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https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 02:11:55 +01:00
*probably fix the bug that caused WiiTDB.zip to not update the full
gamelist. *rearrange the Gui_Numpad so it doesnt look like a 4yr old made it :) *remove redundant setPostion and setAlignment in Gui_Numpad *remove old comments
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r856</version>
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<release_date>200912110630</release_date>
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<version>1.0 r857</version>
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<release_date>200912112033</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -21,8 +21,8 @@
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GuiNumpad::GuiNumpad(char * t, u32 max)
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{
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width = 540;
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height = 400;
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width = 400;
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height = 370;
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selectable = true;
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focus = 0; // allow focus
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alignmentHor = ALIGN_CENTRE;
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@ -61,20 +61,16 @@ GuiNumpad::GuiNumpad(char * t, u32 max)
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keyBackOverImg = new GuiImage(keyMediumOver);
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keyBackText = new GuiText("Back", 20, (GXColor){0, 0, 0, 0xff});
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keyBack = new GuiButton(keyBackImg, keyBackOverImg, 0, 3, 11*42+40, 0*42+120, trigA, keySoundOver, keySoundClick,1);
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keyBack = new GuiButton(keyBackImg, keyBackOverImg, ALIGN_CENTRE, ALIGN_MIDDLE, 90, 80, trigA, keySoundOver, keySoundClick,1);
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keyBack->SetLabel(keyBackText);
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keyBack->SetTrigger(trigB);
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keyBack->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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keyBack->SetPosition(50, 80);
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this->Append(keyBack);
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keyClearImg = new GuiImage(keyMedium);
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keyClearOverImg = new GuiImage(keyMediumOver);
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keyClearText = new GuiText("Clear", 20, (GXColor){0, 0, 0, 0xff});
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keyClear = new GuiButton(keyClearImg, keyClearOverImg, 0, 3, (10*42+40), 4*42+120, trigA, keySoundOver, keySoundClick,1);
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keyClear = new GuiButton(keyClearImg, keyClearOverImg, ALIGN_CENTRE, ALIGN_MIDDLE, -90, 80, trigA, keySoundOver, keySoundClick,1);
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keyClear->SetLabel(keyClearText);
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keyClear->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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keyClear->SetPosition(-130, 80);
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this->Append(keyClear);
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char txt[2] = { 0, 0 };
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@ -82,20 +78,19 @@ GuiNumpad::GuiNumpad(char * t, u32 max)
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{
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if (keys[i] != '\0')
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{
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int col = i % 3;
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int row = i / 3;
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keyImg[i] = new GuiImage(keyMedium);
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keyImgOver[i] = new GuiImage(keyMediumOver);
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txt[0] = keys[i];
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keyTxt[i] = new GuiText(txt, 20, (GXColor){0, 0, 0, 0xff});
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keyTxt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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keyTxt[i]->SetPosition(0, -10);
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keyBtn[i]= new GuiButton(keyImg[i], keyImgOver[i], 0, 3, (42+21*i+40), i*42+120, trigA, keySoundOver, keySoundClick, 1);
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keyBtn[i]= new GuiButton(keyImg[i], keyImgOver[i], ALIGN_CENTRE, ALIGN_MIDDLE, -90 + 90 * col, -70 + 50 * row, trigA, keySoundOver, keySoundClick, 1);
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keyBtn[i]->SetLabel(keyTxt[i]);
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keyBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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int col = i % 3;
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int row = i / 3;
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keyBtn[i]->SetPosition(-130 + 90 * col, -70 + 50 * row);
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this->Append(keyBtn[i]);
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}
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}
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@ -18,7 +18,7 @@
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#include <wiiuse/wpad.h>
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#include <debug.h>
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extern "C" { //not sure if this is in the libogc that the buildbot is using so it isnt used yet
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extern "C" {
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extern void __exception_setreload(int t);
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}
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@ -179,21 +179,20 @@ void InitTextVideo () {
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int
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main(int argc, char *argv[]) {
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setlocale(LC_ALL, "en.UTF-8");
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geckoinit = InitGecko();
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if (hbcStubAvailable()) {
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if (hbcStubAvailable() || geckoinit) {
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InitTextVideo();
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}
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// DEBUG_Init(GDBSTUB_DEVICE_USB, 1);
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//_break();
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// __exception_setreload(5);//auto reset is code dump nobody gives us codedump info anyways.
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setlocale(LC_ALL, "en.UTF-8");
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geckoinit = InitGecko();
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if (geckoinit)InitTextVideo();
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gprintf("\x1b[2J");
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gprintf("------------------");
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__exception_setreload(5);//auto reset code dump nobody gives us codedump info anyways.
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gprintf("\n\n------------------");
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gprintf("\nUSB Loader GX rev%s",GetRev());
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gprintf("\nmain(%d", argc);
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for (int i=0;i<argc;i++)
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@ -46,7 +46,7 @@ void rockout(int f = 0);
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***************************************************************************/
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int MenuDiscList() {
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gprintf("\nMenuDiscList()");//testing out the gecko stuff. this shouldn't break anything, but we'll see
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gprintf("\nMenuDiscList()");
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int startat = 0;
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int offset = 0;
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int datag = 0;
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@ -68,7 +68,6 @@ int MenuDiscList() {
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f32 freespace, used, size = 0.0;
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wchar_t searchChar;
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//SCREENSAVER
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//WPad_SetIdleTime(300); //needs the time in seconds
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int check = 0; //to skip the first cycle when wiimote isn't completely connected
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datagB=0;
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@ -77,7 +77,6 @@ int OnScreenNumpad(char * var, u32 maxlen) {
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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// because destroy GuiSound must wait while sound playing is finished, we use a global sound
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if(!btnClick2) btnClick2=new GuiSound(button_click2_pcm, button_click2_pcm_size,Settings.sfxvolume);
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// GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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@ -94,7 +93,7 @@ int OnScreenNumpad(char * var, u32 maxlen) {
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okBtnTxt.SetWidescreen(CFG.widescreen);
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okBtnImg.SetWidescreen(CFG.widescreen);
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}
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GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 5, 15, &trigA, &btnSoundOver, btnClick2,1);
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GuiButton okBtn(&okBtnImg,&okBtnImg, 0, 4, 5, -15, &trigA, &btnSoundOver, btnClick2,1);
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okBtn.SetLabel(&okBtnTxt);
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GuiText cancelBtnTxt(tr("Cancel"), 22, THEME.prompttext);
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GuiImage cancelBtnImg(&btnOutline);
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@ -102,7 +101,7 @@ int OnScreenNumpad(char * var, u32 maxlen) {
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cancelBtnTxt.SetWidescreen(CFG.widescreen);
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cancelBtnImg.SetWidescreen(CFG.widescreen);
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}
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GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 1, 4, -5, 15, &trigA, &btnSoundOver, btnClick2,1);
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GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 1, 4, -5, -15, &trigA, &btnSoundOver, btnClick2,1);
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cancelBtn.SetLabel(&cancelBtnTxt);
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cancelBtn.SetTrigger(&trigB);
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@ -507,7 +507,7 @@ int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *Pg
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}
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/* Other parental control method */
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if (Settings.parentalcontrol == 0 && Settings.parental.is_unlocked == 0 && Settings.parental.enabled == 1)
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if (Settings.parentalcontrol == 0 && Settings.parental.is_unlocked == 0 && Settings.parental.enabled == 1&& t==0)
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{
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// Check game rating in WiiTDB, since the default Wii parental control setting is enabled
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s32 rating = GetRatingForGame((char *) header->id);
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out:
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gprintf(" = %d",ret);
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return ret;
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// TITLE_ID(0x00000001,0x000000de)
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}
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