little fixes

This commit is contained in:
giantpune 2009-10-01 10:35:40 +00:00
parent aa936a5c43
commit a65c8f88ba
3 changed files with 18 additions and 195 deletions

View File

@ -338,14 +338,6 @@ int MenuDiscList() {
dvdheader = new struct discHdr; dvdheader = new struct discHdr;
u8 mountMethodOLD =0; u8 mountMethodOLD =0;
///WII_Initialize();
///WII_LaunchTitle(TITLE_ID(0x00010001,0xJODI));
WDVD_GetCoverStatus(&covert); WDVD_GetCoverStatus(&covert);
u32 covertOld=covert; u32 covertOld=covert;
@ -1290,7 +1282,7 @@ int MenuDiscList() {
} }
} }
else if (dvdBtn.GetState() == STATE_CLICKED) { else if (dvdBtn.GetState() == STATE_CLICKED) {
mountMethodOLD = (mountMethod==0||mountMethod==3?mountMethod:0); mountMethodOLD = (mountMethod==3?mountMethod:0);
mountMethod=DiscMount(dvdID); mountMethod=DiscMount(dvdID);
dvdheader->id[0]=dvdID[0]; dvdheader->id[0]=dvdID[0];
@ -1301,7 +1293,10 @@ int MenuDiscList() {
dvdheader->id[5]=dvdID[5]; dvdheader->id[5]=dvdID[5];
dvdBtn.ResetState(); dvdBtn.ResetState();
rockout(1); char ass[20];
sprintf(ass,"%i",mountMethod);
WindowPrompt(ass,0,"ok");
rockout();
//break; //break;
} }
if (Settings.gameDisplay==grid) { if (Settings.gameDisplay==grid) {
@ -1432,7 +1427,9 @@ int MenuDiscList() {
} }
} }
if (((gameSelected >= 0) && (gameSelected < (s32)gameCnt)) || mountMethod==1 || mountMethod==2) { if (((gameSelected >= 0) && (gameSelected < (s32)gameCnt))
|| mountMethod==1
|| mountMethod==2) {
if(searchBar) if(searchBar)
{ {
HaltGui(); HaltGui();

View File

@ -46,186 +46,6 @@ extern u8 reset;
extern u32 infilesize; extern u32 infilesize;
extern wchar_t *gameFilter; extern wchar_t *gameFilter;
inline int wcsnicmp(const wchar_t *s1, const wchar_t *s2, int len)
{
if (len <= 0)
return (0);
do
{
int r = towupper(*s1) - towupper(*s2++);
if (r) return r;
if (*s1++ == 0)
break;
} while (--len != 0);
return (0);
}
/********************************************************************************
* put istalled titles into a struct so it can be handled by all the other
* shitloads of functions we have easily
*
*********************************************************************************/
int buildTitleList1(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameCnt){
struct discHdr *buffer = NULL;
u32 i = 0;
u32 cnt, cnt2=0, len;
u32 num_titles;
u32 titles[100] ATTRIBUTE_ALIGN(32);
u32 num_sys_titles;
u32 sys_titles[10] ATTRIBUTE_ALIGN(32);
s32 ret = -1;
FILE *f;
char path[100];
ISFS_Initialize();
sprintf(path,"%s/config/database.txt",bootDevice);
f = fopen(path, "r");
ret = getTitles_TypeCount(typei, &num_titles);
if (ret < 0) {
return -1;
}
ret = getTitles_Type(typei, titles, num_titles);
if (ret < 0) {
return -2;
}
ret = getTitles_TypeCount(0x00010002, &num_sys_titles);
if (ret < 0) {
return -3;
}
ret = getTitles_Type(0x00010002, sys_titles, num_sys_titles);
if (ret < 0) {
return -4;
}
cnt = (num_titles+num_sys_titles);
len = sizeof(struct discHdr) * cnt;
buffer = (struct discHdr *)memalign(32, len);
if (!buffer)
return -1;
memset(buffer, 0, len);
char name[64];
while (i < (num_titles+num_sys_titles)) {
//start from the beginning of the file each loop
if (f)rewind(f);
char text[15];
strcpy(name,"");//make sure name is empty
u8 found=0;
sprintf(text, "%s", titleText(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]));
char line[200];
char tmp[50];
snprintf(tmp,50," ");
//check if the content.bin is on the SD card for that game
//if there is content.bin,then the game is on the SDmenu and not the wii
sprintf(line,"SD:/private/wii/title/%s/content.bin",text);
if (!checkfile(line))
{
struct discHdr *header = &buffer[i];
if (f) {
while (fgets(line, sizeof(line), f)) {
if (line[0]== text[0]&&
line[1]== text[1]&&
line[2]== text[2]) {
int j=0;
found=1;
for (j=0;(line[j+4]!='\0' || j<51);j++)
tmp[j]=line[j+4];
snprintf(header->title,sizeof(header->title),"%s",tmp);
//break;
}
}
}
if (!found) {
if (getName00(header->title, TITLE_ID(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]),CONF_GetLanguage()*2)>=0)
found=2;
if (!found) {
if (getNameBN(header->title, TITLE_ID(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]))>=0)
found=3;
if (!found)
snprintf(header->title,sizeof(header->title),"%s (%08x)",text,i<num_titles?titles[i]:sys_titles[i-num_titles]);
}
}
header->id[0]=text[0];
header->id[1]=text[1];
header->id[2]=text[2];
header->id[3]=text[3];
header->id[4]='G';
header->id[5]='P';
//not using these filters right now, but i left them in just in case
// Filters
/*if (Settings.fave) {
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (!game_num || game_num->favorite==0)
continue;
}
if (Settings.parentalcontrol && !Settings.godmode ) {
if (get_block(header) >= Settings.parentalcontrol)
continue;
}*/
if(gameFilter && *gameFilter) {
u32 filter_len = wcslen(gameFilter);
wchar_t *gameName = FreeTypeGX::charToWideChar(get_title(header));
if (!gameName || wcsnicmp(gameName, gameFilter, filter_len)) {
delete [] gameName;
continue;
}
}
if(i != cnt2)
buffer[cnt2] = buffer[i];
cnt2++;
}
i++;
}
fclose(f);
Uninstall_FromTitle(TITLE_ID(1, 0));
ISFS_Deinitialize();
if(cnt > cnt2)
{
cnt = cnt2;
buffer = (struct discHdr *)realloc(buffer, sizeof(struct discHdr) * cnt);
}
if (!buffer)
return -1;
if (Settings.sort==pcount) {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
} else {
qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
}
/*PgameList = buffer;
buffer = NULL;
PgameCnt = cnt;*/
if(PgameList) *PgameList = buffer; else free(buffer);
if(PgameCnt) *PgameCnt = cnt;
return 0;
return cnt;
}
/******************************************************************************** /********************************************************************************
* TitleBrowser- opens a browser with a list of installed Titles * TitleBrowser- opens a browser with a list of installed Titles

View File

@ -510,9 +510,15 @@ int __Menu_GetEntries(int t, const wchar_t* Filter) {
if(new_gameFilter == NULL) return -1; if(new_gameFilter == NULL) return -1;
for(;;) for(;;)
{ {
if(buildTitleList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0) if (mountMethod==3)
//if(__Menu_GetGameList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0) {if(buildTitleList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
return -1; return -1;}
else
{if(__Menu_GetGameList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
return -1;}
if(new_gameCnt > 0 || new_gameFilter[0] == 0) if(new_gameCnt > 0 || new_gameFilter[0] == 0)
break; break;
new_gameFilter[wcslen(new_gameFilter)-1] = 0; new_gameFilter[wcslen(new_gameFilter)-1] = 0;