Updated to V 1.0!!!!!
Edited Credits Optimized some more graphics
10
HBC/META.XML
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<name>USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0</version>
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<release_date>20090118030000</release_date>
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<short_description>Coders: USB Loader GX Team.</short_description>
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<long_description>USB Loader GX is an USB-Game-Loader with a GUI made with libwiigui. You can install your games to your HDDs and play them. It is an interactiv GUI where you can fully use WiiMote Pointer/Classic Controller and Gamecube Controller. Coders: dimok/nIxx/cyrex/giantpune/Hungyip84/Neorame/WiiShizza/ardi.</long_description>
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</app>
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BIN
HBC/icon.png
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After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 823 B |
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 829 B |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 870 B |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 676 B After Width: | Height: | Size: 606 B |
Before Width: | Height: | Size: 896 B After Width: | Height: | Size: 820 B |
Before Width: | Height: | Size: 148 B After Width: | Height: | Size: 122 B |
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 19 KiB |
@ -207,7 +207,7 @@ static void WindowCredits(void * ptr)
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bool exit = false;
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bool exit = false;
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int i = 0;
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int i = 0;
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int y = 95;
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int y = 20;
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GuiWindow creditsWindow(screenwidth,screenheight);
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GuiWindow creditsWindow(screenwidth,screenheight);
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GuiWindow creditsWindowBox(580,448);
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GuiWindow creditsWindowBox(580,448);
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@ -224,17 +224,26 @@ static void WindowCredits(void * ptr)
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starImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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starImg.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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starImg.SetPosition(500,335);
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starImg.SetPosition(500,335);
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int numEntries = 15;
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int numEntries = 18;
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GuiText * txt[numEntries];
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GuiText * txt[numEntries];
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txt[i] = new GuiText("Credits", 26, (GXColor){255, 255, 255, 255});
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,12); i++;
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txt[i] = new GuiText("V 1 .0", 18, (GXColor){255, 255, 255, 255});
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txt[i]->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=34;
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txt[i] = new GuiText("USB Loader GX", 24, (GXColor){255, 255, 255, 255});
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=26;
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txt[i] = new GuiText("Official Site: http://code.google.com/p/usbloader-gui/", 20, (GXColor){255, 255, 255, 255});
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txt[i] = new GuiText("Official Site: http://code.google.com/p/usbloader-gui/", 20, (GXColor){255, 255, 255, 255});
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=26;
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=28;
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txt[i]->SetPresets(22, (GXColor){255, 255, 255, 255}, 0,
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txt[i]->SetPresets(22, (GXColor){255, 255, 255, 255}, 0,
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FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
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FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
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txt[i] = new GuiText("Coding:");
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txt[i] = new GuiText("Coding:");
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(100,y);
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(170,y);
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i++;
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i++;
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txt[i] = new GuiText("dimok");
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txt[i] = new GuiText("dimok");
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@ -258,7 +267,7 @@ static void WindowCredits(void * ptr)
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y+=24;
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y+=24;
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txt[i] = new GuiText("Design:");
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txt[i] = new GuiText("Design:");
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(100,y);
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(170,y);
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i++;
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i++;
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txt[i] = new GuiText("cyrex");
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txt[i] = new GuiText("cyrex");
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@ -274,24 +283,24 @@ static void WindowCredits(void * ptr)
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txt[i] = new GuiText("WiiShizza");
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txt[i] = new GuiText("WiiShizza");
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(320,y);
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(320,y);
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i++;
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i++;
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y+=24;
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y+=28;
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txt[i] = new GuiText("Ocarina & Vidpatch thanks to:");
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txt[i] = new GuiText("Special thanks to:");
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(100,y);
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i++;
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y+=22;
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txt[i] = new GuiText("Fishears & WiiPower");
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txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); txt[i]->SetPosition(320,y);
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i++;
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y+=26;
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txt[i] = new GuiText("Special thanks to Tantric for libwiigui");
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y);
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y);
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i++;
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i++;
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y+=22;
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y+=22;
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txt[i] = new GuiText("and to Waninkoko & Kwiirk for the USB Loader ");
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txt[i] = new GuiText("Fishears/Nuke for Ocarina & WiiPower for Vidpatch");
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y);
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i++;
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y+=22;
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txt[i] = new GuiText("Tantric for the libwiigui");
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y);
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i++;
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y+=22;
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txt[i] = new GuiText("Waninkoko & Kwiirk for the USB Loader");
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y);
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txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y);
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i++;
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i++;
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y+=22;
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y+=22;
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