mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
*fixed possible crash in grid layout
*change default virtual pointer speed to 0.18 *added instruction invalidation of dol areas before starting them *corrected PAL60 system default video mode set *fixed loading titles when titles from wiitdb is OFF *removed buggy lz77 implementation and use the one known working *fix small scrollbar bug when having only 1 item *fix launch of dollz compressed dol files (thx FIX94)
This commit is contained in:
parent
63631b8028
commit
b78388e779
@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>2.3 r1148</version>
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<release_date>201201081807</release_date>
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<version>2.3 r1149</version>
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<release_date>201201232120</release_date>
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<!-- // remove this line to enable arguments
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<arguments>
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<arg>--ios=250</arg>
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@ -366,7 +366,7 @@ void GuiGameGrid::SetSelectedOption(int ind)
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void GuiGameGrid::Draw()
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{
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LOCK( this );
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if (!this->IsVisible() || !gameList.size()) return;
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if (!this->IsVisible() || !gameList.size() || !game.size()) return;
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if (goLeft > 0)
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{
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@ -436,7 +436,7 @@ void GuiGameGrid::ChangeRows(int n)
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void GuiGameGrid::Update(GuiTrigger * t)
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{
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if (state == STATE_DISABLED || !t || !gameList.size()) return;
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if (state == STATE_DISABLED || !t || !gameList.size() || !game.size()) return;
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LOCK( this );
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if (!(game[0]->GetEffect() || game[0]->GetEffectOnOver()))
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@ -412,8 +412,8 @@ void GuiScrollbar::CheckDPadControls(GuiTrigger *t)
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SelInd += PageSize;
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if(SelInd+PageSize >= EntrieCount)
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{
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SelInd = EntrieCount-PageSize;
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SelItem = PageSize-1;
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SelInd = MAX(EntrieCount-PageSize, 0);
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SelItem = LIMIT(PageSize-1, 0, EntrieCount-1);
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}
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listChanged(SelItem, SelInd);
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}
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@ -51,6 +51,11 @@ void FreeHomebrewBuffer()
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Arguments.clear();
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}
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static inline bool IsDollZ (const u8 *buf)
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{
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return (buf[0x100] == 0x3C);
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}
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static int SetupARGV(struct __argv * args)
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{
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if (!args) return -1;
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@ -109,14 +114,16 @@ static int RunAppbooter()
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memcpy(BOOTER_ADDR, app_booter_bin, app_booter_bin_size);
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DCFlushRange(BOOTER_ADDR, app_booter_bin_size);
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ICInvalidateRange(BOOTER_ADDR, app_booter_bin_size);
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entrypoint entry = (entrypoint) BOOTER_ADDR;
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if (args.argvMagic == ARGV_MAGIC)
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{
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memmove(ARGS_ADDR, &args, sizeof(args));
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DCFlushRange(ARGS_ADDR, sizeof(args) + args.length);
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}
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if (!IsDollZ(homebrewbuffer))
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memcpy(ARGS_ADDR, &args, sizeof(struct __argv));
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else
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memset(ARGS_ADDR, 0, sizeof(struct __argv));
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DCFlushRange(ARGS_ADDR, sizeof(struct __argv) + args.length);
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u64 currentStub = getStubDest();
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loadStub();
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@ -669,10 +669,8 @@ void GameBrowseMenu::ReloadBrowser()
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gameBrowser->SetSelectedOption(Settings.SelectedGame);
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//! Setup optional background image
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const u8 *backgroundImgData = Resources::GetFile("listBackground.png");
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u32 backgroundImgDataSize = Resources::GetFileSize("listBackground.png");
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if(backgroundImgData && !listBackground)
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listBackground = new GuiImageData(backgroundImgData, backgroundImgDataSize);
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if(!listBackground)
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listBackground = Resources::GetImageData("listBackground.png");
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if(listBackground)
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bgImg->SetImage(listBackground);
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else
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@ -715,10 +713,8 @@ void GameBrowseMenu::ReloadBrowser()
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gameBrowser->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
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//! Setup optional background image
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const u8 *backgroundImgData = Resources::GetFile("gridBackground.png");
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u32 backgroundImgDataSize = Resources::GetFileSize("gridBackground.png");
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if(backgroundImgData && !gridBackground)
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gridBackground = new GuiImageData(backgroundImgData, backgroundImgDataSize);
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if(!gridBackground)
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gridBackground = Resources::GetImageData("gridBackground.png");
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if(gridBackground)
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bgImg->SetImage(gridBackground);
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else
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@ -761,10 +757,8 @@ void GameBrowseMenu::ReloadBrowser()
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gameBrowser->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
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//! Setup optional background image
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const u8 *backgroundImgData = Resources::GetFile("carouselBackground.png");
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u32 backgroundImgDataSize = Resources::GetFileSize("carouselBackground.png");
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if(backgroundImgData && !carouselBackground)
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carouselBackground = new GuiImageData(backgroundImgData, backgroundImgDataSize);
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if(!carouselBackground)
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carouselBackground = Resources::GetImageData("carouselBackground.png");
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if(carouselBackground)
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bgImg->SetImage(carouselBackground);
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else
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@ -91,6 +91,7 @@ void gamepatches(u8 videoSelected, u8 aspectForce, u8 languageChoice, u8 patchco
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PatchAspectRatio(dst, len, aspectForce);
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DCFlushRange(dst, len);
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ICInvalidateRange(dst, len);
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}
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/* ERROR 002 fix (thanks to WiiPower for sharing this)*/
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@ -140,7 +140,7 @@ void CSettings::SetDefault()
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LoaderMode = MODE_WIIGAMES;
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SearchMode = SEARCH_BEGINNING;
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GameAspectRatio = ASPECT_SYSTEM_DEFAULT;
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PointerSpeed = 0.15f;
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PointerSpeed = 0.18f;
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UseChanLauncher = OFF;
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}
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@ -83,7 +83,11 @@ GuiImageData * Resources::GetImageData(const char * filename)
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{
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const u8 * buff = RecourceFiles[i].CustomFile ? RecourceFiles[i].CustomFile : RecourceFiles[i].DefaultFile;
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const u32 size = RecourceFiles[i].CustomFile ? RecourceFiles[i].CustomFileSize : RecourceFiles[i].DefaultFileSize;
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return (new GuiImageData(buff, size));
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if(buff != NULL)
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return (new GuiImageData(buff, size));
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else
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return NULL;
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}
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}
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@ -14,8 +14,8 @@
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#include "alternatedol.h"
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#include "memory/memory.h"
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#include "wbfs.h"
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#include "../settings/SettingsEnums.h"
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#include "../gecko.h"
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#include "settings/SettingsEnums.h"
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#include "gecko.h"
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// Global app entry point
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extern u32 AppEntrypoint;
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@ -69,6 +69,8 @@ void Disc_SelectVMode(u8 videoselected)
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{
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case CONF_VIDEO_PAL:
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vmode_reg = PAL60 ? VI_EURGB60 : VI_PAL;
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if(PAL60)
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vmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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break;
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case CONF_VIDEO_MPAL:
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@ -353,17 +353,37 @@ bool Wbfs_Fat::CheckLayoutB(char *fname, int len, u8* id, char *fname_title)
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return true;
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}
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void Wbfs_Fat::AddHeader(struct discHdr *discHeader)
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{
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//! First allocate before reallocating
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if(!fat_hdr_list)
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fat_hdr_list = (struct discHdr *) malloc(sizeof(struct discHdr));
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struct discHdr *tmpList = (struct discHdr *) realloc(fat_hdr_list, (fat_hdr_count+1) * sizeof(struct discHdr));
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if(!tmpList)
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return; //out of memory, keep the list until now and stop
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for(int j = 0; j < 6; ++j)
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discHeader->id[j] = toupper((int) discHeader->id[j]);
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fat_hdr_list = tmpList;
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memcpy(&fat_hdr_list[fat_hdr_count], discHeader, sizeof(struct discHdr));
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GameTitles.SetGameTitle(discHeader->id, discHeader->title);
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fat_hdr_count++;
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}
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s32 Wbfs_Fat::GetHeadersCount()
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{
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char path[MAX_FAT_PATH];
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char fname[MAX_FAT_PATH];
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char fpath[MAX_FAT_PATH];
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char fname_title[TITLE_LEN];
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struct discHdr tmpHdr;
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struct stat st;
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u8 id[8];
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int is_dir;
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int len;
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char fname_title[TITLE_LEN];
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u8 id[8];
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memset(id, 0, sizeof(id));
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const char *title;
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DIR *dir_iter;
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struct dirent *dirent;
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@ -381,7 +401,7 @@ s32 Wbfs_Fat::GetHeadersCount()
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{
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if (dirent->d_name[0] == '.') continue;
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snprintf(fname, sizeof(fname), dirent->d_name);
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snprintf(fname, sizeof(fname), "%s", dirent->d_name);
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// reset id and title
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memset(id, 0, sizeof(id));
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@ -414,7 +434,7 @@ s32 Wbfs_Fat::GetHeadersCount()
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is_dir = S_ISDIR( st.st_mode );
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if(!is_dir) continue;
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snprintf(fname, sizeof(fname), dirent->d_name);
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snprintf(fname, sizeof(fname), "%s", dirent->d_name);
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len = strlen(fname);
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if (len < 8) continue; // "GAMEID_x"
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@ -441,22 +461,23 @@ s32 Wbfs_Fat::GetHeadersCount()
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if (!lay_a && !lay_b) continue;
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// check ahead, make sure it succeeds
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snprintf(fpath, sizeof(fpath), "%s/%s/%.6s.wbfs", path, fname, (char *) id);
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snprintf(fpath, sizeof(fpath), "%s/%s/%.6s.wbfs", path, dirent->d_name, (char *) id);
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}
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// if we have titles.txt entry use that
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title = GameTitles.GetTitle(id);
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// if no titles.txt get title from dir or file name
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if ((!title || *title == 0) && *fname_title != 0 && Settings.titlesOverride)
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if (strlen(title) == 0 && Settings.titlesOverride && strlen(fname_title) > 0)
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title = fname_title;
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if (title && *title != 0)
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if (strlen(title) > 0)
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{
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memset(&tmpHdr, 0, sizeof(tmpHdr));
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memcpy(tmpHdr.id, id, 6);
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snprintf(tmpHdr.title, sizeof(tmpHdr.title), title);
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strncpy(tmpHdr.title, title, sizeof(tmpHdr.title)-1);
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tmpHdr.magic = 0x5D1C9EA3;
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goto add_hdr;
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AddHeader(&tmpHdr);
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continue;
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}
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// Check for existing wbfs/iso/ciso file in the directory
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@ -475,6 +496,7 @@ s32 Wbfs_Fat::GetHeadersCount()
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}
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}
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fileext = strrchr(fpath, '.');
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// Sanity check
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if(!fileext)
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continue;
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@ -492,7 +514,8 @@ s32 Wbfs_Fat::GetHeadersCount()
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tmpHdr.is_ciso = 0;
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if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
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{
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goto add_hdr;
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AddHeader(&tmpHdr);
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continue;
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}
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}
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// no title found, read it from wbfs file
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@ -507,7 +530,10 @@ s32 Wbfs_Fat::GetHeadersCount()
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int ret = wbfs_get_disc_info(part, 0, (u8*) &tmpHdr, sizeof(struct discHdr), &size);
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ClosePart(part);
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if (ret == 0)
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goto add_hdr;
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{
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AddHeader(&tmpHdr);
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continue;
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}
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}
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else if (strcasecmp(fileext, ".iso") == 0)
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@ -522,7 +548,8 @@ s32 Wbfs_Fat::GetHeadersCount()
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tmpHdr.is_ciso = 0;
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if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
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{
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goto add_hdr;
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AddHeader(&tmpHdr);
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continue;
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}
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}
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}
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@ -538,31 +565,11 @@ s32 Wbfs_Fat::GetHeadersCount()
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tmpHdr.is_ciso = 1;
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if ((tmpHdr.magic == 0x5D1C9EA3) && (memcmp(tmpHdr.id, id, 6) == 0))
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{
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goto add_hdr;
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AddHeader(&tmpHdr);
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continue;
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}
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}
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}
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// fail:
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continue;
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// success: add tmpHdr to list:
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add_hdr:
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//! First allocate before reallocating
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if(!fat_hdr_list)
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fat_hdr_list = (struct discHdr *) malloc(sizeof(struct discHdr));
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fat_hdr_count++;
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struct discHdr *tmpList = (struct discHdr *) realloc(fat_hdr_list, fat_hdr_count * sizeof(struct discHdr));
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if(!tmpList)
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break; //out of memory, keep the list until now and stop
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for(int j = 0; j < 6; ++j)
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tmpHdr.id[j] = toupper((int) tmpHdr.id[j]);
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fat_hdr_list = tmpList;
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memcpy(&fat_hdr_list[fat_hdr_count - 1], &tmpHdr, sizeof(struct discHdr));
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GameTitles.SetGameTitle(tmpHdr.id, tmpHdr.title);
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}
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closedir(dir_iter);
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@ -30,10 +30,13 @@ class Wbfs_Fat: public Wbfs
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u64 EstimateGameSize();
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void AddHeader(struct discHdr *discHeader);
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virtual int GetFragList(u8 *);
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virtual u8 GetFSType(void) { return PART_FS_FAT; }
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protected:
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split_info_t split;
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struct discHdr *fat_hdr_list;
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@ -27,62 +27,18 @@
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#include <string.h>
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#include "uncompress.h"
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struct _LZ77Info
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{
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u16 length : 4;
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u16 offset : 12;
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} __attribute__((packed));
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typedef struct _LZ77Info LZ77Info;
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#include "lz77.h"
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u8 * uncompressLZ77(const u8 *inBuf, u32 inLength, u32 * size)
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{
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u8 *buffer = NULL;
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if (inLength <= 0x8 || *((const u32 *)inBuf) != 0x4C5A3737 /*"LZ77"*/ || inBuf[4] != 0x10)
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if(!inBuf)
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return NULL;
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u32 uncSize = le32(((const u32 *)inBuf)[1] << 8);
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u8 *buffer = NULL;
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if (*((const u32 *)inBuf) != 0x4C5A3737 /*"LZ77"*/)
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return NULL;
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const u8 *inBufEnd = inBuf + inLength;
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inBuf += 8;
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buffer = (u8 *) malloc(uncSize);
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if (!buffer)
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return buffer;
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u8 *bufCur = buffer;
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u8 *bufEnd = buffer + uncSize;
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while (bufCur < bufEnd && inBuf < inBufEnd)
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{
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u8 flags = *inBuf;
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++inBuf;
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int i = 0;
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for (i = 0; i < 8 && bufCur < bufEnd && inBuf < inBufEnd; ++i)
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{
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if ((flags & 0x80) != 0)
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{
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const LZ77Info * info = (const LZ77Info *)inBuf;
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inBuf += sizeof (LZ77Info);
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int length = info->length + 3;
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if (bufCur - info->offset - 1 < buffer || bufCur + length > bufEnd)
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return buffer;
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memcpy(bufCur, bufCur - info->offset - 1, length);
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bufCur += length;
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}
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else
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{
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*bufCur = *inBuf;
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++inBuf;
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++bufCur;
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}
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flags <<= 1;
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}
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}
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*size = uncSize;
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decompressLZ77content(inBuf + 4, inLength - 4, &buffer, size);
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return buffer;
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}
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Loading…
Reference in New Issue
Block a user