mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
*Another HDD spin up loop fix
*Changed default cIOS back to 249. It is now recommended to use cIOS 249 Rev20.
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r1000</version>
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<release_date>201011141520</release_date>
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<version>1.0 r1004</version>
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<release_date>201011281641</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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@ -57,7 +57,7 @@ int USBDevice_Init()
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// wait 0.5 sec for the USB to spin up...stupid slow ass HDD
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do
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{
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started = (!__io_usbstorage2.startup() || !__io_usbstorage2.isInserted());
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started = (__io_usbstorage2.startup() && __io_usbstorage2.isInserted());
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usleep(50000);
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--retries;
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}
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@ -79,29 +79,34 @@ int USBDevice_Init_Loop()
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{
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time_t starttime = time(0);
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time_t timenow = starttime;
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int ret = -1;
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bool printStart = true;
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bool StatusPrinted = false;
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bool started = false;
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while(timenow-starttime < 30 && ret < 0)
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do
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{
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ret = USBDevice_Init();
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if(ret < 0)
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{
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if(printStart)
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{
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printf("failed\n");
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printf("\tWaiting for slow HDD...");
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printStart = false;
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}
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printf("%i ", (int) (timenow-starttime+1));
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}
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started = (__io_usbstorage2.startup() && __io_usbstorage2.isInserted());
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if(!started)
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{
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if(timenow != time(0))
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{
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timenow = time(0);
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if(!StatusPrinted)
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{
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printf("\tWaiting for slow HDD...");
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StatusPrinted = true;
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}
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printf("%i ", (int) (timenow-starttime));
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}
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usleep(100000);
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}
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}
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while(!started && timenow-starttime < 30);
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if(StatusPrinted)
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printf("\n");
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return ret;
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return USBDevice_Init();
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}
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void USBDevice_deInit()
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@ -82,7 +82,7 @@ void CSettings::SetDefault()
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gamesound = 1;
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parentalcontrol = 0;
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lockedgames = 0;
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cios = 222;
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cios = 249;
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xflip = XFLIP_NO;
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quickboot = OFF;
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wiilight = 1;
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@ -54,10 +54,8 @@ s32 IosLoader::LoadAppCios()
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// Unmount fat before reloading IOS.
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SDCard_deInit();
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USBDevice_deInit();
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__io_usbstorage.shutdown();
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USB_Deinitialize();
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u32 ciosLoadPriority[] = { 250, 222, 249, Settings.cios }; // Descending.
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u32 ciosLoadPriority[] = { 250, 249, 222, Settings.cios }; // Descending.
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for (u8 i = (sizeof(ciosLoadPriority)/sizeof(ciosLoadPriority[0]))-1; i >= 0; i--)
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@ -97,9 +95,6 @@ s32 IosLoader::LoadGameCios(s32 ios)
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SDCard_deInit();
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USBDevice_deInit();
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WDVD_Close();
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__io_usbstorage.shutdown(); // libogc usb
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__io_usbstorage2.shutdown(); // cios usb
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USB_Deinitialize(); // main usb handle
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ret = ReloadIosSafe(ios);
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