mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-16 16:29:18 +01:00
*Updated to new libogc (you need to update libogc files to be able to compile)
*Added Metaphrasis to the source instead of having it as lib
This commit is contained in:
parent
5d6a361d03
commit
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2
Makefile
2
Makefile
@ -34,7 +34,7 @@ LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80a00
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lpngu -lpng -lmetaphrasis -lm -lz -lwiiuse -lmad -lbte -lasnd -logc -ltremor -lfreetype -lmxml
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LIBS := -lfat -lpngu -lpng -lm -lz -lwiiuse -lbte -lasnd -logc -lfreetype -ltremor -lmxml
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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File diff suppressed because one or more lines are too long
@ -155,7 +155,7 @@
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_BITMAP_H
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#include <Metaphrasis.h>
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#include "Metaphrasis.h"
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#include <malloc.h>
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#include <string.h>
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383
source/Metaphrasis.cpp
Normal file
383
source/Metaphrasis.cpp
Normal file
@ -0,0 +1,383 @@
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/*
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* Metaphrasis is a static conversion class for transforming RGBA image
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* buffers into verious GX texture formats for Wii homebrew development.
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* Copyright (C) 2008 Armin Tamzarian
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*
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* This file is part of Metaphrasis.
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*
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* Metaphrasis is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Metaphrasis is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Metaphrasis. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Metaphrasis.h"
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/**
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* Default constructor for the Metaphrasis class.
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*/
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Metaphrasis::Metaphrasis() {
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}
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/**
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* Default destructor for the Metaphrasis class.
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*/
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Metaphrasis::~Metaphrasis() {
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}
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/**
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* Convert the specified RGBA data buffer into the I4 texture format
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*
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* This routine converts the RGBA data buffer into the I4 texture format and returns a pointer to the converted buffer.
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*
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* @param rgbaBuffer Buffer containing the temporarily rendered RGBA data.
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* @param bufferWidth Pixel width of the data buffer.
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* @param bufferHeight Pixel height of the data buffer.
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* @return A pointer to the allocated buffer.
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*/
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uint32_t* Metaphrasis::convertBufferToI4(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight) {
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uint32_t bufferSize = bufferWidth * bufferHeight >> 1;
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uint32_t* dataBufferI4 = (uint32_t *)memalign(32, bufferSize);
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memset(dataBufferI4, 0x00, bufferSize);
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uint32_t *src = (uint32_t *)rgbaBuffer;
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uint8_t *dst = (uint8_t *)dataBufferI4;
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for(uint16_t y = 0; y < bufferHeight; y += 8) {
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for(uint16_t x = 0; x < bufferWidth; x += 8) {
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for(uint16_t rows = 0; rows < 8; rows++) {
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*dst++ = (src[((y + rows) * bufferWidth) + (x + 0)] & 0xf0) | ((src[((y + rows) * bufferWidth) + (x + 1)] & 0xf0) >> 4);
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*dst++ = (src[((y + rows) * bufferWidth) + (x + 2)] & 0xf0) | ((src[((y + rows) * bufferWidth) + (x + 3)] & 0xf0) >> 4);
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*dst++ = (src[((y + rows) * bufferWidth) + (x + 4)] & 0xf0) | ((src[((y + rows) * bufferWidth) + (x + 5)] & 0xf0) >> 4);
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*dst++ = (src[((y + rows) * bufferWidth) + (x + 5)] & 0xf0) | ((src[((y + rows) * bufferWidth) + (x + 7)] & 0xf0) >> 4);
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}
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}
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}
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DCFlushRange(dataBufferI4, bufferSize);
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return dataBufferI4;
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}
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/**
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* Convert the specified RGBA data buffer into the I8 texture format
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*
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* This routine converts the RGBA data buffer into the I8 texture format and returns a pointer to the converted buffer.
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*
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* @param rgbaBuffer Buffer containing the temporarily rendered RGBA data.
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* @param bufferWidth Pixel width of the data buffer.
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* @param bufferHeight Pixel height of the data buffer.
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* @return A pointer to the allocated buffer.
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*/
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uint32_t* Metaphrasis::convertBufferToI8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight) {
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uint32_t bufferSize = bufferWidth * bufferHeight;
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uint32_t* dataBufferI8 = (uint32_t *)memalign(32, bufferSize);
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memset(dataBufferI8, 0x00, bufferSize);
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uint32_t *src = (uint32_t *)rgbaBuffer;
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uint8_t *dst = (uint8_t *)dataBufferI8;
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for(uint16_t y = 0; y < bufferHeight; y += 4) {
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for(uint16_t x = 0; x < bufferWidth; x += 8) {
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for(uint16_t rows = 0; rows < 4; rows++) {
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*dst++ = src[((y + rows) * bufferWidth) + (x + 0)] & 0xff;
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*dst++ = src[((y + rows) * bufferWidth) + (x + 1)] & 0xff;
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*dst++ = src[((y + rows) * bufferWidth) + (x + 2)] & 0xff;
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*dst++ = src[((y + rows) * bufferWidth) + (x + 3)] & 0xff;
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*dst++ = src[((y + rows) * bufferWidth) + (x + 4)] & 0xff;
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*dst++ = src[((y + rows) * bufferWidth) + (x + 5)] & 0xff;
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*dst++ = src[((y + rows) * bufferWidth) + (x + 6)] & 0xff;
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*dst++ = src[((y + rows) * bufferWidth) + (x + 7)] & 0xff;
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}
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}
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}
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DCFlushRange(dataBufferI8, bufferSize);
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return dataBufferI8;
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}
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/**
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* Downsample the specified RGBA value data buffer to an IA4 value.
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*
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* This routine downsamples the given RGBA data value into the IA4 texture data format.
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*
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* @param rgba A 32-bit RGBA value to convert to the IA4 format.
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* @return The IA4 value of the given RGBA value.
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*/
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uint8_t Metaphrasis::convertRGBAToIA4(uint32_t rgba) {
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uint8_t i, a;
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i = (rgba >> 8) & 0xf0;
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a = (rgba ) & 0xff;
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return i | (a >> 4);
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}
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/**
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* Convert the specified RGBA data buffer into the IA4 texture format
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*
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* This routine converts the RGBA data buffer into the IA4 texture format and returns a pointer to the converted buffer.
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*
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* @param rgbaBuffer Buffer containing the temporarily rendered RGBA data.
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* @param bufferWidth Pixel width of the data buffer.
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* @param bufferHeight Pixel height of the data buffer.
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* @return A pointer to the allocated buffer.
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*/
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uint32_t* Metaphrasis::convertBufferToIA4(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight) {
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uint32_t bufferSize = bufferWidth * bufferHeight;
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uint32_t* dataBufferIA4 = (uint32_t *)memalign(32, bufferSize);
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memset(dataBufferIA4, 0x00, bufferSize);
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uint32_t *src = (uint32_t *)rgbaBuffer;
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uint8_t *dst = (uint8_t *)dataBufferIA4;
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for(uint16_t y = 0; y < bufferHeight; y += 4) {
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for(uint16_t x = 0; x < bufferWidth; x += 8) {
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for(uint16_t rows = 0; rows < 4; rows++) {
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*dst++ = Metaphrasis::convertRGBAToIA4(src[((y + rows) * bufferWidth) + (x + 0)]);
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*dst++ = Metaphrasis::convertRGBAToIA4(src[((y + rows) * bufferWidth) + (x + 1)]);
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*dst++ = Metaphrasis::convertRGBAToIA4(src[((y + rows) * bufferWidth) + (x + 2)]);
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*dst++ = Metaphrasis::convertRGBAToIA4(src[((y + rows) * bufferWidth) + (x + 3)]);
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*dst++ = Metaphrasis::convertRGBAToIA4(src[((y + rows) * bufferWidth) + (x + 4)]);
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*dst++ = Metaphrasis::convertRGBAToIA4(src[((y + rows) * bufferWidth) + (x + 5)]);
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*dst++ = Metaphrasis::convertRGBAToIA4(src[((y + rows) * bufferWidth) + (x + 6)]);
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*dst++ = Metaphrasis::convertRGBAToIA4(src[((y + rows) * bufferWidth) + (x + 7)]);
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}
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}
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}
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DCFlushRange(dataBufferIA4, bufferSize);
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return dataBufferIA4;
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}
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/**
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* Downsample the specified RGBA value data buffer to an IA8 value.
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*
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* This routine downsamples the given RGBA data value into the IA8 texture data format.
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*
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* @param rgba A 32-bit RGBA value to convert to the IA8 format.
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* @return The IA8 value of the given RGBA value.
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*/
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uint16_t Metaphrasis::convertRGBAToIA8(uint32_t rgba) {
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uint8_t i, a;
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i = (rgba >> 8) & 0xff;
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a = (rgba ) & 0xff;
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return (i << 8) | a;
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}
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/**
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* Convert the specified RGBA data buffer into the IA8 texture format
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*
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* This routine converts the RGBA data buffer into the IA8 texture format and returns a pointer to the converted buffer.
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*
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* @param rgbaBuffer Buffer containing the temporarily rendered RGBA data.
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* @param bufferWidth Pixel width of the data buffer.
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* @param bufferHeight Pixel height of the data buffer.
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* @return A pointer to the allocated buffer.
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*/
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uint32_t* Metaphrasis::convertBufferToIA8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight) {
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uint32_t bufferSize = (bufferWidth * bufferHeight) << 1;
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uint32_t* dataBufferIA8 = (uint32_t *)memalign(32, bufferSize);
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memset(dataBufferIA8, 0x00, bufferSize);
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uint32_t *src = (uint32_t *)rgbaBuffer;
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uint16_t *dst = (uint16_t *)dataBufferIA8;
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for(uint16_t y = 0; y < bufferHeight; y += 4) {
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for(uint16_t x = 0; x < bufferWidth; x += 4) {
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for(uint16_t rows = 0; rows < 4; rows++) {
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*dst++ = Metaphrasis::convertRGBAToIA8(src[((y + rows) * bufferWidth) + (x + 0)]);
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*dst++ = Metaphrasis::convertRGBAToIA8(src[((y + rows) * bufferWidth) + (x + 1)]);
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*dst++ = Metaphrasis::convertRGBAToIA8(src[((y + rows) * bufferWidth) + (x + 2)]);
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*dst++ = Metaphrasis::convertRGBAToIA8(src[((y + rows) * bufferWidth) + (x + 3)]);
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}
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}
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}
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DCFlushRange(dataBufferIA8, bufferSize);
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return dataBufferIA8;
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}
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/**
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* Convert the specified RGBA data buffer into the RGBA8 texture format
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*
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* This routine converts the RGBA data buffer into the RGBA8 texture format and returns a pointer to the converted buffer.
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*
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* @param rgbaBuffer Buffer containing the temporarily rendered RGBA data.
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* @param bufferWidth Pixel width of the data buffer.
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* @param bufferHeight Pixel height of the data buffer.
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* @return A pointer to the allocated buffer.
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*/
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uint32_t* Metaphrasis::convertBufferToRGBA8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight) {
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uint32_t bufferSize = (bufferWidth * bufferHeight) << 2;
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uint32_t* dataBufferRGBA8 = (uint32_t *)memalign(32, bufferSize);
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memset(dataBufferRGBA8, 0x00, bufferSize);
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uint8_t *src = (uint8_t *)rgbaBuffer;
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uint8_t *dst = (uint8_t *)dataBufferRGBA8;
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for(uint16_t block = 0; block < bufferHeight; block += 4) {
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for(uint16_t i = 0; i < bufferWidth; i += 4) {
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for (uint16_t c = 0; c < 4; c++) {
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for (uint16_t ar = 0; ar < 4; ar++) {
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*dst++ = src[(((i + ar) + ((block + c) * bufferWidth)) * 4) + 3];
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*dst++ = src[((i + ar) + ((block + c) * bufferWidth)) * 4];
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}
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}
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for (uint16_t c = 0; c < 4; c++) {
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for (uint16_t gb = 0; gb < 4; gb++) {
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*dst++ = src[(((i + gb) + ((block + c) * bufferWidth)) * 4) + 1];
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*dst++ = src[(((i + gb) + ((block + c) * bufferWidth)) * 4) + 2];
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}
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}
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}
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}
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DCFlushRange(dataBufferRGBA8, bufferSize);
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return dataBufferRGBA8;
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}
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/**
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* Downsample the specified RGBA value data buffer to an RGB565 value.
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*
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* This routine downsamples the given RGBA data value into the RGB565 texture data format.
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* Attribution for this routine is given fully to NoNameNo of GRRLIB Wii library.
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*
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* @param rgba A 32-bit RGBA value to convert to the RGB565 format.
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* @return The RGB565 value of the given RGBA value.
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*/
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uint16_t Metaphrasis::convertRGBAToRGB565(uint32_t rgba) {
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uint8_t r, g, b;
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r = (((rgba >> 24) & 0xff) * 31) / 255;
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g = (((rgba >> 16) & 0xff) * 63) / 255;
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b = (((rgba >> 8) & 0xff) * 31) / 255;
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return (((r << 6) | g ) << 5 ) | b;
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}
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/**
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* Convert the specified RGBA data buffer into the RGB565 texture format
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*
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* This routine converts the RGBA data buffer into the RGB565 texture format and returns a pointer to the converted buffer.
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*
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* @param rgbaBuffer Buffer containing the temporarily rendered RGBA data.
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* @param bufferWidth Pixel width of the data buffer.
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* @param bufferHeight Pixel height of the data buffer.
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* @return A pointer to the allocated buffer.
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*/
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uint32_t* Metaphrasis::convertBufferToRGB565(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight) {
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uint32_t bufferSize = (bufferWidth * bufferHeight) << 1;
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uint32_t* dataBufferRGB565 = (uint32_t *)memalign(32, bufferSize);
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memset(dataBufferRGB565, 0x00, bufferSize);
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uint32_t *src = (uint32_t *)rgbaBuffer;
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uint16_t *dst = (uint16_t *)dataBufferRGB565;
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for(uint16_t y = 0; y < bufferHeight; y += 4) {
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for(uint16_t x = 0; x < bufferWidth; x += 4) {
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for(uint16_t rows = 0; rows < 4; rows++) {
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*dst++ = Metaphrasis::convertRGBAToRGB565(src[((y + rows) * bufferWidth) + (x + 0)]);
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*dst++ = Metaphrasis::convertRGBAToRGB565(src[((y + rows) * bufferWidth) + (x + 1)]);
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*dst++ = Metaphrasis::convertRGBAToRGB565(src[((y + rows) * bufferWidth) + (x + 2)]);
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*dst++ = Metaphrasis::convertRGBAToRGB565(src[((y + rows) * bufferWidth) + (x + 3)]);
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}
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}
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}
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DCFlushRange(dataBufferRGB565, bufferSize);
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return dataBufferRGB565;
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}
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/**
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* Downsample the specified RGBA value data buffer to an RGB5A3 value.
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*
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* This routine downsamples the given RGBA data value into the RGB5A3 texture data format.
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* Attribution for this routine is given fully to WiiGator via the TehSkeen forum.
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*
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* @param rgba A 32-bit RGBA value to convert to the RGB5A3 format.
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* @return The RGB5A3 value of the given RGBA value.
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*/
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uint16_t Metaphrasis::convertRGBAToRGB5A3(uint32_t rgba) {
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uint32_t r, g, b, a;
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uint16_t color;
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r = (rgba >> 24) & 0xff;
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g = (rgba >> 16) & 0xff;
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b = (rgba >> 8) & 0xff;
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a = (rgba ) & 0xff;
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if (a > 0xe0) {
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r = r >> 3;
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g = g >> 3;
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b = b >> 3;
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||||
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color = (r << 10) | (g << 5) | b;
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color |= 0x8000;
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}
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||||
else {
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||||
r = r >> 4;
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||||
g = g >> 4;
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||||
b = b >> 4;
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||||
a = a >> 5;
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color = (a << 12) | (r << 8) | (g << 4) | b;
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||||
}
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||||
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||||
return color;
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||||
}
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||||
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||||
/**
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* Convert the specified RGBA data buffer into the RGB5A3 texture format
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||||
*
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||||
* This routine converts the RGBA data buffer into the RGB5A3 texture format and returns a pointer to the converted buffer.
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||||
*
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||||
* @param rgbaBuffer Buffer containing the temporarily rendered RGBA data.
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||||
* @param bufferWidth Pixel width of the data buffer.
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||||
* @param bufferHeight Pixel height of the data buffer.
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* @return A pointer to the allocated buffer.
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*/
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uint32_t* Metaphrasis::convertBufferToRGB5A3(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight) {
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||||
uint32_t bufferSize = (bufferWidth * bufferHeight) << 1;
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uint32_t* dataBufferRGB5A3 = (uint32_t *)memalign(32, bufferSize);
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||||
memset(dataBufferRGB5A3, 0x00, bufferSize);
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||||
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||||
uint32_t *src = (uint32_t *)rgbaBuffer;
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||||
uint16_t *dst = (uint16_t *)dataBufferRGB5A3;
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||||
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||||
for(uint16_t y = 0; y < bufferHeight; y += 4) {
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||||
for(uint16_t x = 0; x < bufferWidth; x += 4) {
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||||
for(uint16_t rows = 0; rows < 4; rows++) {
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||||
*dst++ = Metaphrasis::convertRGBAToRGB5A3(src[((y + rows) * bufferWidth) + (x + 0)]);
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||||
*dst++ = Metaphrasis::convertRGBAToRGB5A3(src[((y + rows) * bufferWidth) + (x + 1)]);
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||||
*dst++ = Metaphrasis::convertRGBAToRGB5A3(src[((y + rows) * bufferWidth) + (x + 2)]);
|
||||
*dst++ = Metaphrasis::convertRGBAToRGB5A3(src[((y + rows) * bufferWidth) + (x + 3)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
DCFlushRange(dataBufferRGB5A3, bufferSize);
|
||||
|
||||
return dataBufferRGB5A3;
|
||||
}
|
116
source/Metaphrasis.h
Normal file
116
source/Metaphrasis.h
Normal file
@ -0,0 +1,116 @@
|
||||
/*
|
||||
* Metaphrasis is a static conversion class for transforming RGBA image
|
||||
* buffers into verious GX texture formats for Wii homebrew development.
|
||||
* Copyright (C) 2008 Armin Tamzarian
|
||||
*
|
||||
* This file is part of Metaphrasis.
|
||||
*
|
||||
* Metaphrasis is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published
|
||||
* by the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Metaphrasis is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Metaphrasis. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** \mainpage Metaphrasis
|
||||
*
|
||||
* \section sec_intro Introduction
|
||||
*
|
||||
* Metaphrasis is a static conversion class for transforming RGBA image buffers into verious GX texture formats for Wii homebrew development.
|
||||
* <br>
|
||||
* Metaphrasis is written in C++ and makes use of a community standard and newly developed algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube and Wii platforms.
|
||||
* <p>
|
||||
* This library was developed in-full by Armin Tamzarian with the support of developers in \#wiibrew on EFnet, Chaosteil of libwiisprite, and DrTwox of GRRLIB.
|
||||
*
|
||||
* \section sec_installation_source Installation (Source Code)
|
||||
*
|
||||
* -# Extract the Metaphrasis archive.
|
||||
* -# Copy the contents of the <i>src</i> directory into your project's development path.
|
||||
* -# Include the Metaphrasis header file in your code using syntax such as the following:
|
||||
* \code
|
||||
* #include "Metaphrasis.h"
|
||||
* \endcode
|
||||
*
|
||||
* \section sec_installation_library Installation (Library)
|
||||
*
|
||||
* -# Extract the Metaphrasis archive.
|
||||
* -# Copy the contents of the <i>lib</i> directory into your <i>devKitPro/libogc</i> directory.
|
||||
* -# Include the Metaphrasis header file in your code using syntax such as the following:
|
||||
* \code
|
||||
* #include "Metaphrasis.h"
|
||||
* \endcode
|
||||
*
|
||||
* \section sec_usage Usage
|
||||
*
|
||||
* -# Create a buffer full of 32-bit RGBA values noting both the pixel height and width of the buffer.
|
||||
* -# Call one of the many conversion routines from within your code. (Note: All methods within the Metaphrasis class are static and thus no class instance need be allocated)
|
||||
* \code
|
||||
* uint32_t* rgba8Buffer = Metaphrasis::convertBufferToRGBA8(rgbaBuffer, bufferWidth, bufferHeight);
|
||||
* \endcode
|
||||
* -# Free your temporary RGBA value buffer if you no longer need said values.
|
||||
*
|
||||
* Currently supported conversion routines are as follows:
|
||||
* \li convertBufferToI4
|
||||
* \li convertBufferToI8
|
||||
* \li convertBufferToIA4
|
||||
* \li convertBufferToIA8
|
||||
* \li convertBufferToRGBA8
|
||||
* \li convertBufferToRGB565
|
||||
* \li convertBufferToRGB5A3
|
||||
*
|
||||
* \section sec_license License
|
||||
*
|
||||
* Metaphrasis is distributed under the GNU Lesser General Public License.
|
||||
*
|
||||
* \section sec_contact Contact
|
||||
*
|
||||
* If you have any suggestions, questions, or comments regarding this library feel free to e-mail me at tamzarian1989 [at] gmail [dawt] com.
|
||||
*/
|
||||
|
||||
#ifndef METAPHRASIS_H_
|
||||
#define METAPHRASIS_H_
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdint.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
|
||||
/*! \class Metaphrasis
|
||||
* \brief A static conversion class for transforming RGBA image buffers into verious GX texture formats for
|
||||
* Wii homebrew development.
|
||||
* \author Armin Tamzarian
|
||||
* \version 0.1.0
|
||||
*
|
||||
* Metaphrasis is a static conversion class for transforming RGBA image buffers into verious GX texture formats for
|
||||
* Wii homebrew development. Metaphrasis is written in C++ and makes use of a community standard and newly developed
|
||||
* algorithms for conversion of 32-bit RGBA data buffers into various GX texture formats common to both the Gamecube
|
||||
* and Wii platforms.
|
||||
*/
|
||||
class Metaphrasis {
|
||||
public:
|
||||
Metaphrasis();
|
||||
virtual ~Metaphrasis();
|
||||
|
||||
static uint32_t* convertBufferToI4(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
|
||||
static uint32_t* convertBufferToI8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
|
||||
static uint32_t* convertBufferToIA4(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
|
||||
static uint32_t* convertBufferToIA8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
|
||||
static uint32_t* convertBufferToRGBA8(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
|
||||
static uint32_t* convertBufferToRGB565(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
|
||||
static uint32_t* convertBufferToRGB5A3(uint32_t* rgbaBuffer, uint16_t bufferWidth, uint16_t bufferHeight);
|
||||
|
||||
static uint8_t convertRGBAToIA4(uint32_t rgba);
|
||||
static uint16_t convertRGBAToIA8(uint32_t rgba);
|
||||
static uint16_t convertRGBAToRGB565(uint32_t rgba);
|
||||
static uint16_t convertRGBAToRGB5A3(uint32_t rgba);
|
||||
|
||||
};
|
||||
|
||||
#endif /*METAPHRASIS_H_*/
|
@ -262,7 +262,7 @@ void Menu_DrawImg(f32 xpos, f32 ypos, f32 zpos, f32 width, f32 height, u8 data[]
|
||||
height*=.5;
|
||||
guMtxIdentity (m1);
|
||||
guMtxScaleApply(m1,m1,scaleX,scaleY,1.0);
|
||||
Vector axis = (Vector) {0 , 0, 1 };
|
||||
guVector axis = (guVector) {0 , 0, 1 };
|
||||
guMtxRotAxisDeg (m2, &axis, degrees);
|
||||
// guMtxConcat(m2,m1,m);
|
||||
guMtxConcat(m1,m2,m);
|
||||
@ -311,7 +311,7 @@ void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 f
|
||||
int i;
|
||||
f32 x2 = x+width;
|
||||
f32 y2 = y+height;
|
||||
Vector v[] = {{x,y,0.0f}, {x2,y,0.0f}, {x2,y2,0.0f}, {x,y2,0.0f}, {x,y,0.0f}};
|
||||
guVector v[] = {{x,y,0.0f}, {x2,y,0.0f}, {x2,y2,0.0f}, {x,y2,0.0f}, {x,y,0.0f}};
|
||||
|
||||
if(!filled)
|
||||
{
|
||||
@ -362,9 +362,9 @@ void Menu_DrawDiskCover(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16
|
||||
|
||||
guMtxIdentity (m1);
|
||||
guMtxScaleApply(m1,m1,scaleX,scaleY,1.0);
|
||||
Vector axis2 = (Vector) {0 , 1, 0 };
|
||||
guVector axis2 = (guVector) {0 , 1, 0 };
|
||||
guMtxRotAxisDeg (m2, &axis2, deg_beta);
|
||||
Vector axis = (Vector) {0 , 0, 1 };
|
||||
guVector axis = (guVector) {0 , 0, 1 };
|
||||
guMtxRotAxisDeg (m3, &axis, deg_alpha);
|
||||
// guMtxConcat(m2,m1,m);
|
||||
guMtxConcat(m3,m4,m3); // move distance then rotate z-axis
|
||||
|
Loading…
Reference in New Issue
Block a user