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https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
*Fix for image resource manager
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@ -2,8 +2,8 @@
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<app version="1">
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<name> USB Loader GX</name>
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<coder>USB Loader GX Team</coder>
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<version>1.0 r978</version>
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<release_date>201009260928</release_date>
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<version>1.0 r979</version>
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<release_date>201009260941</release_date>
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<short_description>Loads games from USB-devices</short_description>
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<long_description>USB Loader GX is a libwiigui based USB iso loader with a wii-like GUI. You can install games to your HDDs and boot them with shorter loading times.
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The interactive GUI is completely controllable with WiiMote, Classic Controller or GC Controller.
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File diff suppressed because one or more lines are too long
@ -60,19 +60,7 @@ GuiImageData::GuiImageData(const u8 * img, int imgSize)
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height = 0;
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format = GX_TF_RGBA8;
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if(ResourceManager::Exists(img, imgSize) == true)
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{
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GuiImageData * Image = ResourceManager::GetImageData(img, imgSize);
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data = Image->GetImage();
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width = Image->GetWidth();
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height = Image->GetHeight();
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format = Image->GetTextureFormat();
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}
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else
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{
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LoadImage(img, imgSize);
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}
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}
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/**
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@ -89,13 +77,17 @@ void GuiImageData::LoadImage(const u8 * img, int imgSize)
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if(!img)
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return;
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if(data)
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ImageData * Image = ResourceManager::GetImageData(img);
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if(Image != NULL && Image->data != NULL)
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{
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free(data);
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data = NULL;
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data = Image->data;
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width = Image->width;
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height = Image->height;
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format = Image->format;
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return;
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}
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if (imgSize < 8)
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else if (imgSize < 8)
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{
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return;
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}
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@ -124,6 +116,13 @@ void GuiImageData::LoadImage(const u8 * img, int imgSize)
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// IMAGE_TPL
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LoadTPL(img, imgSize);
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}
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ImageData NewImage;
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NewImage.data = data;
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NewImage.width = width;
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NewImage.height = height;
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NewImage.format = format;
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ResourceManager::AddImageData(img, NewImage);
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}
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void GuiImageData::LoadPNG(const u8 *img, int imgSize)
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@ -51,9 +51,8 @@ class GuiImageData
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int GetHeight() { return height; };
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//!Gets the texture format
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u8 GetTextureFormat() { return format; };
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//!Load a new image into this GuiImageData
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void LoadImage(const u8 * img, int imgSize);
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protected:
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void LoadImage(const u8 * img, int imgSize);
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void LoadPNG(const u8 *img, int imgSize);
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void LoadBMP(const u8 *img, int imgSize);
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void LoadJpeg(const u8 *img, int imgSize);
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@ -165,8 +165,7 @@ static void * UpdateGUI(void *arg)
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for (i = 5; i < 255; i += 10)
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{
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if (strcmp(headlessID, "") == 0) mainWindow->Draw();
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Menu_DrawRectangle(0, 0, screenwidth, screenheight, ( GXColor )
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{ 0, 0, 0, i}, 1);
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Menu_DrawRectangle(0, 0, screenwidth, screenheight, (GXColor) {0, 0, 0, i}, 1);
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Menu_Render();
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}
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mainWindow->RemoveAll();
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@ -236,7 +235,7 @@ GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCove
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{
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flag = !flag;
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delete Cover;
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Cover = new (std::nothrow) GuiImageData(Resources::GetFile(Prefere3D ? "nocover.png" : "nocoverFlat.png"), Resources::GetFileSize(Prefere3D ? "nocover.png" : "nocoverFlat.png"));
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Cover = Resources::GetImageData(Prefere3D ? "nocover.png" : "nocoverFlat.png");
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if (Cover && Cover->GetImage()) break;
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}
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}
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@ -253,22 +252,16 @@ GuiImageData *LoadCoverImage(struct discHdr *header, bool Prefere3D, bool noCove
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***************************************************************************/
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int MainMenu(int menu)
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{
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currentMenu = menu;
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//if (strcmp(headlessID,"")!=0)HaltGui();
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//WindowPrompt("Can you see me now",0,"ok");
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pointer[0] = new GuiImageData(Resources::GetFile("player1_point.png"), Resources::GetFileSize("player1_point.png"));
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pointer[1] = new GuiImageData(Resources::GetFile("player2_point.png"), Resources::GetFileSize("player2_point.png"));
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pointer[2] = new GuiImageData(Resources::GetFile("player3_point.png"), Resources::GetFileSize("player3_point.png"));
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pointer[3] = new GuiImageData(Resources::GetFile("player4_point.png"), Resources::GetFileSize("player4_point.png"));
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pointer[0] = Resources::GetImageData("player1_point.png");
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pointer[1] = Resources::GetImageData("player2_point.png");
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pointer[2] = Resources::GetImageData("player3_point.png");
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pointer[3] = Resources::GetImageData("player4_point.png");
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mainWindow = new GuiWindow(screenwidth, screenheight);
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const char * image = Settings.widescreen ? "wbackground.png" : "background.png";
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background = new GuiImageData(Resources::GetFile(image), Resources::GetFileSize(image));
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background = Resources::GetImageData(Settings.widescreen ? "wbackground.png" : "background.png");
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bgImg = new GuiImage(background);
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mainWindow->Append(bgImg);
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@ -46,59 +46,50 @@ void ResourceManager::DestroyInstance()
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ResourceManager::~ResourceManager()
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{
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// Delete all images...
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std::map<const u8 *, GuiImageData *>::iterator imgitr;
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std::map<const u8 *, ImageData>::iterator imgitr;
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for (imgitr = images.begin(); imgitr != images.end(); imgitr++)
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{
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delete imgitr->second;
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if(imgitr->second.data)
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free(imgitr->second.data);
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}
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images.clear();
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imageCount.clear();
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}
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bool ResourceManager::Exists(const u8 *img, u32 imgSize)
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void ResourceManager::AddImageData(const u8 *img, ImageData & Data)
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{
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return ResourceManager::Instance()->InternalExists(img, imgSize);
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ResourceManager::Instance()->InternalAddImageData(img, Data);
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}
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bool ResourceManager::InternalExists(const u8 *img, u32 imgSize)
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ImageData * ResourceManager::GetImageData(const u8 *img)
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{
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std::map<const u8 *, GuiImageData *>::iterator itr = images.find(img);
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return (itr != images.end());
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return ResourceManager::Instance()->InternalGetImageData(img);
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}
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GuiImageData * ResourceManager::GetImageData(const u8 *img, u32 imgSize)
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{
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return ResourceManager::Instance()->InternalGetImageData(img, imgSize);
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}
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void ResourceManager::Remove(GuiImageData *img)
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{
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if(!img)
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return;
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ResourceManager::Instance()->InternalRemoveImageData(img->GetImage());
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}
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void ResourceManager::Remove(u8 *img)
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void ResourceManager::Remove(u8 * img)
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{
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ResourceManager::Instance()->InternalRemoveImageData(img);
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}
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GuiImageData * ResourceManager::InternalGetImageData(const u8 *img, u32 imgSize)
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void ResourceManager::InternalAddImageData(const u8 * img, ImageData & Data)
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{
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std::map<const u8 *, GuiImageData *>::iterator itr = images.find(img);
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if (itr == images.end())
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{
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// Not found, create a new one
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GuiImageData *d = new GuiImageData(img, imgSize);
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images[img] = d;
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imageCount[d->GetImage()] = 1;
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return d;
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std::map<const u8 *, ImageData>::iterator itr = images.find(img);
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if (itr != images.end())
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return;
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}
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imageCount[itr->second->GetImage()]++;
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return itr->second;
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images[img] = Data;
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imageCount[Data.data] = 1;
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}
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ImageData * ResourceManager::InternalGetImageData(const u8 *img)
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{
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std::map<const u8 *, ImageData>::iterator itr = images.find(img);
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if (itr == images.end())
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return NULL;
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imageCount[itr->second.data]++;
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return &itr->second;
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}
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void ResourceManager::InternalRemoveImageData(u8 * img)
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@ -112,12 +103,13 @@ void ResourceManager::InternalRemoveImageData(u8 * img)
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{
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imageCount.erase(itr);
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std::map<const u8 *, GuiImageData *>::iterator iitr;
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std::map<const u8 *, ImageData>::iterator iitr;
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for (iitr = images.begin(); iitr != images.end(); iitr++)
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{
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if (iitr->second->GetImage() == img)
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if (iitr->second.data == img)
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{
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delete iitr->second;
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if(iitr->second.data)
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free(iitr->second.data);
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images.erase(iitr);
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break;
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}
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@ -126,32 +118,7 @@ void ResourceManager::InternalRemoveImageData(u8 * img)
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}
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else if(img)
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{
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//! This case should actually never accur
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free(img);
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}
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}
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void ResourceManager::InternalRemoveImageData(GuiImageData * img)
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{
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std::map<u8 *, int>::iterator itr = imageCount.find(img->GetImage());
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if (itr != imageCount.end())
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{
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itr->second--;
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if (itr->second == 0) // Remove the resource
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{
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imageCount.erase(itr);
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std::map<const u8 *, GuiImageData *>::iterator iitr;
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for (iitr = images.begin(); iitr != images.end(); iitr++)
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{
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if (iitr->second == img)
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{
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delete iitr->second;
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images.erase(iitr);
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break;
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}
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}
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}
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}
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}
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@ -31,27 +31,33 @@
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#include <map>
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typedef struct _ImageData
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{
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u8 * data;
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int width;
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int height;
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u8 format;
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} ImageData;
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class ResourceManager
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{
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public:
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static ResourceManager *Instance();
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static void DestroyInstance();
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static GuiImageData * GetImageData(const u8 *img, u32 imgSize);
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static bool Exists(const u8 *img, u32 imgSize);
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static void Remove(GuiImageData * img);
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static void AddImageData(const u8 *img, ImageData & data);
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static ImageData * GetImageData(const u8 *img);
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static void Remove(u8 * img);
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private:
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bool InternalExists(const u8 *img, u32 imgSize);
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GuiImageData *InternalGetImageData(const u8 *img, u32 imgSize);
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void InternalRemoveImageData(GuiImageData *img);
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void InternalRemoveImageData(u8 *img);
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void InternalAddImageData(const u8 * img, ImageData & Data);
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ImageData *InternalGetImageData(const u8 *img);
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void InternalRemoveImageData(u8 * img);
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~ResourceManager();
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static ResourceManager *instance;
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std::map<const u8 *, GuiImageData *> images;
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std::map<const u8 *, ImageData> images;
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std::map<u8 *, int> imageCount;
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};
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extern "C" {
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#endif
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//! fmt and wfmt can only be used once at a session and the strings needs
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//! to be copied afterwards. A second use overwrites the first string.
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const char * fmt(const char * format, ...);
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const wchar_t * wfmt(const char * format, ...);
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bool char2wchar_t(const char * src, wchar_t * dest);
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