mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
*Found and fixed bug in the CleanUpTest source
*Merging CleanUp source into main. NOTE: You might not want to update right away because there might still be some issues. New issue reports to this are of course welcome ;).
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2438
source/PromptWindows.cpp
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2438
source/PromptWindows.cpp
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25
source/PromptWindows.h
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source/PromptWindows.h
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/****************************************************************************
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* PromptWindows
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* USB Loader GX 2009
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*
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* PromptWindows.h
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***************************************************************************/
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#ifndef _PROMPTWINDOWS_H_
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#define _PROMPTWINDOWS_H_
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#include "partition.h"
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void WindowCredits();
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int OnScreenKeyboard(char * var, u32 maxlen, int min);
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int WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, const char *btn3Label, const char *btn4Label);
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int WindowExitPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, const char *btn3Label, const char *btn4Label);
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int GameWindowPrompt();
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int DiscWait(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, int IsDeviceWait);
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int FormatingPartition(const char *title, partitionEntry *entry);
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int NetworkInitPromp(int choice2);
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int ProgressWindow(const char *title, const char *msg);
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int ProgressDownloadWindow(int choice2);
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int ProgressUpdateWindow();
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#endif
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1341
source/Settings.cpp
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source/Settings.cpp
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14
source/Settings.h
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source/Settings.h
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/****************************************************************************
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* Settings
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* USB Loader GX 2009
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*
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* settings.h
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***************************************************************************/
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#ifndef _SETTINGS_H_
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#define _SETTINGS_H_
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int MenuSettings();
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int GameSettings(struct discHdr * header);
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#endif
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174
source/getentries.cpp
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source/getentries.cpp
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#include <string.h>
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#include "wbfs.h"
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#include "cfg.h"
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#include "main.h"
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struct discHdr * gameList;
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u32 gameCnt;
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s32 gameSelected, gameStart;
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/****************************************************************************
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* EntryCmp
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***************************************************************************/
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s32 __Menu_EntryCmp(const void *a, const void *b)
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{
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struct discHdr *hdr1 = (struct discHdr *)a;
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struct discHdr *hdr2 = (struct discHdr *)b;
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/* Compare strings */
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return stricmp(get_title(hdr1), get_title(hdr2));
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}
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s32 __Menu_EntryCmpCount(const void *a, const void *b)
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{
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s32 ret;
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struct discHdr *hdr1 = (struct discHdr *)a;
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struct discHdr *hdr2 = (struct discHdr *)b;
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/* Compare Play Count */
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u16 count1 = 0;
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u16 count2 = 0;
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struct Game_NUM* game_num1 = CFG_get_game_num(hdr1->id);
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struct Game_NUM* game_num2 = CFG_get_game_num(hdr2->id);
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if (game_num1) count1 = game_num1->count;
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if (game_num2) count2 = game_num2->count;
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ret = (s32) (count2-count1);
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if (ret == 0) return stricmp(get_title(hdr1), get_title(hdr2));
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return ret;
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}
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/****************************************************************************
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* Get Gamelist
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***************************************************************************/
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s32 __Menu_GetEntries(void)
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{
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struct discHdr *buffer = NULL;
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struct discHdr *buffer2 = NULL;
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struct discHdr *header = NULL;
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u32 cnt, len;
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s32 ret;
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/* Get list length */
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ret = WBFS_GetCount(&cnt);
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if (ret < 0)
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return ret;
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/* Buffer length */
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len = sizeof(struct discHdr) * cnt;
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/* Allocate memory */
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buffer = (struct discHdr *)memalign(32, len);
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if (!buffer)
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return -1;
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/* Clear buffer */
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memset(buffer, 0, len);
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/* Get header list */
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ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
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if (ret < 0) {
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if(buffer) free(buffer);
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return ret;
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}
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/* Filters */
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if (Settings.fave) {
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u32 cnt2 = 0;
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for (u32 i = 0; i < cnt; i++)
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{
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header = &buffer[i];
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u8 favorite = 0;
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (game_num) {
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favorite = game_num->favorite;
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}
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if (favorite==1) {
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buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
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if (!buffer2)
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{
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free(buffer);
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return -1;
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}
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memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
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cnt2++;
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}
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}
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if (buffer2) {
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free(buffer);
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buffer = buffer2;
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buffer2 = NULL;
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} else {
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memset(buffer, 0, len);
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}
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cnt = cnt2;
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}
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if (Settings.parentalcontrol && !Settings.godmode) {
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u32 cnt2 = 0;
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for (u32 i = 0; i < cnt; i++)
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{
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header = &buffer[i];
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if (get_block(header) < Settings.parentalcontrol) {
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buffer2 = (discHdr *) realloc(buffer2, (cnt2+1) * sizeof(struct discHdr));
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if (!buffer2)
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{
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free(buffer);
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return -1;
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}
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memcpy((buffer2 + cnt2), (buffer + i), sizeof(struct discHdr));
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cnt2++;
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}
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}
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if (buffer2) {
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free(buffer);
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buffer = buffer2;
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buffer2 = NULL;
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} else {
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memset(buffer, 0, len);
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}
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cnt = cnt2;
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}
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if (Settings.sort==pcount) {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
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}
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else {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
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}
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/* Free memory */
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if (gameList)
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free(gameList);
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/* Set values */
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gameList = buffer;
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buffer = NULL;
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gameCnt = cnt;
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/* Reset variables */
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gameSelected = gameStart = 0;
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return 0;
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}
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13
source/getentries.h
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source/getentries.h
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/****************************************************************************
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* PromptWindows
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* USB Loader GX 2009
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*
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* PromptWindows.h
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***************************************************************************/
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#ifndef _GETENTRIES_H_
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#define _GETENTRIES_H_
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s32 __Menu_GetEntries(void);
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#endif
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#include <gccore.h>
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#include <fat.h>
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#include <sys/dir.h>
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#include <dirent.h>
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#include <unistd.h>
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#include "listfiles.h"
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char alldirfiles[300][70];
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char filename[80];
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bool findfile(const char * filename, const char * path)
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{
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DIR *dir;
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struct dirent *file;
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dir = opendir(path);
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char temp[11];
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while ((file = readdir(dir)))
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{
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snprintf(temp,sizeof(temp),"%s",file->d_name);
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if (!strncmpi(temp,filename,11))
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{
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//WindowPrompt(path, filename,"go" ,0);
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closedir(dir);
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return true;
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}
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}
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closedir(dir);
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return false;
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}
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s32 filenamescmp(const void *a, const void *b)
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{
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{
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#endif
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char alldirfiles[300][70];
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bool findfile(const char * filename, const char * path);
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int GetFiles(char * filespath);
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source/menu.cpp
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source/menu.cpp
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Load Diff
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#define _MENU_H_
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#include <ogcsys.h>
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#include "main.h"
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#include "cfg.h"
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#ifdef __cplusplus
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//extern "C"
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//{
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#endif
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void InitGUIThreads(void);
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void ExitGUIThreads(void);
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#ifdef __cplusplus
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//}
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#endif
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int MainMenu (int menuitem);
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void wiilight(int enable);
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int GameSettings(struct discHdr *);
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enum
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{
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MENU_EXIT = -1,
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/* Constants */
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#define CERTS_LEN 0x280
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//Wiilight stuff
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static vu32 *_wiilight_reg = (u32*)0xCD0000C0;
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void wiilight(int enable) { // Toggle wiilight (thanks Bool for wiilight source)
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u32 val = (*_wiilight_reg&~0x20);
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if(enable && Settings.wiilight) val |= 0x20;
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*_wiilight_reg=val;
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}
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/* Variables */
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static const char certs_fs[] ATTRIBUTE_ALIGN(32) = "/sys/cert.sys";
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u8 shutdown = 0;
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#ifndef _SYS_H_
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#define _SYS_H_
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void wiilight(int enable);
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#ifdef __cplusplus
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extern "C"
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//{
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return 0;
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}
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f32 WBFS_EstimeGameSize(void)
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{
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return wbfs_estimate_disc(hdd, __WBFS_ReadDVD, NULL, ONLY_GAME_PARTITION);
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}
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s32 WBFS_GameSize(u8 *, f32 *);
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s32 WBFS_DiskSpace(f32 *, f32 *);
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s32 WBFS_RenameGame(u8 *, const void *);
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f32 WBFS_EstimeGameSize(void);
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#ifdef __cplusplus
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}
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