()); + btnRight->SetParent(this); + btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); + btnRight->SetPosition(-20, -30); + btnRight->SetImage(btnRightImg); + btnRight->SetSoundOver(btnSoundOver); + btnRight->SetSoundClick(btnSoundClick); + btnRight->SetTrigger(trigA); + btnRight->SetTrigger(trigR); + btnRight->SetTrigger(trigPlus); + btnRight->SetEffectGrow(); + + gameIndex = new int[pagesize]; + game = new GuiButton * [pagesize]; + coverImg = new GuiImage * [pagesize]; + cover = new GuiImageData * [pagesize]; + + char ID[4]; + char IDfull[7]; + for(int i=0; i < pagesize; i++) { + + struct discHdr *header = &gameList[i]; + snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); + snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); + + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); + //Load full id image + cover[i] = new GuiImageData(imgPath,0); + if (!cover[i]->GetImage()) { + delete cover[i]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); + //Load short id image + cover[i] = new GuiImageData(imgPath, 0); + if (!cover[i]->GetImage()) { + delete cover[i]; + snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); + //Load no image + cover[i] = new GuiImageData(imgPath, nocover_png); + } + } + + coverImg[i] = new GuiImage(cover[i]); + coverImg[i]->SetScale(0.8); + coverImg[i]->SetWidescreen(CFG.widescreen); + coverImg[i]->SetAngle(-30+(i*10)); + coverImg[i]->SetPosition(-20,0); + game[i] = new GuiButton(122,244); + game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE); + game[i]->SetImage(coverImg[i]); + if (i==0)game[i]->SetPosition(-290,20); + if (i==1)game[i]->SetPosition(-200,-45); + if (i==2)game[i]->SetPosition(-100,-85); + if (i==3)game[i]->SetPosition(0,-100); + if (i==4)game[i]->SetPosition(100,-80); + if (i==5)game[i]->SetPosition(200,-40); + if (i==6)game[i]->SetPosition(290,20); + game[i]->SetRumble(false); + game[i]->SetTrigger(trigA); + game[i]->SetSoundClick(btnSoundClick); + game[i]->SetEffectGrow(); + } +} + + +/** + * Destructor for the GuiGameCarousel class. + */ +GuiGameCarousel::~GuiGameCarousel() +{ + + delete imgRight; + delete imgLeft; + delete btnLeftImg; + delete btnRightImg; + delete btnRight; + delete btnLeft; + + delete trigA; + delete btnSoundClick; + + for(int i=0; iResetState(); + + if(f == 1) + game[selectedItem]->SetState(STATE_SELECTED); +} + + +void GuiGameCarousel::ResetState() +{ + LOCK(this); + if(state != STATE_DISABLED) { + state = STATE_DEFAULT; + stateChan = -1; + } + + for(int i=0; iResetState(); + } +} + + +int GuiGameCarousel::GetOffset() +{ + return changed; +} + + +int GuiGameCarousel::GetClickedOption() +{ + int found = -1; + for(int i=0; iGetState() == STATE_CLICKED) { + game[i]->SetState(STATE_SELECTED); + found = changed+i; + break; + } + } + return found; +} + + +int GuiGameCarousel::GetSelectedOption() +{ + int found = -1; + for(int i=0; iGetState() == STATE_SELECTED) { + game[i]->SetState(STATE_SELECTED); + found = changed+i; + break; + } + } + return found; +} + + +/**************************************************************************** + * FindMenuItem + * + * Help function to find the next visible menu item on the list + ***************************************************************************/ + +int GuiGameCarousel::FindMenuItem(int currentItem, int direction) +{ + int nextItem = currentItem + direction; + + if(nextItem < 0 || nextItem >= gameCnt) + return -1; + + if(strlen(get_title(&gameList[nextItem])) > 0) + return nextItem; + else + return FindMenuItem(nextItem, direction); +} + + +/** + * Draw the button on screen + */ +void GuiGameCarousel::Draw() +{ + LOCK(this); + if(!this->IsVisible()) + return; + + int next = listOffset; + + for(int i=0; i= 0) { + game[i]->Draw(); + next = this->FindMenuItem(next, 1); + } else break; + } + + btnRight->Draw(); + btnLeft->Draw(); + this->UpdateEffects(); +} + + +void GuiGameCarousel::Update(GuiTrigger * t) +{ + LOCK(this); + if(state == STATE_DISABLED || !t) + return; + + btnRight->Update(t); + btnLeft->Update(t); + + int next = listOffset; + + char ID[4]; + char IDfull[7]; + char imgPath[100]; + + for(int i=0; i= 0) { + if(game[i]->GetState() == STATE_DISABLED) { + game[i]->SetVisible(true); + game[i]->SetState(STATE_DEFAULT); + } + gameIndex[i] = next; + next = this->FindMenuItem(next, 1); + } else { + game[i]->SetVisible(false); + game[i]->SetState(STATE_DISABLED); + } + + if(focus) { + if(i != selectedItem && game[i]->GetState() == STATE_SELECTED) + game[i]->ResetState(); + else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT); + game[selectedItem]->SetState(STATE_SELECTED, t->chan); + } + game[i]->Update(t); + + if(game[i]->GetState() == STATE_SELECTED) { + selectedItem = i; + } + } + + // pad/joystick navigation + if(!focus) + return; // skip navigation + + if ((t->Right() || btnRight->GetState() == STATE_CLICKED)) { + + if (firstPic<0) + firstPic=6; + changed++; + if (changed > (gameCnt-1)) + changed=0; + int bob[7]; + for(int i=0; i<7; i++) { + bob[i] = (firstPic+i < 7) ? firstPic+i : firstPic+i-7; + } + + for(int i=0; i<20; i++) { + + game[bob[1]]->SetPosition((-200-(4.5*i)),(-45+(3.25*i))); + coverImg[bob[1]]->SetAngle(-20-(i/2)); + + game[bob[2]]->SetPosition((-100-(5*i)),(-85+(2*i))); + coverImg[bob[2]]->SetAngle(-10-(i/2)); + + game[bob[3]]->SetPosition((0-(5*i)),(-100+(0.75*i))); + coverImg[bob[3]]->SetAngle(0-(i/2)); + + game[bob[4]]->SetPosition((100-(5*i)),(-80-(1*i))); + coverImg[bob[4]]->SetAngle(10-(i/2)); + + game[bob[5]]->SetPosition((200-(4.5*i)),(-40-(2*i))); + coverImg[bob[5]]->SetAngle(20-(i/2)); + + game[bob[6]]->SetPosition((290-(4.5*i)),(20-(3*i))); + coverImg[bob[6]]->SetAngle(30-(i/2)); + + if (i==1) { + struct discHdr *header = &gameList[changed]; + snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); + snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); + delete cover[bob[0]]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image + cover[bob[0]] = new GuiImageData(imgPath,0); + if (!cover[bob[0]]->GetImage()) { + delete cover[bob[0]]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image + cover[bob[0]] = new GuiImageData(imgPath, 0); + if (!cover[bob[0]]->GetImage()) { + delete cover[bob[0]]; + snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image + cover[bob[0]] = new GuiImageData(imgPath, nocover_png); + } + } + delete coverImg[bob[0]]; + coverImg[bob[0]] = new GuiImage(cover[bob[0]]); + coverImg[bob[0]]->SetScale(0.8); + coverImg[bob[0]]->SetWidescreen(CFG.widescreen); + game[bob[0]]->SetImage(coverImg[bob[0]]); + } + + game[bob[0]]->SetPosition((380-(4.5*i)),(80-(3*i))); + coverImg[bob[0]]->SetAngle(40-(i/2)); + + usleep(speed/25); + for(int j=0; jDraw(); + } + } + firstPic++; + btnRight->ResetState(); + } + + else if((t->Left() || btnLeft->GetState() == STATE_CLICKED)) { + + if (firstPic<0) + firstPic=6; + changed--; + if (changed<0) + changed=(gameCnt-1); + int bob[7]; + for(int i=0; i<7; i++) { + bob[i] = (firstPic+i < 7) ? firstPic+i : firstPic+i-7; + } + + for(int i=0; i<20; i++) { + + game[bob[0]]->SetPosition((-290+(4.5*i)),(20-(3.25*i))); + coverImg[bob[0]]->SetAngle(-30+(i/2)); + + game[bob[1]]->SetPosition((-200+(5*i)),(-45-(2*i))); + coverImg[bob[1]]->SetAngle(-20+(i/2)); + + game[bob[2]]->SetPosition((-100+(5*i)),(-85-(.75*i))); + coverImg[bob[2]]->SetAngle(-10+(i/2)); + + game[bob[3]]->SetPosition((0+(5*i)),(-100+(1*i))); + coverImg[bob[3]]->SetAngle(0+(i/2)); + + game[bob[4]]->SetPosition((100+(5*i)),(-80+(2*i))); + coverImg[bob[4]]->SetAngle(10+(i/2)); + + game[bob[5]]->SetPosition((200+(4.5*i)),(-40+(3*i))); + coverImg[bob[5]]->SetAngle(20+(i/2)); + + if (i==1) { + struct discHdr *header = &gameList[changed]; + snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); + snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); + delete cover[bob[6]]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image + cover[bob[6]] = new GuiImageData(imgPath,0); + if (!cover[bob[6]]->GetImage()) { + delete cover[bob[6]]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image + cover[bob[6]] = new GuiImageData(imgPath, 0); + if (!cover[bob[6]]->GetImage()) { + delete cover[bob[6]]; + snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image + cover[bob[6]] = new GuiImageData(imgPath, nocover_png); + } + } + delete coverImg[bob[6]]; + coverImg[bob[6]] = new GuiImage(cover[bob[6]]); + coverImg[bob[6]]->SetScale(0.8); + coverImg[bob[6]]->SetWidescreen(CFG.widescreen); + game[bob[6]]->SetImage(coverImg[bob[6]]); + } + + game[bob[6]]->SetPosition((-380+(4.5*i)),(80-(3*i))); + coverImg[bob[6]]->SetAngle(-40+(i/2)); + + usleep(speed/25); + for(int j=0; jDraw(); + } + } + firstPic--; + btnLeft->ResetState(); + } + + if(updateCB) + updateCB(this); +} + + +void GuiGameCarousel::Reload(struct discHdr * l, int count) +{ + LOCK(this); + gameList = l; + gameCnt = count; + changed=0; + selectedItem = 0; + listOffset = 0; + firstPic = 0; +} diff --git a/source/libwiigui/gui_gamecarousel.h b/source/libwiigui/gui_gamecarousel.h new file mode 100644 index 00000000..359bf130 --- /dev/null +++ b/source/libwiigui/gui_gamecarousel.h @@ -0,0 +1,59 @@ +#ifndef _GUIGAMECAROUSEL_H_ +#define _GUIGAMECAROUSEL_H_ + +#include "gui.h" +#include "../disc.h" + +class GuiGameCarousel : public GuiElement +{ + public: + GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected = 0, int offset = 0); + ~GuiGameCarousel(); + int FindMenuItem(int c, int d); + int GetClickedOption(); + int GetSelectedOption(); + void ResetState(); + void SetFocus(int f); + void Draw(); + void Update(GuiTrigger * t); + int GetOffset(); + void Reload(struct discHdr * l, int count); + //GuiText * optionVal[PAGESIZE]; + protected: + int selectedItem; + int listOffset; + int scrollbaron; + int pagesize; + int changed; + int firstPic; + int speed; + + struct discHdr * gameList; + int gameCnt; + + int * gameIndex; + GuiButton ** game; + GuiText ** gameTxt; + + GuiImage ** coverImg; + GuiImageData ** cover; + + GuiButton * btnRight; + GuiButton * btnLeft; + + GuiImage * btnLeftImg; + GuiImage * btnRightImg; + + GuiImageData * imgLeft; + GuiImageData * imgRight; + + GuiSound * btnSoundOver; + GuiSound * btnSoundClick; + GuiTrigger * trigA; + GuiTrigger * trigL; + GuiTrigger * trigR; + GuiTrigger * trigPlus; + GuiTrigger * trigMinus; + GuiTrigger * trigHeldA; +}; +#endif