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*Sound loop optimized
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@ -198,7 +198,7 @@ static void WindowCredits(void * ptr)
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}
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bgMusic->Stop();
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creditsMusic = new GuiSound(credits_music_ogg, credits_music_ogg_size, SOUND_OGG, 40);
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creditsMusic = new GuiSound(credits_music_ogg, credits_music_ogg_size, SOUND_OGG, 55);
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creditsMusic->SetVolume(55);
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creditsMusic->SetLoop(1);
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creditsMusic->Play();
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@ -2357,7 +2357,7 @@ static int MenuDiscList()
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char theTime[80];
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int counter = 0;
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time_t lastrawtime=0;
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WBFS_DiskSpace(&used, &freespace);
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if (!gameCnt) { //if there is no list of games to display
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