mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 12:46:53 +01:00
Display the game ID on the info screen
This commit is contained in:
parent
4396e50193
commit
b403ecea6a
@ -165,6 +165,7 @@ static int InternalShowGameInfo(struct discHdr *header)
|
|||||||
GuiText * releasedTxt = NULL;
|
GuiText * releasedTxt = NULL;
|
||||||
GuiText * publisherTxt = NULL;
|
GuiText * publisherTxt = NULL;
|
||||||
GuiText * developerTxt = NULL;
|
GuiText * developerTxt = NULL;
|
||||||
|
GuiText * idTxt = NULL;
|
||||||
GuiText * titleTxt = NULL;
|
GuiText * titleTxt = NULL;
|
||||||
Text * synopsisTxt = NULL;
|
Text * synopsisTxt = NULL;
|
||||||
GuiText * genreTitleTxt = NULL;
|
GuiText * genreTitleTxt = NULL;
|
||||||
@ -684,57 +685,17 @@ static int InternalShowGameInfo(struct discHdr *header)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//date
|
//date
|
||||||
int n = snprintf(linebuf2, sizeof(linebuf2), " ");
|
|
||||||
if (GameInfo.PublishDate != 0)
|
if (GameInfo.PublishDate != 0)
|
||||||
{
|
{
|
||||||
int year = GameInfo.PublishDate >> 16;
|
int year = GameInfo.PublishDate >> 16;
|
||||||
int day = GameInfo.PublishDate & 0xFF;
|
int day = GameInfo.PublishDate & 0xFF;
|
||||||
int month = (GameInfo.PublishDate >> 8) & 0xFF;
|
int month = (GameInfo.PublishDate >> 8) & 0xFF;
|
||||||
n += snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%02i ", day);
|
const char *readableMonths[13] = {
|
||||||
|
tr( "Jan" ), tr( "Feb" ), tr( "Mar" ), tr( "Apr" ), tr( "May" ), tr( "June" ),
|
||||||
switch (month)
|
tr( "July" ), tr( "Aug" ), tr( "Sept" ), tr( "Oct" ), tr( "Nov" ), tr( "Dec" )
|
||||||
{
|
};
|
||||||
case 1:
|
snprintf(linebuf2, sizeof(linebuf2), "%s: %02i %s %i", tr( "Released" ), day, readableMonths[month - 1], year);
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Jan" ));
|
releasedTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Feb" ));
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Mar" ));
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Apr" ));
|
|
||||||
break;
|
|
||||||
case 5:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "May" ));
|
|
||||||
break;
|
|
||||||
case 6:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "June" ));
|
|
||||||
break;
|
|
||||||
case 7:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "July" ));
|
|
||||||
break;
|
|
||||||
case 8:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Aug" ));
|
|
||||||
break;
|
|
||||||
case 9:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Sept" ));
|
|
||||||
break;
|
|
||||||
case 10:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Oct" ));
|
|
||||||
break;
|
|
||||||
case 11:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Nov" ));
|
|
||||||
break;
|
|
||||||
case 12:
|
|
||||||
snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Dec" ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
char linebuf[300];
|
|
||||||
snprintf(linebuf, sizeof(linebuf), "%s : %s%i", tr( "Released" ), linebuf2, year);
|
|
||||||
releasedTxt = new GuiText(linebuf, 16, ( GXColor ) {0, 0, 0, 255});
|
|
||||||
if (releasedTxt->GetTextWidth() > 300) newline = 2;
|
if (releasedTxt->GetTextWidth() > 300) newline = 2;
|
||||||
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||||
releasedTxt->SetPosition(-17, 12 + indexy);
|
releasedTxt->SetPosition(-17, 12 + indexy);
|
||||||
@ -771,6 +732,20 @@ static int InternalShowGameInfo(struct discHdr *header)
|
|||||||
InfoWindow.Append(developerTxt);
|
InfoWindow.Append(developerTxt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//game id
|
||||||
|
if (GameInfo.GameID.size() != 0)
|
||||||
|
{
|
||||||
|
snprintf(linebuf2, sizeof(linebuf2), "%s: %s", tr( "Game ID" ), GameInfo.GameID.c_str());
|
||||||
|
idTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
|
||||||
|
if (idTxt->GetTextWidth() > 250) newline = 2;
|
||||||
|
idTxt->SetMaxWidth(250, WRAP);
|
||||||
|
idTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
||||||
|
idTxt->SetPosition(-17, 12 + indexy);
|
||||||
|
indexy += (20 * newline);
|
||||||
|
newline = 1;
|
||||||
|
InfoWindow.Append(idTxt);
|
||||||
|
}
|
||||||
|
|
||||||
GuiText *categoryTitle = NULL;
|
GuiText *categoryTitle = NULL;
|
||||||
std::vector<GuiText *> categoriesTxt;
|
std::vector<GuiText *> categoriesTxt;
|
||||||
indexy += 10;
|
indexy += 10;
|
||||||
@ -878,7 +853,7 @@ static int InternalShowGameInfo(struct discHdr *header)
|
|||||||
|
|
||||||
gametdb1Txt = new GuiText("gametdb.com", 16, ( GXColor ) {0, 0, 0, 255});
|
gametdb1Txt = new GuiText("gametdb.com", 16, ( GXColor ) {0, 0, 0, 255});
|
||||||
gametdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
gametdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
||||||
gametdb1Txt->SetPosition(40, -15);
|
gametdb1Txt->SetPosition(80, -15);
|
||||||
gameinfoWindow.Append(gametdb1Txt);
|
gameinfoWindow.Append(gametdb1Txt);
|
||||||
if(coverImg)
|
if(coverImg)
|
||||||
{
|
{
|
||||||
@ -1072,6 +1047,7 @@ static int InternalShowGameInfo(struct discHdr *header)
|
|||||||
delete releasedTxt;
|
delete releasedTxt;
|
||||||
delete publisherTxt;
|
delete publisherTxt;
|
||||||
delete developerTxt;
|
delete developerTxt;
|
||||||
|
delete idTxt;
|
||||||
delete titleTxt;
|
delete titleTxt;
|
||||||
delete synopsisTxt;
|
delete synopsisTxt;
|
||||||
delete genreTitleTxt;
|
delete genreTitleTxt;
|
||||||
@ -1156,6 +1132,8 @@ bool save_gamelist(bool bCSV) // save gamelist
|
|||||||
mainWindow->SetState(STATE_DEFAULT);
|
mainWindow->SetState(STATE_DEFAULT);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
wString oldFilter(gameList.GetCurrentFilter());
|
||||||
|
|
||||||
//make sure that all games are added to the gamelist
|
//make sure that all games are added to the gamelist
|
||||||
gameList.LoadUnfiltered();
|
gameList.LoadUnfiltered();
|
||||||
|
|
||||||
@ -1258,7 +1236,7 @@ bool save_gamelist(bool bCSV) // save gamelist
|
|||||||
}
|
}
|
||||||
fclose(f);
|
fclose(f);
|
||||||
|
|
||||||
gameList.FilterList();
|
gameList.FilterList(oldFilter.c_str());
|
||||||
mainWindow->SetState(STATE_DEFAULT);
|
mainWindow->SetState(STATE_DEFAULT);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user