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https://github.com/wiidev/usbloadergx.git
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changed the entrypoint in the makefile, yet again. In testing, this fixed the bug which caused some to get code dump when launching a game.
Also messed with the run command within the makefile. press alt+r to compile the source code and then send the resulting dol to the wii. *note* you must have the environmental variable set up for wiiload. you don't need to have the .exe file, just the WIILOAD variable
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parent
f8cd80b183
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6
Makefile
6
Makefile
@ -29,7 +29,7 @@ INCLUDES := source
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CFLAGS = -g -O2 -save-temps -Wall $(MACHDEP) $(INCLUDE)
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CFLAGS = -g -O2 -save-temps -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = -Xassembler -aln=$@.lst $(CFLAGS)
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CXXFLAGS = -Xassembler -aln=$@.lst $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80b00000
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x8090a000
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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# any extra libraries we wish to link with the project
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@ -110,6 +110,10 @@ clean:
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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run:
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run:
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make
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@echo Done building ...
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@echo Now Run That Shit ...
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wiiload $(OUTPUT).dol
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wiiload $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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File diff suppressed because one or more lines are too long
@ -39,8 +39,8 @@ int tmd_dirty = 0, tik_dirty = 0, temp_ios_slot = 0;
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// yeah, yeah, I know.
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// yeah, yeah, I know.
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signed_blob *s_tmd = NULL, *s_tik = NULL, *s_certs = NULL;
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signed_blob *s_tmd = NULL, *s_tik = NULL, *s_certs = NULL;
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static u8 tmdbuf[MAX_SIGNED_TMD_SIZE] ATTRIBUTE_ALIGN(0x20);
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//static u8 tmdbuf[MAX_SIGNED_TMD_SIZE] ATTRIBUTE_ALIGN(0x20);
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static u8 tikbuf[STD_SIGNED_TIK_SIZE] ATTRIBUTE_ALIGN(0x20);
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//static u8 tikbuf[STD_SIGNED_TIK_SIZE] ATTRIBUTE_ALIGN(0x20);
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void zero_sig(signed_blob *sig) {
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void zero_sig(signed_blob *sig) {
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