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https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 08:21:54 +01:00
fix underscore bug and remove old workarounds
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fa573e22e3
commit
93aadca881
@ -625,7 +625,7 @@ uint16_t FreeTypeGX::getHeight(wchar_t const *text) {
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*/
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ftgxDataOffset FreeTypeGX::getOffset(wchar_t *text) {
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uint16_t strLength = wcslen(text);
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uint16_t strMax = 0, strMin = 0;
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int16_t strMax = 0, strMin = 0;
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for (uint16_t i = 0; i < strLength; i++) {
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@ -173,8 +173,8 @@ typedef struct ftgxCharData_ {
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uint16_t textureHeight; /**< Texture glyph height in pixels/bytes. */
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uint16_t renderOffsetY; /**< Texture Y axis bearing offset. */
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uint16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
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uint16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
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int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
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int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
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uint32_t* glyphDataTexture; /**< Glyph texture bitmap data buffer. */
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} ftgxCharData;
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@ -342,12 +342,7 @@ void GuiCustomOptionBrowser::Update(GuiTrigger * t)
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optionTxt[i]->SetText(options->name[next]);
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optionVal[i]->SetText(options->value[next]);
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char* pch;
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pch=strrchr((options->value[next]),'_');
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if (pch!=NULL){optionVal[i]->SetPosition(coL2, 15);}
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else {optionVal[i]->SetPosition(coL2, 0);}
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optionVal[i]->SetPosition(coL2, 0);
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optionIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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@ -144,12 +144,6 @@ GuiGameBrowser::GuiGameBrowser(int w, int h, struct discHdr * l, int gameCnt, co
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gameTxt[i] = new GuiText(buffer, 20, (GXColor){THEME.gameText_r, THEME.gameText_g, THEME.gameText_b, 0xff});
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gameTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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gameTxt[i]->SetPosition(24,0);
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char* pch;
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pch=strrchr((buffer),'_');
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if (pch!=NULL){gameTxt[i]->SetPosition(24, 15);}
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else {gameTxt[i]->SetPosition(24, 0);}
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gameBg[i] = new GuiImage(bgGamesEntry);
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@ -366,12 +360,8 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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gameTxt[i]->SetText(buffer);
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char* pch;
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gameTxt[i]->SetPosition(24, 0);
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pch=strrchr((buffer),'_');
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if (pch!=NULL){gameTxt[i]->SetPosition(24, 15);}
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else {gameTxt[i]->SetPosition(24, 0);}
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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@ -202,8 +202,8 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max, int min, int lang)
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{'v','V','©','Ï'},
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{'b','B','\0','ï'},
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{'n','N','\0','Õ'},
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{'m','M','\0','õ'},
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{',',';','µ','ÿ'},
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{'m','M','µ','õ'},
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{',',';','\0','ÿ'},
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{'.',':','\0','\0'},
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{'-','_','\0','\0'}
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}
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@ -538,12 +538,8 @@ void GuiKeyboard::Update(GuiTrigger * t)
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}
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}
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}
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char* pch;
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pch=strrchr(kbtextstr,'_');
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if (pch!=NULL){kbText->SetPosition(0, 68);}
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else {kbText->SetPosition(0, 53);}
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kbText->SetPosition(0, 53);
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this->ToggleFocus(t);
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@ -288,22 +288,11 @@ static void WindowCredits(void * ptr)
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txt[i] = new GuiText(LANGUAGE.For);
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(-80,y);
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char* pch;
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char* pch2;
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pch=strrchr((LANGUAGE.For),'_');
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pch2=strrchr((LANGUAGE.For),'p');
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if ((pch!=NULL)||(pch2!=NULL)){txt[i]->SetPosition(-80, y+5);}
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else {txt[i]->SetPosition(-80, y);}
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txt[i]->SetPosition(-80, y);
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i++;
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txt[i] = new GuiText(LANGUAGE.For);
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(130,y);
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pch=strrchr((LANGUAGE.For),'_');
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pch2=strrchr((LANGUAGE.For),'p');
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if ((pch!=NULL)||(pch2!=NULL)){txt[i]->SetPosition(130, y+5);}
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else {txt[i]->SetPosition(130, y);}
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txt[i]->SetPosition(130, y);
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i++;
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y+=22;
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@ -313,8 +302,7 @@ static void WindowCredits(void * ptr)
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i++;
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txt[i] = new GuiText(LANGUAGE.For);
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); //txt[i]->SetPosition(-3,y);
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if ((pch!=NULL)||(pch2!=NULL)){txt[i]->SetPosition(-3, y+5);}
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else {txt[i]->SetPosition(-3, y);}
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txt[i]->SetPosition(-3, y);
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i++;
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y+=22;
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@ -323,8 +311,7 @@ static void WindowCredits(void * ptr)
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i++;
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txt[i] = new GuiText(LANGUAGE.For);
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(30,y);
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if ((pch!=NULL)||(pch2!=NULL)){txt[i]->SetPosition(30, y+5);}
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else {txt[i]->SetPosition(30, y);}
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txt[i]->SetPosition(30, y);
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i++;
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y+=22;
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@ -1308,12 +1295,7 @@ int GameWindowPrompt()
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playcntTxt.SetText(PlayCnt);
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btnFavoriteImg.SetImage(faveChoice ? &imgFavorite : &imgNotFavorite);
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char* pch;
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pch=strrchr((gameName),'_');
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if (pch!=NULL){nameTxt.SetPosition(0, 16);}
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else {nameTxt.SetPosition(0, 1);}
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nameTxt.SetPosition(0, 1);
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if(changed != 3 && changed != 4) // changed==3 or changed==4 --> only Resume the GUI
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{
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