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*Fix for Grayscale function to instantly draw gray. (thanks to Tantric for the info)
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@ -318,6 +318,10 @@ void GuiImage::SetGrayscale(void)
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*(image+offset+33) = gray;
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*(image+offset+33) = gray;
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}
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}
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}
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}
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int len = w*h*4;
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if(len%32) len += (32-len%32);
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DCFlushRange(image, len);
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}
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}
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@ -341,7 +345,7 @@ void GuiImage::SetSkew(int XX1, int YY1,int XX2, int YY2,int XX3, int YY3,int XX
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}
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}
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void GuiImage::SetSkew(int *skew)
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void GuiImage::SetSkew(int *skew)
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{
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{
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xx1 = *skew++;
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xx1 = *skew++;
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yy1 = *skew++;
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yy1 = *skew++;
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xx2 = *skew++;
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xx2 = *skew++;
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@ -407,6 +411,10 @@ void GuiImage::ColorStripe(int shift)
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SetPixel(x, y, color);
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SetPixel(x, y, color);
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}
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}
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}
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}
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int len = w*h*4;
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if(len%32) len += (32-len%32);
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DCFlushRange(image, len);
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}
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}
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/**
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/**
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