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https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
*Fixed the CodeDump caused by Rev 290 when no language path or file was on the bootDevice
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@ -1645,7 +1645,7 @@ void CFG_Load(void) {
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snprintf(pathname, sizeof(pathname), "%sGXtheme.cfg", CFG.theme_path);
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cfg_parsefile(pathname, &theme_set); //finally set theme information
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// set GUI language, use Wii's language setting if language is set to default
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int wiilang;
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bool langisdefault = false;
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@ -1657,10 +1657,10 @@ void CFG_Load(void) {
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}
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gettextLoadLanguage(Settings.language_path);
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langisdefault = true;
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}
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}
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snprintf(pathname, sizeof(pathname), Settings.language_path);
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gettextLoadLanguage(pathname);
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// cfg_parsefile(pathname, &language_set);
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snprintf(pathname, sizeof(pathname), "%s/config/GXGameSettings.cfg", bootDevice);
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@ -1672,26 +1672,30 @@ void CFG_Load(void) {
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Global_Default(); //global default depends on theme information
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CFG_LoadGlobal();
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// use GUI language for the database (Settings.db_language is used for game info/titles and covers)
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char * languagefile;
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languagefile = strrchr(Settings.language_path, '/')+1;
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int mainlangid = -1;
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int i;
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if(strcmp("notset", Settings.language_path)) {
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for (i=0; map_language[i].name != NULL; i++) {
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if (strstr(languagefile, map_language[i].name) != NULL) {
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mainlangid = i - 1; // - 1 because CONF_LANG starts at 0
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break;
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}
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}
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} else {
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mainlangid = 2;
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}
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GetLanguageToLangCode(&mainlangid, Settings.db_language);
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// set language code for languages that are not available on the Wii
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if (!strcmp(Settings.db_language,"")) {
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if (strstr(languagefile, "portuguese") != NULL)
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if (strstr(languagefile, "portuguese") != NULL)
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strcpy(Settings.db_language,"PO");
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}
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// open database if needed, load titles if needed
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OpenXMLDatabase(Settings.titlestxt_path,Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride==1?true:false, true);
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@ -1701,7 +1705,6 @@ void CFG_Load(void) {
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//cfg_parsefile(pathname, &title_set);
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// cfg_parsearg(argc, argv);
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// if GUI language is set to default Settings.language_path needs to remain "notset" (if the detected setting was kept detection wouldn't work next time)
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if (langisdefault)
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sprintf(Settings.language_path, "notset");
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@ -1726,7 +1729,7 @@ void GetLanguageToLangCode(int *langid, char *langcode) {
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if (langid < 0)
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*langid = CONF_GetLanguage();
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switch (*langid) {
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case CONF_LANG_JAPANESE:
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sprintf(langcode, "JA");
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