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Display the game ID on the info screen
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4396e50193
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@ -165,6 +165,7 @@ static int InternalShowGameInfo(struct discHdr *header)
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GuiText * releasedTxt = NULL;
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GuiText * releasedTxt = NULL;
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GuiText * publisherTxt = NULL;
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GuiText * publisherTxt = NULL;
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GuiText * developerTxt = NULL;
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GuiText * developerTxt = NULL;
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GuiText * idTxt = NULL;
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GuiText * titleTxt = NULL;
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GuiText * titleTxt = NULL;
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Text * synopsisTxt = NULL;
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Text * synopsisTxt = NULL;
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GuiText * genreTitleTxt = NULL;
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GuiText * genreTitleTxt = NULL;
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@ -684,57 +685,17 @@ static int InternalShowGameInfo(struct discHdr *header)
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}
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}
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//date
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//date
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int n = snprintf(linebuf2, sizeof(linebuf2), " ");
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if (GameInfo.PublishDate != 0)
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if (GameInfo.PublishDate != 0)
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{
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{
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int year = GameInfo.PublishDate >> 16;
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int year = GameInfo.PublishDate >> 16;
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int day = GameInfo.PublishDate & 0xFF;
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int day = GameInfo.PublishDate & 0xFF;
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int month = (GameInfo.PublishDate >> 8) & 0xFF;
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int month = (GameInfo.PublishDate >> 8) & 0xFF;
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n += snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%02i ", day);
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const char *readableMonths[13] = {
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tr( "Jan" ), tr( "Feb" ), tr( "Mar" ), tr( "Apr" ), tr( "May" ), tr( "June" ),
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switch (month)
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tr( "July" ), tr( "Aug" ), tr( "Sept" ), tr( "Oct" ), tr( "Nov" ), tr( "Dec" )
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{
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};
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case 1:
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snprintf(linebuf2, sizeof(linebuf2), "%s: %02i %s %i", tr( "Released" ), day, readableMonths[month - 1], year);
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Jan" ));
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releasedTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
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break;
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case 2:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Feb" ));
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break;
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case 3:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Mar" ));
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break;
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case 4:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Apr" ));
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break;
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case 5:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "May" ));
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break;
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case 6:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "June" ));
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break;
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case 7:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "July" ));
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break;
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case 8:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Aug" ));
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break;
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case 9:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Sept" ));
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break;
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case 10:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Oct" ));
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break;
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case 11:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Nov" ));
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break;
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case 12:
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snprintf(linebuf2 + n, sizeof(linebuf2) - n, "%s ", tr( "Dec" ));
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break;
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}
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char linebuf[300];
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snprintf(linebuf, sizeof(linebuf), "%s : %s%i", tr( "Released" ), linebuf2, year);
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releasedTxt = new GuiText(linebuf, 16, ( GXColor ) {0, 0, 0, 255});
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if (releasedTxt->GetTextWidth() > 300) newline = 2;
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if (releasedTxt->GetTextWidth() > 300) newline = 2;
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releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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releasedTxt->SetPosition(-17, 12 + indexy);
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releasedTxt->SetPosition(-17, 12 + indexy);
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@ -771,6 +732,20 @@ static int InternalShowGameInfo(struct discHdr *header)
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InfoWindow.Append(developerTxt);
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InfoWindow.Append(developerTxt);
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}
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}
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//game id
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if (GameInfo.GameID.size() != 0)
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{
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snprintf(linebuf2, sizeof(linebuf2), "%s: %s", tr( "Game ID" ), GameInfo.GameID.c_str());
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idTxt = new GuiText(linebuf2, 16, ( GXColor ) {0, 0, 0, 255});
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if (idTxt->GetTextWidth() > 250) newline = 2;
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idTxt->SetMaxWidth(250, WRAP);
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idTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
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idTxt->SetPosition(-17, 12 + indexy);
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indexy += (20 * newline);
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newline = 1;
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InfoWindow.Append(idTxt);
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}
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GuiText *categoryTitle = NULL;
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GuiText *categoryTitle = NULL;
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std::vector<GuiText *> categoriesTxt;
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std::vector<GuiText *> categoriesTxt;
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indexy += 10;
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indexy += 10;
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@ -878,7 +853,7 @@ static int InternalShowGameInfo(struct discHdr *header)
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gametdb1Txt = new GuiText("gametdb.com", 16, ( GXColor ) {0, 0, 0, 255});
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gametdb1Txt = new GuiText("gametdb.com", 16, ( GXColor ) {0, 0, 0, 255});
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gametdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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gametdb1Txt->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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gametdb1Txt->SetPosition(40, -15);
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gametdb1Txt->SetPosition(80, -15);
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gameinfoWindow.Append(gametdb1Txt);
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gameinfoWindow.Append(gametdb1Txt);
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if(coverImg)
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if(coverImg)
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{
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{
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@ -1072,6 +1047,7 @@ static int InternalShowGameInfo(struct discHdr *header)
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delete releasedTxt;
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delete releasedTxt;
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delete publisherTxt;
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delete publisherTxt;
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delete developerTxt;
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delete developerTxt;
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delete idTxt;
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delete titleTxt;
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delete titleTxt;
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delete synopsisTxt;
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delete synopsisTxt;
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delete genreTitleTxt;
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delete genreTitleTxt;
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@ -1156,6 +1132,8 @@ bool save_gamelist(bool bCSV) // save gamelist
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mainWindow->SetState(STATE_DEFAULT);
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mainWindow->SetState(STATE_DEFAULT);
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return false;
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return false;
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}
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}
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wString oldFilter(gameList.GetCurrentFilter());
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//make sure that all games are added to the gamelist
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//make sure that all games are added to the gamelist
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gameList.LoadUnfiltered();
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gameList.LoadUnfiltered();
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@ -1258,7 +1236,7 @@ bool save_gamelist(bool bCSV) // save gamelist
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}
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}
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fclose(f);
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fclose(f);
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gameList.FilterList();
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gameList.FilterList(oldFilter.c_str());
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mainWindow->SetState(STATE_DEFAULT);
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mainWindow->SetState(STATE_DEFAULT);
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return true;
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return true;
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}
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}
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