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*change for new libjpeg version
*fix in cheats (Issue 1682 - thanks)
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r939</version>
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<release_date>201009110014</release_date>
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<version>1.0 r940</version>
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<release_date>201009151816</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -245,7 +245,7 @@ bool GCTCheats::IsCode(const std::string& str) {
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char part1[9];
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char part2[9];
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snprintf(part1,sizeof(part1),"%c%c%c%c%c%c%c%c",str[0],str[1],str[2],str[3],str[4],str[5],str[6],str[7]);
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snprintf(part1,sizeof(part2),"%c%c%c%c%c%c%c%c",str[9],str[10],str[11],str[12],str[13],str[14],str[15],str[16]);
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snprintf(part2,sizeof(part2),"%c%c%c%c%c%c%c%c",str[9],str[10],str[11],str[12],str[13],str[14],str[15],str[16]);
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if ((strtok(part1,"0123456789ABCDEFabcdef") == NULL) && (strtok(part2,"0123456789ABCDEFabcdef") == NULL)) {
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return true;
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}
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@ -358,7 +358,7 @@ void GuiImageData::LoadJpeg(const u8 *img, int imgSize)
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jpeg_create_decompress(&cinfo);
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cinfo.err = jpeg_std_error(&jerr);
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cinfo.progress = NULL;
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jpeg_memory_src(&cinfo, img, n);
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jpeg_mem_src(&cinfo, (u8 *) img, n);
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jpeg_read_header(&cinfo, TRUE);
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jpeg_calc_output_dimensions(&cinfo);
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