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Fix the bug where you see settings for the wrong game if you switch games during the game prompt.
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@ -1271,6 +1271,9 @@ int MenuDiscList()
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else if (Settings.gameDisplay==carousel) mainWindow->Remove(gameCarousel);
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else if (Settings.gameDisplay==carousel) mainWindow->Remove(gameCarousel);
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mainWindow->Remove(&w);
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mainWindow->Remove(&w);
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ResumeGui();
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ResumeGui();
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//re-evaluate header now in case they changed games while on the game prompt
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header = &gameList[gameSelected];
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int settret = GameSettings(header);
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int settret = GameSettings(header);
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menu = MENU_DISCLIST; // refresh titles (needed if the language setting has changed)
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menu = MENU_DISCLIST; // refresh titles (needed if the language setting has changed)
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HaltGui();
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HaltGui();
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@ -1,4 +1,4 @@
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#define SVN_REV "653M"
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#define SVN_REV "653:654M"
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const char *GetRev()
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const char *GetRev()
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{
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{
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