*fixed reversed disc image download when Custom/Original option is selected (Issue 1871)

*corrected the patch for returnTo using d2x (should be working now)
*added block ios reload of d2x. you can choose the methods in the game settings (same option as for hermes ios but it can be 1 or 2 on waninkoko ios, last option on screen) (not tested yet)
*major restructuring of patching code for game patches inside the source
This commit is contained in:
dimok321 2011-05-30 19:49:12 +00:00
parent 00e9a9ffee
commit 96cb18d26f
15 changed files with 339 additions and 249 deletions

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@ -2,8 +2,8 @@
<app version="1"> <app version="1">
<name> USB Loader GX</name> <name> USB Loader GX</name>
<coder>USB Loader GX Team</coder> <coder>USB Loader GX Team</coder>
<version>2.1 r1081</version> <version>2.1 r1082</version>
<release_date>201103221731</release_date> <release_date>201105281953</release_date>
<no_ios_reload/> <no_ios_reload/>
<short_description>Loads games from USB-devices</short_description> <short_description>Loads games from USB-devices</short_description>
<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times. <long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.

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@ -1319,7 +1319,7 @@ int GameBrowseMenu::OpenClickedGame()
else if(game_cfg->loadalternatedol == 4) else if(game_cfg->loadalternatedol == 4)
defaultDolPrompt((char *) header->id); defaultDolPrompt((char *) header->id);
if (RunGame && game_cfg->ocarina != OFF && Settings.ocarina != OFF) if (RunGame && (game_cfg->ocarina == ON || (game_cfg->ocarina == INHERIT && Settings.ocarina == ON)))
CheckOcarina(IDfull); CheckOcarina(IDfull);
if(RunGame) if(RunGame)

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@ -98,16 +98,16 @@ void ImageDownloader::FindMissingImages()
if(choices & CheckedBox5) if(choices & CheckedBox5)
{ {
const char * downloadURL = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS) ? serverURLOrigDiscs : serverURLCustomDiscs; const char * downloadURL = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS || !(choices & CheckedBox6)) ? serverURLOrigDiscs : serverURLCustomDiscs;
const char * backupURL = (choices & CheckedBox6) ? ((Settings.discart == DISCARTS_ORIGINALS_CUSTOMS) ? serverURLCustomDiscs : serverURLOrigDiscs) : NULL; const char * backupURL = (choices & CheckedBox6) ? ((Settings.discart == DISCARTS_ORIGINALS_CUSTOMS) ? serverURLCustomDiscs : serverURLOrigDiscs) : NULL;
const char * progressTitle = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS) ? tr("Downloading original Discarts") : tr("Downloading custom Discarts"); const char * progressTitle = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS || !(choices & CheckedBox6)) ? tr("Downloading original Discarts") : tr("Downloading custom Discarts");
FindMissing(Settings.disc_path, downloadURL, backupURL, progressTitle); FindMissing(Settings.disc_path, downloadURL, backupURL, progressTitle);
} }
if(choices & CheckedBox6) if(choices & CheckedBox6)
{ {
const char * downloadURL = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS) ? serverURLCustomDiscs : serverURLOrigDiscs; const char * downloadURL = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS || !(choices & CheckedBox5)) ? serverURLCustomDiscs : serverURLOrigDiscs;
const char * progressTitle = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS) ? tr("Downloading custom Discarts") : tr("Downloading original Discarts"); const char * progressTitle = (Settings.discart == DISCARTS_ORIGINALS_CUSTOMS || !(choices & CheckedBox5)) ? tr("Downloading custom Discarts") : tr("Downloading original Discarts");
FindMissing(Settings.disc_path, downloadURL, NULL, progressTitle); FindMissing(Settings.disc_path, downloadURL, NULL, progressTitle);
} }
} }

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@ -1,10 +1,103 @@
#include <ogc/machine/processor.h>
#include <gccore.h> #include <gccore.h>
#include <malloc.h> #include <malloc.h>
#include <string.h> #include <string.h>
#include "usbloader/disc.h"
#include "dolpatcher.h" #include "dolpatcher.h"
#include "wip.h" #include "wip.h"
#include "gecko.h" #include "gecko.h"
#include "../settings/SettingsEnums.h" #include "patchcode.h"
#include "gamepatches.h"
#include "settings/SettingsEnums.h"
typedef struct _appDOL
{
u8 *dst;
int len;
} appDOL;
static appDOL *dolList = NULL;
static int dolCount = 0;
static char es_fs[] ATTRIBUTE_ALIGN(32) = "/dev/es";
static s32 es_fd = -1;
void RegisterDOL(u8 *dst, int len)
{
if(!dolList)
dolList = (appDOL *) malloc(sizeof(appDOL));
appDOL *tmp = (appDOL *) realloc(dolList, (dolCount+1)*sizeof(appDOL));
if(!tmp)
{
free(dolList);
dolCount = 0;
return;
}
dolList = tmp;
dolList[dolCount].dst = dst;
dolList[dolCount].len = len;
dolCount++;
}
void ClearDOLList()
{
if(dolList)
free(dolList);
dolList = NULL;
dolCount = 0;
}
void gamepatches(u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002, u8 blockiosreloadselect, u64 returnTo)
{
int i;
int es_fd = IOS_Open(es_fs, 0);
int returnToPatched = PatchNewReturnTo(returnTo);
for(i = 0; i < dolCount; ++i)
{
u8 *dst = dolList[dolCount].dst;
int len = dolList[dolCount].len;
VideoModePatcher(dst, len, videoSelected);
if (cheat)
dogamehooks(dst, len);
if (vipatch)
vidolpatcher(dst, len);
/*LANGUAGE PATCH - FISHEARS*/
langpatcher(dst, len, languageChoice);
/*Thanks to WiiPower*/
if (patchcountrystring == 1)
PatchCountryStrings(dst, len);
do_wip_code(dst, len);
if (fix002 == 2)
Anti_002_fix(dst, len);
if(returnToPatched < 0)
PatchReturnTo(dst, len, (u32) returnTo);
DCFlushRange(dst, len);
}
BlockIOSReload(blockiosreloadselect);
if(es_fd >= 0)
IOS_Close(es_fd);
/* ERROR 002 fix (thanks to WiiPower for sharing this)*/
if (fix002 != 0)
*(u32 *) 0x80003188 = *(u32 *) 0x80003140;
DCFlushRange((void*) 0x80000000, 0x3f00);
}
/** Anti 002 fix for IOS 249 rev > 12 thanks to WiiPower **/ /** Anti 002 fix for IOS 249 rev > 12 thanks to WiiPower **/
bool Anti_002_fix(u8 * Address, int Size) bool Anti_002_fix(u8 * Address, int Size)
@ -154,15 +247,18 @@ static GXRModeObj* PAL2NTSC[] = { &TVMpal480IntDf, &TVNtsc480IntDf, &TVPal264Ds,
&TVEurgb60Hz240Ds, &TVNtsc240Ds, &TVEurgb60Hz240DsAa, &TVNtsc240DsAa, &TVEurgb60Hz240Int, &TVNtsc240Int, &TVEurgb60Hz240Ds, &TVNtsc240Ds, &TVEurgb60Hz240DsAa, &TVNtsc240DsAa, &TVEurgb60Hz240Int, &TVNtsc240Int,
&TVEurgb60Hz240IntAa, &TVNtsc240IntAa, &TVEurgb60Hz480Int, &TVNtsc480IntAa, &TVEurgb60Hz480IntDf, &TVEurgb60Hz240IntAa, &TVNtsc240IntAa, &TVEurgb60Hz480Int, &TVNtsc480IntAa, &TVEurgb60Hz480IntDf,
&TVNtsc480IntDf, &TVEurgb60Hz480IntAa, &TVNtsc480IntAa, &TVEurgb60Hz480Prog, &TVNtsc480Prog, &TVNtsc480IntDf, &TVEurgb60Hz480IntAa, &TVNtsc480IntAa, &TVEurgb60Hz480Prog, &TVNtsc480Prog,
&TVEurgb60Hz480ProgSoft, &TVNtsc480Prog, &TVEurgb60Hz480ProgAa, &TVNtsc480Prog, 0, 0 }; &TVEurgb60Hz480ProgSoft, &TVNtsc480Prog, &TVEurgb60Hz480ProgAa, &TVNtsc480Prog, 0, 0
};
static GXRModeObj* NTSC2PAL[] = { &TVNtsc240Ds, &TVPal264Ds, &TVNtsc240DsAa, &TVPal264DsAa, &TVNtsc240Int, static GXRModeObj* NTSC2PAL[] = { &TVNtsc240Ds, &TVPal264Ds, &TVNtsc240DsAa, &TVPal264DsAa, &TVNtsc240Int,
&TVPal264Int, &TVNtsc240IntAa, &TVPal264IntAa, &TVNtsc480IntDf, &TVPal528IntDf, &TVNtsc480IntAa, &TVPal264Int, &TVNtsc240IntAa, &TVPal264IntAa, &TVNtsc480IntDf, &TVPal528IntDf, &TVNtsc480IntAa,
&TVPal524IntAa, &TVNtsc480Prog, &TVPal528IntDf, 0, 0 }; &TVPal524IntAa, &TVNtsc480Prog, &TVPal528IntDf, 0, 0
};
static GXRModeObj* NTSC2PAL60[] = { &TVNtsc240Ds, &TVEurgb60Hz240Ds, &TVNtsc240DsAa, &TVEurgb60Hz240DsAa, static GXRModeObj* NTSC2PAL60[] = { &TVNtsc240Ds, &TVEurgb60Hz240Ds, &TVNtsc240DsAa, &TVEurgb60Hz240DsAa,
&TVNtsc240Int, &TVEurgb60Hz240Int, &TVNtsc240IntAa, &TVEurgb60Hz240IntAa, &TVNtsc480IntDf, &TVNtsc240Int, &TVEurgb60Hz240Int, &TVNtsc240IntAa, &TVEurgb60Hz240IntAa, &TVNtsc480IntDf,
&TVEurgb60Hz480IntDf, &TVNtsc480IntAa, &TVEurgb60Hz480IntAa, &TVNtsc480Prog, &TVEurgb60Hz480Prog, 0, 0 }; &TVEurgb60Hz480IntDf, &TVNtsc480IntAa, &TVEurgb60Hz480IntAa, &TVNtsc480Prog, &TVEurgb60Hz480Prog, 0, 0
};
static bool compare_videomodes(GXRModeObj* mode1, GXRModeObj* mode2) static bool compare_videomodes(GXRModeObj* mode1, GXRModeObj* mode2)
{ {
@ -252,12 +348,9 @@ static bool Search_and_patch_Video_Modes(u8 * Address, u32 Size, GXRModeObj* Tab
while (Size >= sizeof(GXRModeObj)) while (Size >= sizeof(GXRModeObj))
{ {
for (i = 0; Table[i]; i += 2) for (i = 0; Table[i]; i += 2)
{ {
if (compare_videomodes(Table[i], (GXRModeObj*) Addr)) if (compare_videomodes(Table[i], (GXRModeObj*) Addr))
{ {
found = 1; found = 1;
patch_videomode((GXRModeObj*) Addr, Table[i + 1]); patch_videomode((GXRModeObj*) Addr, Table[i + 1]);
@ -310,10 +403,11 @@ void VideoModePatcher(u8 * dst, int len, u8 videoSelected)
static u32 ad[ 4 ] = { 0, 0, 0, 0 };//these variables are global on the off chance the different parts needed static u32 ad[ 4 ] = { 0, 0, 0, 0 };//these variables are global on the off chance the different parts needed
static u8 found = 0; //to find in the dol are found in different sections of the dol static u8 found = 0; //to find in the dol are found in different sections of the dol
static u8 patched = 0; static u8 returnToPatched = 0;
bool PatchReturnTo( void *Address, int Size, u32 id ) bool PatchReturnTo( void *Address, int Size, u32 id )
{ {
if( !id || patched ) if( !id || returnToPatched )
return 0; return 0;
//gprintf("PatchReturnTo( %p, %08x, %08x )\n", Address, Size, id ); //gprintf("PatchReturnTo( %p, %08x, %08x )\n", Address, Size, id );
@ -334,13 +428,16 @@ bool PatchReturnTo( void *Address, int Size, u32 id )
void *Addr = Address; void *Addr = Address;
void *Addr_end = Address+Size; void *Addr_end = Address+Size;
while (Addr <= Addr_end - 12 ) { while (Addr <= Addr_end - 12 )
{
//find a safe place or the patch to hang out //find a safe place or the patch to hang out
if ( ! ad[ 3 ] && memcmp( Addr, SearchPattern2, 12 ) == 0 ) { if ( ! ad[ 3 ] && memcmp( Addr, SearchPattern2, 12 ) == 0 )
{
ad[ 3 ] = (u32)Addr + 0x30; ad[ 3 ] = (u32)Addr + 0x30;
} }
//find __OSLaunchMenu() and remember some addresses in it //find __OSLaunchMenu() and remember some addresses in it
else if ( memcmp( Addr, SearchPattern, 12 )==0 ) { else if ( memcmp( Addr, SearchPattern, 12 )==0 )
{
ad[ found++ ] = (u32)Addr; ad[ found++ ] = (u32)Addr;
} }
else if ( ad[ 0 ] && memcmp( Addr, SearchPattern, 8 )==0 ) //after the first match is found, only search the first 8 bytes for the other 2 else if ( ad[ 0 ] && memcmp( Addr, SearchPattern, 8 )==0 ) //after the first match is found, only search the first 8 bytes for the other 2
@ -355,14 +452,17 @@ bool PatchReturnTo( void *Address, int Size, u32 id )
if( found < 3 && ad[ 3 ] ) if( found < 3 && ad[ 3 ] )
{ {
Addr = Address; Addr = Address;
ad[ 0 ] = 0; ad[ 1 ] = 0; ad[ 0 ] = 0;
ad[ 1 ] = 0;
ad[ 2 ] = 0; ad[ 2 ] = 0;
found = 0; found = 0;
oldSDK = 1; oldSDK = 1;
while (Addr <= Addr_end - 12 ) { while (Addr <= Addr_end - 12 )
{
//find __OSLaunchMenu() and remember some addresses in it //find __OSLaunchMenu() and remember some addresses in it
if ( memcmp( Addr, SearchPatternB, 12 )==0 ) { if ( memcmp( Addr, SearchPatternB, 12 )==0 )
{
ad[ found++ ] = (u32)Addr; ad[ found++ ] = (u32)Addr;
} }
else if ( ad[ 0 ] && memcmp( Addr, SearchPatternB, 8 ) == 0 ) //after the first match is found, only search the first 8 bytes for the other 2 else if ( ad[ 0 ] && memcmp( Addr, SearchPatternB, 8 ) == 0 ) //after the first match is found, only search the first 8 bytes for the other 2
@ -386,7 +486,8 @@ bool PatchReturnTo( void *Address, int Size, u32 id )
0x60, 0x63, 0x00, 0x01, //ori r3,r3,1 0x60, 0x63, 0x00, 0x01, //ori r3,r3,1
0x3C, 0x80, (u8)( id >> 24 ), (u8)( id >> 16 ), //lis r4,(u16)(tid >> 16) 0x3C, 0x80, (u8)( id >> 24 ), (u8)( id >> 16 ), //lis r4,(u16)(tid >> 16)
0x60, 0x84, (u8)( id >> 8 ), (u8)id, //ori r4,r4,(u16)(tid) 0x60, 0x84, (u8)( id >> 8 ), (u8)id, //ori r4,r4,(u16)(tid)
0x4E, 0x80, 0x00, 0x20 }; //blr 0x4E, 0x80, 0x00, 0x20
}; //blr
if( oldSDK ) if( oldSDK )
{ {
@ -428,17 +529,57 @@ bool PatchReturnTo( void *Address, int Size, u32 id )
memcpy( addr + 4, &nop, sizeof( u32 ) ); //nop memcpy( addr + 4, &nop, sizeof( u32 ) ); //nop
//gprintf("\t%08x -> %08x\n", addr, newval ); //gprintf("\t%08x -> %08x\n", addr, newval );
patched = 1; returnToPatched = 1;
} }
/*else
{
gprintf("not patched\n");
gprintf("found %d addresses\n", found);
int i;
for( i = 0; i< 4; i++)
gprintf("ad[ %d ]: %08x\n", i, ad[ i ] );
gprintf("offset : %08x\n", ad[ 2 ] - ad[ 3 ] );
}*/ return returnToPatched;
return patched; }
int PatchNewReturnTo(u64 title)
{
if(title == 0) return -1;
//! this is here for test purpose only and needs be moved later
static u64 sm_title_id ATTRIBUTE_ALIGN(32);
STACK_ALIGN(ioctlv, vector, 1, 32);
sm_title_id = title;
vector[0].data = &sm_title_id;
vector[0].len = sizeof(sm_title_id);
int result = -1;
if(es_fd >= 0)
result = IOS_Ioctlv(es_fd, 0xA1, 1, 0, vector);
return result;
}
bool BlockIOSReload(u8 blockiosreloadselect)
{
if(blockiosreloadselect == 0)
return false;
static int mode ATTRIBUTE_ALIGN(32);
static int ios ATTRIBUTE_ALIGN(32);
STACK_ALIGN(ioctlv, vector, 2, 32);
mode = blockiosreloadselect;
vector[0].data = &mode;
vector[0].len = 4;
int inlen = 1;
if (mode == 2) {
inlen = 2;
ios = 249; // ios to be reloaded in place of the requested one
vector[1].data = &ios;
vector[1].len = 4;
}
int result = -1;
if(es_fd >= 0)
result = IOS_Ioctlv(es_fd, 0xA0, inlen, 0, vector);
return (result >= 0);
} }

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@ -7,12 +7,16 @@ extern "C" {
#include <gccore.h> #include <gccore.h>
void RegisterDOL(u8 *dst, int len);
void ClearDOLList();
void gamepatches(u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002, u8 blockiosreloadselect, u64 returnTo);
bool Anti_002_fix(u8 * Address, int Size); bool Anti_002_fix(u8 * Address, int Size);
bool NSMBPatch(); bool NSMBPatch();
bool PoPPatch(); bool PoPPatch();
bool Search_and_patch_Video_Modes(u8 * Address, u32 Size, GXRModeObj* Table[]);
void VideoModePatcher(u8 * dst, int len, u8 videoSelected); void VideoModePatcher(u8 * dst, int len, u8 videoSelected);
bool PatchReturnTo(void *Address, int Size, u32 id); bool PatchReturnTo(void *Address, int Size, u32 id);
int PatchNewReturnTo(u64 title);
bool BlockIOSReload(u8 blockiosreloadselect);
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -35,6 +35,8 @@
//#include "fwrite_patch_slota.h" //#include "fwrite_patch_slota.h"
//#include "main.h" //#include "main.h"
u32 hooktype = 0;
extern const char * CheatFilepath; extern const char * CheatFilepath;
extern void patchhook(u32 address, u32 len); extern void patchhook(u32 address, u32 len);

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@ -27,10 +27,7 @@ extern "C"
{ {
#endif #endif
// Globals // Globals
u32 hooktype; extern u32 hooktype;
int patched;
//u8 configbytes[2];
//u32 regionfree;
// Function prototypes // Function prototypes
bool dogamehooks(void *addr, u32 len); bool dogamehooks(void *addr, u32 len);

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@ -30,6 +30,7 @@
#include "usbloader/AlternateDOLOffsets.h" #include "usbloader/AlternateDOLOffsets.h"
#include "language/gettext.h" #include "language/gettext.h"
#include "wad/nandtitle.h" #include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "GameLoadSM.hpp" #include "GameLoadSM.hpp"
static const char * OnOffText[] = static const char * OnOffText[] =
@ -90,6 +91,13 @@ static const char * AlternateDOLText[] =
trNOOP( "Default" ), trNOOP( "Default" ),
}; };
static const char * IOSReloadBlockText[] =
{
trNOOP( "OFF" ),
trNOOP( "Method 1" ),
trNOOP( "Method 2" ),
};
GameLoadSM::GameLoadSM(const char * GameID) GameLoadSM::GameLoadSM(const char * GameID)
: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE) : SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
{ {
@ -160,37 +168,37 @@ void GameLoadSM::SetOptionValues()
int Idx = 0; int Idx = 0;
//! Settings: Video Mode //! Settings: Video Mode
if(GameConfig.video == -1) if(GameConfig.video == INHERIT)
Options->SetValue(Idx++, tr("Use global")); Options->SetValue(Idx++, tr("Use global"));
else else
Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video])); Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
//! Settings: VIDTV Patch //! Settings: VIDTV Patch
if(GameConfig.vipatch == -1) if(GameConfig.vipatch == INHERIT)
Options->SetValue(Idx++, tr("Use global")); Options->SetValue(Idx++, tr("Use global"));
else else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch])); Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
//! Settings: Game Language //! Settings: Game Language
if(GameConfig.language == -1) if(GameConfig.language == INHERIT)
Options->SetValue(Idx++, tr("Use global")); Options->SetValue(Idx++, tr("Use global"));
else else
Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language])); Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
//! Settings: Patch Country Strings //! Settings: Patch Country Strings
if(GameConfig.patchcountrystrings == -1) if(GameConfig.patchcountrystrings == INHERIT)
Options->SetValue(Idx++, tr("Use global")); Options->SetValue(Idx++, tr("Use global"));
else else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings])); Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
//! Settings: Ocarina //! Settings: Ocarina
if(GameConfig.ocarina == -1) if(GameConfig.ocarina == INHERIT)
Options->SetValue(Idx++, tr("Use global")); Options->SetValue(Idx++, tr("Use global"));
else else
Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina])); Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
//! Settings: Game IOS //! Settings: Game IOS
if(GameConfig.ios == -1) if(GameConfig.ios == INHERIT)
Options->SetValue(Idx++, tr("Use global")); Options->SetValue(Idx++, tr("Use global"));
else else
Options->SetValue(Idx++, "%i", GameConfig.ios); Options->SetValue(Idx++, "%i", GameConfig.ios);
@ -199,7 +207,7 @@ void GameLoadSM::SetOptionValues()
Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol])); Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
//! Settings: Error 002 fix //! Settings: Error 002 fix
if(GameConfig.errorfix002 == -1) if(GameConfig.errorfix002 == INHERIT)
Options->SetValue(Idx++, tr("Use global")); Options->SetValue(Idx++, tr("Use global"));
else else
Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002])); Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
@ -234,7 +242,12 @@ void GameLoadSM::SetOptionValues()
} }
//! Settings: Block IOS Reload //! Settings: Block IOS Reload
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock] )); if(IosLoader::IsHermesIOS(GameConfig.ios == INHERIT ? Settings.cios : GameConfig.ios) && GameConfig.iosreloadblock)
Options->SetValue(Idx++, tr("ON"));
else if(GameConfig.iosreloadblock)
Options->SetValue(Idx++, "%s", tr(IOSReloadBlockText[GameConfig.iosreloadblock]));
else
Options->SetValue(Idx++, tr("OFF"));
//! Settings: Game Lock //! Settings: Game Lock
Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] )); Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
@ -376,7 +389,11 @@ int GameLoadSM::GetMenuInternal()
//! Settings: Block IOS Reload //! Settings: Block IOS Reload
else if (ret == ++Idx) else if (ret == ++Idx)
{ {
if (++GameConfig.iosreloadblock >= MAX_ON_OFF) GameConfig.iosreloadblock = 0; ++GameConfig.iosreloadblock;
if(GameConfig.iosreloadblock >= MAX_ON_OFF && IosLoader::IsHermesIOS(GameConfig.ios == INHERIT ? Settings.cios : GameConfig.ios))
GameConfig.iosreloadblock = 0;
else if (GameConfig.iosreloadblock >= 3)
GameConfig.iosreloadblock = 0;
} }
//! Settings: Game Lock //! Settings: Game Lock

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@ -1,4 +1,3 @@
#include <ogc/machine/processor.h>
#include "menu/menus.h" #include "menu/menus.h"
#include "menu/WDMMenu.hpp" #include "menu/WDMMenu.hpp"
#include "mload/mload.h" #include "mload/mload.h"
@ -45,8 +44,7 @@ int GameBooter::BootGCMode()
} }
u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, u8 patchcountrystring, u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset)
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
{ {
gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision()); gprintf("booting partition IOS %u r%u\n", IOS_GetVersion(), IOS_GetRevision());
entry_point p_entry; entry_point p_entry;
@ -76,8 +74,7 @@ u32 GameBooter::BootPartition(char * dolpath, u8 videoselected, u8 languageChoic
Disc_SelectVMode(videoselected); Disc_SelectVMode(videoselected);
/* Run apploader */ /* Run apploader */
ret = Apploader_Run(&p_entry, dolpath, cheat, videoselected, languageChoice, vipatch, patchcountrystring, ret = Apploader_Run(&p_entry, dolpath, alternatedol, alternatedoloffset);
alternatedol, alternatedoloffset, returnTo, fix002);
if (ret < 0) if (ret < 0)
return 0; return 0;
@ -205,40 +202,11 @@ int GameBooter::BootGame(const char * gameID)
u8 alternatedol = game_cfg->loadalternatedol; u8 alternatedol = game_cfg->loadalternatedol;
u32 alternatedoloffset = game_cfg->alternatedolstart; u32 alternatedoloffset = game_cfg->alternatedolstart;
u8 reloadblock = game_cfg->iosreloadblock; u8 reloadblock = game_cfg->iosreloadblock;
u8 returnToLoaderGV = game_cfg->returnTo; u64 returnToChoice = game_cfg->returnTo ? NandTitles.At(NandTitles.FindU32(Settings.returnTo)) : 0;
//! Prepare alternate dol settings //! Prepare alternate dol settings
SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset); SetupAltDOL(gameHeader.id, alternatedol, alternatedoloffset);
//! Setup the return to Loader option
u32 channel = 0;
if (returnToLoaderGV)
{
int idx = NandTitles.FindU32(Settings.returnTo);
//! this is here for test purpose only and needs be moved later
static char es_fs[] ATTRIBUTE_ALIGN(32) = "/dev/es";
static u64 sm_title_id ATTRIBUTE_ALIGN(32);
STACK_ALIGN(ioctlv, vector, 1, 32);
sm_title_id = NandTitles.At(idx);
vector[0].data = &sm_title_id;
vector[0].len = sizeof(sm_title_id);
int es_fd = IOS_Open(es_fs, 0);
int result = -1;
if(es_fd >= 0)
result = IOS_Ioctlv(es_fd, 0xA1, 1, 0, vector);
if(es_fd >= 0)
IOS_Close(es_fd);
//! use old method in case of failure for other IOS versions than d2x
if (result < 0 && idx >= 0)
channel = TITLE_LOWER(NandTitles.At(idx));
}
//! This is temporary - C <-> C++ transfer //! This is temporary - C <-> C++ transfer
SetCheatFilepath(Settings.Cheatcodespath); SetCheatFilepath(Settings.Cheatcodespath);
SetBCAFilepath(Settings.BcaCodepath); SetBCAFilepath(Settings.BcaCodepath);
@ -263,11 +231,13 @@ int GameBooter::BootGame(const char * gameID)
gprintf("%d\n", ret); gprintf("%d\n", ret);
//! Setup IOS reload block - only possible on Hermes cIOS //! Setup IOS reload block - only possible on Hermes cIOS
if (reloadblock == ON && IosLoader::IsHermesIOS()) if (reloadblock && IosLoader::IsHermesIOS())
{ {
enable_ES_ioctlv_vector(); enable_ES_ioctlv_vector();
if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS) if (gameList.GetGameFS(gameHeader.id) == PART_FS_WBFS)
mload_close(); mload_close();
reloadblock = 0;
} }
//! Now we can free up the memory used by the game list //! Now we can free up the memory used by the game list
@ -275,8 +245,7 @@ int GameBooter::BootGame(const char * gameID)
//! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint //! Load main.dol or alternative dol into memory, start the game apploader and get game entrypoint
gprintf("\tDisc_wiiBoot\n"); gprintf("\tDisc_wiiBoot\n");
AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, languageChoice, ocarinaChoice, viChoice, countrystrings, AppEntrypoint = BootPartition(Settings.dolpath, videoChoice, alternatedol, alternatedoloffset);
alternatedol, alternatedoloffset, channel, fix002);
//! No entrypoint found...back to HBC/SystemMenu //! No entrypoint found...back to HBC/SystemMenu
if(AppEntrypoint == 0) if(AppEntrypoint == 0)
@ -285,6 +254,9 @@ int GameBooter::BootGame(const char * gameID)
Sys_BackToLoader(); Sys_BackToLoader();
} }
//! Do all the game patches
gamepatches(videoChoice, languageChoice, countrystrings, viChoice, ocarinaChoice, fix002, reloadblock, returnToChoice);
//! Load Ocarina codes //! Load Ocarina codes
bool enablecheat = false; bool enablecheat = false;
if (ocarinaChoice) if (ocarinaChoice)

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@ -13,8 +13,7 @@ class GameBooter
static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset); static void SetupAltDOL(u8 * gameID, u8 &alternatedol, u32 &alternatedoloffset);
static int SetupDisc(u8 *gameID); static int SetupDisc(u8 *gameID);
static bool LoadOcarina(u8 *gameID); static bool LoadOcarina(u8 *gameID);
static u32 BootPartition(char * dolpath, u8 videoselected, u8 languageChoice, u8 cheat, u8 vipatch, static u32 BootPartition(char * dolpath, u8 videoselected, u8 alternatedol, u32 alternatedoloffset);
u8 patchcountrystring, u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002);
}; };
#endif #endif

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@ -4,6 +4,7 @@
#include <string.h> #include <string.h>
#include <malloc.h> #include <malloc.h>
#include "patches/gamepatches.h"
#include "apploader.h" #include "apploader.h"
#include "wdvd.h" #include "wdvd.h"
#include "fstfile.h" #include "fstfile.h"
@ -85,7 +86,7 @@ bool Load_Dol(void **buffer, int* dollen, const char * filepath)
return true; return true;
} }
u32 load_dol_image(void *dolstart, u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002, u32 returnTo) u32 load_dol_image(void *dolstart)
{ {
if (!dolstart) if (!dolstart)
return 0; return 0;
@ -98,8 +99,7 @@ u32 load_dol_image(void *dolstart, u8 videoSelected, u8 languageChoice, u8 patch
if ((!dolfile->text_size[i]) || (dolfile->text_start[i] < 0x100)) continue; if ((!dolfile->text_size[i]) || (dolfile->text_start[i] < 0x100)) continue;
memmove((void *) dolfile->text_start[i], dolstart + dolfile->text_pos[i], dolfile->text_size[i]); memmove((void *) dolfile->text_start[i], dolstart + dolfile->text_pos[i], dolfile->text_size[i]);
gamepatches((void *) dolfile->text_start[i], dolfile->text_size[i], videoSelected, languageChoice, patchcountrystring, RegisterDOL((u8 *) dolfile->text_start[i], dolfile->text_size[i]);
vipatch, cheat, returnTo, fix002);
Remove_001_Protection((void *) dolfile->data_start[i], dolfile->data_size[i]); Remove_001_Protection((void *) dolfile->data_start[i], dolfile->data_size[i]);
DCFlushRange((void *) dolfile->data_start[i], dolfile->data_size[i]); DCFlushRange((void *) dolfile->data_start[i], dolfile->data_size[i]);
ICInvalidateRange((void *) dolfile->text_start[i], dolfile->text_size[i]); ICInvalidateRange((void *) dolfile->text_start[i], dolfile->text_size[i]);
@ -110,8 +110,7 @@ u32 load_dol_image(void *dolstart, u8 videoSelected, u8 languageChoice, u8 patch
if ((!dolfile->data_size[i]) || (dolfile->data_start[i] < 0x100)) continue; if ((!dolfile->data_size[i]) || (dolfile->data_start[i] < 0x100)) continue;
memmove((void *) dolfile->data_start[i], dolstart + dolfile->data_pos[i], dolfile->data_size[i]); memmove((void *) dolfile->data_start[i], dolstart + dolfile->data_pos[i], dolfile->data_size[i]);
gamepatches((void *) dolfile->data_start[i], dolfile->data_size[i], videoSelected, languageChoice, patchcountrystring, RegisterDOL((u8 *) dolfile->data_start[i], dolfile->data_size[i]);
vipatch, cheat, returnTo, fix002);
Remove_001_Protection((void *) dolfile->data_start[i], dolfile->data_size[i]); Remove_001_Protection((void *) dolfile->data_start[i], dolfile->data_size[i]);
DCFlushRange((void *) dolfile->data_start[i], dolfile->data_size[i]); DCFlushRange((void *) dolfile->data_start[i], dolfile->data_size[i]);
} }
@ -119,7 +118,7 @@ u32 load_dol_image(void *dolstart, u8 videoSelected, u8 languageChoice, u8 patch
return dolfile->entry_point; return dolfile->entry_point;
} }
u32 Load_Dol_from_disc(u32 offset, u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002, u32 returnTo) u32 Load_Dol_from_disc(u32 offset)
{ {
s32 ret; s32 ret;
dolheader * dolfile; dolheader * dolfile;
@ -164,7 +163,7 @@ u32 Load_Dol_from_disc(u32 offset, u8 videoSelected, u8 languageChoice, u8 patch
return 0; return 0;
} }
gamepatches(buffer, size, videoSelected, languageChoice, patchcountrystring, vipatch, cheat, returnTo, fix002); RegisterDOL((u8 *) buffer, size);
Remove_001_Protection(buffer, size); Remove_001_Protection(buffer, size);
DCFlushRange(buffer, size); DCFlushRange(buffer, size);
ICInvalidateRange(buffer, size); ICInvalidateRange(buffer, size);
@ -185,7 +184,7 @@ u32 Load_Dol_from_disc(u32 offset, u8 videoSelected, u8 languageChoice, u8 patch
return 0; return 0;
} }
gamepatches(buffer, size, videoSelected, languageChoice, patchcountrystring, vipatch, cheat, returnTo, fix002); RegisterDOL((u8 *) buffer, size);
Remove_001_Protection(buffer, size); Remove_001_Protection(buffer, size);
DCFlushRange(buffer, size); DCFlushRange(buffer, size);
} }

View File

@ -8,8 +8,8 @@ extern "C"
/* not the full path is needed here, the path where the dol is */ /* not the full path is needed here, the path where the dol is */
bool Load_Dol(void **buffer, int* dollen, const char * filepath); bool Load_Dol(void **buffer, int* dollen, const char * filepath);
u32 load_dol_image(void *dolstart, u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002, u32 returnTo); u32 load_dol_image(void *dolstart);
u32 Load_Dol_from_disc(u32 offset, u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u8 fix002, u32 returnTo); u32 Load_Dol_from_disc(u32 offset);
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@ -3,7 +3,6 @@
#include <string.h> #include <string.h>
#include <malloc.h> #include <malloc.h>
#include "patches/patchcode.h"
#include "apploader.h" #include "apploader.h"
#include "wdvd.h" #include "wdvd.h"
#include "wpad.h" #include "wpad.h"
@ -11,8 +10,6 @@
#include "alternatedol.h" #include "alternatedol.h"
#include "fstfile.h" #include "fstfile.h"
#include "gecko.h" #include "gecko.h"
#include "patches/wip.h"
#include "patches/dolpatcher.h"
#include "patches/gamepatches.h" #include "patches/gamepatches.h"
#include "settings/SettingsEnums.h" #include "settings/SettingsEnums.h"
@ -33,33 +30,7 @@ static u8 *appldr = (u8 *) 0x81200000;
/* Variables */ /* Variables */
static u32 buffer[0x20] ATTRIBUTE_ALIGN( 32 ); static u32 buffer[0x20] ATTRIBUTE_ALIGN( 32 );
void gamepatches( u8 * dst, int len, u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u32 returnTo, u8 fix002 ) s32 Apploader_Run(entry_point *entry, char * dolpath, u8 alternatedol, u32 alternatedoloffset)
{
VideoModePatcher( dst, len, videoSelected );
if ( cheat )
dogamehooks( dst, len );
if ( vipatch )
vidolpatcher( dst, len );
/*LANGUAGE PATCH - FISHEARS*/
langpatcher( dst, len, languageChoice );
/*Thanks to WiiPower*/
if ( patchcountrystring == 1 )
PatchCountryStrings( dst, len );
do_wip_code( ( u8 * ) dst, len );
if ( fix002 == 2 )
Anti_002_fix( dst, len );
PatchReturnTo( dst, len, returnTo );
}
s32 Apploader_Run(entry_point *entry, char * dolpath, u8 cheat, u8 videoSelected, u8 languageChoice, u8 vipatch, u8 patchcountrystring,
u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002)
{ {
app_entry appldr_entry; app_entry appldr_entry;
app_init appldr_init; app_init appldr_init;
@ -90,12 +61,6 @@ s32 Apploader_Run(entry_point *entry, char * dolpath, u8 cheat, u8 videoSelected
/* Initialize apploader */ /* Initialize apploader */
appldr_init(gprintf); appldr_init(gprintf);
if (fix002 != 0)
{
/* ERROR 002 fix (thanks to WiiPower for sharing this)*/
*(u32 *) 0x80003188 = *(u32 *) 0x80003140;
}
for (;;) for (;;)
{ {
void *dst = NULL; void *dst = NULL;
@ -108,8 +73,7 @@ s32 Apploader_Run(entry_point *entry, char * dolpath, u8 cheat, u8 videoSelected
/* Read data from DVD */ /* Read data from DVD */
WDVD_Read(dst, len, (u64) (offset << 2)); WDVD_Read(dst, len, (u64) (offset << 2));
if( !alternatedol ) RegisterDOL((u8 *) dst, len);
gamepatches(dst, len, videoSelected, languageChoice, patchcountrystring, vipatch, cheat, returnTo, fix002 );
DCFlushRange(dst, len); DCFlushRange(dst, len);
} }
@ -119,29 +83,26 @@ s32 Apploader_Run(entry_point *entry, char * dolpath, u8 cheat, u8 videoSelected
/** Load alternate dol if set **/ /** Load alternate dol if set **/
if (alternatedol == ALT_DOL_FROM_SD_USB) if (alternatedol == ALT_DOL_FROM_SD_USB)
{ {
wip_reset_counter(); ClearDOLList();
void *dolbuffer = NULL; void *dolbuffer = NULL;
int dollen = 0; int dollen = 0;
bool dolloaded = Load_Dol(&dolbuffer, &dollen, dolpath); bool dolloaded = Load_Dol(&dolbuffer, &dollen, dolpath);
if (dolloaded) if (dolloaded)
{ *entry = (entry_point) load_dol_image(dolbuffer);
*entry = (entry_point) load_dol_image(dolbuffer, videoSelected, languageChoice, patchcountrystring, vipatch, cheat, fix002, returnTo);
}
if (dolbuffer) free(dolbuffer); if (dolbuffer) free(dolbuffer);
} }
else if (alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset != 0) else if (alternatedol == ALT_DOL_FROM_GAME && alternatedoloffset != 0)
{ {
wip_reset_counter(); ClearDOLList();
FST_ENTRY *fst = (FST_ENTRY *) *(u32 *) 0x80000038; FST_ENTRY *fst = (FST_ENTRY *) *(u32 *) 0x80000038;
//! Check if it's inside the limits //! Check if it's inside the limits
if(alternatedoloffset >= fst[0].filelen) if(alternatedoloffset >= fst[0].filelen)
return 0; return 0;
*entry = (entry_point) Load_Dol_from_disc(fst[alternatedoloffset].fileoffset, videoSelected, languageChoice, *entry = (entry_point) Load_Dol_from_disc(fst[alternatedoloffset].fileoffset);
patchcountrystring, vipatch, cheat, fix002, returnTo);
} }
return 0; return 0;

View File

@ -10,9 +10,7 @@ extern "C"
typedef void (*entry_point)(void); typedef void (*entry_point)(void);
/* Prototypes */ /* Prototypes */
s32 Apploader_Run(entry_point *entry, char * dolpath, u8 cheat, u8 videoSelected, u8 languageChoice, u8 vipatch, s32 Apploader_Run(entry_point *entry, char * dolpath, u8 alternatedol, u32 alternatedoloffset);
u8 patchcountrystring, u8 alternatedol, u32 alternatedoloffset, u32 returnTo, u8 fix002);
void gamepatches( u8 * dst, int len, u8 videoSelected, u8 languageChoice, u8 patchcountrystring, u8 vipatch, u8 cheat, u32 returnTo, u8 fix002 );
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -246,14 +246,14 @@ bool NandTitle::Exists(u64 tid)
bool NandTitle::ExistsFromIndex(u32 i) bool NandTitle::ExistsFromIndex(u32 i)
{ {
if (i > titleIds.size()) return false; if (i >= titleIds.size()) return false;
return Exists(titleIds.at(i)); return Exists(titleIds.at(i));
} }
u64 NandTitle::At(u32 i) u64 NandTitle::At(u32 i)
{ {
if (i > titleIds.size()) return 0; if (i >= titleIds.size()) return 0;
return titleIds.at(i); return titleIds.at(i);
} }
@ -278,7 +278,7 @@ const char* NandTitle::NameOf(u64 tid)
const char* NandTitle::NameFromIndex(u32 i) const char* NandTitle::NameFromIndex(u32 i)
{ {
if (i > titleIds.size()) return NULL; if (i >= titleIds.size()) return NULL;
map<u64, string>::iterator itr = NameList.find(titleIds.at(i)); map<u64, string>::iterator itr = NameList.find(titleIds.at(i));
if (itr != NameList.end()) return itr->second.c_str(); if (itr != NameList.end()) return itr->second.c_str();
@ -304,7 +304,7 @@ u16 NandTitle::VersionOf(u64 tid)
u16 NandTitle::VersionFromIndex(u32 i) u16 NandTitle::VersionFromIndex(u32 i)
{ {
if (i > titleIds.size()) return 0; if (i >= titleIds.size()) return 0;
tmd* Tmd = GetTMD(titleIds.at(i)); tmd* Tmd = GetTMD(titleIds.at(i));
if (!Tmd) return 0; if (!Tmd) return 0;
@ -377,7 +377,7 @@ void NandTitle::AsciiTID(u64 tid, char* out)
void NandTitle::AsciiFromIndex(u32 i, char* out) void NandTitle::AsciiFromIndex(u32 i, char* out)
{ {
if (i > titleIds.size()) if (i >= titleIds.size())
{ {
out[0] = 0; out[0] = 0;
return; return;