mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-19 09:49:21 +01:00
*Fixed some bugs in the game browser and game carousel
*Added a few new files for later use
This commit is contained in:
parent
6cf6de3e70
commit
c257e1d378
101
source/gameobjects.cpp
Normal file
101
source/gameobjects.cpp
Normal file
@ -0,0 +1,101 @@
|
||||
/****************************************************************************
|
||||
* gameobjects.cpp
|
||||
*
|
||||
* class definition
|
||||
***************************************************************************/
|
||||
|
||||
#include "libwiigui/gui_gamebrowser.h"
|
||||
#include "libwiigui/gui_gamegrid.h"
|
||||
#include "libwiigui/gui_gamecarousel.h"
|
||||
|
||||
/**
|
||||
* Constructor for the GameObjects class.
|
||||
*/
|
||||
GameObjects::GameObjects(int obj)
|
||||
{
|
||||
gameBroswer = new GuiGameBrowser(/* Params */);
|
||||
gameGrid = new GuiGameGrid(/* Params */);
|
||||
gameCarousel = new GuiGameCarousel(/* Params */);
|
||||
active = obj;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiGameCarousel class.
|
||||
*/
|
||||
GameObjects::~GameObjects()
|
||||
{
|
||||
delete gameBrowser;
|
||||
delete gameGrid;
|
||||
delete gameCarousel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Functions to set and get teh active object.
|
||||
*/
|
||||
void GameObjects::SetActive(int obj)
|
||||
{
|
||||
active = obj;
|
||||
}
|
||||
|
||||
int GameObjects::GetActive()
|
||||
{
|
||||
return active;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reload Functions.
|
||||
*/
|
||||
void GameObjects::ReloadAll(struct discHdr * l, int count)
|
||||
{
|
||||
gameBrowser->Reload(l, count);
|
||||
gameGrid->Reload(l, count);
|
||||
gameCarousel->Reload(l, count);
|
||||
}
|
||||
|
||||
void GameObjects::Reload(int obj, struct discHdr * l, int count)
|
||||
{
|
||||
if(obj == LIST) gameBrowser->Reload(l, count);
|
||||
else if(obj == GRID) gameGrid->Reload(l, count);
|
||||
else if(obj == CAROUSEL) gameCarousel->Reload(l, count);
|
||||
}
|
||||
|
||||
void GameObjects::Reload(struct discHdr * l, int count)
|
||||
{
|
||||
Reload(active, l, count);
|
||||
}
|
||||
|
||||
/**
|
||||
* Functions to get pointers to the various objects.
|
||||
*/
|
||||
void * GameObjects::Ptr(int obj)
|
||||
{
|
||||
if(obj == LIST) return gameBrowser;
|
||||
else if(obj == GRID) return gameGrid;
|
||||
else if(obj == CAROUSEL) return gameCarousel;
|
||||
else return NULL;
|
||||
}
|
||||
|
||||
void * GameObjects::Ptr()
|
||||
{
|
||||
return Ptr(active);
|
||||
}
|
||||
|
||||
/**
|
||||
* Functions to set focus.
|
||||
*/
|
||||
void GameObjects::SetFocus(int obj, int f)
|
||||
{
|
||||
if(obj == LIST) gameBrowser->SetFocus(f);
|
||||
else if(obj == GRID) gameGrid->SetFocus(f);
|
||||
else if(obj == CAROUSEL) gameCarousel->SetFocus(f);
|
||||
}
|
||||
|
||||
void GameObjects::SetFocus(int f)
|
||||
{
|
||||
SetFocus(active, f);
|
||||
}
|
||||
|
||||
void GameObjects::SetFocus()
|
||||
{
|
||||
SetFocus(active, 1);
|
||||
}
|
25
source/gameobjects.h
Normal file
25
source/gameobjects.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef _GAMEOBJECTS_H_
|
||||
#define _GAMEOBJECTS_H_
|
||||
|
||||
class GameObjects
|
||||
{
|
||||
public:
|
||||
GameObjects(int obj);
|
||||
~GameObjects();
|
||||
void SetActive(int obj);
|
||||
int GetActive();
|
||||
void ReloadAll(struct discHdr * l, int count);
|
||||
void Reload(int obj, struct discHdr * l, int count);
|
||||
void Reload(struct discHdr * l, int count);
|
||||
void * Ptr(int obj);
|
||||
void * Ptr();
|
||||
void SetFocus(int obj, int f);
|
||||
void SetFocus(int f);
|
||||
void SetFocus();
|
||||
protected:
|
||||
GuiGameBrowser * gameBrowser;
|
||||
GuiGameGrid * gameGrid;
|
||||
GuiGameCarousel * gameCarousel;
|
||||
int active;
|
||||
};
|
||||
#endif
|
@ -300,14 +300,15 @@ void GuiGameBrowser::Draw()
|
||||
break;
|
||||
}
|
||||
|
||||
if(scrollbaron == 1) {
|
||||
if(scrollbaron == 1) {
|
||||
scrollbarImg->Draw();
|
||||
arrowUpBtn->Draw();
|
||||
arrowDownBtn->Draw();
|
||||
scrollbarBoxBtn->Draw();
|
||||
}
|
||||
}
|
||||
this->UpdateEffects();
|
||||
}
|
||||
|
||||
void GuiGameBrowser::UpdateListEntries()
|
||||
{
|
||||
int next = listOffset;
|
||||
@ -344,17 +345,17 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
|
||||
int next, prev;
|
||||
int old_listOffset = listOffset;
|
||||
static int position2;
|
||||
static int position2;
|
||||
// scrolldelay affects how fast the list scrolls
|
||||
// when the arrows are clicked
|
||||
float scrolldelay = 3.5;
|
||||
|
||||
if (scrollbaron == 1) {
|
||||
// update the location of the scroll box based on the position in the option list
|
||||
if (scrollbaron == 1) {
|
||||
// update the location of the scroll box based on the position in the option list
|
||||
arrowUpBtn->Update(t);
|
||||
arrowDownBtn->Update(t);
|
||||
scrollbarBoxBtn->Update(t);
|
||||
}
|
||||
}
|
||||
|
||||
next = listOffset;
|
||||
|
||||
@ -384,16 +385,14 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
}
|
||||
}
|
||||
|
||||
// pad/joystick navigation
|
||||
if(!focus)
|
||||
// pad and joystick navigation
|
||||
if(!focus || !gameCnt)
|
||||
return; // skip navigation
|
||||
|
||||
if (scrollbaron == 1)
|
||||
if (scrollbaron == 1)
|
||||
{
|
||||
|
||||
if (t->Down() ||
|
||||
arrowDownBtn->GetState() == STATE_CLICKED ||
|
||||
arrowDownBtn->GetState() == STATE_HELD)
|
||||
if (t->Down() || arrowDownBtn->GetState() == STATE_CLICKED || arrowDownBtn->GetState() == STATE_HELD) //down
|
||||
{
|
||||
|
||||
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
||||
@ -404,7 +403,6 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
{
|
||||
// move list down by 1
|
||||
listOffset = this->FindMenuItem(listOffset, 1);
|
||||
// UpdateEntries();
|
||||
}
|
||||
else if(game[selectedItem+1]->IsVisible())
|
||||
{
|
||||
@ -415,13 +413,10 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
scrollbarBoxBtn->Draw();
|
||||
usleep(10000 * scrolldelay);
|
||||
}
|
||||
if (buttonshold != WPAD_BUTTON_A){
|
||||
if (!(ButtonsHold() & WPAD_BUTTON_A))
|
||||
arrowDownBtn->ResetState();
|
||||
}
|
||||
}
|
||||
else if(t->Up() ||
|
||||
arrowUpBtn->GetState() == STATE_CLICKED || ////////////////////////////////////////////up
|
||||
arrowUpBtn->GetState() == STATE_HELD)
|
||||
else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED || arrowUpBtn->GetState() == STATE_HELD) //up
|
||||
{
|
||||
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
||||
|
||||
@ -441,21 +436,17 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
scrollbarBoxBtn->Draw();
|
||||
usleep(10000 * scrolldelay);
|
||||
}
|
||||
if (buttonshold != WPAD_BUTTON_A){
|
||||
if (!(ButtonsHold() & WPAD_BUTTON_A))
|
||||
arrowUpBtn->ResetState();
|
||||
}
|
||||
}
|
||||
int position1 = 0;
|
||||
|
||||
|
||||
position1 = t->wpad.ir.y;
|
||||
int position1 = t->wpad.ir.y;
|
||||
|
||||
if (position2 == 0 && position1 > 0)
|
||||
{
|
||||
position2 = position1;
|
||||
}
|
||||
|
||||
if (buttonshold == WPAD_BUTTON_B && position1 > 0)
|
||||
if ((buttonshold & WPAD_BUTTON_B) && position1 > 0)
|
||||
{
|
||||
scrollbarBoxBtn->ScrollIsOn(1);
|
||||
if (position2 > position1)
|
||||
@ -469,7 +460,6 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
{
|
||||
// move list up by 1
|
||||
listOffset = prev;
|
||||
// UpdateEntries();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -491,7 +481,6 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
{
|
||||
// move list down by 1
|
||||
listOffset = this->FindMenuItem(listOffset, 1);
|
||||
// UpdateEntries();
|
||||
}
|
||||
else if(game[selectedItem+1]->IsVisible())
|
||||
{
|
||||
@ -505,54 +494,46 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
}
|
||||
|
||||
}
|
||||
else if(buttonshold != WPAD_BUTTON_B)
|
||||
else if(!(buttonshold & WPAD_BUTTON_B))
|
||||
{
|
||||
scrollbarBoxBtn->ScrollIsOn(0);
|
||||
position2 = 0;
|
||||
}
|
||||
|
||||
if(scrollbarBoxBtn->GetState() == STATE_HELD &&/////////////////////allow dragging of scrollbar box
|
||||
scrollbarBoxBtn->GetStateChan() == t->chan &&
|
||||
t->wpad.ir.valid && gameCnt > pagesize)
|
||||
if(scrollbarBoxBtn->GetState() == STATE_HELD && scrollbarBoxBtn->GetStateChan() == t->chan && t->wpad.ir.valid && gameCnt > pagesize)
|
||||
{
|
||||
// allow dragging of scrollbar box
|
||||
scrollbarBoxBtn->SetPosition(width/2-18+7,0);
|
||||
//int position = t->wpad.ir.y - 50 - scrollbarBoxBtn->GetTop();
|
||||
int position = t->wpad.ir.y - 32 - scrollbarBoxBtn->GetTop();
|
||||
|
||||
//listOffset = (position * gameCnt)/237 - selectedItem;
|
||||
listOffset = (position * gameCnt)/(25.2 * pagesize) - selectedItem;
|
||||
// UpdateEntries();
|
||||
|
||||
if(listOffset <= 0)
|
||||
{
|
||||
listOffset = 0;
|
||||
// UpdateEntries();
|
||||
selectedItem = 0;
|
||||
}
|
||||
else if(listOffset+pagesize >= gameCnt)
|
||||
{
|
||||
listOffset = gameCnt - pagesize;
|
||||
// UpdateEntries();
|
||||
selectedItem = pagesize-1;
|
||||
}
|
||||
|
||||
}
|
||||
//int positionbar = 237*(listOffset + selectedItem) / gameCnt;
|
||||
int positionbar = (25.2 * pagesize)*(listOffset + selectedItem) / gameCnt;
|
||||
|
||||
if(positionbar > (24 * pagesize))//if(positionbar > 216)
|
||||
positionbar = (24 * pagesize);//positionbar = 216;
|
||||
if(positionbar > (24 * pagesize))
|
||||
positionbar = (24 * pagesize);
|
||||
scrollbarBoxBtn->SetPosition(width/2-18+7, positionbar+8);
|
||||
|
||||
|
||||
if(t->Right())/////////////////////////////////////////////////////skip pagesize # of games if right is pressed
|
||||
if(t->Right()) //skip pagesize # of games if right is pressed
|
||||
{
|
||||
if(listOffset < gameCnt && gameCnt > pagesize)
|
||||
{
|
||||
listOffset =listOffset+ pagesize;
|
||||
if(listOffset+pagesize >= gameCnt)
|
||||
listOffset = gameCnt-pagesize;
|
||||
// UpdateEntries();
|
||||
}
|
||||
}
|
||||
else if(t->Left())
|
||||
@ -562,14 +543,13 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
listOffset =listOffset- pagesize;
|
||||
if(listOffset < 0)
|
||||
listOffset = 0;
|
||||
// UpdateEntries();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(t->Down())/////////////////////////////////////////////////////if there isn't a scrollbar and down is pressed
|
||||
if(t->Down()) //if there isn't a scrollbar and down is pressed
|
||||
{
|
||||
next = this->FindMenuItem(gameIndex[selectedItem], 1);
|
||||
|
||||
@ -588,7 +568,7 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(t->Up())///////////////////////////////////////////////////up
|
||||
else if(t->Up()) //up
|
||||
{
|
||||
prev = this->FindMenuItem(gameIndex[selectedItem], -1);
|
||||
|
||||
@ -607,7 +587,8 @@ void GuiGameBrowser::Update(GuiTrigger * t)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(old_listOffset != listOffset)
|
||||
UpdateListEntries();
|
||||
|
||||
|
@ -219,15 +219,15 @@ int GuiGameCarousel::GetOffset()
|
||||
int GuiGameCarousel::GetClickedOption()
|
||||
{
|
||||
int found = -1;
|
||||
if (clickedItem>-1){
|
||||
if (game[bob[clickedItem+1]]->GetState()==STATE_SELECTED){
|
||||
found= (clickedItem+listOffset+1) % gameCnt;
|
||||
game[bob[clickedItem+1]]->SetState(STATE_SELECTED);
|
||||
game[bob[clickedItem]]->SetState(STATE_SELECTED);}
|
||||
else {
|
||||
game[bob[clickedItem]]->SetState(STATE_SELECTED);
|
||||
found= (clickedItem+listOffset) % gameCnt;}
|
||||
clickedItem=-1;
|
||||
if (clickedItem>=0 && clickedItem<=pagesize){
|
||||
if (game[bob[(clickedItem+1) % pagesize]]->GetState()==STATE_SELECTED){
|
||||
found = (clickedItem+listOffset+1) % gameCnt;
|
||||
game[bob[(clickedItem+1) % pagesize]]->SetState(STATE_SELECTED);
|
||||
game[bob[clickedItem]]->SetState(STATE_SELECTED);
|
||||
} else {
|
||||
game[bob[clickedItem]]->SetState(STATE_SELECTED);
|
||||
found= (clickedItem+listOffset) % gameCnt;}
|
||||
clickedItem=-1;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user