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https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 00:11:55 +01:00
*Small change in install again.
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parent
f4df20c9c3
commit
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@ -4,6 +4,7 @@
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#include "libwbfs.h"
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#include "libwbfs.h"
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#include <time.h>
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#define likely(x) __builtin_expect(!!(x), 1)
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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@ -405,6 +406,8 @@ u32 wbfs_add_disc(wbfs_t*p,read_wiidisc_callback_t read_src_wii_disc,
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wbfs_disc_info_t *info = 0;
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wbfs_disc_info_t *info = 0;
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u8* copy_buffer = 0;
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u8* copy_buffer = 0;
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used = wbfs_malloc(p->n_wii_sec_per_disc);
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used = wbfs_malloc(p->n_wii_sec_per_disc);
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time_t last_time = 0;
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time_t time_now = 0;
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if(!used)
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if(!used)
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ERROR("unable to alloc memory");
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ERROR("unable to alloc memory");
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if(!copy_1_1)
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if(!copy_1_1)
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@ -461,8 +464,17 @@ u32 wbfs_add_disc(wbfs_t*p,read_wiidisc_callback_t read_src_wii_disc,
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p->write_hdsector(p->callback_data,p->part_lba+bl*(p->wbfs_sec_sz/p->hd_sec_sz)+j*(p->wii_sec_sz/p->hd_sec_sz),
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p->write_hdsector(p->callback_data,p->part_lba+bl*(p->wbfs_sec_sz/p->hd_sec_sz)+j*(p->wii_sec_sz/p->hd_sec_sz),
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p->wii_sec_sz/p->hd_sec_sz,copy_buffer);
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p->wii_sec_sz/p->hd_sec_sz,copy_buffer);
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cur++;
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cur++;
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if(spinner)
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}
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if(spinner) {
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if(last_time == 0)
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time(&last_time);
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time(&time_now);
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/* Update that crap only every 0.5 secs */
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if (difftime(time_now,last_time) > 0.5) {
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spinner(cur,tot);
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spinner(cur,tot);
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last_time = 0;
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}
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}
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}
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}
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}
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info->wlba_table[i] = wbfs_htons(bl);
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info->wlba_table[i] = wbfs_htons(bl);
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@ -1705,8 +1705,6 @@ ShowProgress (s32 done, s32 total)
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static u32 expected;
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static u32 expected;
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u32 d, h, m, s;
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u32 d, h, m, s;
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static time_t last_time;
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time_t time_now = 0;
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//first time
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//first time
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if (!done) {
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if (!done) {
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@ -1731,14 +1729,6 @@ ShowProgress (s32 done, s32 total)
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m = (d / 60) % 60;
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m = (d / 60) % 60;
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s = d % 60;
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s = d % 60;
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if(last_time == 0)
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time(&last_time);
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time(&time_now);
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/** Update that crap only every 0.5 secs **/
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if (difftime(time_now,last_time) > 0.5) {
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//Calculate percentage/size
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//Calculate percentage/size
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f32 percent = (done * 100.0) / total;
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f32 percent = (done * 100.0) / total;
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@ -1757,9 +1747,6 @@ ShowProgress (s32 done, s32 total)
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progressbarImg.SetTile((int)(80*done/total));}
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progressbarImg.SetTile((int)(80*done/total));}
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else {progressbarImg.SetTile((int)(100*done/total));}
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else {progressbarImg.SetTile((int)(100*done/total));}
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last_time = 0;
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}
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}
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}
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/****************************************************************************
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/****************************************************************************
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