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*shame on me again*
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source/libwiigui/gui_numpad.cpp
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source/libwiigui/gui_numpad.cpp
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/****************************************************************************
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* USB Loader GX
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*
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* r-win 2009
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*
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* gui_numpad.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../main.h"
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#include "../settings/cfg.h"
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#include <stdio.h>
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#include <string.h>
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/**
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* Constructor for the GuiNumpad class.
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*/
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#define SAFEFREE(p) if(p){free(p);p=NULL;}
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GuiNumpad::GuiNumpad(char * t, u32 max)
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{
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width = 540;
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height = 400;
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selectable = true;
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focus = 0; // allow focus
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alignmentHor = ALIGN_CENTRE;
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alignmentVert = ALIGN_MIDDLE;
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kbtextmaxlen = max>sizeof(kbtextstr) ? sizeof(kbtextstr) : max; // limit max up to sizeof(kbtextstr)
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// strlcpy(kbtextstr, t, kbtextmaxlen);
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strncpy(kbtextstr, t, kbtextmaxlen); // strncpy is needed to fill the rest with \0
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kbtextstr[sizeof(kbtextstr)-1] = 0; // terminate with \0
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char thekeys[11] = { '1', '2', '3', '4', '5', '6', '7', '8', '9', '\0', '0' };
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memcpy(keys, thekeys, sizeof(thekeys));
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keyTextbox = new GuiImageData(keyboard_textbox_png);
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keyTextboxImg = new GuiImage(keyTextbox);
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keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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keyTextboxImg->SetPosition(0, 40);//(0,0);
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this->Append(keyTextboxImg);
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kbText = new GuiText(kbtextstr, 20, (GXColor){0, 0, 0, 0xff});
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kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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kbText->SetPosition(0, 53);//(0, 13);
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kbText->SetPassChar('*');
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this->Append(kbText);
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keyMedium = new GuiImageData(keyboard_mediumkey_over_png);
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keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png);
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keySoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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keySoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigB = new GuiTrigger;
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trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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keyBackImg = new GuiImage(keyMedium);
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keyBackOverImg = new GuiImage(keyMediumOver);
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keyBackText = new GuiText("Back", 20, (GXColor){0, 0, 0, 0xff});
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keyBack = new GuiButton(keyBackImg, keyBackOverImg, 0, 3, 11*42+40, 0*42+120, trigA, keySoundOver, keySoundClick,1);
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keyBack->SetLabel(keyBackText);
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keyBack->SetTrigger(trigB);
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keyBack->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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keyBack->SetPosition(50, 80);
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this->Append(keyBack);
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keyClearImg = new GuiImage(keyMedium);
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keyClearOverImg = new GuiImage(keyMediumOver);
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keyClearText = new GuiText("Clear", 20, (GXColor){0, 0, 0, 0xff});
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keyClear = new GuiButton(keyClearImg, keyClearOverImg, 0, 3, (10*42+40), 4*42+120, trigA, keySoundOver, keySoundClick,1);
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keyClear->SetLabel(keyClearText);
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keyClear->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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keyClear->SetPosition(-130, 80);
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this->Append(keyClear);
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char txt[2] = { 0, 0 };
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for(int i=0; i<11; i++)
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{
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if (keys[i] != '\0')
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{
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keyImg[i] = new GuiImage(keyMedium);
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keyImgOver[i] = new GuiImage(keyMediumOver);
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txt[0] = keys[i];
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keyTxt[i] = new GuiText(txt, 20, (GXColor){0, 0, 0, 0xff});
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keyTxt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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keyTxt[i]->SetPosition(0, -10);
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keyBtn[i]= new GuiButton(keyImg[i], keyImgOver[i], 0, 3, (42+21*i+40), i*42+120, trigA, keySoundOver, keySoundClick, 1);
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keyBtn[i]->SetLabel(keyTxt[i]);
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keyBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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int col = i % 3;
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int row = i / 3;
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keyBtn[i]->SetPosition(-130 + 90 * col, -70 + 50 * row);
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this->Append(keyBtn[i]);
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}
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}
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}
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/**
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* Destructor for the GuiKeyboard class.
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*/
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GuiNumpad::~GuiNumpad()
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{
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SAFEFREE(kbText)
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SAFEFREE(keyTextbox)
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SAFEFREE(keyTextboxImg)
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SAFEFREE(keyBackText)
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SAFEFREE(keyBackImg)
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SAFEFREE(keyBackOverImg)
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SAFEFREE(keyBack)
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SAFEFREE(keyClear)
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SAFEFREE(keyClearImg)
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SAFEFREE(keyClearOverImg)
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SAFEFREE(keyClearText)
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SAFEFREE(keyMedium)
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SAFEFREE(keyMediumOver)
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SAFEFREE(keySoundOver)
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SAFEFREE(keySoundClick)
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SAFEFREE(trigA)
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SAFEFREE(trigB)
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for(int i=0; i<11; i++)
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{
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if (keys[i] != '\0')
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{
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SAFEFREE(keyImg[i])
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SAFEFREE(keyImgOver[i])
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SAFEFREE(keyTxt[i])
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SAFEFREE(keyBtn[i])
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}
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}
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}
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void GuiNumpad::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement))
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return;
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for (u8 i = 0; i < _elements.size(); i++)
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{
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try { _elements.at(i)->Update(t); }
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catch (const std::exception& e) { }
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}
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if(keyBack->GetState() == STATE_CLICKED)
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{
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if (strlen(kbtextstr) > 0){
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kbtextstr[strlen(kbtextstr)-1] = 0;
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kbText->SetText(kbtextstr);
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}
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keyBack->SetState(STATE_SELECTED, t->chan);
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}
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else if(keyClear->GetState() == STATE_CLICKED)
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{
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memset(kbtextstr, 0, sizeof(kbtextstr));
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kbText->SetText(kbtextstr);
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keyClear->SetState(STATE_SELECTED, t->chan);
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}
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char txt[2] = { 0, 0 };
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for(int i=0; i<11; i++)
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{
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if (keys[i] != '\0')
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{
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if(keyBtn[i]->GetState() == STATE_CLICKED)
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{
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txt[0] = keys[i];
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if(strlen(kbtextstr) < kbtextmaxlen-1) // -1 --> kbtextmaxlen means with term. '\0'
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{
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kbtextstr[strlen(kbtextstr)] = txt[0];
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kbText->SetText(kbtextstr);
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}
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keyBtn[i]->SetState(STATE_SELECTED, t->chan);
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}
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}
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}
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kbText->SetPosition(0, 53);
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this->ToggleFocus(t);
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if(focus) // only send actions to this window if it's in focus
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{
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// pad/joystick navigation
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if(t->Right())
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this->MoveSelectionHor(1);
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else if(t->Left())
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this->MoveSelectionHor(-1);
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else if(t->Down())
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this->MoveSelectionVert(1);
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else if(t->Up())
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this->MoveSelectionVert(-1);
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}
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}
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