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*Forgot about FlipX control when added the Carousel stuff. This should fix the wrong navigation.
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@ -280,10 +280,19 @@ void GuiGameCarousel::Update(GuiTrigger * t)
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btnRight->Update(t);
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btnLeft->Update(t);
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if(btnRight->GetState() == STATE_CLICKED)
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NewOffset(listOffset, -1);
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else if(btnLeft->GetState() == STATE_CLICKED)
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if(btnRight->GetState() == STATE_CLICKED) {
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if(Settings.xflip==sysmenu ||Settings.xflip==yes) {
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NewOffset(listOffset, 1);
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} else {
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NewOffset(listOffset, -1);
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}
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} else if(btnLeft->GetState() == STATE_CLICKED) {
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if(Settings.xflip==sysmenu ||Settings.xflip==yes) {
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NewOffset(listOffset, -1);
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} else {
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NewOffset(listOffset, 1);
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}
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}
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int next = listOffset;
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