mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-25 19:21:53 +01:00
*Fixed InstallProgress to show size and speed again
*Added intern GameTitle rename for .wbfs files on FAT32 *Added intern GameID change for .wbfs files on FAT32
This commit is contained in:
parent
b4b5b5389c
commit
b70af2d71d
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r840</version>
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<release_date>200911212330</release_date>
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<version>1.0 r841</version>
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<release_date>200911221220</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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File diff suppressed because one or more lines are too long
@ -39,7 +39,6 @@ GuiSound * bgMusic = NULL;
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GuiSound *btnClick2 = NULL;
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struct discHdr *dvdheader = NULL;
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float gamesize;
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int currentMenu;
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u8 mountMethod=0;
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@ -372,7 +371,7 @@ int MainMenu(int menu) {
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struct discHdr *header = (mountMethod?dvdheader:&gameList[gameSelected]);
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struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
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if (game_cfg) {
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videoChoice = game_cfg->video;
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languageChoice = game_cfg->language;
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@ -593,7 +592,7 @@ int MainMenu(int menu) {
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if (ret < 0) {
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Sys_LoadMenu();
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}
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printf("Returning entry point: 0x%0x\n", ret);
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}
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@ -1,154 +1,156 @@
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#include "menus.h"
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#include "usbloader/usbstorage.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/disc.h"
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#include "usbloader/utils.h"
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#include "usbloader/getentries.h"
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#include "prompts/ProgressWindow.h"
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/****************************************************************************
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* MenuInstall
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***************************************************************************/
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int MenuInstall() {
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gprintf("\nMenuInstall()");
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int menu = MENU_NONE;
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static struct discHdr headerdisc ATTRIBUTE_ALIGN(32);
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Disc_SetUSB(NULL);
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int ret, choice = 0;
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char name[200];
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path);
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GuiImageData battery(imgPath, battery_png);
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snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
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GuiImageData batteryBar(imgPath, battery_bar_png);
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snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
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GuiImageData batteryRed(imgPath, battery_red_png);
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snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_red.png", CFG.theme_path);
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GuiImageData batteryBarRed(imgPath, battery_bar_red_png);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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mainWindow->Append(&w);
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ResumeGui();
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while (menu == MENU_NONE) {
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VIDEO_WaitVSync ();
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ret = DiscWait(tr("Insert Disk"),tr("Waiting..."),tr("Cancel"),0,0);
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if (ret < 0) {
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WindowPrompt (tr("Error reading Disc"),0,tr("Back"));
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menu = MENU_DISCLIST;
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break;
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}
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ret = Disc_Open();
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if (ret < 0) {
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WindowPrompt (tr("Could not open Disc"),0,tr("Back"));
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menu = MENU_DISCLIST;
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break;
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}
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ret = Disc_IsWii();
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if (ret < 0) {
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choice = WindowPrompt (tr("Not a Wii Disc"),tr("Insert a Wii Disc!"),tr("OK"),tr("Back"));
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if (choice == 1) {
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menu = MENU_INSTALL;
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break;
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} else
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menu = MENU_DISCLIST;
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break;
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}
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Disc_ReadHeader(&headerdisc);
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snprintf(name, sizeof(name), "%s", headerdisc.title);
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ret = WBFS_CheckGame(headerdisc.id);
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if (ret) {
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WindowPrompt (tr("Game is already installed:"),name,tr("Back"));
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menu = MENU_DISCLIST;
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break;
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}
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f32 freespace, used;
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WBFS_DiskSpace(&used, &freespace);
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float gamesize = WBFS_EstimeGameSize()/GB_SIZE;
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char gametxt[50];
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sprintf(gametxt, "%s : %.2fGB", name, gamesize);
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wiilight(1);
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choice = WindowPrompt(tr("Continue to install game?"),gametxt,tr("OK"),tr("Cancel"));
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if (choice == 1) {
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sprintf(gametxt, "%s", tr("Installing game:"));
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if (gamesize > freespace) {
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char errortxt[50];
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sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB",tr("Game Size"), gamesize, tr("Free Space"), freespace);
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WindowPrompt(tr("Not enough free space!"),errortxt,tr("OK"));
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menu = MENU_DISCLIST;
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break;
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} else {
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USBStorage_Watchdog(0);
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SetupGameInstallProgress(gametxt, name);
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ret = WBFS_AddGame();
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ProgressStop();
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USBStorage_Watchdog(1);
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wiilight(0);
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if (ret != 0) {
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WindowPrompt(tr("Install Error!"),0,tr("Back"));
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menu = MENU_DISCLIST;
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break;
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} else {
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__Menu_GetEntries(); //get the entries again
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GuiSound * instsuccess = NULL;
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bgMusic->Pause();
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instsuccess = new GuiSound(success_ogg, success_ogg_size, Settings.sfxvolume);
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instsuccess->SetVolume(Settings.sfxvolume);
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instsuccess->SetLoop(0);
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instsuccess->Play();
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WindowPrompt (tr("Successfully installed:"),name,tr("OK"));
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instsuccess->Stop();
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delete instsuccess;
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bgMusic->Resume();
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menu = MENU_DISCLIST;
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break;
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}
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}
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} else {
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menu = MENU_DISCLIST;
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break;
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}
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if (shutdown == 1) {
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wiilight(0);
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Sys_Shutdown();
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}
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if (reset == 1) {
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wiilight(0);
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Sys_Reboot();
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}
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}
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//Turn off the WiiLight
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wiilight(0);
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HaltGui();
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mainWindow->Remove(&w);
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ResumeGui();
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return menu;
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}
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#include "menus.h"
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#include "usbloader/usbstorage.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/disc.h"
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#include "usbloader/utils.h"
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#include "usbloader/getentries.h"
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#include "prompts/ProgressWindow.h"
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float gamesize;
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/****************************************************************************
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* MenuInstall
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***************************************************************************/
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int MenuInstall() {
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gprintf("\nMenuInstall()");
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int menu = MENU_NONE;
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static struct discHdr headerdisc ATTRIBUTE_ALIGN(32);
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Disc_SetUSB(NULL);
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int ret, choice = 0;
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char name[200];
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path);
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GuiImageData battery(imgPath, battery_png);
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snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
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GuiImageData batteryBar(imgPath, battery_bar_png);
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snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
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GuiImageData batteryRed(imgPath, battery_red_png);
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snprintf(imgPath, sizeof(imgPath), "%sbattery_bar_red.png", CFG.theme_path);
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GuiImageData batteryBarRed(imgPath, battery_bar_red_png);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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mainWindow->Append(&w);
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ResumeGui();
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while (menu == MENU_NONE) {
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VIDEO_WaitVSync ();
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ret = DiscWait(tr("Insert Disk"),tr("Waiting..."),tr("Cancel"),0,0);
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if (ret < 0) {
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WindowPrompt (tr("Error reading Disc"),0,tr("Back"));
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menu = MENU_DISCLIST;
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break;
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}
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ret = Disc_Open();
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if (ret < 0) {
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WindowPrompt (tr("Could not open Disc"),0,tr("Back"));
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menu = MENU_DISCLIST;
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break;
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}
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ret = Disc_IsWii();
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if (ret < 0) {
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choice = WindowPrompt (tr("Not a Wii Disc"),tr("Insert a Wii Disc!"),tr("OK"),tr("Back"));
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if (choice == 1) {
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menu = MENU_INSTALL;
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break;
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} else
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menu = MENU_DISCLIST;
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break;
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}
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Disc_ReadHeader(&headerdisc);
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snprintf(name, sizeof(name), "%s", headerdisc.title);
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ret = WBFS_CheckGame(headerdisc.id);
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if (ret) {
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WindowPrompt (tr("Game is already installed:"),name,tr("Back"));
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menu = MENU_DISCLIST;
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break;
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}
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f32 freespace, used;
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WBFS_DiskSpace(&used, &freespace);
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gamesize = WBFS_EstimeGameSize()/GB_SIZE;
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char gametxt[50];
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sprintf(gametxt, "%s : %.2fGB", name, gamesize);
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wiilight(1);
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choice = WindowPrompt(tr("Continue to install game?"),gametxt,tr("OK"),tr("Cancel"));
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if (choice == 1) {
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sprintf(gametxt, "%s", tr("Installing game:"));
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if (gamesize > freespace) {
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char errortxt[50];
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sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB",tr("Game Size"), gamesize, tr("Free Space"), freespace);
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WindowPrompt(tr("Not enough free space!"),errortxt,tr("OK"));
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menu = MENU_DISCLIST;
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break;
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} else {
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USBStorage_Watchdog(0);
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SetupGameInstallProgress(gametxt, name);
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ret = WBFS_AddGame();
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ProgressStop();
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USBStorage_Watchdog(1);
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wiilight(0);
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if (ret != 0) {
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WindowPrompt(tr("Install Error!"),0,tr("Back"));
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menu = MENU_DISCLIST;
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break;
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} else {
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__Menu_GetEntries(); //get the entries again
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GuiSound * instsuccess = NULL;
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bgMusic->Pause();
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instsuccess = new GuiSound(success_ogg, success_ogg_size, Settings.sfxvolume);
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instsuccess->SetVolume(Settings.sfxvolume);
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instsuccess->SetLoop(0);
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instsuccess->Play();
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WindowPrompt (tr("Successfully installed:"),name,tr("OK"));
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instsuccess->Stop();
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delete instsuccess;
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bgMusic->Resume();
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menu = MENU_DISCLIST;
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break;
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}
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}
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} else {
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menu = MENU_DISCLIST;
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break;
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}
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if (shutdown == 1) {
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wiilight(0);
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Sys_Shutdown();
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}
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if (reset == 1) {
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wiilight(0);
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Sys_Reboot();
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}
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}
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//Turn off the WiiLight
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wiilight(0);
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HaltGui();
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mainWindow->Remove(&w);
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ResumeGui();
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return menu;
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}
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@ -305,7 +305,7 @@ s32 WBFS_OpenPart(u32 part_fat, u32 part_idx, u32 part_lba, u32 part_size, char
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wbfs_part_fat = part_fat;
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wbfs_part_idx = part_idx;
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wbfs_part_lba = part_lba;
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sprintf(partition, "%s%d", wbfs_part_fat ? "FAT" : "WBFS", wbfs_part_idx);
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return 0;
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}
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@ -551,8 +551,12 @@ s32 WBFS_DiskSpace(f32 *used, f32 *free) {
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return 0;
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}
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s32 WBFS_RenameGame(u8 *discid, const void *newname) {
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if (wbfs_part_fat) return -1;
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s32 WBFS_RenameGame(u8 *discid, const void *newname)
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{
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if (wbfs_part_fat)
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{
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return WBFS_FAT_RenameGame(discid, newname);
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}
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s32 ret;
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@ -566,8 +570,12 @@ s32 WBFS_RenameGame(u8 *discid, const void *newname) {
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return 0;
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}
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s32 WBFS_ReIDGame(u8 *discid, const void *newID) {
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if (wbfs_part_fat) return -1;
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s32 WBFS_ReIDGame(u8 *discid, const void *newID)
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{
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if (wbfs_part_fat)
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{
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return WBFS_FAT_ReIDGame(discid, newID);
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}
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s32 ret;
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@ -100,21 +100,21 @@ s32 _WBFS_FAT_GetHeadersCount(void *outbuf, u32 *count, u32 len)
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cnt++;
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continue;
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}
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// no title found, read it from wbfs file directly
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FILE *fp = fopen(path, "rb");
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if (fp != NULL) {
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fseek(fp, 512, SEEK_SET);
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fread(&tmpHdr, sizeof(struct discHdr), 1, fp);
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fclose(fp);
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if (tmpHdr.magic == 0x5D1C9EA3 && (memcmp(tmpHdr.id, id, 6) == 0)) {
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memcpy(ptr, &tmpHdr, hdrsize);
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cnt++;
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continue;
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}
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}
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// no title found, read it from wbfs file
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// but this is a little bit slower
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// open 'partition' file
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@ -217,7 +217,7 @@ wbfs_t* WBFS_FAT_OpenPart(u8 *id)
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if (ret) return NULL;
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part = wbfs_open_partition(
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split_read_sector,
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nop_write_sector, //readonly //split_write_sector,
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split_write_sector, //readonly //split_write_sector,
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&split, fat_sector_size, split.total_sec, 0, 0);
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if (!part) {
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split_close(&split);
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@ -272,7 +272,7 @@ s32 WBFS_FAT_RemoveGame(u8 *discid)
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WBFS_FAT_fname(discid, fname, sizeof(fname));
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split_create(&split, fname, 0, 0, true);
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split_close(&split);
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// Reset FAT stats
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wbfs_fat_vfs_have = 0;
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return 0;
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@ -315,7 +315,7 @@ s32 WBFS_FAT_DVD_Size(u64 *comp_size, u64 *real_size)
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wbfs_t *part = NULL;
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u64 size = (u64)143432*2*0x8000ULL;
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u32 n_sector = size / fat_sector_size;
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u32 wii_sec_sz;
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u32 wii_sec_sz;
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// init a temporary dummy part
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// as a placeholder for wbfs_size_disc
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@ -337,3 +337,50 @@ s32 WBFS_FAT_DVD_Size(u64 *comp_size, u64 *real_size)
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return 0;
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}
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s32 WBFS_FAT_RenameGame(u8 *discid, const void *newname)
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{
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wbfs_t *part = WBFS_FAT_OpenPart(discid);
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if (!part)
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return -1;
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s32 ret = wbfs_ren_disc(part, discid,(u8*)newname);
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WBFS_FAT_ClosePart(part);
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return ret;
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}
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s32 WBFS_FAT_ReIDGame(u8 *discid, const void *newID)
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{
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wbfs_t *part = WBFS_FAT_OpenPart(discid);
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if (!part)
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return -1;
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s32 ret = wbfs_rID_disc(part, discid,(u8*)newID);
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WBFS_FAT_ClosePart(part);
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if(ret == 0)
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{
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char fname[100];
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char fnamenew[100];
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s32 cnt = 0x31;
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WBFS_FAT_fname(discid, fname, sizeof(fname));
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WBFS_FAT_fname((u8*) newID, fnamenew, sizeof(fnamenew));
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int stringlength = strlen(fname);
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while(rename(fname, fnamenew) == 0)
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{
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fname[stringlength] = cnt;
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fname[stringlength+1] = 0;
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fnamenew[stringlength] = cnt;
|
||||
fnamenew[stringlength+1] = 0;
|
||||
cnt++;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -11,5 +11,7 @@ s32 WBFS_FAT_DiskSpace(f32 *used, f32 *free);
|
||||
s32 WBFS_FAT_RemoveGame(u8 *discid);
|
||||
s32 WBFS_FAT_AddGame(void);
|
||||
s32 WBFS_FAT_DVD_Size(u64 *comp_size, u64 *real_size);
|
||||
s32 WBFS_FAT_RenameGame(u8 *discid, const void *newname);
|
||||
s32 WBFS_FAT_ReIDGame(u8 *discid, const void *newID);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user