diff --git a/source/libwiigui/gui.h b/source/libwiigui/gui.h index 524535e7..b5ba4793 100644 --- a/source/libwiigui/gui.h +++ b/source/libwiigui/gui.h @@ -343,8 +343,10 @@ class GuiElement //!\param r Circle Radius in pixel //!\param startdegree Degree where to start circling //!\param anglespeedset Set the speed of Angle rotating make 1 for same speed as Circlespeed - //! or 0.5 for half the speed of the circlingspeed. Turn Anglecircling off by 0 to this param. - void SetEffect(int e, int speed, int circles, int r, int startdegree, f32 anglespeedset); + //! or 0.5 for half the speed of the circlingspeed. Turn Anglecircling off by 0 to this param. + //!\param center_x x co-ordinate of the center of circle. + //!\param center_y y co-ordinate of the center of circle. + void SetEffect(int e, int speed, int circles, int r, int startdegree, f32 anglespeedset, int center_x, int center_y); //!Sets an effect to be enabled on wiimote cursor over //!\param e Effect to enable //!\param a Amount of the effect (usage varies on effect) @@ -419,7 +421,9 @@ class GuiElement int xmin; //!< Element's min X offset allowed int xmax; //!< Element's max X offset allowed int xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects) - int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects) + int yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects) + int temp_xoffset; //!< Element Temp X offset + int temp_yoffset; //!< Element Temp Y offset f32 degree; //!< Degree where to start for EFFECT_GOROUND enter it in ° like 60° f32 frequency; //!< Speed for EFFECT_GOROUND || can also be negative for other direction int Radius; //!< The radius in which the Element goes round for EFFECT_GOROUND diff --git a/source/libwiigui/gui_element.cpp b/source/libwiigui/gui_element.cpp index b7cee695..7f3a9ae1 100644 --- a/source/libwiigui/gui_element.cpp +++ b/source/libwiigui/gui_element.cpp @@ -431,16 +431,18 @@ int GuiElement::GetEffect() return effects; } -void GuiElement::SetEffect(int eff, int speed, int circles, int r, int startdegree, f32 anglespeedset) { +void GuiElement::SetEffect(int eff, int speed, int circles, int r, int startdegree, f32 anglespeedset, int center_x, int center_y) { if(eff & EFFECT_GOROUND) { - xoffsetDyn = 0; //!position of circle in x - yoffsetDyn = 0; //!position of circle in y - Radius = r; //!Radius of the circle - degree = startdegree*PI/180;//!for example -90 (°) to start at top of circle - circleamount = circles; //!circleamoutn in degrees for example 360 for 1 circle - angleDyn = 0.0; //!this is used by the code to calc the angle - anglespeed = anglespeedset; //!This is anglespeed depending on circle speed 1 is same speed and 0.5 half speed + xoffsetDyn = 0; //!position of circle in x + yoffsetDyn = 0; //!position of circle in y + Radius = r; //!Radius of the circle + degree = startdegree*PI/180; //!for example -90 (°) to start at top of circle + circleamount = circles; //!circleamoutn in degrees for example 360 for 1 circle + angleDyn = 0.0f; //!this is used by the code to calc the angle + anglespeed = anglespeedset; //!This is anglespeed depending on circle speed 1 is same speed and 0.5 half speed + temp_xoffset = center_x; //!position of center in x + temp_yoffset = center_y; //!position of center in y } effects |= eff; effectAmount = speed; //!Circlespeed @@ -595,42 +597,24 @@ void GuiElement::UpdateEffects() if(effects & EFFECT_GOROUND) { - //!< check out gui.h for info - if(abs(frequency) < PI*circleamount/180) { + //!< check out gui.h for info + xoffset = temp_xoffset; + yoffset = temp_yoffset; - angleDyn = (frequency+degree) * 180/PI * anglespeed; - frequency += effectAmount*0.001; + if(fabs(frequency) < PI*((f32) circleamount)/180.0f) { + + angleDyn = ((frequency+degree) * 180.0f/PI + 90.0f) * anglespeed; + frequency += effectAmount*0.001f; xoffsetDyn = (int)(Radius*cos(frequency+degree)); yoffsetDyn = (int)(Radius*sin(frequency+degree)); - } else { - - //Angle go back to start value (has to be 0.0001 when near 0 but not 0 so that the if state goes through) - //value 0.0001 isnt noticeable that's why i chose it. - angleDyn = degree* 180/PI * anglespeed +0.0001; - //Reset Angle to 0 - //angleDyn = 0.0001; - - //fly back to the middle tolerance to 0 is +- 10pixel - if(xoffsetDyn < -10) - xoffsetDyn += abs(effectAmount)*0.1; - else if(xoffsetDyn > 10) - xoffsetDyn -= abs(effectAmount)*0.1; - else xoffsetDyn = 0; - - if(yoffsetDyn < -10) - yoffsetDyn += abs(effectAmount)*0.1; - else if(yoffsetDyn > 10) - yoffsetDyn -= abs(effectAmount)*0.1; - else yoffsetDyn = 0; - - if(xoffsetDyn == 0 && yoffsetDyn == 0) { - effects = 0; - frequency = 0; - Radius = 0; - } - } + } else { + effects = 0; + frequency = 0; + xoffset += xoffsetDyn; + yoffset += yoffsetDyn; + } } if(effects & EFFECT_ROCK_VERTICLE) { diff --git a/source/libwiigui/gui_gamecarousel.cpp b/source/libwiigui/gui_gamecarousel.cpp index b374fe98..b4de8d9b 100644 --- a/source/libwiigui/gui_gamecarousel.cpp +++ b/source/libwiigui/gui_gamecarousel.cpp @@ -61,11 +61,10 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, btnLeftImg = new GuiImage(imgLeft); btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight()); btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE); - btnLeft->SetPosition(20, -30); + btnLeft->SetPosition(20, -100); btnLeft->SetParent(this); btnLeft->SetImage(btnLeftImg); btnLeft->SetSoundOver(btnSoundOver); - btnLeft->SetSoundClick(btnSoundClick); btnLeft->SetTrigger(trigA); btnLeft->SetTrigger(trigL); btnLeft->SetTrigger(trigMinus); @@ -75,10 +74,9 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight()); btnRight->SetParent(this); btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE); - btnRight->SetPosition(-20, -30); + btnRight->SetPosition(-20, -100); btnRight->SetImage(btnRightImg); btnRight->SetSoundOver(btnSoundOver); - btnRight->SetSoundClick(btnSoundClick); btnRight->SetTrigger(trigA); btnRight->SetTrigger(trigR); btnRight->SetTrigger(trigPlus); @@ -88,6 +86,11 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, game = new GuiButton * [pagesize]; coverImg = new GuiImage * [pagesize]; cover = new GuiImageData * [pagesize]; + bob = new int[7]; + + for(int i=0; i<7; i++) { + bob[i]=i; + } char ID[4]; char IDfull[7]; @@ -116,22 +119,15 @@ GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int gameCnt, coverImg[i] = new GuiImage(cover[i]); coverImg[i]->SetScale(0.8); coverImg[i]->SetWidescreen(CFG.widescreen); - coverImg[i]->SetAngle(-30+(i*10)); - coverImg[i]->SetPosition(-20,0); game[i] = new GuiButton(122,244); + game[i]->SetParent(this); game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE); + game[i]->SetPosition(0,740); game[i]->SetImage(coverImg[i]); - if (i==0)game[i]->SetPosition(-290,20); - if (i==1)game[i]->SetPosition(-200,-45); - if (i==2)game[i]->SetPosition(-100,-85); - if (i==3)game[i]->SetPosition(0,-100); - if (i==4)game[i]->SetPosition(100,-80); - if (i==5)game[i]->SetPosition(200,-40); - if (i==6)game[i]->SetPosition(290,20); game[i]->SetRumble(false); game[i]->SetTrigger(trigA); game[i]->SetSoundClick(btnSoundClick); - game[i]->SetEffectGrow(); + game[i]->SetEffect(EFFECT_GOROUND, -50, 49, 780, 298+7*i, 1, 0, 740); } } @@ -158,7 +154,10 @@ GuiGameCarousel::~GuiGameCarousel() delete cover[i]; } delete [] gameIndex; + delete [] bob; delete [] game; + delete [] coverImg; + delete [] cover; } @@ -256,7 +255,7 @@ void GuiGameCarousel::Draw() for(int i=0; i= 0) { - game[i]->Draw(); + game[bob[i]]->Draw(); next = this->FindMenuItem(next, 1); } else break; } @@ -273,6 +272,12 @@ void GuiGameCarousel::Update(GuiTrigger * t) if(state == STATE_DISABLED || !t) return; + if(game[0]->GetEffect() == 0) { + for(int i=0; i<7; i++) { + game[i]->SetEffectGrow(); + } + } + btnRight->Update(t); btnLeft->Update(t); @@ -308,144 +313,91 @@ void GuiGameCarousel::Update(GuiTrigger * t) } } - // pad/joystick navigation + // navigation if(!focus) - return; // skip navigation + return; // skip navigation - if ((t->Right() || btnRight->GetState() == STATE_CLICKED)) { - - if (firstPic<0) - firstPic=6; + if (t->Left() || btnLeft->GetState() == STATE_CLICKED) { changed++; if (changed > (gameCnt-1)) changed=0; - int bob[7]; - for(int i=0; i<7; i++) { + firstPic++; + if (firstPic>6) + firstPic=0; + + for (int i=0; i<7; i++) { bob[i] = (firstPic+i < 7) ? firstPic+i : firstPic+i-7; } - for(int i=0; i<20; i++) { - - game[bob[1]]->SetPosition((-200-(4.5*i)),(-45+(3.25*i))); - coverImg[bob[1]]->SetAngle(-20-(i/2)); - - game[bob[2]]->SetPosition((-100-(5*i)),(-85+(2*i))); - coverImg[bob[2]]->SetAngle(-10-(i/2)); - - game[bob[3]]->SetPosition((0-(5*i)),(-100+(0.75*i))); - coverImg[bob[3]]->SetAngle(0-(i/2)); - - game[bob[4]]->SetPosition((100-(5*i)),(-80-(1*i))); - coverImg[bob[4]]->SetAngle(10-(i/2)); - - game[bob[5]]->SetPosition((200-(4.5*i)),(-40-(2*i))); - coverImg[bob[5]]->SetAngle(20-(i/2)); - - game[bob[6]]->SetPosition((290-(4.5*i)),(20-(3*i))); - coverImg[bob[6]]->SetAngle(30-(i/2)); - - if (i==1) { - struct discHdr *header = &gameList[changed]; - snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); - snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); - delete cover[bob[0]]; - snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image - cover[bob[0]] = new GuiImageData(imgPath,0); - if (!cover[bob[0]]->GetImage()) { - delete cover[bob[0]]; - snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image - cover[bob[0]] = new GuiImageData(imgPath, 0); - if (!cover[bob[0]]->GetImage()) { - delete cover[bob[0]]; - snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image - cover[bob[0]] = new GuiImageData(imgPath, nocover_png); - } - } - delete coverImg[bob[0]]; - coverImg[bob[0]] = new GuiImage(cover[bob[0]]); - coverImg[bob[0]]->SetScale(0.8); - coverImg[bob[0]]->SetWidescreen(CFG.widescreen); - game[bob[0]]->SetImage(coverImg[bob[0]]); - } - - game[bob[0]]->SetPosition((380-(4.5*i)),(80-(3*i))); - coverImg[bob[0]]->SetAngle(40-(i/2)); - - usleep(speed/25); - for(int j=0; jDraw(); + int index = (changed+7 < gameCnt) ? changed+7 : changed+7-gameCnt; + struct discHdr *header = &gameList[index]; + snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); + snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); + delete cover[bob[6]]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image + cover[bob[6]] = new GuiImageData(imgPath,0); + if (!cover[bob[6]]->GetImage()) { + delete cover[bob[6]]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image + cover[bob[6]] = new GuiImageData(imgPath, 0); + if (!cover[bob[6]]->GetImage()) { + delete cover[bob[6]]; + snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image + cover[bob[6]] = new GuiImageData(imgPath, nocover_png); } } - firstPic++; - btnRight->ResetState(); + delete coverImg[bob[6]]; + coverImg[bob[6]] = new GuiImage(cover[bob[6]]); + coverImg[bob[6]]->SetScale(0.8); + coverImg[bob[6]]->SetWidescreen(CFG.widescreen); + game[bob[6]]->SetImage(coverImg[bob[6]]); + + for (int i=0; i<7; i++) { + game[bob[i]]->SetEffect(EFFECT_GOROUND, -50, 7, 780, 256+7*i, 1, 0, 740); + } + + btnLeft->ResetState(); } - else if((t->Left() || btnLeft->GetState() == STATE_CLICKED)) { - - if (firstPic<0) - firstPic=6; + else if(t->Right() || btnRight->GetState() == STATE_CLICKED) { changed--; if (changed<0) - changed=(gameCnt-1); - int bob[7]; + changed=(gameCnt-1); + firstPic--; + if (firstPic<0) + firstPic=6; + for(int i=0; i<7; i++) { bob[i] = (firstPic+i < 7) ? firstPic+i : firstPic+i-7; } - for(int i=0; i<20; i++) { - - game[bob[0]]->SetPosition((-290+(4.5*i)),(20-(3.25*i))); - coverImg[bob[0]]->SetAngle(-30+(i/2)); - - game[bob[1]]->SetPosition((-200+(5*i)),(-45-(2*i))); - coverImg[bob[1]]->SetAngle(-20+(i/2)); - - game[bob[2]]->SetPosition((-100+(5*i)),(-85-(.75*i))); - coverImg[bob[2]]->SetAngle(-10+(i/2)); - - game[bob[3]]->SetPosition((0+(5*i)),(-100+(1*i))); - coverImg[bob[3]]->SetAngle(0+(i/2)); - - game[bob[4]]->SetPosition((100+(5*i)),(-80+(2*i))); - coverImg[bob[4]]->SetAngle(10+(i/2)); - - game[bob[5]]->SetPosition((200+(4.5*i)),(-40+(3*i))); - coverImg[bob[5]]->SetAngle(20+(i/2)); - - if (i==1) { - struct discHdr *header = &gameList[changed]; - snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); - snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); - delete cover[bob[6]]; - snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image - cover[bob[6]] = new GuiImageData(imgPath,0); - if (!cover[bob[6]]->GetImage()) { - delete cover[bob[6]]; - snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image - cover[bob[6]] = new GuiImageData(imgPath, 0); - if (!cover[bob[6]]->GetImage()) { - delete cover[bob[6]]; - snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image - cover[bob[6]] = new GuiImageData(imgPath, nocover_png); - } - } - delete coverImg[bob[6]]; - coverImg[bob[6]] = new GuiImage(cover[bob[6]]); - coverImg[bob[6]]->SetScale(0.8); - coverImg[bob[6]]->SetWidescreen(CFG.widescreen); - game[bob[6]]->SetImage(coverImg[bob[6]]); - } - - game[bob[6]]->SetPosition((-380+(4.5*i)),(80-(3*i))); - coverImg[bob[6]]->SetAngle(-40+(i/2)); - - usleep(speed/25); - for(int j=0; jDraw(); + struct discHdr *header = &gameList[changed]; + snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); + snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); + delete cover[bob[0]]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); //Load full id image + cover[bob[0]] = new GuiImageData(imgPath,0); + if (!cover[bob[0]]->GetImage()) { + delete cover[bob[0]]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); //Load short id image + cover[bob[0]] = new GuiImageData(imgPath, 0); + if (!cover[bob[0]]->GetImage()) { + delete cover[bob[0]]; + snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); //Load no image + cover[bob[0]] = new GuiImageData(imgPath, nocover_png); } } - firstPic--; - btnLeft->ResetState(); + delete coverImg[bob[0]]; + coverImg[bob[0]] = new GuiImage(cover[bob[0]]); + coverImg[bob[0]]->SetScale(0.8); + coverImg[bob[0]]->SetWidescreen(CFG.widescreen); + game[bob[0]]->SetImage(coverImg[bob[0]]); + + for(int i=0; i<7; i++) { + game[bob[i]]->SetEffect(EFFECT_GOROUND, 50, 7, 780, 242+7*i, 1, 0, 740); + } + + btnRight->ResetState(); } if(updateCB) @@ -462,4 +414,47 @@ void GuiGameCarousel::Reload(struct discHdr * l, int count) selectedItem = 0; listOffset = 0; firstPic = 0; + + for(int i=0; i<7; i++) { + bob[i]=i; + } + + char ID[4]; + char IDfull[7]; + char imgPath[100]; + for(int i=0; i < pagesize; i++) { + + struct discHdr *header = &gameList[i]; + snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]); + snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]); + + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull); + //Load full id image + cover[i] = new GuiImageData(imgPath,0); + if (!cover[i]->GetImage()) { + delete cover[i]; + snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID); + //Load short id image + cover[i] = new GuiImageData(imgPath, 0); + if (!cover[i]->GetImage()) { + delete cover[i]; + snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path); + //Load no image + cover[i] = new GuiImageData(imgPath, nocover_png); + } + } + + coverImg[i] = new GuiImage(cover[i]); + coverImg[i]->SetScale(0.8); + coverImg[i]->SetWidescreen(CFG.widescreen); + game[i] = new GuiButton(122,244); + game[i]->SetParent(this); + game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE); + game[i]->SetPosition(0,740); + game[i]->SetImage(coverImg[i]); + game[i]->SetRumble(false); + game[i]->SetTrigger(trigA); + game[i]->SetSoundClick(btnSoundClick); + game[i]->SetEffect(EFFECT_GOROUND, -50, 49, 780, 305+7*i, 1, 0, 740); + } } diff --git a/source/libwiigui/gui_gamecarousel.h b/source/libwiigui/gui_gamecarousel.h index 359bf130..deda54c3 100644 --- a/source/libwiigui/gui_gamecarousel.h +++ b/source/libwiigui/gui_gamecarousel.h @@ -31,7 +31,9 @@ class GuiGameCarousel : public GuiElement struct discHdr * gameList; int gameCnt; - int * gameIndex; + int * gameIndex; + int * bob; + GuiButton ** game; GuiText ** gameTxt; diff --git a/source/menu.cpp b/source/menu.cpp index aab498b0..d5202a89 100644 --- a/source/menu.cpp +++ b/source/menu.cpp @@ -31,7 +31,8 @@ #include "wdvd.h" #include "libwbfs/libwbfs.h" #include "sys.h" -#include "libwiigui/gui_gamegrid.h" +#include "libwiigui/gui_gamegrid.h" +#include "libwiigui/gui_gamecarousel.h" #include "patchcode.h" #include "wpad.h" #include "cfg.h"