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* Added quick support to DIOS MIOS
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>3.0 r1190</version>
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<release_date>201206171744</release_date>
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<version>3.0 r1191</version>
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<release_date>201206231850</release_date>
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<!-- // remove this line to enable arguments
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<arguments>
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<arg>--ios=250</arg>
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@ -1,5 +1,5 @@
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# USB Loader GX
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# german.lang - r1186 v3.0 final
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# german.lang - r1190
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# don't delete/change this line (é).
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msgid ""
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msgstr ""
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@ -358,7 +358,7 @@ msgid "Clock"
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msgstr "Uhr"
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msgid "Clock Scale Factor"
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msgstr ""
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msgstr "Uhr-Skalierwert"
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msgid "Close"
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msgstr "Schließen"
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@ -876,7 +876,7 @@ msgid "Flip-X"
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msgstr "Flip-X"
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msgid "Font Scale Factor"
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msgstr "Schriftskalierwert"
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msgstr "Schrift-Skalierwert"
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msgid "Force 16:9"
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msgstr "Erzw. 16:9"
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@ -370,12 +370,15 @@ bool GCGames::CopyUSB2SD(const struct discHdr *header)
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if(*path == 0)
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return false;
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int choice = WindowPrompt(tr("The game is on USB."), tr("Do you want to copy the game to SD or delete a game on SD?"), tr("Copy"), tr("Show SD"), tr("Cancel"));
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int choice = WindowPrompt(tr("The game is on USB."), tr("Do you want to copy the game to SD or delete a game on SD?"), tr("Copy"), tr("Show SD"), ("Launch from USB"), tr("Cancel"));
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if(choice == 0)
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return false;
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const char *cpTitle = GameTitles.GetTitle(header);
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if(choice == 3)
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return true;
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if(choice == 2)
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{
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GCDeleteMenu gcDeleteMenu;
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