mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
Added extra caching options
Thanks to Oddx & geoGolem
This commit is contained in:
parent
0114bc2da4
commit
c6d2efd765
@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "ID hry"
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@ -1824,6 +1827,9 @@ msgstr ""
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msgid "Reset BG Music"
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msgstr "Obnovit hudbu na pozadí"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Vynulovat cítac spuštení"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Odinstalace"
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@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "Spil-ID"
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@ -1824,6 +1827,9 @@ msgstr "Nulstil"
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msgid "Reset BG Music"
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msgstr "Nulstil BG-musik"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Nulstil spiltæller"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Afinstaller"
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@ -1101,6 +1101,9 @@ msgstr "GameCube Spel Verwijderen"
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msgid "GameCube Install Menu"
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msgstr "GameCube Installatie Menu"
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "Spel ID"
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@ -1824,6 +1827,9 @@ msgstr "Resetten"
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msgid "Reset BG Music"
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msgstr "Reset achtergrond muziek"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Speeltellers resetten"
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@ -2253,6 +2259,9 @@ msgstr "USBLoaderGX kon Nintendont config bestand niet schrijven. Nintendont toc
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Verwijderen"
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@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr ""
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@ -1824,6 +1827,9 @@ msgstr ""
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msgid "Reset BG Music"
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msgstr ""
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr ""
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr ""
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@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "Peli ID"
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@ -1824,6 +1827,9 @@ msgstr ""
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msgid "Reset BG Music"
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msgstr ""
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Resetoi pelauksen määrä"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Poista"
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@ -1101,6 +1101,9 @@ msgstr "Menu de suppression GameCube"
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msgid "GameCube Install Menu"
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msgstr "Menu d'installation GameCube"
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "ID du jeu"
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@ -1824,6 +1827,9 @@ msgstr "Réinitialisation"
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msgid "Reset BG Music"
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msgstr "Fond sonore par defaut"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Remise à zéro du compteur d'utilisations"
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@ -2253,6 +2259,9 @@ msgstr "USBLoaderGX n'a pas pu créer le fichier de configuration de Nintendont.
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr "Nintendont Alpha v0.1 ne fonctionne qu'avec USBLoaderGX r1218. Veuillez mettre à jour votre version de Nintendont."
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Désinstaller"
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@ -1101,6 +1101,9 @@ msgstr "GameCube Spiele Löschen"
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msgid "GameCube Install Menu"
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msgstr "GameCube Installationsmenü"
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "Spiel ID"
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@ -1824,6 +1827,9 @@ msgstr "Zurücksetzen"
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msgid "Reset BG Music"
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msgstr "Musik zurücksetzen"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Spielzähler zurücksetzen"
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@ -2253,6 +2259,9 @@ msgstr "USBLoaderGX konnte die Nintendont config Dateien nicht ändern. Nintendo
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr "USBLoaderGX r1218 wird benötigt um Nintendont Alpha v0.1 starten zu können. Bitte aktualisiere deine Nintendont Version."
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Deinstallieren"
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@ -1101,6 +1101,9 @@ msgstr "Διαγραφή παιχνιδιών GameCube"
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msgid "GameCube Install Menu"
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msgstr "menu εγκατάστασης παιχνιδιών GameCube"
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "ID παιχνιδιού"
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@ -1824,6 +1827,9 @@ msgstr "Επανεκκίνηση"
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msgid "Reset BG Music"
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msgstr "Επαναφορά μουσικής υπόκρουσης."
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Επαναφορά του Playcounter"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Απεγκατάσταση"
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@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "Játék ID"
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@ -1824,6 +1827,9 @@ msgstr ""
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msgid "Reset BG Music"
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msgstr ""
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Elindítások nullázása"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Törlés"
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@ -1101,6 +1101,9 @@ msgstr "Menu disinstallazioni GC"
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msgid "GameCube Install Menu"
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msgstr "Menu installazioni GC"
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "ID gioco"
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@ -1824,6 +1827,9 @@ msgstr "Riavvia"
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msgid "Reset BG Music"
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msgstr "Ripristina musica sottofondo"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Azzera contatore"
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@ -2253,6 +2259,9 @@ msgstr "USBLoader GX non può sceivere il file configurazione. Avviare comuqnue
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr "USBLoaderGX r1218 o successivo è richiesto per Nintendont Alpha v0.1. Per favore aggiorna la tua versione di Nintendont"
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Disinstalla"
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@ -1101,6 +1101,9 @@ msgstr "GCゲームの削除"
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msgid "GameCube Install Menu"
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msgstr "GCインストールメニュー"
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "IDのみ"
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@ -1824,6 +1827,9 @@ msgstr "リセット"
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msgid "Reset BG Music"
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msgstr "BGMをリセット"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "プレイ回数をリセット"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "アンインストール"
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@ -1095,12 +1095,15 @@ msgstr ""
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msgid "GXFlush"
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msgstr ""
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msgid "Game Cube Games Delete"
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msgid "GameCube Games Delete"
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msgstr "게임큐브 게임 삭제"
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msgid "Game Cube Install Menu"
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msgid "GameCube Install Menu"
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msgstr "게임큐브 설치 메뉴"
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "게임 ID"
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@ -1824,6 +1827,9 @@ msgstr "리셋"
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msgid "Reset BG Music"
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msgstr "배경 음악 리셋"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Playcounter 리셋"
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@ -2247,6 +2253,9 @@ msgstr "USBloaderGX는 닌텐돈트 구성 파일을 기록할 수 없습니다.
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr "USBloaderGX r1218은 닌텐돈트 알파 v0.1에 필요합니다. 닌텐돈트 boot.dol 버전을 업데이트하십시오."
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "제거"
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@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "Spill ID"
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@ -1824,6 +1827,9 @@ msgstr "Tilbakestill"
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msgid "Reset BG Music"
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msgstr "Tilbakestill BG musikk"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Nullstill teller"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr ""
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@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "ID gry"
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@ -1824,6 +1827,9 @@ msgstr ""
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msgid "Reset BG Music"
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msgstr ""
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Zrestartuj licznik"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Odinstaluj"
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@ -1101,6 +1101,9 @@ msgstr "Desinstalar Jogos GameCube"
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msgid "GameCube Install Menu"
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msgstr "Instalar Jogos GameCube"
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "ID do Jogo"
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@ -1824,6 +1827,9 @@ msgstr "Reiniciar"
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msgid "Reset BG Music"
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msgstr "Música padrão"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Limpar Contagem"
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@ -2253,6 +2259,9 @@ msgstr "USB Loader GX não conseguiu gravar configurações do Nintendont. Rodar
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr "USB Loader GX r1218 é exigido para usar o Nintendont Alpha v0.1. Atualize sua versão do Nintendont"
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Desinstalar"
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@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "ID do Jogo"
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@ -1824,6 +1827,9 @@ msgstr "Reinicializar"
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msgid "Reset BG Music"
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msgstr "Reinicializar Música de Fundo"
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Limpar Contagem"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr ""
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@ -1101,6 +1101,9 @@ msgstr ""
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msgid "GameCube Install Menu"
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msgstr ""
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msgid "Game Header Cache Files Path"
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msgstr ""
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msgid "Game ID"
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msgstr "ID игры"
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@ -1824,6 +1827,9 @@ msgstr ""
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msgid "Reset BG Music"
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msgstr ""
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msgid "Reset Game Header Cache"
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msgstr ""
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msgid "Reset Playcounter"
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msgstr "Сбросить счетчик запусков"
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@ -2253,6 +2259,9 @@ msgstr ""
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msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
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msgstr ""
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msgid "Use Game Header Cache"
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msgstr ""
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msgid "Uninstall"
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msgstr "Деинсталлировать"
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@ -1101,6 +1101,9 @@ msgstr "GameCube 游戏删除"
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msgid "GameCube Install Menu"
|
||||
msgstr "GameCube 安装菜单"
|
||||
|
||||
msgid "Game Header Cache Files Path"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game ID"
|
||||
msgstr "游戏 ID"
|
||||
|
||||
@ -1824,6 +1827,9 @@ msgstr "重启"
|
||||
msgid "Reset BG Music"
|
||||
msgstr "重置背景音乐"
|
||||
|
||||
msgid "Reset Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reset Playcounter"
|
||||
msgstr "重置游戏计数"
|
||||
|
||||
@ -2253,6 +2259,9 @@ msgstr "USBloaderGX不能写Nintendont设置文件,是否运行Nintendont?"
|
||||
msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
|
||||
msgstr "USBloaderGX r1218之针对nintendont Alpha v0.1,请更新你的Nintendont boot。dol版本。"
|
||||
|
||||
msgid "Use Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstall"
|
||||
msgstr "删除"
|
||||
|
||||
|
@ -1101,6 +1101,9 @@ msgstr "Borrar Juego de GameCube"
|
||||
msgid "GameCube Install Menu"
|
||||
msgstr "Menu de instalación GameCube"
|
||||
|
||||
msgid "Game Header Cache Files Path"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game ID"
|
||||
msgstr "ID del Juego"
|
||||
|
||||
@ -1824,6 +1827,9 @@ msgstr "Reiniciar"
|
||||
msgid "Reset BG Music"
|
||||
msgstr "Reiniciar Música de Fondo"
|
||||
|
||||
msgid "Reset Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reset Playcounter"
|
||||
msgstr "Reiniciar Partidas"
|
||||
|
||||
@ -2253,6 +2259,9 @@ msgstr "No se puede escribir la configuración de Nintendont, ¿desea continuar
|
||||
msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
|
||||
msgstr "Se necesita la versión r1218 para Nintendont Alpha 0.1. Por favor, actualiza el boot.dol de Nintendont."
|
||||
|
||||
msgid "Use Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstall"
|
||||
msgstr "Desinstalar"
|
||||
|
||||
|
@ -1101,6 +1101,9 @@ msgstr ""
|
||||
msgid "GameCube Install Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game Header Cache Files Path"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game ID"
|
||||
msgstr "Spel-ID"
|
||||
|
||||
@ -1824,6 +1827,9 @@ msgstr ""
|
||||
msgid "Reset BG Music"
|
||||
msgstr "återställ BG musik"
|
||||
|
||||
msgid "Reset Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reset Playcounter"
|
||||
msgstr "Återställ spelat-räknaren"
|
||||
|
||||
@ -2253,6 +2259,9 @@ msgstr ""
|
||||
msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstall"
|
||||
msgstr "Avinstallera"
|
||||
|
||||
|
@ -1101,6 +1101,9 @@ msgstr "GameCube 遊戲刪除"
|
||||
msgid "GameCube Install Menu"
|
||||
msgstr "GameCube 安裝畫面"
|
||||
|
||||
msgid "Game Header Cache Files Path"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game ID"
|
||||
msgstr "遊戲 ID"
|
||||
|
||||
@ -1824,6 +1827,9 @@ msgstr "重新啟動"
|
||||
msgid "Reset BG Music"
|
||||
msgstr "重設背景音樂"
|
||||
|
||||
msgid "Reset Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reset Playcounter"
|
||||
msgstr "重設執行次數"
|
||||
|
||||
@ -2253,6 +2259,9 @@ msgstr ""
|
||||
msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstall"
|
||||
msgstr "移除"
|
||||
|
||||
|
@ -1101,6 +1101,9 @@ msgstr ""
|
||||
msgid "GameCube Install Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game Header Cache Files Path"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game ID"
|
||||
msgstr "เกมส์ ID"
|
||||
|
||||
@ -1824,6 +1827,9 @@ msgstr ""
|
||||
msgid "Reset BG Music"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reset Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reset Playcounter"
|
||||
msgstr "เคลียร์การนับจำนวนที่เล่น"
|
||||
|
||||
@ -2253,6 +2259,9 @@ msgstr ""
|
||||
msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstall"
|
||||
msgstr "ถอนการติดตั้ง"
|
||||
|
||||
|
@ -1101,6 +1101,9 @@ msgstr ""
|
||||
msgid "GameCube Install Menu"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game Header Cache Files Path"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game ID"
|
||||
msgstr "Oyun ID"
|
||||
|
||||
@ -1824,6 +1827,9 @@ msgstr ""
|
||||
msgid "Reset BG Music"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reset Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Reset Playcounter"
|
||||
msgstr "Sayacı sıfırla"
|
||||
|
||||
@ -2253,6 +2259,9 @@ msgstr ""
|
||||
msgid "USBloaderGX r1218 is required for Nintendont Alpha v0.1. Please update your Nintendont boot.dol version."
|
||||
msgstr ""
|
||||
|
||||
msgid "Use Game Header Cache"
|
||||
msgstr ""
|
||||
|
||||
msgid "Uninstall"
|
||||
msgstr "Kaldır"
|
||||
|
||||
|
3
Makefile
3
Makefile
@ -47,7 +47,8 @@ SOURCES := source \
|
||||
source/SystemMenu \
|
||||
source/utils \
|
||||
source/utils/minizip \
|
||||
source/usbloader/wbfs
|
||||
source/usbloader/wbfs \
|
||||
source/cache
|
||||
DATA := data \
|
||||
data/images \
|
||||
data/fonts \
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -17,6 +17,7 @@
|
||||
#include <unistd.h>
|
||||
#include <dirent.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include "GCGames.h"
|
||||
#include "FileOperations/fileops.h"
|
||||
#include "settings/GameTitles.h"
|
||||
@ -30,13 +31,14 @@
|
||||
#include "system/IosLoader.h"
|
||||
#include "menu.h"
|
||||
#include "gecko.h"
|
||||
#include "cache/cache.hpp"
|
||||
|
||||
GCGames *GCGames::instance = NULL;
|
||||
|
||||
inline bool isGameID(const u8 *id)
|
||||
{
|
||||
for (int i = 0; i < 6; i++)
|
||||
if (!isalnum((int) id[i]))
|
||||
if (!isalnum((int)id[i]))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -44,12 +46,12 @@ inline bool isGameID(const u8 *id)
|
||||
|
||||
const char *GCGames::GetPath(const char *gameID) const
|
||||
{
|
||||
if(!gameID)
|
||||
if (!gameID)
|
||||
return "";
|
||||
|
||||
for(u32 i = 0; i < HeaderList.size(); i++)
|
||||
for (u32 i = 0; i < HeaderList.size(); i++)
|
||||
{
|
||||
if(strncasecmp((const char *) HeaderList[i].id, gameID, 6) == 0)
|
||||
if (strncasecmp((const char *)HeaderList[i].id, gameID, 6) == 0)
|
||||
return PathList[i].c_str();
|
||||
}
|
||||
|
||||
@ -68,15 +70,17 @@ void GCGames::LoadGameList(const string &path, vector<struct discHdr> &headerLis
|
||||
struct dirent *dirent;
|
||||
|
||||
dir_iter = opendir(path.c_str());
|
||||
if (!dir_iter) return;
|
||||
if (!dir_iter)
|
||||
return;
|
||||
|
||||
while ((dirent = readdir(dir_iter)) != 0)
|
||||
{
|
||||
const char *dirname = dirent->d_name;
|
||||
if(!dirname)
|
||||
if (!dirname)
|
||||
continue;
|
||||
|
||||
if (dirname[0] == '.') continue;
|
||||
if (dirname[0] == '.')
|
||||
continue;
|
||||
|
||||
// reset id and title
|
||||
memset(id, 0, sizeof(id));
|
||||
@ -87,7 +91,7 @@ void GCGames::LoadGameList(const string &path, vector<struct discHdr> &headerLis
|
||||
int len = strlen(dirname);
|
||||
if (len >= 8)
|
||||
{
|
||||
if (Wbfs_Fat::CheckLayoutB((char *) dirname, len, id, fname_title))
|
||||
if (Wbfs_Fat::CheckLayoutB((char *)dirname, len, id, fname_title))
|
||||
{
|
||||
// path/TITLE[GAMEID]/game.iso
|
||||
lay_b = true;
|
||||
@ -97,42 +101,43 @@ void GCGames::LoadGameList(const string &path, vector<struct discHdr> &headerLis
|
||||
// path/GAMEID_TITLE/game.iso
|
||||
memcpy(id, dirname, 6);
|
||||
|
||||
if(isGameID(id))
|
||||
if (isGameID(id))
|
||||
{
|
||||
lay_a = true;
|
||||
snprintf(fname_title, sizeof(fname_title), "%s", &dirname[7]);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(len == 6 && isGameID((u8*)dirname)) {
|
||||
else if (len == 6 && isGameID((u8 *)dirname))
|
||||
{
|
||||
memcpy(id, dirname, 6);
|
||||
lay_a = true;
|
||||
}
|
||||
|
||||
if(!lay_a && !lay_b)
|
||||
if (!lay_a && !lay_b)
|
||||
memset(id, 0, sizeof(id));
|
||||
|
||||
bool found = false;
|
||||
bool extracted = false;
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
char name[50];
|
||||
snprintf(name, sizeof(name), "%.6s.%s", (i % 2) == 0 ? "game" : (char *) id, i >= 2 ? "gcm" : "iso");
|
||||
snprintf(name, sizeof(name), "%.6s.%s", (i % 2) == 0 ? "game" : (char *)id, i >= 2 ? "gcm" : "iso");
|
||||
snprintf(fpath, sizeof(fpath), "%s%s/%s", path.c_str(), dirname, name);
|
||||
if((found = (stat(fpath, &st) == 0)) == true)
|
||||
if ((found = (stat(fpath, &st) == 0)) == true)
|
||||
break;
|
||||
}
|
||||
|
||||
// Check if only disc2.iso is present
|
||||
if(!found)
|
||||
if (!found)
|
||||
{
|
||||
for(int i = 0; i < 2; i++)
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
char name[50];
|
||||
snprintf(name, sizeof(name), "disc2.%s", (i % 2) == 0 ? "gcm" : "iso"); // allow gcm, though DM(L) require "disc2.iso" filename
|
||||
snprintf(fpath, sizeof(fpath), "%s%s/%s", path.c_str(), dirname, name);
|
||||
if((found = (stat(fpath, &st) == 0)) == true)
|
||||
if ((found = (stat(fpath, &st) == 0)) == true)
|
||||
{
|
||||
disc_number = 1;
|
||||
break;
|
||||
@ -140,17 +145,18 @@ void GCGames::LoadGameList(const string &path, vector<struct discHdr> &headerLis
|
||||
}
|
||||
}
|
||||
|
||||
if(!found)
|
||||
if (!found)
|
||||
{
|
||||
snprintf(fpath, sizeof(fpath), "%s%s/sys/boot.bin", path.c_str(), dirname);
|
||||
if(stat(fpath, &st) != 0)
|
||||
if (stat(fpath, &st) != 0)
|
||||
continue;
|
||||
// this game is extracted
|
||||
extracted = true;
|
||||
}
|
||||
|
||||
//! GAMEID was not found
|
||||
if(!lay_a && !lay_b) {
|
||||
if (!lay_a && !lay_b)
|
||||
{
|
||||
// read game ID and title from disc header
|
||||
// iso file
|
||||
FILE *fp = fopen(fpath, "rb");
|
||||
@ -180,7 +186,7 @@ void GCGames::LoadGameList(const string &path, vector<struct discHdr> &headerLis
|
||||
string gamePath = string(path) + dirname + (extracted ? "/" : strrchr(fpath, '/'));
|
||||
memset(&tmpHdr, 0, sizeof(tmpHdr));
|
||||
memcpy(tmpHdr.id, id, 6);
|
||||
strncpy(tmpHdr.title, title, sizeof(tmpHdr.title)-1);
|
||||
strncpy(tmpHdr.title, title, sizeof(tmpHdr.title) - 1);
|
||||
tmpHdr.magic = GCGames::MAGIC;
|
||||
tmpHdr.type = extracted ? TYPE_GAME_GC_EXTRACTED : TYPE_GAME_GC_IMG;
|
||||
tmpHdr.disc_no = disc_number;
|
||||
@ -217,30 +223,38 @@ void GCGames::LoadGameList(const string &path, vector<struct discHdr> &headerLis
|
||||
|
||||
u32 GCGames::LoadAllGames(void)
|
||||
{
|
||||
if (Settings.UseGameHeaderCache && isCacheFile(GAMECUBE_HEADER_CACHE_FILE))
|
||||
{
|
||||
if (HeaderList.empty() && PathList.empty())
|
||||
LoadGameHeaderCache(HeaderList, PathList);
|
||||
if (!HeaderList.empty())
|
||||
return (int)HeaderList.size();
|
||||
}
|
||||
|
||||
PathList.clear();
|
||||
HeaderList.clear();
|
||||
sdGCList.clear();
|
||||
sdGCPathList.clear();
|
||||
|
||||
if(strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) == 0 || Settings.GameCubeSource != GC_SOURCE_SD)
|
||||
if (strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) == 0 || Settings.GameCubeSource != GC_SOURCE_SD)
|
||||
LoadGameList(Settings.GameCubePath, HeaderList, PathList);
|
||||
|
||||
if(strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) != 0 && (Settings.GameCubeSource != GC_SOURCE_MAIN))
|
||||
if (strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) != 0 && (Settings.GameCubeSource != GC_SOURCE_MAIN))
|
||||
{
|
||||
LoadGameList(Settings.GameCubeSDPath, sdGCList, sdGCPathList);
|
||||
|
||||
for(u32 i = 0; i < sdGCList.size(); ++i)
|
||||
for (u32 i = 0; i < sdGCList.size(); ++i)
|
||||
{
|
||||
if(Settings.GameCubeSource != GC_SOURCE_SD)
|
||||
if (Settings.GameCubeSource != GC_SOURCE_SD)
|
||||
{
|
||||
u32 n;
|
||||
for(n = 0; n < HeaderList.size(); ++n)
|
||||
for (n = 0; n < HeaderList.size(); ++n)
|
||||
{
|
||||
//! Display only one game if it is present on both SD and USB.
|
||||
if(memcmp(HeaderList[n].id, sdGCList[i].id, 6) == 0)
|
||||
if (memcmp(HeaderList[n].id, sdGCList[i].id, 6) == 0)
|
||||
{
|
||||
if((Settings.GameCubeSource == GC_SOURCE_MAIN_SD) ||
|
||||
(Settings.GameCubeSource == GC_SOURCE_AUTO && (IosLoader::GetMIOSInfo() == DIOS_MIOS || IosLoader::GetMIOSInfo() == QUADFORCE_USB))) // DIOS MIOS - Show the game on USB in priority
|
||||
if ((Settings.GameCubeSource == GC_SOURCE_MAIN_SD) ||
|
||||
(Settings.GameCubeSource == GC_SOURCE_AUTO && (IosLoader::GetMIOSInfo() == DIOS_MIOS || IosLoader::GetMIOSInfo() == QUADFORCE_USB))) // DIOS MIOS - Show the game on USB in priority
|
||||
{
|
||||
break;
|
||||
}
|
||||
@ -254,43 +268,47 @@ u32 GCGames::LoadAllGames(void)
|
||||
}
|
||||
|
||||
// Not available in the main GC path
|
||||
if(n == HeaderList.size()) {
|
||||
if (n == HeaderList.size())
|
||||
{
|
||||
HeaderList.push_back(sdGCList[i]);
|
||||
PathList.push_back(sdGCPathList[i]);
|
||||
}
|
||||
}
|
||||
else // GC_SOURCE_SD
|
||||
{
|
||||
HeaderList.push_back(sdGCList[i]);
|
||||
PathList.push_back(sdGCPathList[i]);
|
||||
}
|
||||
HeaderList.push_back(sdGCList[i]);
|
||||
PathList.push_back(sdGCPathList[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings.UseGameHeaderCache && !HeaderList.empty() && !PathList.empty())
|
||||
SaveGameHeaderCache(HeaderList, PathList);
|
||||
|
||||
return HeaderList.size();
|
||||
}
|
||||
|
||||
bool GCGames::RemoveGame(const char *gameID)
|
||||
{
|
||||
const char *path = GetPath(gameID);
|
||||
if(*path == 0)
|
||||
if (*path == 0)
|
||||
return false;
|
||||
|
||||
RemoveSDGame(gameID);
|
||||
|
||||
if(strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) == 0)
|
||||
if (strcmp(Settings.GameCubePath, Settings.GameCubeSDPath) == 0)
|
||||
return true;
|
||||
|
||||
struct discHdr *header = NULL;
|
||||
for(u32 i = 0; i < HeaderList.size(); ++i)
|
||||
for (u32 i = 0; i < HeaderList.size(); ++i)
|
||||
{
|
||||
if(strncmp(gameID, (char*)HeaderList[i].id, 6) == 0)
|
||||
if (strncmp(gameID, (char *)HeaderList[i].id, 6) == 0)
|
||||
{
|
||||
header = &HeaderList[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!header)
|
||||
if (!header)
|
||||
return false;
|
||||
|
||||
char filepath[512];
|
||||
@ -300,24 +318,25 @@ bool GCGames::RemoveGame(const char *gameID)
|
||||
char cIsoPath[256];
|
||||
snprintf(cIsoPath, sizeof(cIsoPath), "%s", path + strlen(Settings.GameCubeSDPath));
|
||||
|
||||
if(header->type == TYPE_GAME_GC_IMG)
|
||||
if (header->type == TYPE_GAME_GC_IMG)
|
||||
{
|
||||
// Remove game iso
|
||||
snprintf(filepath, sizeof(filepath), "%s%s", Settings.GameCubePath, cIsoPath);
|
||||
if(!RemoveFile(filepath))
|
||||
if (!RemoveFile(filepath))
|
||||
result = -1;
|
||||
|
||||
// Remove path
|
||||
char *pathPtr = strrchr(filepath, '/');
|
||||
if(pathPtr) *pathPtr = 0;
|
||||
if(!RemoveFile(filepath))
|
||||
if (pathPtr)
|
||||
*pathPtr = 0;
|
||||
if (!RemoveFile(filepath))
|
||||
result = -1;
|
||||
}
|
||||
else if(header->type == TYPE_GAME_GC_EXTRACTED)
|
||||
else if (header->type == TYPE_GAME_GC_EXTRACTED)
|
||||
{
|
||||
//! remove extracted gamecube game
|
||||
snprintf(filepath, sizeof(filepath), "%s%s", Settings.GameCubePath, cIsoPath);
|
||||
if(!RemoveDirectory(path))
|
||||
if (!RemoveDirectory(path))
|
||||
result = -1;
|
||||
}
|
||||
|
||||
@ -327,45 +346,46 @@ bool GCGames::RemoveGame(const char *gameID)
|
||||
bool GCGames::RemoveSDGame(const char *gameID)
|
||||
{
|
||||
const char *path = GetPath(gameID);
|
||||
if(*path == 0)
|
||||
if (*path == 0)
|
||||
return false;
|
||||
|
||||
struct discHdr *header = NULL;
|
||||
for(u32 i = 0; i < HeaderList.size(); ++i)
|
||||
for (u32 i = 0; i < HeaderList.size(); ++i)
|
||||
{
|
||||
if(strncmp(gameID, (char*)HeaderList[i].id, 6) == 0)
|
||||
if (strncmp(gameID, (char *)HeaderList[i].id, 6) == 0)
|
||||
{
|
||||
header = &HeaderList[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!header)
|
||||
if (!header)
|
||||
return false;
|
||||
|
||||
char filepath[512];
|
||||
int result = 0;
|
||||
int ret;
|
||||
|
||||
if(header->type == TYPE_GAME_GC_IMG)
|
||||
if (header->type == TYPE_GAME_GC_IMG)
|
||||
{
|
||||
// Remove game iso
|
||||
snprintf(filepath, sizeof(filepath), "%s", path);
|
||||
ret = RemoveFile(filepath);
|
||||
if(ret != 0)
|
||||
if (ret != 0)
|
||||
result = -1;
|
||||
|
||||
// Remove path
|
||||
char *pathPtr = strrchr(filepath, '/');
|
||||
if(pathPtr) *pathPtr = 0;
|
||||
if (pathPtr)
|
||||
*pathPtr = 0;
|
||||
ret = RemoveFile(filepath);
|
||||
if(ret != 0)
|
||||
if (ret != 0)
|
||||
result = -1;
|
||||
}
|
||||
else if(header->type == TYPE_GAME_GC_EXTRACTED)
|
||||
else if (header->type == TYPE_GAME_GC_EXTRACTED)
|
||||
{
|
||||
//! remove extracted gamecube game
|
||||
ret = RemoveDirectory(path);
|
||||
if(ret < 0)
|
||||
if (ret < 0)
|
||||
result = -1;
|
||||
}
|
||||
|
||||
@ -375,39 +395,39 @@ bool GCGames::RemoveSDGame(const char *gameID)
|
||||
float GCGames::GetGameSize(const char *gameID)
|
||||
{
|
||||
const char *path = GetPath(gameID);
|
||||
if(*path == 0)
|
||||
if (*path == 0)
|
||||
return 0.0f;
|
||||
|
||||
struct stat st;
|
||||
|
||||
if(stat(path, &st) != 0)
|
||||
if (stat(path, &st) != 0)
|
||||
return 0.0f;
|
||||
|
||||
return ((float) st.st_size / GB_SIZE);
|
||||
return ((float)st.st_size / GB_SIZE);
|
||||
}
|
||||
|
||||
bool GCGames::IsInstalled(const char *gameID, u8 disc_number) const
|
||||
{
|
||||
for(u32 n = 0; n < HeaderList.size(); n++)
|
||||
for (u32 n = 0; n < HeaderList.size(); n++)
|
||||
{
|
||||
if(memcmp(HeaderList[n].id, gameID, 6) == 0)
|
||||
if (memcmp(HeaderList[n].id, gameID, 6) == 0)
|
||||
{
|
||||
if(HeaderList[n].type == TYPE_GAME_GC_EXTRACTED || Settings.GCInstallCompressed)
|
||||
if (HeaderList[n].type == TYPE_GAME_GC_EXTRACTED || Settings.GCInstallCompressed)
|
||||
return true; // Multi-disc games in extracted form are currently unsupported by DML, no need to check further.
|
||||
|
||||
if(HeaderList[n].disc_no == disc_number) // Disc number already in headerList. If Disc2 is loaded in headerList, then Disc1 is not installed yet
|
||||
|
||||
if (HeaderList[n].disc_no == disc_number) // Disc number already in headerList. If Disc2 is loaded in headerList, then Disc1 is not installed yet
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if(disc_number == 1) // Check if the second Game Disc exists in the same folder than Disc1.
|
||||
else if (disc_number == 1) // Check if the second Game Disc exists in the same folder than Disc1.
|
||||
{
|
||||
char filepath[512];
|
||||
int n = snprintf(filepath, sizeof(filepath), "%s", GetPath(gameID));
|
||||
char *pathPtr = strrchr(filepath, '/');
|
||||
if(pathPtr) *pathPtr = 0;
|
||||
if (pathPtr)
|
||||
*pathPtr = 0;
|
||||
snprintf(filepath + n, sizeof(filepath) - n, "/disc2.iso");
|
||||
|
||||
if(CheckFile(filepath))
|
||||
if (CheckFile(filepath))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -417,18 +437,18 @@ bool GCGames::IsInstalled(const char *gameID, u8 disc_number) const
|
||||
|
||||
bool GCGames::CopyUSB2SD(const struct discHdr *header)
|
||||
{
|
||||
const char *path = GetPath((char*)header->id);
|
||||
const char *path = GetPath((char *)header->id);
|
||||
int oldGameCubeSource = Settings.GameCubeSource;
|
||||
if(*path == 0)
|
||||
if (*path == 0)
|
||||
return false;
|
||||
|
||||
int choice = WindowPrompt(tr("The game is on USB."), tr("Do you want to copy the game to SD or delete a game on SD?"), tr("Copy"), tr("Show SD"), tr("Cancel"));
|
||||
if(choice == 0)
|
||||
if (choice == 0)
|
||||
return false;
|
||||
|
||||
const char *cpTitle = GameTitles.GetTitle(header);
|
||||
|
||||
if(choice == 2)
|
||||
|
||||
if (choice == 2)
|
||||
{
|
||||
// Load Games from SD card only
|
||||
Settings.GameCubeSource = GC_SOURCE_SD;
|
||||
@ -443,7 +463,8 @@ bool GCGames::CopyUSB2SD(const struct discHdr *header)
|
||||
gcDeleteMenu.Show();
|
||||
|
||||
gcDeleteMenu.SetEffect(EFFECT_FADE, -20);
|
||||
while(gcDeleteMenu.GetEffect() > 0) usleep(1000);
|
||||
while (gcDeleteMenu.GetEffect() > 0)
|
||||
usleep(1000);
|
||||
|
||||
mainWindow->Remove(&gcDeleteMenu);
|
||||
mainWindow->SetState(STATE_DEFAULT);
|
||||
@ -452,12 +473,12 @@ bool GCGames::CopyUSB2SD(const struct discHdr *header)
|
||||
Settings.GameCubeSource = oldGameCubeSource;
|
||||
GCGames::Instance()->LoadAllGames();
|
||||
|
||||
if(!WindowPrompt(tr("Do you want to copy now?"), cpTitle, tr("Yes"), tr("Cancel")))
|
||||
if (!WindowPrompt(tr("Do you want to copy now?"), cpTitle, tr("Yes"), tr("Cancel")))
|
||||
return false;
|
||||
}
|
||||
|
||||
struct statvfs sd_vfs;
|
||||
if(statvfs(Settings.GameCubeSDPath, &sd_vfs) != 0)
|
||||
if (statvfs(Settings.GameCubeSDPath, &sd_vfs) != 0)
|
||||
{
|
||||
WindowPrompt(tr("Error:"), tr("SD Card could not be accessed."), tr("OK"));
|
||||
return false;
|
||||
@ -465,20 +486,22 @@ bool GCGames::CopyUSB2SD(const struct discHdr *header)
|
||||
|
||||
u64 filesize = 0;
|
||||
|
||||
if(header->type == TYPE_GAME_GC_IMG) {
|
||||
if (header->type == TYPE_GAME_GC_IMG)
|
||||
{
|
||||
filesize = FileSize(path);
|
||||
}
|
||||
else if(header->type == TYPE_GAME_GC_EXTRACTED) {
|
||||
else if (header->type == TYPE_GAME_GC_EXTRACTED)
|
||||
{
|
||||
StartProgress(tr("Getting game folder size..."), tr("Please wait"), 0, true, true);
|
||||
ShowProgress(0, 1);
|
||||
filesize = FileSize(path);
|
||||
ProgressStop();
|
||||
}
|
||||
|
||||
while(((u64)sd_vfs.f_frsize * (u64)sd_vfs.f_bfree) < filesize)
|
||||
while (((u64)sd_vfs.f_frsize * (u64)sd_vfs.f_bfree) < filesize)
|
||||
{
|
||||
choice = WindowPrompt(tr("Error: Not enough space on SD."), tr("Do you want to delete a game on SD?"), tr("Yes"), tr("Cancel"));
|
||||
if(choice == 0)
|
||||
if (choice == 0)
|
||||
return false;
|
||||
|
||||
GCDeleteMenu gcDeleteMenu;
|
||||
@ -490,7 +513,8 @@ bool GCGames::CopyUSB2SD(const struct discHdr *header)
|
||||
gcDeleteMenu.Show();
|
||||
|
||||
gcDeleteMenu.SetEffect(EFFECT_FADE, -20);
|
||||
while(gcDeleteMenu.GetEffect() > 0) usleep(1000);
|
||||
while (gcDeleteMenu.GetEffect() > 0)
|
||||
usleep(1000);
|
||||
|
||||
mainWindow->Remove(&gcDeleteMenu);
|
||||
mainWindow->SetState(STATE_DEFAULT);
|
||||
@ -504,13 +528,14 @@ bool GCGames::CopyUSB2SD(const struct discHdr *header)
|
||||
|
||||
int res = -1;
|
||||
|
||||
if(header->type == TYPE_GAME_GC_IMG)
|
||||
if (header->type == TYPE_GAME_GC_IMG)
|
||||
{
|
||||
ProgressCancelEnable(true);
|
||||
StartProgress(tr("Copying GC game..."), cpTitle, 0, true, true);
|
||||
|
||||
char *ptr = strrchr(destPath, '/');
|
||||
if(ptr) *ptr = 0;
|
||||
if (ptr)
|
||||
*ptr = 0;
|
||||
|
||||
CreateSubfolder(destPath);
|
||||
|
||||
@ -518,7 +543,7 @@ bool GCGames::CopyUSB2SD(const struct discHdr *header)
|
||||
|
||||
res = CopyFile(path, destPath);
|
||||
}
|
||||
else if(header->type == TYPE_GAME_GC_EXTRACTED)
|
||||
else if (header->type == TYPE_GAME_GC_EXTRACTED)
|
||||
{
|
||||
res = CopyDirectory(path, destPath);
|
||||
}
|
||||
@ -529,28 +554,30 @@ bool GCGames::CopyUSB2SD(const struct discHdr *header)
|
||||
ProgressStop();
|
||||
ProgressCancelEnable(false);
|
||||
|
||||
if(res == PROGRESS_CANCELED)
|
||||
if (res == PROGRESS_CANCELED)
|
||||
{
|
||||
if(header->type == TYPE_GAME_GC_IMG)
|
||||
if (header->type == TYPE_GAME_GC_IMG)
|
||||
{
|
||||
// remove file and path
|
||||
RemoveFile(destPath);
|
||||
char *ptr = strrchr(destPath, '/');
|
||||
if(ptr) *ptr = 0;
|
||||
if (ptr)
|
||||
*ptr = 0;
|
||||
RemoveFile(destPath);
|
||||
}
|
||||
|
||||
WindowPrompt(tr("Copying Canceled"), 0, tr("OK"));
|
||||
return false;
|
||||
}
|
||||
else if(res < 0)
|
||||
else if (res < 0)
|
||||
{
|
||||
if(header->type == TYPE_GAME_GC_IMG)
|
||||
if (header->type == TYPE_GAME_GC_IMG)
|
||||
{
|
||||
// remove file and path
|
||||
RemoveFile(destPath);
|
||||
char *ptr = strrchr(destPath, '/');
|
||||
if(ptr) *ptr = 0;
|
||||
if (ptr)
|
||||
*ptr = 0;
|
||||
RemoveFile(destPath);
|
||||
}
|
||||
|
||||
@ -568,53 +595,53 @@ int nintendontBuildDate(const char *NIN_loader_path, char *NINBuildDate)
|
||||
|
||||
char NIN_loader[100];
|
||||
snprintf(NIN_loader, sizeof(NIN_loader), "%sboot.dol", NIN_loader_path);
|
||||
if(!CheckFile(NIN_loader))
|
||||
if (!CheckFile(NIN_loader))
|
||||
snprintf(NIN_loader, sizeof(NIN_loader), "%sloader.dol", NIN_loader_path);
|
||||
if(CheckFile(NIN_loader))
|
||||
if (CheckFile(NIN_loader))
|
||||
{
|
||||
u8 *buffer = NULL;
|
||||
u32 filesize = 0;
|
||||
const char* str = "Nintendont Loader";
|
||||
const char *str = "Nintendont Loader";
|
||||
bool found = false;
|
||||
if(LoadFileToMem(NIN_loader, &buffer, &filesize))
|
||||
if (LoadFileToMem(NIN_loader, &buffer, &filesize))
|
||||
{
|
||||
for(u32 i = 0; i < filesize-100; ++i)
|
||||
for (u32 i = 0; i < filesize - 100; ++i)
|
||||
{
|
||||
if( memcmp(buffer+i, str, strlen(str)) == 0)
|
||||
if (memcmp(buffer + i, str, strlen(str)) == 0)
|
||||
{
|
||||
// Write buffer in NINheader
|
||||
char NINHeader[100];
|
||||
for(u8 j = 0 ; j < 99 ; j++)
|
||||
NINHeader[j] = *(u8*)(buffer+i+j) == 0 ? ' ' : *(u8*)(buffer+i+j); // replace \0 with a space.
|
||||
for (u8 j = 0; j < 99; j++)
|
||||
NINHeader[j] = *(u8 *)(buffer + i + j) == 0 ? ' ' : *(u8 *)(buffer + i + j); // replace \0 with a space.
|
||||
NINHeader[99] = '\0';
|
||||
|
||||
// Search month string start position in header
|
||||
char *dateStart = NULL;
|
||||
const char *month[] = {"Jan ", "Feb ", "Mar ", "Apr ", "May ", "Jun ", "Jui ", "Aug ", "Sep ", "Oct ", "Nov ", "Dec "};
|
||||
for(u8 m = 0 ; m < 12 ; m++)
|
||||
for (u8 m = 0; m < 12; m++)
|
||||
{
|
||||
dateStart = strstr(NINHeader, month[m]);
|
||||
if(dateStart != NULL)
|
||||
if (dateStart != NULL)
|
||||
break;
|
||||
}
|
||||
if(dateStart == NULL)
|
||||
if (dateStart == NULL)
|
||||
break;
|
||||
|
||||
|
||||
dateStart[20] = '\0';
|
||||
|
||||
|
||||
sprintf(NINBuildDate, "%.20s", dateStart);
|
||||
gprintf("Nintendont Build date : %.20s \n", dateStart);
|
||||
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
free(buffer);
|
||||
}
|
||||
if(found)
|
||||
if (found)
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -623,28 +650,28 @@ int nintendontVersion(const char *NIN_loader_path, char *NINVersion, int len)
|
||||
char NIN_loader[100];
|
||||
u32 NINRev = 0;
|
||||
snprintf(NIN_loader, sizeof(NIN_loader), "%sboot.dol", NIN_loader_path);
|
||||
if(!CheckFile(NIN_loader))
|
||||
if (!CheckFile(NIN_loader))
|
||||
snprintf(NIN_loader, sizeof(NIN_loader), "%sloader.dol", NIN_loader_path);
|
||||
if(CheckFile(NIN_loader))
|
||||
if (CheckFile(NIN_loader))
|
||||
{
|
||||
u8 *buffer = NULL;
|
||||
u32 filesize = 0;
|
||||
const char* str = "$$Version:";
|
||||
if(LoadFileToMem(NIN_loader, &buffer, &filesize))
|
||||
const char *str = "$$Version:";
|
||||
if (LoadFileToMem(NIN_loader, &buffer, &filesize))
|
||||
{
|
||||
for(u32 i = 0; i < filesize; i += 32)
|
||||
for (u32 i = 0; i < filesize; i += 32)
|
||||
{
|
||||
if(memcmp( buffer+i, str, strlen(str)) == 0)
|
||||
if (memcmp(buffer + i, str, strlen(str)) == 0)
|
||||
{
|
||||
// Write buffer in NINVersion
|
||||
snprintf(NINVersion, len, "%s", buffer+i+strlen(str));
|
||||
NINRev = atoi(strchr(NINVersion, '.')+1);
|
||||
snprintf(NINVersion, len, "%s", buffer + i + strlen(str));
|
||||
NINRev = atoi(strchr(NINVersion, '.') + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return NINRev;
|
||||
}
|
||||
|
338
source/cache/cache.cpp
vendored
Normal file
338
source/cache/cache.cpp
vendored
Normal file
@ -0,0 +1,338 @@
|
||||
/*
|
||||
Code by Oddx @ GBAtemp.net
|
||||
Loosely based on emuNAND caching by geoGolem.
|
||||
*/
|
||||
#include <fstream>
|
||||
#include <dirent.h>
|
||||
|
||||
#include "cache.hpp"
|
||||
#include "usbloader/disc.h"
|
||||
#include "settings/CSettings.h"
|
||||
#include "FileOperations/fileops.h"
|
||||
#include "memory/memory.h"
|
||||
#include "Channels/channels.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "GameCube/GCGames.h"
|
||||
|
||||
void ResetGameHeaderCache()
|
||||
{
|
||||
RemoveDirectory(Settings.GameHeaderCachePath);
|
||||
return;
|
||||
}
|
||||
|
||||
// emuNAND
|
||||
void SaveGameHeaderCache(vector<struct discHdr> &list)
|
||||
{
|
||||
string path = string(Settings.GameHeaderCachePath) + EMUNAND_HEADER_CACHE_FILE;
|
||||
|
||||
if (!CheckFile(Settings.GameHeaderCachePath))
|
||||
CreateSubfolder(Settings.GameHeaderCachePath);
|
||||
|
||||
FILE *cache = fopen(path.c_str(), "wb");
|
||||
|
||||
if (!cache)
|
||||
return;
|
||||
|
||||
fwrite((void *)&list[0], 1, list.size() * sizeof(struct discHdr), cache);
|
||||
|
||||
fclose(cache);
|
||||
}
|
||||
|
||||
void LoadGameHeaderCache(vector<struct discHdr> &list)
|
||||
{
|
||||
string path = string(Settings.GameHeaderCachePath) + EMUNAND_HEADER_CACHE_FILE;
|
||||
|
||||
FILE *cache = fopen(path.c_str(), "rb");
|
||||
|
||||
if (!cache)
|
||||
return;
|
||||
|
||||
struct discHdr tmp;
|
||||
fseek(cache, 0, SEEK_END);
|
||||
u64 fileSize = ftell(cache);
|
||||
fseek(cache, 0, SEEK_SET);
|
||||
|
||||
u32 count = (u32)(fileSize / sizeof(struct discHdr));
|
||||
|
||||
list.reserve(count + list.size());
|
||||
for (u32 i = 0; i < count; i++)
|
||||
{
|
||||
fseek(cache, i * sizeof(struct discHdr), SEEK_SET);
|
||||
fread((void *)&tmp, 1, sizeof(struct discHdr), cache);
|
||||
list.push_back(tmp);
|
||||
}
|
||||
|
||||
fclose(cache);
|
||||
}
|
||||
|
||||
// Wii
|
||||
void SaveGameHeaderCache(vector<struct discHdr> &list, vector<int> &plist)
|
||||
{
|
||||
vector<struct wiiCache> wiictmp;
|
||||
struct wiiCache gtmp;
|
||||
|
||||
for (u32 i = 0; i < list.size(); ++i)
|
||||
{
|
||||
memset(>mp, 0, sizeof(struct wiiCache));
|
||||
gtmp.header = list[i];
|
||||
gtmp.part = plist[i];
|
||||
wiictmp.push_back(gtmp);
|
||||
}
|
||||
|
||||
string path = string(Settings.GameHeaderCachePath) + WII_HEADER_CACHE_FILE;
|
||||
|
||||
if (!CheckFile(Settings.GameHeaderCachePath))
|
||||
CreateSubfolder(Settings.GameHeaderCachePath);
|
||||
|
||||
FILE *cache = fopen(path.c_str(), "wb");
|
||||
|
||||
if (!cache)
|
||||
return;
|
||||
|
||||
fwrite((void *)&wiictmp[0], 1, wiictmp.size() * sizeof(struct wiiCache), cache);
|
||||
|
||||
fclose(cache);
|
||||
}
|
||||
|
||||
void LoadGameHeaderCache(vector<struct discHdr> &list, vector<int> &plist)
|
||||
{
|
||||
string path = string(Settings.GameHeaderCachePath) + WII_HEADER_CACHE_FILE;
|
||||
|
||||
FILE *cache = fopen(path.c_str(), "rb");
|
||||
|
||||
if (!cache)
|
||||
return;
|
||||
|
||||
struct wiiCache wiictmp;
|
||||
fseek(cache, 0, SEEK_END);
|
||||
u64 fileSize = ftell(cache);
|
||||
fseek(cache, 0, SEEK_SET);
|
||||
|
||||
u32 count = (u32)(fileSize / sizeof(struct wiiCache));
|
||||
|
||||
list.reserve(count + list.size());
|
||||
plist.reserve(count + plist.size());
|
||||
for (u32 i = 0; i < count; i++)
|
||||
{
|
||||
fseek(cache, i * sizeof(struct wiiCache), SEEK_SET);
|
||||
fread((void *)&wiictmp, 1, sizeof(struct wiiCache), cache);
|
||||
list.push_back(wiictmp.header);
|
||||
plist.push_back(wiictmp.part);
|
||||
}
|
||||
|
||||
fclose(cache);
|
||||
}
|
||||
|
||||
// GameCube
|
||||
void SaveGameHeaderCache(vector<struct discHdr> &list, vector<string> &plist)
|
||||
{
|
||||
vector<struct gcCache> gcctmp;
|
||||
struct gcCache gtmp;
|
||||
|
||||
for (u32 i = 0; i < list.size(); ++i)
|
||||
{
|
||||
memset(>mp, 0, sizeof(gcCache));
|
||||
gtmp.header = list[i];
|
||||
|
||||
strcpy((char *)gtmp.path, plist[i].c_str());
|
||||
|
||||
gcctmp.push_back(gtmp);
|
||||
}
|
||||
|
||||
string path = string(Settings.GameHeaderCachePath) + GAMECUBE_HEADER_CACHE_FILE;
|
||||
|
||||
if (!CheckFile(Settings.GameHeaderCachePath))
|
||||
CreateSubfolder(Settings.GameHeaderCachePath);
|
||||
|
||||
FILE *cache = fopen(path.c_str(), "wb");
|
||||
|
||||
if (!cache)
|
||||
return;
|
||||
|
||||
fwrite((void *)&gcctmp[0], 1, gcctmp.size() * sizeof(struct gcCache), cache);
|
||||
|
||||
fclose(cache);
|
||||
}
|
||||
|
||||
void LoadGameHeaderCache(vector<struct discHdr> &list, vector<string> &plist)
|
||||
{
|
||||
string path = string(Settings.GameHeaderCachePath) + GAMECUBE_HEADER_CACHE_FILE;
|
||||
|
||||
FILE *cache = fopen(path.c_str(), "rb");
|
||||
|
||||
if (!cache)
|
||||
return;
|
||||
|
||||
struct gcCache gcctmp;
|
||||
fseek(cache, 0, SEEK_END);
|
||||
u64 fileSize = ftell(cache);
|
||||
fseek(cache, 0, SEEK_SET);
|
||||
|
||||
u32 count = (u32)(fileSize / sizeof(struct gcCache));
|
||||
|
||||
list.reserve(count + list.size());
|
||||
plist.reserve(count + plist.size());
|
||||
for (u32 i = 0; i < count; i++)
|
||||
{
|
||||
fseek(cache, i * sizeof(struct gcCache), SEEK_SET);
|
||||
fread((void *)&gcctmp, 1, sizeof(struct gcCache), cache);
|
||||
list.push_back(gcctmp.header);
|
||||
|
||||
string tmp((char *)gcctmp.path);
|
||||
plist.push_back(tmp);
|
||||
}
|
||||
fclose(cache);
|
||||
}
|
||||
|
||||
void SaveFilteredListCache(vector<struct discHdr *> &list, const wchar_t *gameFilter)
|
||||
{
|
||||
string path = string(Settings.GameHeaderCachePath) + FilteredListCacheFileName(gameFilter);
|
||||
|
||||
if (!CheckFile(Settings.GameHeaderCachePath))
|
||||
CreateSubfolder(Settings.GameHeaderCachePath);
|
||||
|
||||
FILE *cache = fopen(path.c_str(), "wb");
|
||||
|
||||
if (!cache)
|
||||
return;
|
||||
|
||||
vector<struct gameHdr> tmplist;
|
||||
struct gameHdr tmp;
|
||||
|
||||
for (u32 i = 0; i < list.size(); ++i)
|
||||
{
|
||||
memcpy(tmp.id, list[i]->id, 6);
|
||||
tmplist.push_back(tmp);
|
||||
}
|
||||
|
||||
fwrite((void *)&tmplist[0], 1, tmplist.size() * sizeof(struct gameHdr), cache);
|
||||
fclose(cache);
|
||||
}
|
||||
|
||||
void LoadFilteredListCache(vector<struct discHdr *> &list, const wchar_t *gameFilter)
|
||||
{
|
||||
string path = string(Settings.GameHeaderCachePath) + FilteredListCacheFileName(gameFilter);
|
||||
|
||||
if (!CheckFile(Settings.GameHeaderCachePath))
|
||||
CreateSubfolder(Settings.GameHeaderCachePath);
|
||||
|
||||
FILE *cache = fopen(path.c_str(), "rb");
|
||||
|
||||
if (!cache)
|
||||
return;
|
||||
|
||||
struct gameHdr tmp;
|
||||
|
||||
fseek(cache, 0, SEEK_END);
|
||||
u64 fileSize = ftell(cache);
|
||||
fseek(cache, 0, SEEK_SET);
|
||||
|
||||
u32 count = (u32)(fileSize / sizeof(struct gameHdr));
|
||||
|
||||
list.reserve(count + list.size());
|
||||
for (u32 i = 0; i < count; i++)
|
||||
{
|
||||
bool found = false;
|
||||
fseek(cache, i * sizeof(struct gameHdr), SEEK_SET);
|
||||
fread((void *)&tmp, 1, sizeof(struct gameHdr), cache);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
vector<struct discHdr> &tmplist = gameList.GetFullGameList();
|
||||
for (u32 c = 0; c < tmplist.size(); ++c)
|
||||
{
|
||||
struct discHdr *header = &tmplist[c];
|
||||
if (strncasecmp((const char *)tmp.id, (const char *)header->id, 6) == 0)
|
||||
{
|
||||
list.push_back(header);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
vector<struct discHdr> &tmplist = GCGames::Instance()->GetHeaders();
|
||||
for (u32 c = 0; c < tmplist.size(); ++c)
|
||||
{
|
||||
struct discHdr *header = &tmplist[c];
|
||||
if (strncasecmp((const char *)tmp.id, (const char *)header->id, 6) == 0)
|
||||
{
|
||||
list.push_back(header);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
vector<struct discHdr> &tmplist = Channels::Instance()->GetNandHeaders();
|
||||
for (u32 c = 0; c < tmplist.size(); ++c)
|
||||
{
|
||||
struct discHdr *header = &tmplist[c];
|
||||
if (strncasecmp((const char *)tmp.id, (const char *)header->id, 6) == 0)
|
||||
{
|
||||
list.push_back(header);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
vector<struct discHdr> &tmplist = Channels::Instance()->GetEmuHeaders();
|
||||
for (u32 c = 0; c < tmplist.size(); ++c)
|
||||
{
|
||||
struct discHdr *header = &tmplist[c];
|
||||
if (strncasecmp((const char *)tmp.id, (const char *)header->id, 6) == 0)
|
||||
{
|
||||
list.push_back(header);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(cache);
|
||||
}
|
||||
|
||||
string FilteredListCacheFileName(const wchar_t *gameFilter)
|
||||
{
|
||||
string tmp;
|
||||
tmp = "FL";
|
||||
tmp += "_" + to_string(Settings.LoaderMode);
|
||||
tmp += "_" + to_string(Settings.GameSort);
|
||||
if (gameFilter)
|
||||
{
|
||||
wstring ws(gameFilter);
|
||||
string gf(ws.begin(), ws.end());
|
||||
if ((gf.length()) > 0)
|
||||
tmp += "_" + gf;
|
||||
}
|
||||
tmp += ".cache";
|
||||
return tmp;
|
||||
}
|
||||
|
||||
string FilteredListCacheFileName()
|
||||
{
|
||||
string tmp;
|
||||
tmp = "FL";
|
||||
tmp += "_" + to_string(Settings.LoaderMode);
|
||||
tmp += "_" + to_string(Settings.GameSort);
|
||||
tmp += ".cache";
|
||||
return tmp;
|
||||
}
|
||||
|
||||
bool isCacheFile(string filename)
|
||||
{
|
||||
string path = string(Settings.GameHeaderCachePath) + filename;
|
||||
|
||||
if (CheckFile(path.c_str()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
54
source/cache/cache.hpp
vendored
Normal file
54
source/cache/cache.hpp
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
Code by Oddx @ GBAtemp.net
|
||||
Loosely based on emuNAND caching by geoGolem.
|
||||
*/
|
||||
#include "usbloader/disc.h"
|
||||
#include "settings/CSettings.h"
|
||||
|
||||
#define WII_HEADER_CACHE_FILE "WII.cache"
|
||||
#define GAMECUBE_HEADER_CACHE_FILE "GAMECUBE.cache"
|
||||
#define EMUNAND_HEADER_CACHE_FILE "EMUNAND.cache"
|
||||
|
||||
using namespace std;
|
||||
|
||||
struct gameHdr
|
||||
{
|
||||
/* Game ID */
|
||||
u8 id[6];
|
||||
|
||||
/* Padding */
|
||||
u8 unused3[2];
|
||||
};
|
||||
|
||||
struct wiiCache
|
||||
{
|
||||
struct discHdr header;
|
||||
int part;
|
||||
};
|
||||
|
||||
struct gcCache
|
||||
{
|
||||
struct discHdr header;
|
||||
u8 path[200];
|
||||
};
|
||||
|
||||
// emuNAND
|
||||
void SaveGameHeaderCache(vector<struct discHdr> &list);
|
||||
void LoadGameHeaderCache(vector<struct discHdr> &list);
|
||||
|
||||
// Wii
|
||||
void SaveGameHeaderCache(vector<struct discHdr> &list, vector<int> &plist);
|
||||
void LoadGameHeaderCache(vector<struct discHdr> &list, vector<int> &plist);
|
||||
|
||||
// GameCube
|
||||
void SaveGameHeaderCache(vector<struct discHdr> &list, vector<string> &plist);
|
||||
void LoadGameHeaderCache(vector<struct discHdr> &list, vector<string> &plist);
|
||||
|
||||
void ResetGameHeaderCache();
|
||||
|
||||
void SaveFilteredListCache(vector<struct discHdr *> &list, const wchar_t *gameFilter);
|
||||
void LoadFilteredListCache(vector<struct discHdr *> &list, const wchar_t *gameFilter);
|
||||
|
||||
string FilteredListCacheFileName(const wchar_t *gameFilter);
|
||||
string FilteredListCacheFileName();
|
||||
bool isCacheFile(string filename);
|
@ -11,6 +11,7 @@
|
||||
#include "themes/CTheme.h"
|
||||
#include "utils/tools.h"
|
||||
#include "system/IosLoader.h"
|
||||
#include "cache/cache.hpp"
|
||||
|
||||
#define WII_MAGIC 0x5D1C9EA3
|
||||
|
||||
@ -287,6 +288,7 @@ int MenuInstall()
|
||||
else
|
||||
{
|
||||
ShowProgress(tr("Install finished"), headerdisc.title, tr("Reloading game list now, please wait..."), gamesize, gamesize, true, true);
|
||||
ResetGameHeaderCache();
|
||||
gameList.ReadGameList(); //get the entries again
|
||||
gameList.FilterList();
|
||||
bgMusic->Pause();
|
||||
|
@ -63,6 +63,7 @@ void CSettings::SetDefault()
|
||||
snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
|
||||
snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
|
||||
snprintf(BNRCachePath, sizeof(BNRCachePath), "%s/apps/usbloader_gx/cache_bnr/", BootDevice);
|
||||
snprintf(GameHeaderCachePath, sizeof(GameHeaderCachePath), "%s/apps/usbloader_gx/cache/", BootDevice);
|
||||
snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
|
||||
snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice);
|
||||
snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice);
|
||||
@ -135,6 +136,7 @@ void CSettings::SetDefault()
|
||||
musicloopmode = ON;
|
||||
marknewtitles = ON;
|
||||
ShowFreeSpace = ON;
|
||||
UseGameHeaderCache = OFF;
|
||||
PlaylogUpdate = OFF;
|
||||
ParentalBlocks = BLOCK_ALL;
|
||||
InstallToDir = INSTALL_TO_NAME_GAMEID;
|
||||
@ -359,6 +361,7 @@ bool CSettings::Save()
|
||||
fprintf(file, "update_path = %s\n", update_path);
|
||||
fprintf(file, "homebrewapps_path = %s\n", homebrewapps_path);
|
||||
fprintf(file, "BNRCachePath = %s\n", BNRCachePath);
|
||||
fprintf(file, "GameHeaderCachePath = %s\n", GameHeaderCachePath);
|
||||
fprintf(file, "Cheatcodespath = %s\n", Cheatcodespath);
|
||||
fprintf(file, "BcaCodepath = %s\n", BcaCodepath);
|
||||
fprintf(file, "WipCodepath = %s\n", WipCodepath);
|
||||
@ -374,6 +377,7 @@ bool CSettings::Save()
|
||||
fprintf(file, "partition = %d\n", partition);
|
||||
fprintf(file, "marknewtitles = %d\n", marknewtitles);
|
||||
fprintf(file, "ShowFreeSpace = %d\n", ShowFreeSpace);
|
||||
fprintf(file, "UseGameHeaderCache = %d\n", UseGameHeaderCache);
|
||||
fprintf(file, "InstallToDir = %d\n", InstallToDir);
|
||||
fprintf(file, "GameSplit = %d\n", GameSplit);
|
||||
fprintf(file, "InstallPartitions = %08X\n", (unsigned int)InstallPartitions);
|
||||
@ -724,6 +728,11 @@ bool CSettings::SetSetting(char *name, char *value)
|
||||
ShowFreeSpace = atoi(value);
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "UseGameHeaderCache") == 0)
|
||||
{
|
||||
UseGameHeaderCache = atoi(value);
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "HomeMenu") == 0)
|
||||
{
|
||||
HomeMenu = atoi(value);
|
||||
@ -1238,6 +1247,11 @@ bool CSettings::SetSetting(char *name, char *value)
|
||||
strlcpy(BNRCachePath, value, sizeof(BNRCachePath));
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "GameHeaderCachePath") == 0)
|
||||
{
|
||||
strlcpy(GameHeaderCachePath, value, sizeof(GameHeaderCachePath));
|
||||
return true;
|
||||
}
|
||||
else if (strcmp(name, "Cheatcodespath") == 0)
|
||||
{
|
||||
strlcpy(Cheatcodespath, value, sizeof(Cheatcodespath));
|
||||
|
@ -85,6 +85,7 @@ class CSettings
|
||||
char NandEmuPath[50];
|
||||
char NandEmuChanPath[50];
|
||||
char BNRCachePath[50];
|
||||
char GameHeaderCachePath[50];
|
||||
char GameCubePath[100];
|
||||
char GameCubeSDPath[100];
|
||||
char DEVOLoaderPath[100];
|
||||
@ -142,6 +143,7 @@ class CSettings
|
||||
short GameSplit;
|
||||
short PlaylogUpdate;
|
||||
short ShowFreeSpace;
|
||||
short UseGameHeaderCache;
|
||||
short HomeMenu;
|
||||
short MultiplePartitions;
|
||||
short USBPort;
|
||||
|
@ -65,6 +65,7 @@ CustomPathsSM::CustomPathsSM()
|
||||
Options->SetName(Idx++, tr("Devolution Loader Path"));
|
||||
Options->SetName(Idx++, tr("Nintendont Loader Path"));
|
||||
Options->SetName(Idx++, tr("Cache BNR Files Path"));
|
||||
Options->SetName(Idx++, tr("Game Header Cache Files Path"));
|
||||
|
||||
SetOptionValues();
|
||||
}
|
||||
@ -141,6 +142,9 @@ void CustomPathsSM::SetOptionValues()
|
||||
|
||||
//! Settings: Cache BNR Files Path
|
||||
Options->SetValue(Idx++, Settings.BNRCachePath);
|
||||
|
||||
//! Settings: Game Header Cache Files Path
|
||||
Options->SetValue(Idx++, Settings.GameHeaderCachePath);
|
||||
}
|
||||
|
||||
int CustomPathsSM::GetMenuInternal()
|
||||
@ -368,6 +372,13 @@ int CustomPathsSM::GetMenuInternal()
|
||||
ChangePath(Settings.BNRCachePath, sizeof(Settings.BNRCachePath));
|
||||
}
|
||||
|
||||
//! Settings: Game Header Cache Files Path
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
titleTxt->SetText(tr( "Game Header Cache Files Path" ));
|
||||
ChangePath(Settings.GameHeaderCachePath, sizeof(Settings.GameHeaderCachePath));
|
||||
}
|
||||
|
||||
//! Global set back of the titleTxt after a change
|
||||
titleTxt->SetText(tr( "Custom Paths" ));
|
||||
SetOptionValues();
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include <gccore.h>
|
||||
#include <ogc/machine/processor.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include "FeatureSettingsMenu.hpp"
|
||||
#include "Channels/channels.h"
|
||||
#include "settings/CGameCategories.hpp"
|
||||
@ -44,6 +45,7 @@
|
||||
#include "wad/nandtitle.h"
|
||||
#include "wad/wad.h"
|
||||
#include "sys.h"
|
||||
#include "cache/cache.hpp"
|
||||
|
||||
static const char * OnOffText[] =
|
||||
{
|
||||
@ -64,6 +66,7 @@ FeatureSettingsMenu::FeatureSettingsMenu()
|
||||
int Idx = 0;
|
||||
Options->SetName(Idx++, "%s", tr( "Titles from GameTDB" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Cache Titles" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Use Game Header Cache" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Force Titles from Disc" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Wiilight" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Rumble" ));
|
||||
@ -80,6 +83,7 @@ FeatureSettingsMenu::FeatureSettingsMenu()
|
||||
// Options->SetName(Idx++, "%s", tr( "Update Nintendont" ));
|
||||
Options->SetName(Idx++, "%s", tr( "WiiU Widescreen" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Boot Neek System Menu" ));
|
||||
Options->SetName(Idx++, "%s", tr( "Reset Game Header Cache" ));
|
||||
|
||||
OldTitlesOverride = Settings.titlesOverride;
|
||||
OldCacheTitles = Settings.CacheTitles;
|
||||
@ -121,6 +125,9 @@ void FeatureSettingsMenu::SetOptionValues()
|
||||
//! Settings: Cache Titles
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.CacheTitles] ));
|
||||
|
||||
//! Settings: Use Game Header Cache
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.UseGameHeaderCache] ));
|
||||
|
||||
//! Settings: Force Titles from Disc
|
||||
Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ForceDiscTitles] ));
|
||||
|
||||
@ -193,6 +200,12 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
if (++Settings.CacheTitles >= MAX_ON_OFF) Settings.CacheTitles = 0;
|
||||
}
|
||||
|
||||
//! Settings: Use Game Header Cache
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
if (++Settings.UseGameHeaderCache >= MAX_ON_OFF) Settings.UseGameHeaderCache = 0;
|
||||
}
|
||||
|
||||
//! Settings: Force Titles from Disc
|
||||
else if (ret == ++Idx)
|
||||
{
|
||||
@ -506,7 +519,7 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
|
||||
char wadpath[150];
|
||||
snprintf(wadpath, sizeof(wadpath), "%s/wad/", Settings.BootDevice);
|
||||
|
||||
|
||||
int choice = WindowPrompt(tr("EmuNAND Wad Manager"), tr("Which mode do you want to use?"), tr("File"), tr("Folder"), tr("Cancel"));
|
||||
if(choice == 1) // File mode
|
||||
{
|
||||
@ -530,8 +543,9 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
Wad wadFile(wadpath);
|
||||
wadFile.UnInstall(Settings.NandEmuChanPath);
|
||||
}
|
||||
|
||||
|
||||
// Refresh new EmuNAND content
|
||||
ResetGameHeaderCache();
|
||||
Channels::Instance()->GetEmuChannelList();
|
||||
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
|
||||
}
|
||||
@ -618,10 +632,11 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
else
|
||||
WindowPrompt(tr( "EmuNAND Wad Manager" ), tr("Error writing the data."), tr( "OK" ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Refresh new EmuNAND content
|
||||
ResetGameHeaderCache();
|
||||
Channels::Instance()->GetEmuChannelList();
|
||||
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
|
||||
}
|
||||
@ -629,7 +644,7 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
{
|
||||
WindowPrompt(tr( "EmuNAND Wad Manager" ), tr("No wad file found in this folder."), tr( "OK" ));
|
||||
}
|
||||
|
||||
|
||||
delete wadList;
|
||||
}
|
||||
}
|
||||
@ -646,7 +661,7 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
snprintf(NINUpdatePath, sizeof(NINUpdatePath), "%sboot.dol", Settings.NINLoaderPath);
|
||||
char NINUpdatePathBak[100];
|
||||
snprintf(NINUpdatePathBak, sizeof(NINUpdatePathBak), "%sboot.bak", Settings.NINLoaderPath);
|
||||
|
||||
|
||||
int choice = WindowPrompt(tr( "Do you want to update this file?" ), NINUpdatePath, tr( "Yes" ), tr( "Cancel" ));
|
||||
if (choice == 1)
|
||||
{
|
||||
@ -659,7 +674,7 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
// Rename existing boot.dol file to boot.bak
|
||||
if(CheckFile(NINUpdatePath))
|
||||
RenameFile(NINUpdatePath, NINUpdatePathBak);
|
||||
|
||||
|
||||
// Download latest loader.dol as boot.dol
|
||||
bool success = false;
|
||||
struct download file = {};
|
||||
@ -677,10 +692,10 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
}
|
||||
else
|
||||
WindowPrompt(tr( "Update failed" ), 0, tr( "OK" ));
|
||||
|
||||
|
||||
MEM2_free(file.data);
|
||||
}
|
||||
|
||||
|
||||
if(success)
|
||||
{
|
||||
//remove existing loader.dol file if found as it has priority over boot.dol, and boot.bak
|
||||
@ -737,13 +752,24 @@ int FeatureSettingsMenu::GetMenuInternal()
|
||||
ExitApp();
|
||||
NEEK_CFG *neek_config = (NEEK_CFG *) NEEK_CONFIG_ADDRESS;
|
||||
neek2oSetBootSettings(neek_config, 0 /* TitleID */ , 0 /* Magic */, 0 /* Returnto TitleID */, Settings.NandEmuChanPath /* Full EmuNAND path */);
|
||||
|
||||
|
||||
if(neekBoot() == -1)
|
||||
Sys_BackToLoader();
|
||||
return MENU_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Reset Game Header Cache
|
||||
else if(ret == ++Idx)
|
||||
{
|
||||
int choice = WindowPrompt(tr( "Are you sure you want to reset?" ), 0, tr( "Yes" ), tr( "Cancel" ));
|
||||
if (choice == 1)
|
||||
{
|
||||
ResetGameHeaderCache();
|
||||
gameList.ReadGameList();
|
||||
}
|
||||
}
|
||||
SetOptionValues();
|
||||
|
||||
return MENU_NONE;
|
||||
|
@ -22,6 +22,7 @@
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
|
||||
#include "UninstallSM.hpp"
|
||||
#include "FileOperations/fileops.h"
|
||||
#include "GameCube/GCGames.h"
|
||||
@ -35,6 +36,7 @@
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "usbloader/GameList.h"
|
||||
#include "wstring.hpp"
|
||||
#include "cache/cache.hpp"
|
||||
|
||||
UninstallSM::UninstallSM(struct discHdr * header)
|
||||
: SettingsMenu(tr("Uninstall Menu"), &GuiOptions, MENU_NONE)
|
||||
@ -127,6 +129,7 @@ int UninstallSM::GetMenuInternal()
|
||||
if(ret >= 0)
|
||||
{
|
||||
wString oldFilter(gameList.GetCurrentFilter());
|
||||
ResetGameHeaderCache();
|
||||
gameList.ReadGameList();
|
||||
gameList.FilterList(oldFilter.c_str());
|
||||
}
|
||||
@ -134,6 +137,7 @@ int UninstallSM::GetMenuInternal()
|
||||
else if(DiscHeader->type == TYPE_GAME_GC_IMG)
|
||||
{
|
||||
GCGames::Instance()->RemoveGame(GameID);
|
||||
ResetGameHeaderCache();
|
||||
// Reload list
|
||||
GCGames::Instance()->LoadAllGames();
|
||||
}
|
||||
@ -147,6 +151,7 @@ int UninstallSM::GetMenuInternal()
|
||||
snprintf(filepath, sizeof(filepath), "%s/title/%08x/%08x/", Settings.NandEmuChanPath, (unsigned int) (DiscHeader->tid >> 32), (unsigned int) DiscHeader->tid);
|
||||
RemoveDirectory(filepath);
|
||||
|
||||
ResetGameHeaderCache();
|
||||
Channels::Instance()->GetEmuChannelList();
|
||||
}
|
||||
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <malloc.h>
|
||||
|
||||
#include "GUI/gui_searchbar.h"
|
||||
#include "usbloader/wbfs.h"
|
||||
#include "GameCube/GCGames.h"
|
||||
@ -37,8 +38,14 @@
|
||||
#include "GameList.h"
|
||||
#include "memory/memory.h"
|
||||
#include "Channels/channels.h"
|
||||
#include "cache/cache.hpp"
|
||||
|
||||
enum { DISABLED, ENABLED, HIDEFORBIDDEN };
|
||||
enum
|
||||
{
|
||||
DISABLED,
|
||||
ENABLED,
|
||||
HIDEFORBIDDEN
|
||||
};
|
||||
|
||||
GameList gameList;
|
||||
|
||||
@ -54,13 +61,14 @@ void GameList::clear()
|
||||
std::vector<int>().swap(GamePartitionList);
|
||||
}
|
||||
|
||||
struct discHdr * GameList::GetDiscHeader(const char * gameID) const
|
||||
struct discHdr *GameList::GetDiscHeader(const char *gameID) const
|
||||
{
|
||||
if(!gameID) return NULL;
|
||||
if (!gameID)
|
||||
return NULL;
|
||||
|
||||
for (u32 i = 0; i < FilteredList.size(); ++i)
|
||||
{
|
||||
if(strncasecmp(gameID, (const char *) FilteredList[i]->id, 6) == 0)
|
||||
if (strncasecmp(gameID, (const char *)FilteredList[i]->id, 6) == 0)
|
||||
return FilteredList[i];
|
||||
}
|
||||
|
||||
@ -69,11 +77,12 @@ struct discHdr * GameList::GetDiscHeader(const char * gameID) const
|
||||
|
||||
int GameList::GetPartitionNumber(const u8 *gameID) const
|
||||
{
|
||||
if(!gameID) return -1;
|
||||
if (!gameID)
|
||||
return -1;
|
||||
|
||||
for (u32 i = 0; i < FullGameList.size(); ++i)
|
||||
{
|
||||
if(strncasecmp((const char *) gameID, (const char *) FullGameList[i].id, 6) == 0)
|
||||
if (strncasecmp((const char *)gameID, (const char *)FullGameList[i].id, 6) == 0)
|
||||
return GamePartitionList[i];
|
||||
}
|
||||
|
||||
@ -82,17 +91,17 @@ int GameList::GetPartitionNumber(const u8 *gameID) const
|
||||
|
||||
void GameList::RemovePartition(int part)
|
||||
{
|
||||
for(u32 i = 0; i < GamePartitionList.size(); ++i)
|
||||
for (u32 i = 0; i < GamePartitionList.size(); ++i)
|
||||
{
|
||||
if(GamePartitionList[i] == part)
|
||||
if (GamePartitionList[i] == part)
|
||||
{
|
||||
FullGameList.erase(FullGameList.begin()+i);
|
||||
GamePartitionList.erase(GamePartitionList.begin()+i);
|
||||
FullGameList.erase(FullGameList.begin() + i);
|
||||
GamePartitionList.erase(GamePartitionList.begin() + i);
|
||||
--i;
|
||||
}
|
||||
}
|
||||
|
||||
if(FullGameList.size() > 0)
|
||||
if (FullGameList.size() > 0)
|
||||
FilterList();
|
||||
}
|
||||
|
||||
@ -102,18 +111,20 @@ int GameList::InternalReadList(int part)
|
||||
u32 cnt = 0;
|
||||
|
||||
int ret = WBFS_GetCount(part, &cnt);
|
||||
if (ret < 0) return -1;
|
||||
if (ret < 0)
|
||||
return -1;
|
||||
|
||||
// We are done here if no games are there
|
||||
if(cnt == 0)
|
||||
if (cnt == 0)
|
||||
return 0;
|
||||
|
||||
/* Buffer length */
|
||||
u32 len = sizeof(struct discHdr) * cnt;
|
||||
|
||||
/* Allocate memory */
|
||||
struct discHdr *buffer = (struct discHdr *) allocate_memory( len );
|
||||
if (!buffer) return -1;
|
||||
struct discHdr *buffer = (struct discHdr *)allocate_memory(len);
|
||||
if (!buffer)
|
||||
return -1;
|
||||
|
||||
/* Clear buffer */
|
||||
memset(buffer, 0, len);
|
||||
@ -133,22 +144,22 @@ int GameList::InternalReadList(int part)
|
||||
|
||||
for (u32 i = 0; i < PartGameList.size(); i++)
|
||||
{
|
||||
for(u32 j = 0; j < FullGameList.size(); j++)
|
||||
for (u32 j = 0; j < FullGameList.size(); j++)
|
||||
{
|
||||
if(strncasecmp((const char *) PartGameList[i].id, (const char *) FullGameList[j].id, 6) == 0)
|
||||
if (strncasecmp((const char *)PartGameList[i].id, (const char *)FullGameList[j].id, 6) == 0)
|
||||
{
|
||||
PartGameList.erase(PartGameList.begin()+i);
|
||||
PartGameList.erase(PartGameList.begin() + i);
|
||||
--i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
FullGameList.resize(oldSize+PartGameList.size());
|
||||
memcpy(&FullGameList[oldSize], &PartGameList[0], PartGameList.size()*sizeof(struct discHdr));
|
||||
FullGameList.resize(oldSize + PartGameList.size());
|
||||
memcpy(&FullGameList[oldSize], &PartGameList[0], PartGameList.size() * sizeof(struct discHdr));
|
||||
|
||||
GamePartitionList.resize(oldSize+PartGameList.size());
|
||||
GamePartitionList.resize(oldSize + PartGameList.size());
|
||||
|
||||
for(u32 i = oldSize; i < GamePartitionList.size(); ++i)
|
||||
for (u32 i = oldSize; i < GamePartitionList.size(); ++i)
|
||||
GamePartitionList[i] = part;
|
||||
|
||||
return PartGameList.size();
|
||||
@ -156,6 +167,13 @@ int GameList::InternalReadList(int part)
|
||||
|
||||
int GameList::ReadGameList()
|
||||
{
|
||||
if (Settings.UseGameHeaderCache && isCacheFile(WII_HEADER_CACHE_FILE))
|
||||
{
|
||||
if (FullGameList.empty() && GamePartitionList.empty())
|
||||
LoadGameHeaderCache(FullGameList, GamePartitionList);
|
||||
if (!FullGameList.empty())
|
||||
return (int)FullGameList.size();
|
||||
}
|
||||
// Clear list
|
||||
FullGameList.clear();
|
||||
GamePartitionList.clear();
|
||||
@ -165,7 +183,7 @@ int GameList::ReadGameList()
|
||||
|
||||
int cnt = 0;
|
||||
|
||||
if(!Settings.MultiplePartitions)
|
||||
if (!Settings.MultiplePartitions)
|
||||
{
|
||||
cnt = InternalReadList(Settings.partition);
|
||||
}
|
||||
@ -173,13 +191,17 @@ int GameList::ReadGameList()
|
||||
{
|
||||
int partitions = DeviceHandler::GetUSBPartitionCount();
|
||||
|
||||
for(int part = 0; part < partitions; ++part)
|
||||
for (int part = 0; part < partitions; ++part)
|
||||
{
|
||||
int ret = InternalReadList(part);
|
||||
if(ret > 0) cnt += ret;
|
||||
if (ret > 0)
|
||||
cnt += ret;
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings.UseGameHeaderCache && !FullGameList.empty() && !GamePartitionList.empty())
|
||||
SaveGameHeaderCache(FullGameList, GamePartitionList);
|
||||
|
||||
return cnt;
|
||||
}
|
||||
|
||||
@ -195,23 +217,25 @@ void GameList::InternalFilterList(std::vector<struct discHdr> &FullList)
|
||||
/* Filters */
|
||||
if (Settings.GameSort & SORT_FAVORITE)
|
||||
{
|
||||
GameStatus * GameStats = GameStatistics.GetGameStatus(header->id);
|
||||
GameStatus *GameStats = GameStatistics.GetGameStatus(header->id);
|
||||
if (Settings.marknewtitles)
|
||||
{
|
||||
bool isNew = NewTitles::Instance()->IsNew(header->id);
|
||||
if (!isNew && (!GameStats || GameStats->FavoriteRank == 0)) continue;
|
||||
if (!isNew && (!GameStats || GameStats->FavoriteRank == 0))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!GameStats || GameStats->FavoriteRank == 0) continue;
|
||||
if (!GameStats || GameStats->FavoriteRank == 0)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
|
||||
if (strncasecmp((char*) header->id, "__CFG_", 6) == 0)
|
||||
if (strncasecmp((char *)header->id, "__CFG_", 6) == 0)
|
||||
continue;
|
||||
|
||||
GameCFG * GameConfig = GameSettings.GetGameCFG(header);
|
||||
GameCFG *GameConfig = GameSettings.GetGameCFG(header);
|
||||
|
||||
/* Rating based parental control method */
|
||||
if (Settings.parentalcontrol != PARENTAL_LVL_ADULT && !Settings.godmode)
|
||||
@ -220,89 +244,89 @@ void GameList::InternalFilterList(std::vector<struct discHdr> &FullList)
|
||||
continue;
|
||||
|
||||
// Check game rating in GameTDB, since the default Wii parental control setting is enabled
|
||||
int rating = GameTitles.GetParentalRating((char *) header->id);
|
||||
int rating = GameTitles.GetParentalRating((char *)header->id);
|
||||
if (rating > Settings.parentalcontrol)
|
||||
continue;
|
||||
}
|
||||
|
||||
//! Per game lock method
|
||||
if(!Settings.godmode && GameConfig && GameConfig->Locked)
|
||||
if (!Settings.godmode && GameConfig && GameConfig->Locked)
|
||||
continue;
|
||||
|
||||
//! Category filter
|
||||
u32 n;
|
||||
int allType = DISABLED;
|
||||
// verify the display mode for category "All"
|
||||
for(n = 0; n < Settings.EnabledCategories.size(); ++n)
|
||||
for (n = 0; n < Settings.EnabledCategories.size(); ++n)
|
||||
{
|
||||
if(Settings.EnabledCategories[n] == 0)
|
||||
if (Settings.EnabledCategories[n] == 0)
|
||||
{
|
||||
allType = ENABLED; // All = Enabled
|
||||
break;
|
||||
}
|
||||
}
|
||||
for(n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
||||
for (n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
||||
{
|
||||
if(Settings.ForbiddenCategories[n] == 0)
|
||||
if (Settings.ForbiddenCategories[n] == 0)
|
||||
{
|
||||
allType = HIDEFORBIDDEN; // All = Enabled but hide Forbidden categories
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(allType == DISABLED)
|
||||
|
||||
if (allType == DISABLED)
|
||||
{
|
||||
// Remove TitleID if it contains a forbidden categories
|
||||
for(n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
||||
for (n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
||||
{
|
||||
if(GameCategories.isInCategory((char *) header->id, Settings.ForbiddenCategories[n]))
|
||||
if (GameCategories.isInCategory((char *)header->id, Settings.ForbiddenCategories[n]))
|
||||
break;
|
||||
}
|
||||
if(n < Settings.ForbiddenCategories.size())
|
||||
if (n < Settings.ForbiddenCategories.size())
|
||||
continue;
|
||||
|
||||
|
||||
// Remove TitleID is it doesn't contain a required categories
|
||||
for(n = 0; n < Settings.RequiredCategories.size(); ++n)
|
||||
for (n = 0; n < Settings.RequiredCategories.size(); ++n)
|
||||
{
|
||||
if(!GameCategories.isInCategory((char *) header->id, Settings.RequiredCategories[n]))
|
||||
if (!GameCategories.isInCategory((char *)header->id, Settings.RequiredCategories[n]))
|
||||
break;
|
||||
}
|
||||
if(n < Settings.RequiredCategories.size())
|
||||
if (n < Settings.RequiredCategories.size())
|
||||
continue;
|
||||
|
||||
|
||||
// If there's no required categories, verify if the TitleID should be kept or removed
|
||||
if(Settings.RequiredCategories.size() == 0)
|
||||
if (Settings.RequiredCategories.size() == 0)
|
||||
{
|
||||
for(n = 0; n < Settings.EnabledCategories.size(); ++n)
|
||||
for (n = 0; n < Settings.EnabledCategories.size(); ++n)
|
||||
{
|
||||
if(GameCategories.isInCategory((char *) header->id, Settings.EnabledCategories[n]))
|
||||
if (GameCategories.isInCategory((char *)header->id, Settings.EnabledCategories[n]))
|
||||
break;
|
||||
}
|
||||
if(n == Settings.EnabledCategories.size())
|
||||
if (n == Settings.EnabledCategories.size())
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(allType == HIDEFORBIDDEN)
|
||||
|
||||
if (allType == HIDEFORBIDDEN)
|
||||
{
|
||||
// Remove TitleID if it contains a forbidden categories
|
||||
for(n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
||||
for (n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
||||
{
|
||||
if(GameCategories.isInCategory((char *) header->id, Settings.ForbiddenCategories[n]))
|
||||
if(Settings.ForbiddenCategories[n] >0)
|
||||
if (GameCategories.isInCategory((char *)header->id, Settings.ForbiddenCategories[n]))
|
||||
if (Settings.ForbiddenCategories[n] > 0)
|
||||
break;
|
||||
}
|
||||
if(n < Settings.ForbiddenCategories.size())
|
||||
if (n < Settings.ForbiddenCategories.size())
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
FilteredList.push_back(header);
|
||||
}
|
||||
}
|
||||
|
||||
int GameList::FilterList(const wchar_t * gameFilter)
|
||||
int GameList::FilterList(const wchar_t *gameFilter)
|
||||
{
|
||||
if((Settings.LoaderMode & MODE_WIIGAMES) && (FullGameList.size() == 0))
|
||||
if ((Settings.LoaderMode & MODE_WIIGAMES) && (FullGameList.size() == 0))
|
||||
ReadGameList();
|
||||
|
||||
if (gameFilter)
|
||||
@ -310,20 +334,28 @@ int GameList::FilterList(const wchar_t * gameFilter)
|
||||
|
||||
FilteredList.clear();
|
||||
|
||||
if (Settings.UseGameHeaderCache && isCacheFile(FilteredListCacheFileName(gameFilter)))
|
||||
{
|
||||
LoadFilteredListCache(FilteredList, GameFilter.c_str());
|
||||
GuiSearchBar::FilterList(FilteredList, GameFilter);
|
||||
if (!FilteredList.empty())
|
||||
return FilteredList.size();
|
||||
}
|
||||
|
||||
// Filter current game list if selected
|
||||
if(Settings.LoaderMode & MODE_WIIGAMES)
|
||||
if (Settings.LoaderMode & MODE_WIIGAMES)
|
||||
InternalFilterList(FullGameList);
|
||||
|
||||
// Filter gc game list if selected
|
||||
if(Settings.LoaderMode & MODE_GCGAMES)
|
||||
if (Settings.LoaderMode & MODE_GCGAMES)
|
||||
InternalFilterList(GCGames::Instance()->GetHeaders());
|
||||
|
||||
// Filter nand channel list if selected
|
||||
if(Settings.LoaderMode & MODE_NANDCHANNELS)
|
||||
if (Settings.LoaderMode & MODE_NANDCHANNELS)
|
||||
InternalFilterList(Channels::Instance()->GetNandHeaders());
|
||||
|
||||
// Filter emu nand channel list if selected
|
||||
if(Settings.LoaderMode & MODE_EMUCHANNELS)
|
||||
if (Settings.LoaderMode & MODE_EMUCHANNELS)
|
||||
InternalFilterList(Channels::Instance()->GetEmuHeaders());
|
||||
|
||||
NewTitles::Instance()->Save();
|
||||
@ -331,6 +363,9 @@ int GameList::FilterList(const wchar_t * gameFilter)
|
||||
|
||||
SortList();
|
||||
|
||||
if (Settings.UseGameHeaderCache && !FilteredList.empty() && (Settings.GameSort & SORT_RANKING) == 0 && (Settings.GameSort & SORT_PLAYCOUNT) == 0 && (Settings.GameSort & SORT_FAVORITE) == 0)
|
||||
SaveFilteredListCache(FilteredList, GameFilter.c_str());
|
||||
|
||||
return FilteredList.size();
|
||||
}
|
||||
|
||||
@ -349,26 +384,34 @@ void GameList::InternalLoadUnfiltered(std::vector<struct discHdr> &FullList)
|
||||
|
||||
int GameList::LoadUnfiltered()
|
||||
{
|
||||
if((Settings.LoaderMode & MODE_WIIGAMES) && (FullGameList.size() == 0))
|
||||
if ((Settings.LoaderMode & MODE_WIIGAMES) && (FullGameList.size() == 0))
|
||||
ReadGameList();
|
||||
|
||||
GameFilter.clear();
|
||||
FilteredList.clear();
|
||||
|
||||
if (Settings.UseGameHeaderCache && isCacheFile(FilteredListCacheFileName()))
|
||||
{
|
||||
LoadFilteredListCache(FilteredList, GameFilter.c_str());
|
||||
GuiSearchBar::FilterList(FilteredList, GameFilter);
|
||||
if (!FilteredList.empty())
|
||||
return FilteredList.size();
|
||||
}
|
||||
|
||||
// Filter current game list if selected
|
||||
if(Settings.LoaderMode & MODE_WIIGAMES)
|
||||
if (Settings.LoaderMode & MODE_WIIGAMES)
|
||||
InternalLoadUnfiltered(FullGameList);
|
||||
|
||||
// Filter gc game list if selected
|
||||
if(Settings.LoaderMode & MODE_GCGAMES)
|
||||
if (Settings.LoaderMode & MODE_GCGAMES)
|
||||
InternalLoadUnfiltered(GCGames::Instance()->GetHeaders());
|
||||
|
||||
// Filter nand channel list if selected
|
||||
if(Settings.LoaderMode & MODE_NANDCHANNELS)
|
||||
if (Settings.LoaderMode & MODE_NANDCHANNELS)
|
||||
InternalLoadUnfiltered(Channels::Instance()->GetNandHeaders());
|
||||
|
||||
// Filter emu nand channel list if selected
|
||||
if(Settings.LoaderMode & MODE_EMUCHANNELS)
|
||||
if (Settings.LoaderMode & MODE_EMUCHANNELS)
|
||||
InternalLoadUnfiltered(Channels::Instance()->GetEmuHeaders());
|
||||
|
||||
NewTitles::Instance()->Save();
|
||||
@ -376,22 +419,26 @@ int GameList::LoadUnfiltered()
|
||||
|
||||
SortList();
|
||||
|
||||
if (Settings.UseGameHeaderCache && !FilteredList.empty() && (Settings.GameSort & SORT_RANKING) == 0 && (Settings.GameSort & SORT_PLAYCOUNT) == 0 && (Settings.GameSort & SORT_FAVORITE) == 0)
|
||||
SaveFilteredListCache(FilteredList, GameFilter.c_str());
|
||||
|
||||
return FilteredList.size();
|
||||
}
|
||||
|
||||
void GameList::SortList()
|
||||
{
|
||||
if (FilteredList.size() < 2) return;
|
||||
if (FilteredList.size() < 2)
|
||||
return;
|
||||
|
||||
if (Settings.GameSort & SORT_PLAYCOUNT)
|
||||
{
|
||||
std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback);
|
||||
}
|
||||
else if(Settings.GameSort & SORT_RANKING)
|
||||
else if (Settings.GameSort & SORT_RANKING)
|
||||
{
|
||||
std::sort(FilteredList.begin(), FilteredList.end(), RankingSortCallback);
|
||||
}
|
||||
else if(Settings.GameSort & SORT_PLAYERS)
|
||||
else if (Settings.GameSort & SORT_PLAYERS)
|
||||
{
|
||||
std::sort(FilteredList.begin(), FilteredList.end(), PlayersSortCallback);
|
||||
}
|
||||
@ -403,7 +450,7 @@ void GameList::SortList()
|
||||
|
||||
bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b)
|
||||
{
|
||||
return (strcasecmp(GameTitles.GetTitle((struct discHdr *) a), GameTitles.GetTitle((struct discHdr *) b)) < 0);
|
||||
return (strcasecmp(GameTitles.GetTitle((struct discHdr *)a), GameTitles.GetTitle((struct discHdr *)b)) < 0);
|
||||
}
|
||||
|
||||
bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b)
|
||||
@ -411,7 +458,8 @@ bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discH
|
||||
int count1 = GameStatistics.GetPlayCount(a->id);
|
||||
int count2 = GameStatistics.GetPlayCount(b->id);
|
||||
|
||||
if (count1 == count2) return NameSortCallback(a, b);
|
||||
if (count1 == count2)
|
||||
return NameSortCallback(a, b);
|
||||
|
||||
return (count1 > count2);
|
||||
}
|
||||
@ -421,17 +469,19 @@ bool GameList::RankingSortCallback(const struct discHdr *a, const struct discHdr
|
||||
int fav1 = GameStatistics.GetFavoriteRank(a->id);
|
||||
int fav2 = GameStatistics.GetFavoriteRank(b->id);
|
||||
|
||||
if (fav1 == fav2) return NameSortCallback(a, b);
|
||||
if (fav1 == fav2)
|
||||
return NameSortCallback(a, b);
|
||||
|
||||
return (fav1 > fav2);
|
||||
}
|
||||
|
||||
bool GameList::PlayersSortCallback(const struct discHdr *a, const struct discHdr *b)
|
||||
{
|
||||
int count1 = GameTitles.GetPlayersCount((const char *) a->id);
|
||||
int count2 = GameTitles.GetPlayersCount((const char *) b->id);
|
||||
int count1 = GameTitles.GetPlayersCount((const char *)a->id);
|
||||
int count2 = GameTitles.GetPlayersCount((const char *)b->id);
|
||||
|
||||
if (count1 == count2) return NameSortCallback(a, b);
|
||||
if (count1 == count2)
|
||||
return NameSortCallback(a, b);
|
||||
|
||||
return (count1 > count2);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user