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https://github.com/wiidev/usbloadergx.git
synced 2024-12-19 08:21:54 +01:00
*Fixed some bugs in the game browser and game carousel
*Added a few new files for later use
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101
source/gameobjects.cpp
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101
source/gameobjects.cpp
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/****************************************************************************
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* gameobjects.cpp
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*
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* class definition
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***************************************************************************/
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#include "libwiigui/gui_gamebrowser.h"
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#include "libwiigui/gui_gamegrid.h"
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#include "libwiigui/gui_gamecarousel.h"
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/**
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* Constructor for the GameObjects class.
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*/
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GameObjects::GameObjects(int obj)
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{
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gameBroswer = new GuiGameBrowser(/* Params */);
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gameGrid = new GuiGameGrid(/* Params */);
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gameCarousel = new GuiGameCarousel(/* Params */);
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active = obj;
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}
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/**
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* Destructor for the GuiGameCarousel class.
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*/
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GameObjects::~GameObjects()
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{
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delete gameBrowser;
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delete gameGrid;
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delete gameCarousel;
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}
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/**
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* Functions to set and get teh active object.
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*/
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void GameObjects::SetActive(int obj)
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{
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active = obj;
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}
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int GameObjects::GetActive()
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{
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return active;
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}
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/**
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* Reload Functions.
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*/
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void GameObjects::ReloadAll(struct discHdr * l, int count)
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{
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gameBrowser->Reload(l, count);
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gameGrid->Reload(l, count);
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gameCarousel->Reload(l, count);
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}
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void GameObjects::Reload(int obj, struct discHdr * l, int count)
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{
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if(obj == LIST) gameBrowser->Reload(l, count);
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else if(obj == GRID) gameGrid->Reload(l, count);
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else if(obj == CAROUSEL) gameCarousel->Reload(l, count);
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}
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void GameObjects::Reload(struct discHdr * l, int count)
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{
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Reload(active, l, count);
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}
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/**
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* Functions to get pointers to the various objects.
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*/
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void * GameObjects::Ptr(int obj)
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{
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if(obj == LIST) return gameBrowser;
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else if(obj == GRID) return gameGrid;
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else if(obj == CAROUSEL) return gameCarousel;
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else return NULL;
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}
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void * GameObjects::Ptr()
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{
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return Ptr(active);
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}
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/**
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* Functions to set focus.
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*/
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void GameObjects::SetFocus(int obj, int f)
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{
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if(obj == LIST) gameBrowser->SetFocus(f);
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else if(obj == GRID) gameGrid->SetFocus(f);
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else if(obj == CAROUSEL) gameCarousel->SetFocus(f);
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}
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void GameObjects::SetFocus(int f)
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{
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SetFocus(active, f);
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}
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void GameObjects::SetFocus()
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{
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SetFocus(active, 1);
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}
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25
source/gameobjects.h
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25
source/gameobjects.h
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#ifndef _GAMEOBJECTS_H_
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#define _GAMEOBJECTS_H_
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class GameObjects
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{
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public:
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GameObjects(int obj);
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~GameObjects();
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void SetActive(int obj);
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int GetActive();
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void ReloadAll(struct discHdr * l, int count);
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void Reload(int obj, struct discHdr * l, int count);
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void Reload(struct discHdr * l, int count);
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void * Ptr(int obj);
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void * Ptr();
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void SetFocus(int obj, int f);
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void SetFocus(int f);
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void SetFocus();
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protected:
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GuiGameBrowser * gameBrowser;
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GuiGameGrid * gameGrid;
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GuiGameCarousel * gameCarousel;
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int active;
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};
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#endif
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@ -300,14 +300,15 @@ void GuiGameBrowser::Draw()
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break;
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}
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if(scrollbaron == 1) {
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if(scrollbaron == 1) {
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scrollbarImg->Draw();
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arrowUpBtn->Draw();
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arrowDownBtn->Draw();
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scrollbarBoxBtn->Draw();
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}
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}
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this->UpdateEffects();
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}
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void GuiGameBrowser::UpdateListEntries()
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{
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int next = listOffset;
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@ -344,17 +345,17 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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int next, prev;
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int old_listOffset = listOffset;
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static int position2;
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static int position2;
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// scrolldelay affects how fast the list scrolls
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// when the arrows are clicked
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float scrolldelay = 3.5;
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if (scrollbaron == 1) {
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// update the location of the scroll box based on the position in the option list
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if (scrollbaron == 1) {
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// update the location of the scroll box based on the position in the option list
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arrowUpBtn->Update(t);
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arrowDownBtn->Update(t);
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scrollbarBoxBtn->Update(t);
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}
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}
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next = listOffset;
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@ -384,16 +385,14 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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}
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// pad/joystick navigation
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if(!focus)
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// pad and joystick navigation
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if(!focus || !gameCnt)
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return; // skip navigation
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if (scrollbaron == 1)
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if (scrollbaron == 1)
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{
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if (t->Down() ||
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arrowDownBtn->GetState() == STATE_CLICKED ||
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arrowDownBtn->GetState() == STATE_HELD)
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if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) //down
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{
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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@ -404,7 +403,6 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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// UpdateEntries();
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}
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else if(game[selectedItem+1]->IsVisible())
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{
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@ -415,13 +413,10 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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if (buttonshold != WPAD_BUTTON_A){
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if (!(ButtonsHold() & WPAD_BUTTON_A))
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arrowDownBtn->ResetState();
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}
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}
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else if(t->Up() ||
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arrowUpBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////up
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arrowUpBtn->GetState() == STATE_HELD)
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else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) //up
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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@ -441,21 +436,17 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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scrollbarBoxBtn->Draw();
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usleep(10000 * scrolldelay);
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}
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if (buttonshold != WPAD_BUTTON_A){
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if (!(ButtonsHold() & WPAD_BUTTON_A))
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arrowUpBtn->ResetState();
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}
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}
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int position1 = 0;
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position1 = t->wpad.ir.y;
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int position1 = t->wpad.ir.y;
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if (position2 == 0 && position1 > 0)
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{
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position2 = position1;
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}
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if (buttonshold == WPAD_BUTTON_B && position1 > 0)
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if ((buttonshold & WPAD_BUTTON_B) && position1 > 0)
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{
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scrollbarBoxBtn->ScrollIsOn(1);
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if (position2 > position1)
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@ -469,7 +460,6 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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{
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// move list up by 1
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listOffset = prev;
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// UpdateEntries();
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}
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else
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{
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@ -491,7 +481,6 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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{
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// move list down by 1
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listOffset = this->FindMenuItem(listOffset, 1);
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// UpdateEntries();
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}
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else if(game[selectedItem+1]->IsVisible())
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{
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@ -505,54 +494,46 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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}
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else if(buttonshold != WPAD_BUTTON_B)
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else if(!(buttonshold & WPAD_BUTTON_B))
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{
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scrollbarBoxBtn->ScrollIsOn(0);
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position2 = 0;
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}
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if(scrollbarBoxBtn->GetState() == STATE_HELD &&/////////////////////allow dragging of scrollbar box
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scrollbarBoxBtn->GetStateChan() == t->chan &&
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t->wpad.ir.valid && gameCnt > pagesize)
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{
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if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameCnt > pagesize)
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{
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// allow dragging of scrollbar box
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scrollbarBoxBtn->SetPosition(width/2-18+7,0);
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//int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop();
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int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
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//listOffset = (position * gameCnt)/237 - selectedItem;
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listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
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// UpdateEntries();
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if(listOffset <= 0)
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{
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listOffset = 0;
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// UpdateEntries();
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selectedItem = 0;
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}
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else if(listOffset+pagesize >= gameCnt)
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{
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listOffset = gameCnt - pagesize;
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// UpdateEntries();
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selectedItem = pagesize-1;
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}
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}
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//int positionbar = 237*(listOffset + selectedItem) / gameCnt;
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int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt;
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if(positionbar > (24 * pagesize))//if(positionbar > 216)
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positionbar = (24 * pagesize);//positionbar = 216;
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if(positionbar > (24 * pagesize))
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positionbar = (24 * pagesize);
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scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8);
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if(t->Right())/////////////////////////////////////////////////////skip pagesize # of games if right is pressed
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if(t->Right()) //skip pagesize # of games if right is pressed
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{
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if(listOffset < gameCnt && gameCnt > pagesize)
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{
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listOffset =listOffset+ pagesize;
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if(listOffset+pagesize >= gameCnt)
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listOffset = gameCnt-pagesize;
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// UpdateEntries();
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}
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}
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else if(t->Left())
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@ -562,14 +543,13 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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listOffset =listOffset- pagesize;
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if(listOffset < 0)
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listOffset = 0;
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// UpdateEntries();
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}
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}
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}
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else
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{
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if(t->Down())/////////////////////////////////////////////////////if there isn't a scrollbar and down is pressed
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if(t->Down()) //if there isn't a scrollbar and down is pressed
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{
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next = this->FindMenuItem(gameIndex[selectedItem], 1);
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@ -588,7 +568,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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}
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}
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else if(t->Up())///////////////////////////////////////////////////up
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else if(t->Up()) //up
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{
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prev = this->FindMenuItem(gameIndex[selectedItem], -1);
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@ -607,7 +587,8 @@ void GuiGameBrowser::Update(GuiTrigger * t)
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}
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}
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}
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}
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}
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if(old_listOffset != listOffset)
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UpdateListEntries();
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@ -219,15 +219,15 @@ int GuiGameCarousel::GetOffset()
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int GuiGameCarousel::GetClickedOption()
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{
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int found = -1;
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if (clickedItem>-1){
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if (game[bob[clickedItem+1]]->GetState()==STATE_SELECTED){
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found= (clickedItem+listOffset+1) % gameCnt;
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game[bob[clickedItem+1]]->SetState(STATE_SELECTED);
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game[bob[clickedItem]]->SetState(STATE_SELECTED);}
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else {
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game[bob[clickedItem]]->SetState(STATE_SELECTED);
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found= (clickedItem+listOffset) % gameCnt;}
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clickedItem=-1;
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if (clickedItem>=0 && clickedItem<=pagesize){
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if (game[bob[(clickedItem+1) % pagesize]]->GetState()==STATE_SELECTED){
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found = (clickedItem+listOffset+1) % gameCnt;
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game[bob[(clickedItem+1) % pagesize]]->SetState(STATE_SELECTED);
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game[bob[clickedItem]]->SetState(STATE_SELECTED);
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} else {
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game[bob[clickedItem]]->SetState(STATE_SELECTED);
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found= (clickedItem+listOffset) % gameCnt;}
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clickedItem=-1;
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}
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return found;
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}
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